Catriona R
12/2/2015 1:54:00 PM
On Wed, 2 Dec 2015 05:45:04 -0800 (PST), Crispus <crispus@gmail.com>
wrote:
>On Monday, November 30, 2015 at 12:56:11 PM UTC-5, Peter T. wrote:
>> Den 30-11-2015 kl. 15:51 skrev Crispus:
>> There is an addon called Master Plan. That addon makes the garrison
>> quest management so much easier and faster!
>
>This is helping. But I went and built the ship yard and lost my first ship on the first mission. I think I'm going to ignore this for a bit.
That's supposed to happen; it's part of the questline designed to
teach you that it *can* happen, and show you that you can just rebuild
your ship and carry on - you get a better quality ship when you follow
the quests and build a replacement. It's an annoying thing that can
happen, but they actually just hotfixed it to reduce chances of losing
ships on failed missions, should've been like that all along IMO.
>> Anyhoo. You can do the time-walking dungeons though without having
>> completed the training grounds and there shouldnt be any gear
>> restrictions there. Time-walking dungeons drop 660-685 gear.
>> Once you hit 100 forget questing and go straight for Tanaan. A quest
>> for Tanaan will show up in your garrison. Do this quest before you go
>> for Tanaan as this will open up the region (actually it IS open,
>> but...). The mobs and rares in Tanaan drops 650 gear which can be
>> upgraded to 695 (and with the latest patch it can be upgraded another 8
>> ilvl points).
>
>I'm not sure what the time-walking dungeons are. Everything in my LFG is locked out except Skyreach. I can't even query for a random and get the bonus reward. I have to query for the specific dungeon.
Every weekend there is a bonus event; some weekends are Timewalking
weekends, where you can queue up for older dungeons from past
expansions. Since your gear is scaled down to the level of the
original dungeon, there shouldn't be any gear lvl limits on those.
>I went to Tanaan but find it a bit lethal at my current gear level or at least very slow to down the mobs.
It is a bit, your best bet there is to find the treasures and kill any
rare spawns you see, you'll get a few items there, which, even if not
optimal, will help a lot.
>Plus, I'm not in a hurry and I need to earn cash so I don't mind going through the zone quests. One of the things I did before I previously quit was sell a good junk of my gold (and I was gold capped at the time) to a guild-mate.
It's worth doing the quests for the story and gold, but not so much
for the gear, Tanaan gives miles better gear. But if you want to
experience the expansion as it would've been at the start without the
Tanaan catchup mechanism, go for it - it's rather more fun doing the
quests without being overgeared :-)