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Cross-realm zones

Catriona R

5/10/2012 11:54:00 PM


Wow, this is pretty groundbreaking stuff, just been announced that
regular zones are being made cross-realm, so all those underpopulated
lowbie zones where you never see another player, will have players in
again! Even more impressive, is they can have multiple copies of a
zone to reduce overcrowding, so probably every server will have
several copies of the Pandaren starter zone running on day one of MoP!
Gotta admit I personally like wandering round zones all on my own and
not having other people competing for my mobs, but I'm likely a
minority on that one and anyway overall I like the concept, especially
of reducing the crowd size in really busy zones!


http://www.mmo-champion.com/content/2772-Cross-Realm-Zones-Comi...

In the World of Warcraft: Mists of Pandaria beta, we?re introducing a
new technology that will enable players to meet up and group with
other players in under populated areas of the world such as low level
zones or areas that other players may have outleveled or moved on
from. This technology will allow players to form a group with other
players from within a select pool of realms in order to quest just
like they normally would while still allowing the social structures of
their home realms to remain intact.

During the initial phase of testing we will be sharing the following
zones between the available beta realms: Northern Barrens, Ashenvale,
Azshara, Darkshore, Westfall, and Silithus. We are also able to split
over-populated zones and will be testing this new technology on the
Pandaren starting area (turtle zone).

For beta testing purposes, we will be matching up all realm types
whether they are PvP or PvE. This is different than what we plan to do
for the live realms, however. For the live realms we will be matching
realm types: PvP with PvP, PvE with PvE, RP-PvP with RP-PvP, and
RP-PvE with RP-PvE. As always, we plan to keep an eye on constructive
feedback while in testing of this new technology.

F.A.Q.

Q. Why cross-realm zones?
For many years now, the significant majority of the player population
online at any given time has consisted mostly of characters at or near
the level cap. This has resulted in an environment where characters
that are leveling up experience a world that has fewer other players
to interact with than what the world was designed for. Cross-realm
zones give us the capability to ensure that level-up zones retain a
population size that feels more like the high level areas of the game,
leading to a more fun play experience for characters of all levels.

Q. How do cross-realm zones work?
When you?re in a zone that is set as a ?cross-realm zone? you?ll
notice that in addition to the players you?d ordinarily see from your
realm, you?ll also see (and be able to play with) players from other
realms. This will happen seamlessly, and players will be able to group
and quest as they normally would with players from their own realm.

Q. How will this work on boats or zeppelins?
Usually transitions will occur on area boundaries (think moving from
Darkshore to Ashenvale).

Q. Can I form groups with the people I meet in the zone?
Yes! You can group and talk to others within the cross-server zone
normally though trading will be restricted much as it is within raids,
dungeons, or battlegrounds.

Q. Will my cross-realm group be disbanded if we move on to an adjacent
zone together, like from Goldshire to Westfall or from Thousand
Needles to Feralas?
Much like how cross-realm groups currently work, your party won?t be
disbanded when you move through different zones, though if you?re not
in the same home realm, you won?t be able to see each other if you?re
in separate zone instances.

Q. Will I be able to group with my friends?
Yes, you will be able to group with your Real ID friends, provided
they are within the same faction. The functionality works the same as
it does for cross-realm dungeons, raids, or Battlegrounds.

Q. What level range do my friends and I have to be within in order to
group?
There is no restriction on level ranges. You?ll be able to group with
anyone you would normally be able to.

Q. Can I go into main capital cities while grouped with others?
Capital cities and areas with regularly high populations will not be
set as cross-server areas/zones so you will not be able to enter into
the same instance of a city as someone who is from a different realm.

Q. Will I be able to trade with others I meet?
Trading restrictions are in place much the same as they are in
cross-realm dungeons, raids, and battlegrounds.

Q. How is group loot handled?
Group looting will function the same as it would with any group you
would create through normal play.

Q. Who will I be playing with?
You?ll be able to interact with players from within a select pool of
realms which will make it possible to run into a player in Redridge
that you already ran into within Westfall.

Q. What areas will be shared?
This can vary from realm to realm and relies on how densely populated
(or underpopulated) an area is. Capital cities and areas with
regularly high populations will not be eligible for area sharing.

Q. What about resources or gathering nodes, will those be shared too?
Resources and nodes will be available to all parties within the shared
area the same as always. We will be keeping a close eye on the impact
of area sharing and should an area become too populated, we are
capable of adjusting how many realms are able to connect to a shared
area.

Q. Does this mean that Auction Houses will be merged?
No, when any player access an Auction House, they will be only able to
access their home realm?s Auction House.

Q. What about zones that are already overpopulated, like new race
starting zones?
With this technology, we can also flag zones to allow for more than
one copy of that zone per realm. Players on that realm will be split
among those copies in order to alleviate problems due to
overpopulation. Players won?t normally see or interact with those on a
different instance of their zone, although joining a party will
relocate all party members to a single instance of that zone.

Q. How will this work for PvP vs. PvE realms? Will these realm types
be shared?
No. Realm types will be matched with like realm types. So if you?re on
a PvE realm, you?ll only be matched with other PvE realms. The same
rules will apply for matching RP realm types and will be restricted to
matching RP-PvP with RP-PvP and RP-PvE with RP-PvE. We plan to keep an
eye on constructive feedback while testing this new technology.

Q. How will RID groups work? Which realm type would we play on?
If you group up with somebody from a different rule type (via RealID
for example) and go into a cross-realm zone you?ll be on the ruleset
for that player?s realm type. So, if you?re on a PvP realm and a
friend joins your group from a PvE realm and enters a cross-realm
zone, the group will be in one of the PvP realm clusters and will use
the PvP realm ruleset.
--
EU-Draenor:
Sagart (85 Undead Priest) Tairbh (85 Tauren Druid)
Buinne (85 Troll Shaman) Eilnich (85 Blood Elf Warlock)
Ruire (85 Blood Elf Paladin) Balgair (85 Human Rogue)
EU-Earthen Ring:
Iarnaigvi (85 Human Warlock) - Ironman Challenge completed!
34 Answers

Matthew

5/11/2012 12:19:00 AM

0

this was a good decision on their part now I can get some friends on other
realms to run together make it much more interesting and save me the
$$$$$$$
"Catriona R" <catrionarNOSPAM@totalise.co.uk> wrote in message
news:a132p8Fn6sU1@mid.individual.net...
>
> Wow, this is pretty groundbreaking stuff, just been announced that
> regular zones are being made cross-realm, so all those underpopulated
> lowbie zones where you never see another player, will have players in
> again! Even more impressive, is they can have multiple copies of a
> zone to reduce overcrowding, so probably every server will have
> several copies of the Pandaren starter zone running on day one of MoP!
> Gotta admit I personally like wandering round zones all on my own and
> not having other people competing for my mobs, but I'm likely a
> minority on that one and anyway overall I like the concept, especially
> of reducing the crowd size in really busy zones!
>
>
> http://www.mmo-champion.com/content/2772-Cross-Realm-Zones-Comi...
>
> In the World of Warcraft: Mists of Pandaria beta, we're introducing a
> new technology that will enable players to meet up and group with
> other players in under populated areas of the world such as low level
> zones or areas that other players may have outleveled or moved on
> from. This technology will allow players to form a group with other
> players from within a select pool of realms in order to quest just
> like they normally would while still allowing the social structures of
> their home realms to remain intact.
>
> During the initial phase of testing we will be sharing the following
> zones between the available beta realms: Northern Barrens, Ashenvale,
> Azshara, Darkshore, Westfall, and Silithus. We are also able to split
> over-populated zones and will be testing this new technology on the
> Pandaren starting area (turtle zone).
>
> For beta testing purposes, we will be matching up all realm types
> whether they are PvP or PvE. This is different than what we plan to do
> for the live realms, however. For the live realms we will be matching
> realm types: PvP with PvP, PvE with PvE, RP-PvP with RP-PvP, and
> RP-PvE with RP-PvE. As always, we plan to keep an eye on constructive
> feedback while in testing of this new technology.
>
> F.A.Q.
>
> Q. Why cross-realm zones?
> For many years now, the significant majority of the player population
> online at any given time has consisted mostly of characters at or near
> the level cap. This has resulted in an environment where characters
> that are leveling up experience a world that has fewer other players
> to interact with than what the world was designed for. Cross-realm
> zones give us the capability to ensure that level-up zones retain a
> population size that feels more like the high level areas of the game,
> leading to a more fun play experience for characters of all levels.
>
> Q. How do cross-realm zones work?
> When you're in a zone that is set as a 'cross-realm zone' you'll
> notice that in addition to the players you'd ordinarily see from your
> realm, you'll also see (and be able to play with) players from other
> realms. This will happen seamlessly, and players will be able to group
> and quest as they normally would with players from their own realm.
>
> Q. How will this work on boats or zeppelins?
> Usually transitions will occur on area boundaries (think moving from
> Darkshore to Ashenvale).
>
> Q. Can I form groups with the people I meet in the zone?
> Yes! You can group and talk to others within the cross-server zone
> normally though trading will be restricted much as it is within raids,
> dungeons, or battlegrounds.
>
> Q. Will my cross-realm group be disbanded if we move on to an adjacent
> zone together, like from Goldshire to Westfall or from Thousand
> Needles to Feralas?
> Much like how cross-realm groups currently work, your party won't be
> disbanded when you move through different zones, though if you're not
> in the same home realm, you won't be able to see each other if you're
> in separate zone instances.
>
> Q. Will I be able to group with my friends?
> Yes, you will be able to group with your Real ID friends, provided
> they are within the same faction. The functionality works the same as
> it does for cross-realm dungeons, raids, or Battlegrounds.
>
> Q. What level range do my friends and I have to be within in order to
> group?
> There is no restriction on level ranges. You'll be able to group with
> anyone you would normally be able to.
>
> Q. Can I go into main capital cities while grouped with others?
> Capital cities and areas with regularly high populations will not be
> set as cross-server areas/zones so you will not be able to enter into
> the same instance of a city as someone who is from a different realm.
>
> Q. Will I be able to trade with others I meet?
> Trading restrictions are in place much the same as they are in
> cross-realm dungeons, raids, and battlegrounds.
>
> Q. How is group loot handled?
> Group looting will function the same as it would with any group you
> would create through normal play.
>
> Q. Who will I be playing with?
> You'll be able to interact with players from within a select pool of
> realms which will make it possible to run into a player in Redridge
> that you already ran into within Westfall.
>
> Q. What areas will be shared?
> This can vary from realm to realm and relies on how densely populated
> (or underpopulated) an area is. Capital cities and areas with
> regularly high populations will not be eligible for area sharing.
>
> Q. What about resources or gathering nodes, will those be shared too?
> Resources and nodes will be available to all parties within the shared
> area the same as always. We will be keeping a close eye on the impact
> of area sharing and should an area become too populated, we are
> capable of adjusting how many realms are able to connect to a shared
> area.
>
> Q. Does this mean that Auction Houses will be merged?
> No, when any player access an Auction House, they will be only able to
> access their home realm's Auction House.
>
> Q. What about zones that are already overpopulated, like new race
> starting zones?
> With this technology, we can also flag zones to allow for more than
> one copy of that zone per realm. Players on that realm will be split
> among those copies in order to alleviate problems due to
> overpopulation. Players won't normally see or interact with those on a
> different instance of their zone, although joining a party will
> relocate all party members to a single instance of that zone.
>
> Q. How will this work for PvP vs. PvE realms? Will these realm types
> be shared?
> No. Realm types will be matched with like realm types. So if you're on
> a PvE realm, you'll only be matched with other PvE realms. The same
> rules will apply for matching RP realm types and will be restricted to
> matching RP-PvP with RP-PvP and RP-PvE with RP-PvE. We plan to keep an
> eye on constructive feedback while testing this new technology.
>
> Q. How will RID groups work? Which realm type would we play on?
> If you group up with somebody from a different rule type (via RealID
> for example) and go into a cross-realm zone you'll be on the ruleset
> for that player's realm type. So, if you're on a PvP realm and a
> friend joins your group from a PvE realm and enters a cross-realm
> zone, the group will be in one of the PvP realm clusters and will use
> the PvP realm ruleset.
> --
> EU-Draenor:
> Sagart (85 Undead Priest) Tairbh (85 Tauren Druid)
> Buinne (85 Troll Shaman) Eilnich (85 Blood Elf Warlock)
> Ruire (85 Blood Elf Paladin) Balgair (85 Human Rogue)
> EU-Earthen Ring:
> Iarnaigvi (85 Human Warlock) - Ironman Challenge completed!


Shiflet

5/11/2012 5:49:00 AM

0

On May 10, 7:18 pm, "Matthew" <iamacatslave...@proudtoserve.com>
wrote:
> this was a good decision on their part  now I can get some friends on other
> realms to run together

Not necessarily:-/ It did say only "certain realms" would be
available, and only in certain zones. If your friends are on a realm
where it isn't needed, or in a zone that doesn't require it, you still
won't be able to group with them.

Mamesick

5/11/2012 11:15:00 AM

0

This is just worthless. The only reason you had to group with strangers
while questing was to do group quests, now that there are no group quests
anymore there is no reason at all to group before max lvl. Ofc I would group
with a friend that is doing the same quests but with a stranger there is no
reason at all, there will just be more people competing for the same mobs
making levelling a bit slower.

I think that blizzard wants to suck money out of us with selling us more
transfers! make a friend then transfer to his server and blizz makes $$$ or
���.

The things they need to do and FAST are:

1. Merge all the low population realms till they reach at least medium/high
status.

2. Lower the cost of transfers to 4â?¬-5$ per transfer or less.

I have 10 lvl 85 fully geared chars that I didnt play for a few months
because my server is dead, you can stay in orgrimmar for like 10 min at a
time and not have a single person write anything in trade or general (and
I'm not talking about 5 AM). We tried for 6 months to make a small pvp guild
to do rated battleground (10 players). On the whole server there are not 10
people to do rbg with... we managed to pull it off like 2-3 times and that
was staying in group for 2-3 hours doing nothing and begging people to join.
Since the start of the expansion there wasnt a single BH 25 on my server,
there are barely a few BH 10 when the raids reset.

I already have all 10 classes at lvl 80 on ally side from 2 years ago and
then I rerolled horde and levelled all classes to 85 and they all have
professions so I have all covered.
I'm NOT going to level everything again on a decent server so I can play and
I'm sure not going to pay 200â?¬ to transfer my toons.
If they plan to keep me subscribed to wow they better do something about
this fast!!!

steve.kaye

5/11/2012 11:47:00 AM

0

On Fri, 11 May 2012 13:14:36 +0200, "Shammy" <noone@nothing.com>
wrote:

>This is just worthless. The only reason you had to group with strangers
>while questing was to do group quests, now that there are no group quests
>anymore there is no reason at all to group before max lvl. Ofc I would group
>with a friend that is doing the same quests but with a stranger there is no
>reason at all, there will just be more people competing for the same mobs
>making levelling a bit slower.

It isn't worthless. It might be worthless to you but it isn't
worthless to all people.

I do like to group with people when I'm leveling regardless of the
fact that I don't need them to complete my quests.

Also, I think that it is currently a turn off for new players when
they sign up for a multiplayer game and end up playing solo for 80+
levels.


>I think that blizzard wants to suck money out of us with selling us more
>transfers! make a friend then transfer to his server and blizz makes $$$ or
>???.

I think that they want to maintain subscription numbers by making the
game more appealing to new players to cover the loss of higher level
players as they become bored and leave.


>The things they need to do and FAST are:
>
>1. Merge all the low population realms till they reach at least medium/high
>status.

I think that this is a solution to a different problem which would
help the low level zones but I don't think that it would be enough to
solve the issue of empty low level zones. (I assume that the limit
that they'd have when merging servers is how many people are playing
at max level, not how many people are leveling)


>2. Lower the cost of transfers to 4?-5$ per transfer or less.

I think that this wouldn't solve the empty low level zone issue as
people would just be able to re-roll on another server if they wanted
to move servers.

steve.kaye
--
Jelan, 85 Priest Mingan, 85 Shaman Jaille, 80 Warlock
Kibbs, 85 Paladin Clokk, 84 Druid Belugar, 76 Warrior
Miho, 85 Rogue Jengu, 82 Death Knight Yopp, 73 Hunter
[ Ravenholdt-EU (Horde) ] Aloola, 70 Mage

Catriona R

5/11/2012 1:20:00 PM

0


On Fri, 11 May 2012 13:14:36 +0200, "Shammy" <noone@nothing.com>
wrote:

>This is just worthless. The only reason you had to group with strangers
>while questing was to do group quests, now that there are no group quests
>anymore there is no reason at all to group before max lvl. Ofc I would group
>with a friend that is doing the same quests but with a stranger there is no
>reason at all, there will just be more people competing for the same mobs
>making levelling a bit slower.

Well, that's my opinion also, since I prefer questing solo. But others
like seeing people around, so fair enough IMO. I'm more interested in
the side of it that reduces crowding in overpopulated zones tbh, that
one sounds extremely useful.

>1. Merge all the low population realms till they reach at least medium/high
>status.

This change is intended to avoid mergers being necessary. You may like
the idea, but when it's your characters that all have to be renamed,
you might not like it as much! I know I put a lot of effort into
naming my characters and once they're named, that's their identity,
and I'd hate to find someone on another server had taken the same name
so I had to change. And a successful and wellknown guild suddenly
having to change name would be even less happy, I'd imagine!

>I have 10 lvl 85 fully geared chars that I didnt play for a few months
>because my server is dead, you can stay in orgrimmar for like 10 min at a
>time and not have a single person write anything in trade or general (and
>I'm not talking about 5 AM). We tried for 6 months to make a small pvp guild
>to do rated battleground (10 players). On the whole server there are not 10
>people to do rbg with... we managed to pull it off like 2-3 times and that
>was staying in group for 2-3 hours doing nothing and begging people to join.
>Since the start of the expansion there wasnt a single BH 25 on my server,
>there are barely a few BH 10 when the raids reset.

I thought you were on the same server as me, which is one of the
highest population in Europe. Very surprised if you can't get groups
together there, since there is no shortage of people. That being said,
I think people who want to pvp seriously are actually on pvp servers
nowadays, since it was made that you could transfer to them from pve,
so perhaps there isn't much rbg interest. Or everyone expects those
forming groups to be elitist pricks - I'd be interested but given my
gear isn't great and I have no rating, I never bother responding to
those starting groups, assuming I'd be rejected anyway.
--
EU-Draenor:
Sagart (85 Undead Priest) Tairbh (85 Tauren Druid)
Buinne (85 Troll Shaman) Eilnich (85 Blood Elf Warlock)
Ruire (85 Blood Elf Paladin) Balgair (85 Human Rogue)
EU-Earthen Ring:
Iarnaigvi (85 Human Warlock) - Ironman Challenge completed!

Jason Tinling

5/11/2012 3:05:00 PM

0

On Friday, May 11, 2012 4:14:36 AM UTC-7, Shammy wrote:

> I have 10 lvl 85 fully geared chars that I didnt play for a few months
> because my server is dead, you can stay in orgrimmar for like 10 min at a
> time and not have a single person write anything in trade or general (and
> I'm not talking about 5 AM). We tried for 6 months to make a small pvp guild
> to do rated battleground (10 players). On the whole server there are not 10
> people to do rbg with... we managed to pull it off like 2-3 times and that
> was staying in group for 2-3 hours doing nothing and begging people to join.
> Since the start of the expansion there wasnt a single BH 25 on my server,
> there are barely a few BH 10 when the raids reset.

So get together with your friends on RealID and raid, or PvP, or run dungeons. Just earlier this week, I realm hopped to an established 85 to help my guild on a different server do a 7man Sarth10-3D. The only thing you can't do with friends on different servers today is raid current tier content and quest. This change would at least potentially allow you to quest in low pop areas with your friends.

And certainly, you are not required to group for anything in leveling zones.. And if you don't want to, fine. But this is an MMO, and there are people who prefer the social aspect of questing with someone else, even a stranger. At the very least, you can get a more consistent string of CHuck Norris jokes in the Barrens, rather than being one of only 3 players in the zone.. ;-)

Mamesick

5/11/2012 6:41:00 PM

0


> I thought you were on the same server as me, which is one of the
> highest population in Europe. Very surprised if you can't get groups
> together there, since there is no shortage of people. That being said,
> I think people who want to pvp seriously are actually on pvp servers
> nowadays, since it was made that you could transfer to them from pve,
> so perhaps there isn't much rbg interest. Or everyone expects those
> forming groups to be elitist pricks - I'd be interested but given my
> gear isn't great and I have no rating, I never bother responding to
> those starting groups, assuming I'd be rejected anyway.
> --

I was on your server... and that is the highest population pve server in
EU...
I did the worst mistake in wow ever to use the free migration like 3 weeks
after cata to veknilash.
It was ok at fiest but then more and more people started leaving making it a
ghost server.
What's the point in seeing people around when levelling when you cant do
arenas with those same people when you get to max lvl? you cant be in the
guild with them? You can't make a group with anyone in trade even cause
those people arent around anymore...

About pvpwer being on pvp server is also not totally true cause I am a pvper
I always liked pvp since vanilla but pvp servers dont offer any pvp
experience, they offer ganking and that's it. The pvp part from the pvp
server = high level jumping on people 10 level lower and 1 shotting them or
groups of people jumping on someone, not to mention being attacked while
fighting multiple mobs and then leaving you with 5% healts so mobs finish
you and you get durability damage.

I also dont like my name being taken when I migrate but I prefer my name
taken and renaming the char to not being able to do anything and having to
stop playing wow.
My last month when I was playing wow activly was something like this: come
online and do BG while waiting for someone to come online to do arena, then
I would get bored of waiting after 2-3 hours of BG and come online later
when RBG was scheduled... then like 3-4 of us would come and we would make a
rbg raid, then 2-3h of posting in trade on our crap server trying to get 10
ppl together. Out of like 15 tries to do this we actually did rbg 3-4 times.
Then even those pvpers that were always there left the server and now I'm in
the guild almost always alone or 1 more (wts lvl 20 guild "pvp virus" on
veknilash EU anyone? :P).
After a while I got bored of logging and waiting and started playing only
battlefield 3 at least there I dont have to wait...

There are at least 20 servers in EU that sould be merged asap if they dont
want to lose those customers or lower transfer fees, come on 200â?¬ to move???


Catriona R

5/11/2012 6:58:00 PM

0


On Fri, 11 May 2012 20:40:34 +0200, "Shammy" <noone@nothing.com>
wrote:

>> I thought you were on the same server as me, which is one of the
>> highest population in Europe. Very surprised if you can't get groups
>> together there, since there is no shortage of people. That being said,
>> I think people who want to pvp seriously are actually on pvp servers
>> nowadays, since it was made that you could transfer to them from pve,
>> so perhaps there isn't much rbg interest. Or everyone expects those
>> forming groups to be elitist pricks - I'd be interested but given my
>> gear isn't great and I have no rating, I never bother responding to
>> those starting groups, assuming I'd be rejected anyway.
>> --
>
>I was on your server... and that is the highest population pve server in
>EU...
>I did the worst mistake in wow ever to use the free migration like 3 weeks
>after cata to veknilash.
>It was ok at fiest but then more and more people started leaving making it a
>ghost server.

Ouch, that sucks :-(

>What's the point in seeing people around when levelling when you cant do
>arenas with those same people when you get to max lvl? you cant be in the
>guild with them? You can't make a group with anyone in trade even cause
>those people arent around anymore...

Can't you do crossrealm arena yet? You can crossrealm pretty much
everything else, so I'd assumed that'd include arena (not a pvper, so
I don't know - genuine question!). And yeah, it sucks if you want to
form groups.

>About pvpwer being on pvp server is also not totally true cause I am a pvper
>I always liked pvp since vanilla but pvp servers dont offer any pvp
>experience, they offer ganking and that's it. The pvp part from the pvp
>server = high level jumping on people 10 level lower and 1 shotting them or
>groups of people jumping on someone, not to mention being attacked while
>fighting multiple mobs and then leaving you with 5% healts so mobs finish
>you and you get durability damage.

I agree, hated pvp server when I was on it. That was just my idea why
you might find it hard to get groups when I thought you were on a high
pop server, now I know you're not, I'll retract that suggestion ;-)

>I also dont like my name being taken when I migrate but I prefer my name
>taken and renaming the char to not being able to do anything and having to
>stop playing wow.
>My last month when I was playing wow activly was something like this: come
>online and do BG while waiting for someone to come online to do arena, then
>I would get bored of waiting after 2-3 hours of BG and come online later
>when RBG was scheduled... then like 3-4 of us would come and we would make a
>rbg raid, then 2-3h of posting in trade on our crap server trying to get 10
>ppl together. Out of like 15 tries to do this we actually did rbg 3-4 times.
>Then even those pvpers that were always there left the server and now I'm in
>the guild almost always alone or 1 more (wts lvl 20 guild "pvp virus" on
>veknilash EU anyone? :P).
>After a while I got bored of logging and waiting and started playing only
>battlefield 3 at least there I dont have to wait...
>
>There are at least 20 servers in EU that sould be merged asap if they dont
>want to lose those customers or lower transfer fees, come on 200? to move???

I guess it depends how many people don't like being on low pop servers
(and aren't willing to pay to move), vs how many don't want to be
forcibly merged into another server, lose their names, their guild's
reputation in the community (due to losing its name), everything.
Personally, there is nothing I do that requires a high population on
my server specifically; everything that interests me works crossrealm
or I solo, so I couldn't care less if I was on a dead server.
Obviously you're the opposite view to me, but I don't know if there's
a huge majority in either camp to make mergers worthwhile or not;
either way there'll be unhappy people, some of which may not stick
around..
--
EU-Draenor:
Sagart (85 Undead Priest) Tairbh (85 Tauren Druid)
Buinne (85 Troll Shaman) Eilnich (85 Blood Elf Warlock)
Ruire (85 Blood Elf Paladin) Balgair (85 Human Rogue)
EU-Earthen Ring:
Iarnaigvi (85 Human Warlock) - Ironman Challenge completed!

Shiflet

5/12/2012 6:20:00 AM

0

On May 11, 1:40 pm, "Shammy" <no...@nothing.com> wrote:

> I also dont like my name being taken when I migrate but I prefer my name
> taken and renaming the char to not being able to do anything and having to
> stop playing wow.

If I had to rename my toons I'd likely quit playing. I like my names,
and I like people recognizing me. I sure as fuck don't wanna have to
change that because some servers are low pop.

k

5/14/2012 1:12:00 PM

0


"Shammy" <noone@nothing.com> wrote in message
news:joisb3$fmn$1@sunce.iskon.hr...
> This is just worthless. The only reason you had to group with strangers
> while questing was to do group quests, now that there are no group quests
> anymore there is no reason at all to group before max lvl. Ofc I would
> group with a friend that is doing the same quests but with a stranger
> there is no reason at all, there will just be more people competing for
> the same mobs making levelling a bit slower.
>
> I think that blizzard wants to suck money out of us with selling us more
> transfers! make a friend then transfer to his server and blizz makes $$$
> or ���.

that was precisely my take on reading it. Especially given how many
psychologists Blizz is supposed to employ.

The more time I spend playing WoW, the more I see psychologists sticky
fingers all over everything, and the less I see actual game developers
efforts.


> I'm sure not going to pay 200â?¬ to transfer my toons.
> If they plan to keep me subscribed to wow they better do something about
> this fast!!!


They won't. Remember, they can easily churn new adolescent players into the
game - and they grow bored easily, so any new shiny that Bliz introduces
means more dollars to them. Old grumps with critical attitudes are free to
leave ;)

k <--- old grump