Darin McBride
12/31/2007 6:32:00 PM
DougL wrote:
> Greatsword +3, Power Improved Crit (normal by level 12) power attack
> for 2.
>
> You hit at +1 for the weapon and do an average of 7.2 extra damage
> compared to a flat +1 weapon. And if you ever need to you can drop the
> power attack and hit at +2 more (which will often be a good idea on a
> full attack).
Interesting... would you mind showing more of your work in getting to these
numbers? I'd like to follow along, and I'm missing something here.
Perhaps it's the "Power Improved Crit" feat. I can find Improved Crit in
the PHB, but not "Power Improved Crit" - perhaps that's a typo, perhaps
it's in a book I don't have. If it's not a typo, then there'd be some
numbers I'm unaware of that would help here.
From what I see, using your greatsword example (10% crit to start with),
improved crit makes 20% crit. +4 damage 80% of the time (+2 from weapon,
+2 from power attack), and +8 damage 20% of the time (double damage from
crit, assuming you confirm 100% of the time, which is somewhat optimistic)
gets you to +4.6 damage on average (actually lower because not all threats
will convert). This doesn't make up for the +7 average from the
flaming/frost. So I must be missing something.
> You hit at +1 for the weapon and do an average of 7 extra damage
> compared to a flat +1 weapon. But you loose damage to elemental
> resistances or immunities which are quite common by that level.
Note that DR is common by then, too, and the frost/fire bypasses the DR. DR
combined with elemental resistance/immunity is not quite so common, so you
should be able to continually do damage, even if it's a bit less than if it
were optimised for the current creature (which will be worse for other
creatures). And especially a flaming/frost weapon - not a lot of creatures
have resistance to both, with those having immunity to one often ending up
with vulnerability to the other.