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I'm back :-

Urbin

9/5/2012 8:35:00 PM

Well, I'm back and I'm totally lost :-)

I've logged across all of my characters, I've turned on a very small subset
of my addons (replaced Macaroon with Ion, has the same look and feel and my
bars look roughly the same on Urbin (haven't yet bothered with my other
chars) but the most important ones seem to work (and as I'm just back for
the flavour, not completionism, I can do without a lot of them).

These are the addons I currently use (and as far as I could tell, the seem
to work):
- aggro (ping sound when I enter combat)
- aloft (untested but throws no errors)
- Bazooka (broker bar display)
- Broker plugins for: clock, bagspace, fps/latency, xp/rep, quest count,
regen counter (does still make sense with all the changed mechanics?),
coords, speed
- clique (untested but updated)
- grid (untested but updated)
- button facade & Masque
- ion
- cromulent (for zone info on map)
- Factionizer (strange to see it updated by someone else :-)
- GuildGreet (same here)
- FlightMap (untested but updated)
- Mik Scrolling Combat Text
- MobInfo2
- Moncai Compare
- NoDuel
- Postal
- Swatter
- Telo's BuffTimers
- UrbinRange (still works to my amazement)
- UrbinTargetTarget (needed replacing of the LUA function that checks for
group leadership)
- VendorBags

With these I should be able to play :-) With Grid and Clique being updated I
might even try my hand at healing with my shammy...

A few questions remain:
- the battle pet trainer does not offer me training despite it being
advertised in my spell book. I assume this will only work once MoP goes
live and I upgrade?
- I have multiple pets (8 Cobra Hatchlings is the "worst"). Is there any use
to having more than one of them?
- what does putting a pet in a cage do? When I try, it tells me that the
system is currently disabled
- two of my addons say that they are "incompatible" when I try to enable
them in the addon list (as opposed to "out of date"). How is this
determined? Does anyone (Steve?) have an idea?

I picked some talents, just judging by what I thought would be useful, same
with glyphs, I've probably gimped myself by not reading up on it first :-)
I've been hitting the target dummies, just to see if I can still do it.

Tomorrow I plan to go questing for a bit to refine my new abilities. Can
anyone recommend a good area? Should I just do the fireland dailies (that's
where I left off 14 months ago), or is there something new and better?

I saw that the Darkmoon Fair is setting up in Goldshire, I'll certainly have
a look at it, because that seems to have changed quite a bit.

As I don't want to get started on anything completionist (doesn't make sense
with only two months to play) such as reps (there are a few left;
incidently, I'm back at 49 exalted including my guild, did they remove
factions? I was sure I had hit 50 before quitting, and Zandalar is still
listed as exalted), pets, mounts or recipes.

I guess I'll just quest a little on most of characters to get back in
practice.

What is the instancing like at the moment? I've read horrible stories about
LFR, but what about (non-heroic) LFG? Sadly, I was the only one online in my
guild of 233 characters, though some people had been logged on during the
past week according to the guild log (someone who hadn't been on for over
four years when I left has apparently come back), so I fear I'll have to do
my instance running through the lfg tool...

Ah well, it's good to be back and with my UI looking more or less what it
looked like when I left it even feels comfortable, though slightly foreign
:-)

I'll be back with more news, I'm sure.

Cheers
Urbin
--
Dun Morogh-EU (PvE) | Juran (65), Druid
Urbin (85), Hunter | Surana (75), Mage | Greeta (65), Rogue
Mymule (85), Warlock | Kordosch (75), Deathknight | Gera (26), Paladin
Sunh (81), Priest | Taalas (85), Shaman | Vargal (42), Warrior
50 Answers

Urbin

9/5/2012 8:40:00 PM

0

On 5 Sep 2012 20:34:34 GMT, Urbin wrote:

Following up to myself:

> - two of my addons say that they are "incompatible" when I try to enable
> them in the addon list (as opposed to "out of date"). How is this
> determined? Does anyone (Steve?) have an idea?

It seems that their interface version in the TOC file was listed as 17001
and that apprently makes them so old as to be considered incompatible. I
replaced it with 50004 which makes them load, one even works but ClassIcons
is spewing a ton of errors and right now I don't feel like starting to fix
addons, though I might look into it later.

And a second question: I plan to upgrade using the digital download. After
today's painful download of 20GB, I am wondering if I'll have to download
more for MoP? Based on the past I would have said no, assuming I had the
full MoP client already and all that is needed is to enter the code to
upgrade my account. Or do I just have the MoP mechanics, but not yet the
data files for the new zones and will indeed have to again download a lot?

Interestingly, when I went to buy the game card today, the guy at the shop
asked me if I was interested in a MoP CE, apparently they're not as sought
after as the Wrath ones ;-)

Cheers
Urbin

--
Dun Morogh-EU (PvE) | Juran (65), Druid
Urbin (85), Hunter | Surana (75), Mage | Greeta (65), Rogue
Mymule (85), Warlock | Kordosch (75), Deathknight | Gera (26), Paladin
Sunh (81), Priest | Taalas (85), Shaman | Vargal (42), Warrior

Catriona R

9/5/2012 8:49:00 PM

0


On 5 Sep 2012 20:40:28 GMT, Urbin <urbin@invalid.invalid> wrote:

>And a second question: I plan to upgrade using the digital download. After
>today's painful download of 20GB, I am wondering if I'll have to download
>more for MoP? Based on the past I would have said no, assuming I had the
>full MoP client already and all that is needed is to enter the code to
>upgrade my account. Or do I just have the MoP mechanics, but not yet the
>data files for the new zones and will indeed have to again download a lot?

As I understand it, you've got the lot with this latest patch and
it'll be like flipping a switch on launch day. I'm expecting another
small patch to fix some bugs beforehand (you'll likely soon notice
some issues with the GlyphUI, tons of addons are arguing with it and
the bug is actually on Blizzard's end, not the addons!), but would
hope there's no more multi-gigabyte patches to come!

>Interestingly, when I went to buy the game card today, the guy at the shop
>asked me if I was interested in a MoP CE, apparently they're not as sought
>after as the Wrath ones ;-)

Probably a lot of people took the approach I did, in noticing there's
a digital deluxe edition - so, collectors edition without having to
rely on very unreliable delivery times! :-)

Catriona R

9/5/2012 9:03:00 PM

0


On 5 Sep 2012 20:34:34 GMT, Urbin <urbin@invalid.invalid> wrote:

>Well, I'm back and I'm totally lost :-)

Hehe :-)

>I've logged across all of my characters, I've turned on a very small subset
>of my addons (replaced Macaroon with Ion, has the same look and feel and my
>bars look roughly the same on Urbin (haven't yet bothered with my other
>chars) but the most important ones seem to work (and as I'm just back for
>the flavour, not completionism, I can do without a lot of them).

Glad to hear Ion seems like Macaroon, I may take the plunge and get it
then, will be better than me doing without entirely I think.

>- aloft (untested but throws no errors)

Seems 99% fine now, I very occasionally get an error with it but last
update fixed most of it.

>- Factionizer (strange to see it updated by someone else :-)

Hehe I bet! Hoping the current updater does more with it than the last
one (the one who took over from you), we'll see. Works anyway, though
isn't updated with new factions yet, hopefully that will be added.

>- Moncai Compare

Seems a perfect replacement for EquipCompare here, zero issues :-)

>- Postal

Now fixed, was a bit didgy first few days!

>- the battle pet trainer does not offer me training despite it being
> advertised in my spell book. I assume this will only work once MoP goes
> live and I upgrade?

Correct, it may actually be available without upgrading tbh, but you
can't get it until MoP launch. You can however see many many more
critters around the place than previously, fairly clear some will be
battle pets :-)

>- I have multiple pets (8 Cobra Hatchlings is the "worst"). Is there any use
> to having more than one of them?

If you particularly like a particular pet, you can make a team of
three of them (battles work in teams, you select three pets before
starting the battle which can be used during it - no restrictions on
which you use, so you can pick three of your Cobra Hatchlings if you
like!), there's no point to having more than three though.

I'll probably prune mine down to one of each over time, unless I end
up with different looks of some (some captured pets come in different
skins), else I'll end up hitting the 500 pet limit when I get down to
collecting capturable ones!

>- what does putting a pet in a cage do? When I try, it tells me that the
> system is currently disabled

Putting it in a cage takes it out of your pet collection and puts it
in your bags as an object again, where you can auction it, gift it to
a friend or whatever :-) Bets bit is, they keep their levels, so if
you level a rare pet up you can then sell it on for quite a lot!

You can only sell regular pets btw, basically "old style" ones, the
ones gained via pet battling can't be caged, because it was clear on
beta that pet hunting would be fairly pointless when the auction house
was completely flooded with battle pets at 1g each... old pets which
you buy, or drop, or whatever, can be caged and sold though, including
a few which were BoP, I believe, so could make some nice money if you
have spares!

>I picked some talents, just judging by what I thought would be useful, same
>with glyphs, I've probably gimped myself by not reading up on it first :-)
>I've been hitting the target dummies, just to see if I can still do it.

You're unlikely to gimp yourself now, most things are useful one way
or another :-) If in doubt, have a poke around WoW Insider, they've
got basic guides for most classes and specs up at present - very
useful too, since I decided to start levelling my deathknight, and
having been blood since the beginning (even kept it in Cata), figured
a new major patch was a good time to try a new (and actual dps!) spec.
And I knew absolutely zero about unholy :-P Seem to have it mostly
figured out now, questing's going ok anyway :-)

>Tomorrow I plan to go questing for a bit to refine my new abilities. Can
>anyone recommend a good area? Should I just do the fireland dailies (that's
>where I left off 14 months ago), or is there something new and better?

Nothing new since then! The major patch after that brought in three
new 5-mans and a raid, but no questing areas, so Molten Front is as
good as it gets.

>I saw that the Darkmoon Fair is setting up in Goldshire, I'll certainly have
>a look at it, because that seems to have changed quite a bit.

It most certainly has, very worth exploring :-) Jump through the
portal and visit the island, and enjoy the games!

>As I don't want to get started on anything completionist (doesn't make sense
>with only two months to play) such as reps (there are a few left;
>incidently, I'm back at 49 exalted including my guild, did they remove
>factions? I was sure I had hit 50 before quitting, and Zandalar is still
>listed as exalted), pets, mounts or recipes.

Not aware of any being removed, I didn't lose any, anyway, strange
one!

>I guess I'll just quest a little on most of characters to get back in
>practice.
>
>What is the instancing like at the moment? I've read horrible stories about
>LFR, but what about (non-heroic) LFG? Sadly, I was the only one online in my
>guild of 233 characters, though some people had been logged on during the
>past week according to the guild log (someone who hadn't been on for over
>four years when I left has apparently come back), so I fear I'll have to do
>my instance running through the lfg tool...

Ouch, that's one dead guild! I haven't been in LFG for some weeks but
it seemed ok, last I tried. LFR hasn't been that terrible for me,
either, the second half seems the tougher one I suspect; I mainly do
the first half which is near impossible to screw up frankly - that's
*very* worth a visit if you get to 372 ilvl on any character, to be
able to see the final raid of an expansion while it's current is
fantastic for me, especially a major lore figure like Deathwing :-)

Urbin

9/5/2012 10:10:00 PM

0

On Wed, 05 Sep 2012 22:03:26 +0100, Catriona R wrote:
> On 5 Sep 2012 20:34:34 GMT, Urbin <urbin@invalid.invalid> wrote:
>
> >I've logged across all of my characters, I've turned on a very small subset
> >of my addons (replaced Macaroon with Ion, has the same look and feel and my
> >bars look roughly the same on Urbin (haven't yet bothered with my other
> >chars) but the most important ones seem to work (and as I'm just back for
> >the flavour, not completionism, I can do without a lot of them).
>
> Glad to hear Ion seems like Macaroon, I may take the plunge and get it
> then, will be better than me doing without entirely I think.

It covers pretty much everything. The only thing not working so far is the
vehicle interface at the darkmoon faire. I wasted a few tokens until I
noticed what the problem was. Logout, disable ion, login, do the dailies,
re-enable ion. Hopefully that will be fixed some time...

> >- I have multiple pets (8 Cobra Hatchlings is the "worst"). Is there any use
> > to having more than one of them?
>
> If you particularly like a particular pet, you can make a team of
> three of them (battles work in teams, you select three pets before
> starting the battle which can be used during it - no restrictions on
> which you use, so you can pick three of your Cobra Hatchlings if you
> like!), there's no point to having more than three though.

Ah, thanks for explaining.

> >- what does putting a pet in a cage do? When I try, it tells me that the
> > system is currently disabled
>
> Putting it in a cage takes it out of your pet collection and puts it
> in your bags as an object again, where you can auction it, gift it to
> a friend or whatever :-)

Yeah right. I can see my Cobra Hatchlings fetching premium prices ;-)
But thanks for explaining.

> >Tomorrow I plan to go questing for a bit to refine my new abilities. Can
> >anyone recommend a good area? Should I just do the fireland dailies (that's
> >where I left off 14 months ago), or is there something new and better?
>
> Nothing new since then! The major patch after that brought in three
> new 5-mans and a raid, but no questing areas, so Molten Front is as
> good as it gets.

> >I saw that the Darkmoon Fair is setting up in Goldshire, I'll certainly have
> >a look at it, because that seems to have changed quite a bit.
>
> It most certainly has, very worth exploring :-) Jump through the
> portal and visit the island, and enjoy the games!

Most of them are a lot of fun, I especially like whacking hogger gnolls :-)
Not quite sure if the ring-turtle-toss can be influenced or is pure luck and
I still suck at being a live canon ball, don't think I'll keep trying that.

> >As I don't want to get started on anything completionist (doesn't make sense
> >with only two months to play) such as reps (there are a few left;
> >incidently, I'm back at 49 exalted including my guild, did they remove
> >factions? I was sure I had hit 50 before quitting, and Zandalar is still
> >listed as exalted), pets, mounts or recipes.
>
> Not aware of any being removed, I didn't lose any, anyway, strange
> one!

The achievment says 49, so I guess I misremembered. But it seems that guild
rep is counted (unlike for the UN).

> Ouch, that's one dead guild!

It was similar to this before Cata, but then people started coming back the
month before it launched. I was expecting some to have come back, let's see
if they do or if I'll be alone in the guild for MoP. If I am I might play my
panda on another realm where I know somebody.... we'll see.

> I haven't been in LFG for some weeks but it seemed ok, last I tried. LFR
> hasn't been that terrible for me, either, the second half seems the
> tougher one I suspect; I mainly do the first half which is near
> impossible to screw up frankly - that's *very* worth a visit if you get
> to 372 ilvl on any character, to be able to see the final raid of an
> expansion while it's current is fantastic for me, especially a major lore
> figure like Deathwing :-)

Not sure I'm up for raiding (especially having no clue about it and geared
in stuff that wasn't top notch 14 months ago and is probably very
substandard today :)

I'll rotate through my other characters to set up their UI, I'll quest a
bit. Then I might lfg (normal), then lfg (heroic), then maybe lfr, but don't
hold your breath :)

Cheers
Urbin

--
Dun Morogh-EU (PvE) | Juran (65), Druid
Urbin (85), Hunter | Surana (75), Mage | Greeta (65), Rogue
Mymule (85), Warlock | Kordosch (75), Deathknight | Gera (26), Paladin
Sunh (81), Priest | Taalas (85), Shaman | Vargal (42), Warrior

Catriona R

9/5/2012 11:52:00 PM

0


On 5 Sep 2012 22:10:04 GMT, Urbin <urbin@invalid.invalid> wrote:

>On Wed, 05 Sep 2012 22:03:26 +0100, Catriona R wrote:
>> On 5 Sep 2012 20:34:34 GMT, Urbin <urbin@invalid.invalid> wrote:
>>
>> >I've logged across all of my characters, I've turned on a very small subset
>> >of my addons (replaced Macaroon with Ion, has the same look and feel and my
>> >bars look roughly the same on Urbin (haven't yet bothered with my other
>> >chars) but the most important ones seem to work (and as I'm just back for
>> >the flavour, not completionism, I can do without a lot of them).
>>
>> Glad to hear Ion seems like Macaroon, I may take the plunge and get it
>> then, will be better than me doing without entirely I think.
>
>It covers pretty much everything. The only thing not working so far is the
>vehicle interface at the darkmoon faire. I wasted a few tokens until I
>noticed what the problem was. Logout, disable ion, login, do the dailies,
>re-enable ion. Hopefully that will be fixed some time...

Great, I only use it for extra bars rather than main ones anyway so
hopefully will cover my needs! I'm sure it wil be fixed up, the author
seems to be pretty actively working on it atm, think the patch just
came a little too soon for him.

>> >- what does putting a pet in a cage do? When I try, it tells me that the
>> > system is currently disabled
>>
>> Putting it in a cage takes it out of your pet collection and puts it
>> in your bags as an object again, where you can auction it, gift it to
>> a friend or whatever :-)
>
>Yeah right. I can see my Cobra Hatchlings fetching premium prices ;-)
>But thanks for explaining.

Lol, well, I was more thinking of some rarer BoP pets, like if you've
got a few Sprite Darter Hatchlings or the like :-) I suspect your
cobras may prove common enough for it to be easier to release them
(which just loses them)

>> >I saw that the Darkmoon Fair is setting up in Goldshire, I'll certainly have
>> >a look at it, because that seems to have changed quite a bit.
>>
>> It most certainly has, very worth exploring :-) Jump through the
>> portal and visit the island, and enjoy the games!
>
>Most of them are a lot of fun, I especially like whacking hogger gnolls :-)
>Not quite sure if the ring-turtle-toss can be influenced or is pure luck and
>I still suck at being a live canon ball, don't think I'll keep trying that.

The whacking gnolls one is my favourite, really fun! :-) Ring toss
seems random to me, just keep trying lol.

>> >As I don't want to get started on anything completionist (doesn't make sense
>> >with only two months to play) such as reps (there are a few left;
>> >incidently, I'm back at 49 exalted including my guild, did they remove
>> >factions? I was sure I had hit 50 before quitting, and Zandalar is still
>> >listed as exalted), pets, mounts or recipes.
>>
>> Not aware of any being removed, I didn't lose any, anyway, strange
>> one!
>
>The achievment says 49, so I guess I misremembered. But it seems that guild
>rep is counted (unlike for the UN).

Yep it is counted indeed, which I'm glad about. Achievement progress
is not accountwide btw; my Aldor and Frenzyheart rep on my druid were
not added to my Scryers and Frenzyheart that my priest has.

>> Ouch, that's one dead guild!
>
>It was similar to this before Cata, but then people started coming back the
>month before it launched. I was expecting some to have come back, let's see
>if they do or if I'll be alone in the guild for MoP. If I am I might play my
>panda on another realm where I know somebody.... we'll see.

Hopefully some will return, I've noticed a few names appearing in my
friendslist that I hadn't seen in 2 years or so anyway :-) That being
said, my old small but active guild in TBC days, none ever came back
properly, see one or two once in a blue moon and that's it :-(

>> I haven't been in LFG for some weeks but it seemed ok, last I tried. LFR
>> hasn't been that terrible for me, either, the second half seems the
>> tougher one I suspect; I mainly do the first half which is near
>> impossible to screw up frankly - that's *very* worth a visit if you get
>> to 372 ilvl on any character, to be able to see the final raid of an
>> expansion while it's current is fantastic for me, especially a major lore
>> figure like Deathwing :-)
>
>Not sure I'm up for raiding (especially having no clue about it and geared
>in stuff that wasn't top notch 14 months ago and is probably very
>substandard today :)

The itemlvl requirement is high enough that you'll be sure to be
geared enough if it lets you queue :-) The good thing about LFR is
there's 25 people there, and unless you're the tank, nobody will ever
notice if you underperform or don't know what you're doing, so long as
you follow what everyone else does :-) I've noticed plenty of times
that 1-2 of the "healers" are actually in dps spec and casting no
heals, we still finish the raid fine lol!

>I'll rotate through my other characters to set up their UI, I'll quest a
>bit. Then I might lfg (normal), then lfg (heroic), then maybe lfr, but don't
>hold your breath :)

Good luck! I've still never done any heroics before the three that
were added with the Dragon Soul patch, shows how little confidence I
have in pugging lol... really should get around to it before the end
of this expansion, hmm, haven't got very long left for that!

Urbin

9/6/2012 8:14:00 AM

0

> On 5 Sep 2012 22:10:04 GMT, Urbin <urbin@invalid.invalid> wrote:
>
> >On Wed, 05 Sep 2012 22:03:26 +0100, Catriona R wrote:
> >> On 5 Sep 2012 20:34:34 GMT, Urbin <urbin@invalid.invalid> wrote:
> >>
> >> >I've logged across all of my characters, I've turned on a very small subset
> >> >of my addons (replaced Macaroon with Ion, has the same look and feel and my
> >> >bars look roughly the same on Urbin (haven't yet bothered with my other
> >> >chars) but the most important ones seem to work (and as I'm just back for
> >> >the flavour, not completionism, I can do without a lot of them).
> >>
> >> Glad to hear Ion seems like Macaroon, I may take the plunge and get it
> >> then, will be better than me doing without entirely I think.
> >
> >It covers pretty much everything. The only thing not working so far is the
> >vehicle interface at the darkmoon faire. I wasted a few tokens until I
> >noticed what the problem was. Logout, disable ion, login, do the dailies,
> >re-enable ion. Hopefully that will be fixed some time...
>
> Great, I only use it for extra bars rather than main ones anyway so
> hopefully will cover my needs!

The problem is, when you activate it, it will hide *all* default bars. As
that is what I want, I've never tried to find out, if they can be made to
re-appear or not. So maybe, this is not what you're looking for.

On the plus side, if you still want to try it out, it is pretty easy to
configure (click the minimap icon (or the icon on your Broker bar if you
have one) and click on one of the two empty default bars it creates and you
should be able to easily set up some bars to mimick the default behaviour.
Feel free to ask here, if you have questions.

> I'm sure it wil be fixed up, the author seems to be pretty actively
> working on it atm, think the patch just came a little too soon for him.

Yupp, that's the impression I had as well. Vehicle bars didn't really work
in macaroons either, at the start but were eventually integrated. On the
plus side, the config options for dual spec based bar switching (which
worked great in macaroon) are already there (though I haven't tested them
yet).

> >Yeah right. I can see my Cobra Hatchlings fetching premium prices ;-)
> >But thanks for explaining.
>
> Lol, well, I was more thinking of some rarer BoP pets, like if you've
> got a few Sprite Darter Hatchlings or the like :-)

Ah, I'll have to check, but I think of the rarer pets I have, there is just
one, and I'm not going to sell those.

> I suspect your cobras may prove common enough for it to be easier to
> release them (which just loses them)

Certainly. I used to get them from the oracles while hoping for the mount to
hatch and couldn't sell them on the AH back then, so it's unlikely I'll be
able to sell them now.

> >Most of them are a lot of fun, I especially like whacking hogger gnolls :-)
> >Not quite sure if the ring-turtle-toss can be influenced or is pure luck and
> >I still suck at being a live canon ball, don't think I'll keep trying that.
>
> The whacking gnolls one is my favourite, really fun! :-) Ring toss
> seems random to me, just keep trying lol.

Ah, I'm glad it's not just me then. I did manage to finish it with just one
token, but I sure felt like I was missing a lot :-)

> >Not sure I'm up for raiding (especially having no clue about it and geared
> >in stuff that wasn't top notch 14 months ago and is probably very
> >substandard today :)
>
> The itemlvl requirement is high enough that you'll be sure to be
> geared enough if it lets you queue :-) The good thing about LFR is
> there's 25 people there, and unless you're the tank, nobody will ever
> notice if you underperform or don't know what you're doing, so long as
> you follow what everyone else does :-) I've noticed plenty of times
> that 1-2 of the "healers" are actually in dps spec and casting no
> heals, we still finish the raid fine lol!
>
> >I'll rotate through my other characters to set up their UI, I'll quest a
> >bit. Then I might lfg (normal), then lfg (heroic), then maybe lfr, but don't
> >hold your breath :)
>
> Good luck! I've still never done any heroics before the three that
> were added with the Dragon Soul patch, shows how little confidence I
> have in pugging lol... really should get around to it before the end
> of this expansion, hmm, haven't got very long left for that!

I find it interesting that you are hesitant to /lfg but seem to do quite a
bit of /lfr. With me it's just the other way round. I feel I can comfortably
communicate with four other people, which made most LFG runs fairly
pleasant. If there was a problem we could usually solve it in /g, unlike
others I've seen very few bad LFG runs. I waited fairly long before I dared
to go for heroics, but even those were usually fine. I suspect nowadays
people just outgear them by so much, that they just brute force their way
through them like it was at the end of Wrath, I'll be curious to see.

On the other hand, I'm not comfortable joining a 25 man raid that I don't
really know (reading up on a raid just is not the same as being there, at
least for me) and am not sure I know what to do (and especially not to do
:-) and then risking to be the one screwing things up.

Anyway, there is time to try this all out (again).

Cheers
Urbin
--
Dun Morogh-EU (PvE) | Juran (65), Druid
Urbin (85), Hunter | Surana (75), Mage | Greeta (65), Rogue
Mymule (85), Warlock | Kordosch (75), Deathknight | Gera (26), Paladin
Sunh (81), Priest | Taalas (85), Shaman | Vargal (42), Warrior

Catriona R

9/6/2012 10:59:00 AM

0


On 6 Sep 2012 08:14:03 GMT, Urbin <urbin@invalid.invalid> wrote:

>> On 5 Sep 2012 22:10:04 GMT, Urbin <urbin@invalid.invalid> wrote:
>>
>> >On Wed, 05 Sep 2012 22:03:26 +0100, Catriona R wrote:
>> >> Glad to hear Ion seems like Macaroon, I may take the plunge and get it
>> >> then, will be better than me doing without entirely I think.
>> >
>> >It covers pretty much everything. The only thing not working so far is the
>> >vehicle interface at the darkmoon faire. I wasted a few tokens until I
>> >noticed what the problem was. Logout, disable ion, login, do the dailies,
>> >re-enable ion. Hopefully that will be fixed some time...
>>
>> Great, I only use it for extra bars rather than main ones anyway so
>> hopefully will cover my needs!
>
>The problem is, when you activate it, it will hide *all* default bars. As
>that is what I want, I've never tried to find out, if they can be made to
>re-appear or not. So maybe, this is not what you're looking for.

Hmm. Welll, Macaroon certainly used to manage to let me have the
default bars as well as its bars, if this one doesn't, it's fairly
useless!

>On the plus side, if you still want to try it out, it is pretty easy to
>configure (click the minimap icon (or the icon on your Broker bar if you
>have one) and click on one of the two empty default bars it creates and you
>should be able to easily set up some bars to mimick the default behaviour.
>Feel free to ask here, if you have questions.

Might be easy enough, but I can't say I want to spend hours with a
screenshot trying to copy my original button layout for 20 different
characters... ;-)

>> I'm sure it wil be fixed up, the author seems to be pretty actively
>> working on it atm, think the patch just came a little too soon for him.
>
>Yupp, that's the impression I had as well. Vehicle bars didn't really work
>in macaroons either, at the start but were eventually integrated. On the
>plus side, the config options for dual spec based bar switching (which
>worked great in macaroon) are already there (though I haven't tested them
>yet).

Ah, good, that was the bit I was worried about. If I can get to keep
my normal actionbars it should do what I need then.

>> >Yeah right. I can see my Cobra Hatchlings fetching premium prices ;-)
>> >But thanks for explaining.
>>
>> Lol, well, I was more thinking of some rarer BoP pets, like if you've
>> got a few Sprite Darter Hatchlings or the like :-)
>
>Ah, I'll have to check, but I think of the rarer pets I have, there is just
>one, and I'm not going to sell those.

Yeah I'm the same, didn't have any good duplicates to sell, oh well,
if I come across any in the future I'll see if I can make a profit!

>> I suspect your cobras may prove common enough for it to be easier to
>> release them (which just loses them)
>
>Certainly. I used to get them from the oracles while hoping for the mount to
>hatch and couldn't sell them on the AH back then, so it's unlikely I'll be
>able to sell them now.

Yeah, that being said, there may be a bunch of players around now who
weren't around then and might still find a use... don't hold out too
much hope though!

>> >I'll rotate through my other characters to set up their UI, I'll quest a
>> >bit. Then I might lfg (normal), then lfg (heroic), then maybe lfr, but don't
>> >hold your breath :)
>>
>> Good luck! I've still never done any heroics before the three that
>> were added with the Dragon Soul patch, shows how little confidence I
>> have in pugging lol... really should get around to it before the end
>> of this expansion, hmm, haven't got very long left for that!
>
>I find it interesting that you are hesitant to /lfg but seem to do quite a
>bit of /lfr. With me it's just the other way round. I feel I can comfortably
>communicate with four other people, which made most LFG runs fairly
>pleasant. If there was a problem we could usually solve it in /g, unlike
>others I've seen very few bad LFG runs. I waited fairly long before I dared
>to go for heroics, but even those were usually fine. I suspect nowadays
>people just outgear them by so much, that they just brute force their way
>through them like it was at the end of Wrath, I'll be curious to see.

Heh well for me, LFR is easy since you can fly under the radar, nobody
will notice mistakes or underperforming. LFG, I always feel I'll get
blamed for everything, even if I actually did no wrong ("blame the
healer"), just a small group of strangers feels like more pressure to
me. It's the other way round with people I know; I prefer the smaller
groups which are less overwhelming with interaction, but LFR you don't
have to interact or anything, it's anonymous when you're among that
many total strangers.

>On the other hand, I'm not comfortable joining a 25 man raid that I don't
>really know (reading up on a raid just is not the same as being there, at
>least for me) and am not sure I know what to do (and especially not to do
>:-) and then risking to be the one screwing things up.

The good thing about LFR is, so long as you don't go pulling stuff
when you're not the tank, there is nothing to screw up ;-) Stand where
other ranged stand, and follow them; if they go after another target,
copy them, otherwise stay put - there's only a couple of movement
things to look out for and you get the hint fast enough first time you
die lol, it's all fairly obvious. And if you screw up and die, it's
not a wipe anyway, it's designed with a *lot* of tolerance for
differing abilities and lack of communication, it's far easier than
normal raiding as a result. I was scared of joining it first time but
son found there's nothing to be scared of, only role with any pressure
is tanks, dps and healers are no stress.

Urbin

9/6/2012 11:52:00 AM

0

On Thu, 06 Sep 2012 11:59:10 +0100, Catriona R wrote:
>
> On 6 Sep 2012 08:14:03 GMT, Urbin <urbin@invalid.invalid> wrote:
>
> >> On 5 Sep 2012 22:10:04 GMT, Urbin <urbin@invalid.invalid> wrote:
> >>
> >> >On Wed, 05 Sep 2012 22:03:26 +0100, Catriona R wrote:
> >> >> Glad to hear Ion seems like Macaroon, I may take the plunge and get it
> >> >> then, will be better than me doing without entirely I think.
> >> >
> >> >It covers pretty much everything. The only thing not working so far is the
> >> >vehicle interface at the darkmoon faire. I wasted a few tokens until I
> >> >noticed what the problem was. Logout, disable ion, login, do the dailies,
> >> >re-enable ion. Hopefully that will be fixed some time...
> >>
> >> Great, I only use it for extra bars rather than main ones anyway so
> >> hopefully will cover my needs!
> >
> >The problem is, when you activate it, it will hide *all* default bars. As
> >that is what I want, I've never tried to find out, if they can be made to
> >re-appear or not. So maybe, this is not what you're looking for.
>
> Hmm. Welll, Macaroon certainly used to manage to let me have the
> default bars as well as its bars

It did? Never noticed that. In that case I'd assume Ion has the same (though
I didn't check because it's specifically *not* what I want :-)

> if this one doesn't, it's fairly useless!

Let me know how you find it. Didn't want to discourage you, just wanted to
give you a fair warning so the potential disappointment isn't too great if
it doesn't work :-)

> Might be easy enough, but I can't say I want to spend hours with a
> screenshot trying to copy my original button layout for 20 different
> characters... ;-)

That's the good thing with the whole change in talent/glyph changes: There
is no need to recreate the pre-patch UI layout postpatch, I can just start
from scratch :-)

Cheers
Urbin
--
Dun Morogh-EU (PvE) | Juran (65), Druid
Urbin (85), Hunter | Surana (75), Mage | Greeta (65), Rogue
Mymule (85), Warlock | Kordosch (75), Deathknight | Gera (26), Paladin
Sunh (81), Priest | Taalas (85), Shaman | Vargal (42), Warrior

Catriona R

9/6/2012 11:58:00 AM

0


On 6 Sep 2012 11:52:00 GMT, Urbin <urbin@invalid.invalid> wrote:

>On Thu, 06 Sep 2012 11:59:10 +0100, Catriona R wrote:
>> On 6 Sep 2012 08:14:03 GMT, Urbin <urbin@invalid.invalid> wrote:
>> >The problem is, when you activate it, it will hide *all* default bars. As
>> >that is what I want, I've never tried to find out, if they can be made to
>> >re-appear or not. So maybe, this is not what you're looking for.
>>
>> Hmm. Welll, Macaroon certainly used to manage to let me have the
>> default bars as well as its bars
>
>It did? Never noticed that. In that case I'd assume Ion has the same (though
>I didn't check because it's specifically *not* what I want :-)

Yep, I only used it for extra bars in addition to the default ones,
hopefully it will work how I want then!

>> if this one doesn't, it's fairly useless!
>
>Let me know how you find it. Didn't want to discourage you, just wanted to
>give you a fair warning so the potential disappointment isn't too great if
>it doesn't work :-)

Thanks for the warning! :-)

>> Might be easy enough, but I can't say I want to spend hours with a
>> screenshot trying to copy my original button layout for 20 different
>> characters... ;-)
>
>That's the good thing with the whole change in talent/glyph changes: There
>is no need to recreate the pre-patch UI layout postpatch, I can just start
>from scratch :-)

True lol. For me, my characters didn't change much so I prefer to keep
the layout the same if possible - for you, with not having played in a
long time anyway, it'll always be a period of relearning so may as
well change the layout too :-)

Neil Cerutti

9/6/2012 1:08:00 PM

0

On 2012-09-05, Urbin <urbin@invalid.invalid> wrote:
> And a second question: I plan to upgrade using the digital
> download. After today's painful download of 20GB, I am
> wondering if I'll have to download more for MoP? Based on the
> past I would have said no, assuming I had the full MoP client
> already and all that is needed is to enter the code to upgrade
> my account. Or do I just have the MoP mechanics, but not yet
> the data files for the new zones and will indeed have to again
> download a lot?

I'm guessing another 3 Gig or so when MoP goes live. That's what
I remember from Catacylsm, I think.

> Interestingly, when I went to buy the game card today, the guy
> at the shop asked me if I was interested in a MoP CE,
> apparently they're not as sought after as the Wrath ones ;-)

They've gotta be trying to sell most of them digitally direct for
maximum profit.

--
Neil Cerutti