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Goodbye again

Urbin

11/7/2012 8:32:00 AM

Well my friends, my two months of revisiting WoW have run out on monday. It
was fun coming back to try out MoP and I'm glad I did but I'll be away from
the game again (maybe until the next expansion, who knows...).

A few things to recap:
- knowing I would only play for two months allowed me pretty much to do what
I wanted without having to cater to my OCD personality :-)
- playing my panda monk to level 12 was a disappointment, I didn't warm up
to the pace of the starting zone at all. I can't say anything about how
playing a monk would feel, because at that low level, it didn't feel much
different from any other melee class
- levelling my hunter to 90 was a blast. Unlike the starter zone, I think
they got Pandaria absolutely right. Great atmosphere, great story lines,
perfect pace, story lines are pretty much linear but there are enough
different story lines so you can quest in parallel and drop one if you
want/need to without getting blocked (one of the problems in Cata, I
think)
- the technical improvements are subtle but great. I loved the voice over
which is not a copy of what you read in your quest conversation, but
complementing it for atmosphere without containing vital information. So
if you want to listen to it, you can enjoy it, but if you just want to
move on you do not need to wait
- I love the ever present humour they manage to slip in between the real
story line, absolutely great
- making achievments, pets and mounts account wide is a great improvment, if
they can extend this to reputations in one of the upcoming patches,
rotating between alts will be even easier and less of a frustration.
- gathering and crafting (at least herbalism and alchemy; can't speak for
the others) seems to be pretty painless. I like the new search/filter
possibilities on the crafting dialog as well as the indicator for
multi-skillup recipes. In the month since MoP launch, I've seen exactly
two Lotus spawns, that seems to be about in par with Black Lotus back in
vanilla (unlike Frost Lotus which seems to have been everywhere)
- in the month leading up to MoP, my guild was dead. I saw one or the other
person occasionally, but only two of them and never more than one at a
time. In the month since MoP, there were about 10-12 people regularly
online, usually about 3-5 at the same time, a few times we were as many as
10. Many of the core of the guild no longer seem to play.
- I absolutely loved the pet battling system, that was the only part of the
game that managed to grab my OCD trait, during the last 10 days that was
the only thing I did (forgoing questing in the Steppes, Dread Waste and
Valley of Everlasting Blossom)
- I didn't take to the farming "minigame" all that much. The "game" part
where you need to tend to your plants after sowing got boring very fast.
However, apart from that I like the concept of being able to grow your
cooking ingredients (in a way it's a bit like a limited supply ingredient
vendor :-) I never got enough reputation with the tillers to get more than
four fields
- the talent/glyph changes for my hunter were ok. After adjusting to them,
he played pretty much as before. Haven't tried any of the other classes

Having said all that, the game no longer had the same "pull" on me as
before. I'm not sure if this is because I knew I'd be gone again in a month
or if not having played it for over a year gave me a bit of distance to it.
On the other hand, *if* I'd been back for good, I could very well see myself
being totally addicted again, what with all the new things to go OCD about:
- more achievments (also more of them obtainable, now that they are account
wide)
- six types of cooking to max out
- more reputations
- pet battling
- another new class to level
- maxing out all my classes (in Vanilla I managed to have 3 at 60, in BC I
got 3 to 70, in Wrath 3 to 80, in Cata 2 to 85 (though one of them hadn't
been 80 in Wrath; it seems that it gets harder and harder to bring all of
them to max, as more and more lag further and further behind, and having a
max level healer in Cata really took my time out of playing the alts, as I
spent so much time in /lfg runs)
- scenarios, shorter /lfg queues, feasible /lfr runs

Anyway, that about sums up my experiences over the last two months, it was
good being back. I'll probably keep lurking here every once in a while, but
I'll stay away from the game at least to the next expansion.

Thanks to everyone for the advice I got during that time, and may your
swords stay sharp!

Cheers
Urbin
--
Dun Morogh-EU (PvE) | Tunyatgong (12), Monk | Juran (65), Druid
Urbin (90), Hunter | Surana (75), Mage | Greeta (65), Rogue
Mymule (85), Warlock | Kordosch (75), Deathknight | Gera (26), Paladin
Sunh (81), Priest | Taalas (85), Shaman | Vargal (42), Warrior
4 Answers

steve.kaye

11/7/2012 9:37:00 AM

0

On 7 Nov 2012 08:32:28 GMT, Urbin <urbin@invalid.invalid> wrote:

>Well my friends, my two months of revisiting WoW have run out on monday. It
>was fun coming back to try out MoP and I'm glad I did but I'll be away from
>the game again (maybe until the next expansion, who knows...).
>
>A few things to recap:
>- levelling my hunter to 90 was a blast. Unlike the starter zone, I think
> they got Pandaria absolutely right. Great atmosphere, great story lines,
> perfect pace, story lines are pretty much linear but there are enough
> different story lines so you can quest in parallel and drop one if you
> want/need to without getting blocked (one of the problems in Cata, I
> think)

I really liked the 85-90 levelling experience too. So much so that
this is the first time that I have continued doing quests after
hitting max level. Previously, I had always stopped questing as soon
as I hit max level and only did quests that gave notable upgrades.
After doing that, I would do instances and/or PvP as well as turning
to my alts.


>- the technical improvements are subtle but great. I loved the voice over
> which is not a copy of what you read in your quest conversation, but
> complementing it for atmosphere without containing vital information. So
> if you want to listen to it, you can enjoy it, but if you just want to
> move on you do not need to wait

I find that bit a little jarring... you talk to the quest guy, hand
your quest in and get your next quest and *then* you get a little
voice acting leading to the conclusion of what to do next. It was out
of sequence and confused me a few times. I do like the touch but I
wish that they could do it in sequence somehow (whilst not forcing
those that don't want to listen to it to wait around)


>- I love the ever present humour they manage to slip in between the real
> story line, absolutely great

Me too. :)


>- gathering and crafting (at least herbalism and alchemy; can't speak for
> the others) seems to be pretty painless. I like the new search/filter
> possibilities on the crafting dialog as well as the indicator for
> multi-skillup recipes. In the month since MoP launch, I've seen exactly
> two Lotus spawns, that seems to be about in par with Black Lotus back in
> vanilla (unlike Frost Lotus which seems to have been everywhere)

Mining and Blacksmithing were easy too. I had mining maxed out in the
first zone and Blacksmithing maxed out by level 88 (and I made some
stuff that lasted quite a long time which I like). I normally leave
the crafting professions until the month before the next expansion
because it usually feels too much like hard work for a lot of them.


>- I absolutely loved the pet battling system, that was the only part of the
> game that managed to grab my OCD trait, during the last 10 days that was
> the only thing I did (forgoing questing in the Steppes, Dread Waste and
> Valley of Everlasting Blossom)
>- I didn't take to the farming "minigame" all that much. The "game" part
> where you need to tend to your plants after sowing got boring very fast.
> However, apart from that I like the concept of being able to grow your
> cooking ingredients (in a way it's a bit like a limited supply ingredient
> vendor :-) I never got enough reputation with the tillers to get more than
> four fields

I don't really like the pet battles much. I find it a little dull and
I don't think that I'll be getting my level 5 team any higher. Same
with the farming game.... I won't be doing it unless there's something
that I need from it. I might do it on my Priest who is my cook just
to help with ingredients for cooking.


>- the talent/glyph changes for my hunter were ok. After adjusting to them,
> he played pretty much as before. Haven't tried any of the other classes

My protection / ret paladin plays pretty much the same too.


>Having said all that, the game no longer had the same "pull" on me as
>before.

It doesn't have the same pull on me either but I think that is because
I have had at least one MMO on the go since discovering EverQuest ten
or so years ago. I think that I've finally had enough of them. I'll
keep playing for a few more months at least but I'm not sure how long
I'll keep going after that.


>Anyway, that about sums up my experiences over the last two months, it was
>good being back. I'll probably keep lurking here every once in a while, but
>I'll stay away from the game at least to the next expansion.

It's been good having you back - I'm glad that you enjoyed your time
playing.


steve.kaye
--
Kibbs, 90 Paladin Mingan, 85 Shaman Belugar, 76 Warrior
Jelan, 85 Priest Clokk, 85 Druid Yopp, 73 Hunter
Miho, 85 Rogue Jengu, 85 Death Knight Aloola, 72 Mage
Ravenholdt-EU (Horde) Jaille, 85 Warlock Suezuha, 20 Monk

Neil Cerutti

11/7/2012 1:03:00 PM

0

On 2012-11-07, Urbin <urbin@invalid.invalid> wrote:
> Anyway, that about sums up my experiences over the last two
> months, it was good being back. I'll probably keep lurking here
> every once in a while, but I'll stay away from the game at
> least to the next expansion.

I enjoyed your enthusiastic presence in the discussions for the
last few months. I'm glad the 2-month experiment seems to have
worked out just the way you hoped it would.

--
Neil Cerutti

Catriona R

11/7/2012 1:14:00 PM

0


On 7 Nov 2012 08:32:28 GMT, Urbin <urbin@invalid.invalid> wrote:

>Well my friends, my two months of revisiting WoW have run out on monday. It
>was fun coming back to try out MoP and I'm glad I did but I'll be away from
>the game again (maybe until the next expansion, who knows...).

:-( Glad you had fun anyway, and hope you stick around in the group at
least! :-)

>A few things to recap:
>- knowing I would only play for two months allowed me pretty much to do what
> I wanted without having to cater to my OCD personality :-)

Hehe yeah, sounds like it was a good way for you to get to enjoy it
without enjoying it too much.

>- playing my panda monk to level 12 was a disappointment, I didn't warm up
> to the pace of the starting zone at all. I can't say anything about how
> playing a monk would feel, because at that low level, it didn't feel much
> different from any other melee class

I'm finding my monk is getting more interesting now I'm over lvl 30,
took a while to warm up as a class though. Personally I loved the
starting zone but then we're all different anyway!

>- making achievments, pets and mounts account wide is a great improvment, if
> they can extend this to reputations in one of the upcoming patches,
> rotating between alts will be even easier and less of a frustration.

They *are* making it possible to at least speed up rep gaining on alts
if you already have one character exalted, thank goodness - in 5.1
there'll be an item on the quartermasters of Pandarian factions which
increases repgain for the rest of the account. I shall definitely use
it for Golden Lotus, may not for the others since I do enjoy rep, but
the gating with Golden Lotus is pretty obnoxious I must say (the only
faction-related thing I actively dislike; I am 100% sick of that first
batch of dailies by now, thankfully I hit exalted yesterday! :-))

>- gathering and crafting (at least herbalism and alchemy; can't speak for
> the others) seems to be pretty painless. I like the new search/filter
> possibilities on the crafting dialog as well as the indicator for
> multi-skillup recipes. In the month since MoP launch, I've seen exactly
> two Lotus spawns, that seems to be about in par with Black Lotus back in
> vanilla (unlike Frost Lotus which seems to have been everywhere)

Yep, Mining and JC was painless as well, thankfully Trillium veins are
not so rare as Golden Lotus spawns ;-)

>- in the month leading up to MoP, my guild was dead. I saw one or the other
> person occasionally, but only two of them and never more than one at a
> time. In the month since MoP, there were about 10-12 people regularly
> online, usually about 3-5 at the same time, a few times we were as many as
> 10. Many of the core of the guild no longer seem to play.

That's quite an improvement though regards numbers. My friendslist was
dead before MoP and would remain dead after, except that I ran across
a name I recognised from years back as a friend who transferred off
the server - asked him if he was the same person and sure enough he
was! So ok, I now have *one* friend playing lol. (Actually, haven't
seen him for a week or so but eh, hopefully he's remaining active and
it's been bad timing that I've missed him)

>- I absolutely loved the pet battling system, that was the only part of the
> game that managed to grab my OCD trait, during the last 10 days that was
> the only thing I did (forgoing questing in the Steppes, Dread Waste and
> Valley of Everlasting Blossom)

Hehe that is indeed addictive, I've managed to resist getting totally
hooked on it yet but I'm very much enjoying it, got my team up to lvl
23 and into Northrend at present and I can see myself eventually
trying to capture rare versions of every pet...

>- I didn't take to the farming "minigame" all that much. The "game" part
> where you need to tend to your plants after sowing got boring very fast.
> However, apart from that I like the concept of being able to grow your
> cooking ingredients (in a way it's a bit like a limited supply ingredient
> vendor :-) I never got enough reputation with the tillers to get more than
> four fields

The tending is a bit irritating I agree. When you get exalted with an
NPC you can ask them to help on your farm, but most of them do nothing
- would sure be nice if they actually did help you tend things, say
each one have a special type of plant to help out with and then I can
hire someone to deal with the most annoying (wiggling or wild, I
think!). As you go along you at least get one-click watering and pest
spraying items as static objects on your farm that cure all affected
plants, so those save on keeping the watering can and bug sprayer in
your bag, but the rest of the ailments get tedious when you have a
16-slot farm and do it every day. That being said, other than that I
love the concept and it's always my first stop ingame, so I guess it
doesn't irritate me *that* much :-)

>Having said all that, the game no longer had the same "pull" on me as
>before. I'm not sure if this is because I knew I'd be gone again in a month
>or if not having played it for over a year gave me a bit of distance to it.
>On the other hand, *if* I'd been back for good, I could very well see myself
>being totally addicted again, what with all the new things to go OCD about:
>- more achievments (also more of them obtainable, now that they are account
> wide)
>- six types of cooking to max out
>- more reputations
>- pet battling
>- another new class to level
>- maxing out all my classes (in Vanilla I managed to have 3 at 60, in BC I
> got 3 to 70, in Wrath 3 to 80, in Cata 2 to 85 (though one of them hadn't
> been 80 in Wrath; it seems that it gets harder and harder to bring all of
> them to max, as more and more lag further and further behind, and having a
> max level healer in Cata really took my time out of playing the alts, as I
> spent so much time in /lfg runs)
>- scenarios, shorter /lfg queues, feasible /lfr runs

Hehe yeah I'm working on basically all of those, although maximing
other classes isn't happening since I have so many things to do on my
main. Only got one character past 85 yet... my druid is 86! Monk is
lvl 32 now so that one's progressing a little but yeah, too much for
my main to do right now. LFR is perfect at preset, new one opens today
which I haven't seen but with the first one split into two bursts,
it's just a 30 mins blast now people know the general idea (so we're
not wiping over and over like the first week), actually I tend to
spend more time in the queue than in the raid at times (not through
the queue being long but through being too short - as a healer it is
VERY difficult to get into a fresh run since you always get instantly
invited to runs with 1-2 bosses already dead, sigh, wtb more healers
in the queue)

>Anyway, that about sums up my experiences over the last two months, it was
>good being back. I'll probably keep lurking here every once in a while, but
>I'll stay away from the game at least to the next expansion.
>
>Thanks to everyone for the advice I got during that time, and may your
>swords stay sharp!

Hopefully see you around here still! :-)

Jim G.

12/13/2013 11:42:00 PM

0

Adam H. Kerman sent the following on 12/11/2013 4:48 PM:
> Jim G. <jimgysin@geemail.com.invalid> wrote:
>> Obveeus sent the following on 12/4/2013 6:18 PM:
>>> "anim8rFSK" <anim8rfsk@cox.net> wrote:
>
>>>>>>>>> MARVEL'S AGENTS OF S.H.I.E.L.D. / Repairs
>
>>>> My only problem was the
>>>> coexistence of a hotbed of emotional loons and this high tech whatever
>>>> it was plant in the first place.
>
>>> Particle accelerators are huge, though...so if you want to build one it
>>> makes sense to go out in the middle of nowhere so that the land is cheap.
>
>> Not really. Fermilab is in the heart of some of the best of suburban
>> Chicago, and CERN is in suburban Geneva, Switzerland. Neither is exactly
>> sparse in terms of population--and neither is a hotbed of religious
>> fundamentalists who pose as scientists or engineers during the day.
>
> Fermilab is NOT in the heart of the best of suburban Chicago.

Speak for yourself. I happen to find that stretch from Batavia to St.
Charles to be awesome, and not just because I'm a baseball and physics
fan. :)

> It was in an
> area that never did suburbanize, despite good transportation, so they got
> the land cheap. It was an area once served directly by a branch of a major
> interurban that was abandoned early (although the rest survived till the
> mid 1950's) and several other railroads were close by.
>
> Would it have suburbanized if F-Lab hadn't been built? Probably. There
> still isn't a lot of population around there, versus the rest of suburbia.

Fermilab went a long way towards ensuring that it would be an affluent
area, which usually translates to a lower population density, and its
distance from town has taken care of the rest. But any way you look at
it, it isn't and wasn't "the middle of nowhere."

> The accelerator is shut down, unfortunately, 'cuz there's just no more
> research to do.

Well, there's plenty more research to be done in the field (no pun
intended), but it requires a bigger toy. And CERN has provided that toy,
relegating Fermilab to redheaded stepsister territory, unfortunately.

> When the replacement ring was proposed, sigh, there were
> idiots who objected to the potential radiation leak (from accelerating
> one particle at a time).

Don't remind me of the stupid. We live in a world where celebrities
dominate web searches. And on the Twitter front, we're talking about a
world that only has room for some 5.5M NASA fans while Miley Cyrus draws
close to 16M and Justin Bieber is up around 48M. (I just looked, just to
be sure that I was right to be so depressed about things.)

--
Jim G. | A fan of the good and the bad, but not the mediocre
"You know who wears sunglasses inside? Blind people. And douchebags." --
Dean Winchester, SUPERNATURAL