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LFR DS on farm on your server?

petertrei

2/28/2012 1:42:00 PM

As folks build up gear, instances that were hard to pug become easier.
On my server the LFR DS raids have been pretty much cakewalks for full
pugs since the start.

However, last week, I was in a pug that completed Fall of Deathwing
with 4 players missing, including 2 out of 6 healers (my toon was one
of the 4 left). That brought home how easy it's become.

Meanwhile, my 10 man regular raid team is still struggling with the
boat event. I'm looking forward to Spine - the regular raids have a
mechanic missing in the LFR, where DW will flip over and dump you off
if you move wrong. Sounds fun!

In the meantime, the top 5-man heroics have actually gotten harder; I
figure we've worked through most of the well geared toons who were
already level 85, and getting a lot more toons who are new to max
level, and undergeared. Last week I was also in a 5 man pug were none
of the DPS could exceed 5800. It did not go well. Of course, they
blamed "^%#* heals". I was the second "^&^% heals" they had called in;
I left after 2 wipes.

pt
9 Answers

Catriona R

2/28/2012 2:41:00 PM

0


On Tue, 28 Feb 2012 05:41:45 -0800 (PST), Cryptoengineer
<petertrei@gmail.com> wrote:

>As folks build up gear, instances that were hard to pug become easier.
>On my server the LFR DS raids have been pretty much cakewalks for full
>pugs since the start.
>
>However, last week, I was in a pug that completed Fall of Deathwing
>with 4 players missing, including 2 out of 6 healers (my toon was one
>of the 4 left). That brought home how easy it's become.

Heh yeah, I've 5-healed it several times but 4 healers, that'd be
harder work. I imagine most folk wanting to run LFR have geared up
though, in the beginning at least half of each group was likely around
the minimum ilvl required, while now anyone who's done it much will be
in the 380s for sure; I've not run that many times and I'm 384, for
example.

>Meanwhile, my 10 man regular raid team is still struggling with the
>boat event. I'm looking forward to Spine - the regular raids have a
>mechanic missing in the LFR, where DW will flip over and dump you off
>if you move wrong. Sounds fun!

Didn't know that was missing on LFR - it was in it on the PTR, really
good laugh! Never seen it on LFR since it went live, but I'd figured
that was down to the first few weeks where everyone was yelling to
stay away from the sides lol.

>In the meantime, the top 5-man heroics have actually gotten harder; I
>figure we've worked through most of the well geared toons who were
>already level 85, and getting a lot more toons who are new to max
>level, and undergeared. Last week I was also in a 5 man pug were none
>of the DPS could exceed 5800. It did not go well. Of course, they
>blamed "^%#* heals". I was the second "^&^% heals" they had called in;
>I left after 2 wipes.

Argh :-/ I find it hard to understand how it's possible to do such low
dps if you meet the ilvl requirements for the Hour of Twilight trio -
my rogues is my most recent 85 and was probably doing 5-6k dps when in
greens, newly dinged. He was doing 10k on single targets when he
reached the 353 ilvl required, and can pull 18-20k if there's more
than one mob around (I've run the Valentines boss on him a load of
times, not tried the new 5-mans since I thought I'd be a bit low on
dps and didn't want to be moaned at... I'm nowhere near THAT bad
though!)
--
EU-Draenor:
Sagart (85 Undead Priest) Tairbh (85 Tauren Druid)
Buinne (85 Troll Shaman) Eilnich (85 Blood Elf Warlock)
Ruire (85 Blood Elf Paladin) Balgair (85 Human Rogue)
Dubh (80 Orc Death Knight) Rosad (73 Human Warlock)

S U N risr

2/28/2012 3:07:00 PM

0

On 2/28/2012 8:41 AM, Cryptoengineer wrote:
> As folks build up gear, instances that were hard to pug become easier.
> On my server the LFR DS raids have been pretty much cakewalks for full
> pugs since the start.

Most of the bosses are that way - However, from my experiences in LFR
DS, there are three bosses that still give people issues.

1) Last boss in first part - Don't know what it is and these people you
*know* have been through it a bunch of times, but I usually get at least
1 or 2 players dying in the Ice wall due to complacency & carelessness,
not because they don't know mechanics...however, it usually is not a
reason for wiping

2) First boss in second half - More wipes on this boss than any other in
either instance - People *STILL* do not know how to push the button!
You can watch this as the same 5-6 players lose 75% of their health
every time they need to push the button. The wipes are caused however,
usually due to the tanks not doing their job correctly, which can be
witnessed by a one shot of a tank if they mistime their buttons. The
other times its due to average healers not being able to keep up with
idiots (including other healers) who do not push the nice shiny purple
button when they are supposed to...

3) Similar to the last boss in the first half, this baffles and annoys
me the most - The wipes that are caused by not single targeting the
tentacles on the last wing. These are all people who have been through
this before. I know as when we do take him down, there are no
achievements going out. Even if they haven't been through, enough
warnings and chat go out saying single target, and people still
don't...Makes you scratch your head and thank the people not paying
attention for wasting 10 minutes of your life that you can never get
back :)

Again - these aren't every run, but they happen enough where you get to
certain points (esp on Deathwing) where you say "moment of truth"...lol

>
> However, last week, I was in a pug that completed Fall of Deathwing
> with 4 players missing, including 2 out of 6 healers (my toon was one
> of the 4 left). That brought home how easy it's become.
>
> Meanwhile, my 10 man regular raid team is still struggling with the
> boat event. I'm looking forward to Spine - the regular raids have a
> mechanic missing in the LFR, where DW will flip over and dump you off
> if you move wrong. Sounds fun!

Surprised that's not a mechanic of the regulars - Thought that it was
everything in the LFR and, of course, a lot more. Hmmm - maybe it's
only a 25 man mechanic? He's a big drake, and 10 people on his back
would not flip him and make him lose balance, but 15 of 25 off center
could? Not sure but it sounds plausible....

>
> In the meantime, the top 5-man heroics have actually gotten harder; I
> figure we've worked through most of the well geared toons who were
> already level 85, and getting a lot more toons who are new to max
> level, and undergeared. Last week I was also in a 5 man pug were none
> of the DPS could exceed 5800. It did not go well. Of course, they
> blamed "^%#* heals". I was the second "^&^% heals" they had called in;
> I left after 2 wipes.
>
> pt

I've found a little bit of what your talking about....And timing seems
to be key. Early in the week its not so bad, but as the weekend comes
to a close it seems to be worse. An explanation could be that all the
mains looking for valors run first, and by the weekend people are
running undergeared alts, perhaps? I was in a group in end time with a
tank and healer from a guild and wiped 5 times because they were
screwing around. Tank was typing about music and crap and wiped because
he walked into the contracting purple circle on Sylvanis...Just stupid
things. If it didn't take so long to que as a dps, I would have left.
We actually wiped on the final because the healer was typing back about
some BS and didn't hit the hour glass. He let the other ranged die and
as melee, I was trying to get back there to hit but couldn't get there
in time.

So I do agree with you - but more that people are just being stupid
because they are in there with undergeared toons, after running them
casually 100 times on overgeared toons, now they actually have to be
careful as they have the min ilevel to get in, and are expecting
everyone else to carry them...Well, sometimes you get a group where you
have 4 of these guys with the same thinking... When this is the case,
you actually have to go back to cc'ing, no chain pulling, etc.

Of course, all the above is just personal opinion :)

Catriona R

2/28/2012 3:18:00 PM

0


On Tue, 28 Feb 2012 10:06:47 -0500, IYM <"S U N riser"@optonline.net>
wrote:

>On 2/28/2012 8:41 AM, Cryptoengineer wrote:
>> As folks build up gear, instances that were hard to pug become easier.
>> On my server the LFR DS raids have been pretty much cakewalks for full
>> pugs since the start.
>
>Most of the bosses are that way - However, from my experiences in LFR
>DS, there are three bosses that still give people issues.
>
>1) Last boss in first part - Don't know what it is and these people you
>*know* have been through it a bunch of times, but I usually get at least
>1 or 2 players dying in the Ice wall due to complacency & carelessness,
>not because they don't know mechanics...however, it usually is not a
>reason for wiping

Hehe yeah, there's always at least one. Being fair it may be extremely
bad luck, occasionally, like the time I randomly had a 5 sec lagspike
at exactly that moment (by pure luck the wall formed directly in front
of me and I regained control in time to start moving before the one
behind caught up), but that's a very bad luck situation, and most of
the time I think it's carelessness.

>2) First boss in second half - More wipes on this boss than any other in
>either instance - People *STILL* do not know how to push the button!
>You can watch this as the same 5-6 players lose 75% of their health
>every time they need to push the button. The wipes are caused however,
>usually due to the tanks not doing their job correctly, which can be
>witnessed by a one shot of a tank if they mistime their buttons. The
>other times its due to average healers not being able to keep up with
>idiots (including other healers) who do not push the nice shiny purple
>button when they are supposed to...

I REALLY wish they made that ability oneshot like on normal/heroic
modes. People would soon learn then, as it is, they assume the healers
will heal them regardless and don't bother. Which is seriously
annoying when you're a healer (especially a healer who always loses
the race to grab the buff crystals so is healing away madly without
even any buffs to help :-( )

>3) Similar to the last boss in the first half, this baffles and annoys
>me the most - The wipes that are caused by not single targeting the
>tentacles on the last wing. These are all people who have been through
>this before. I know as when we do take him down, there are no
>achievements going out. Even if they haven't been through, enough
>warnings and chat go out saying single target, and people still
>don't...Makes you scratch your head and thank the people not paying
>attention for wasting 10 minutes of your life that you can never get
>back :)

Being honest, I didn't know that one :-P But then I'm a healer, not a
dpser, so haven't always paid full attention to these details! I'll
start watching more carefully when I get a dpser geared enough to give
it a shot.
--
EU-Draenor:
Sagart (85 Undead Priest) Tairbh (85 Tauren Druid)
Buinne (85 Troll Shaman) Eilnich (85 Blood Elf Warlock)
Ruire (85 Blood Elf Paladin) Balgair (85 Human Rogue)
Dubh (80 Orc Death Knight) Rosad (73 Human Warlock)

John Gordon

2/28/2012 3:19:00 PM

0

In <9b101dee-61cc-4315-9e5f-aa89a2ac822b@cj6g2000vbb.googlegroups.com> Cryptoengineer <petertrei@gmail.com> writes:

> boat event. I'm looking forward to Spine - the regular raids have a
> mechanic missing in the LFR, where DW will flip over and dump you off
> if you move wrong. Sounds fun!

He can roll in LFR. I've seen it twice, although I think one of those
was deliberate.

--
John Gordon A is for Amy, who fell down the stairs
gordon@panix.com B is for Basil, assaulted by bears
-- Edward Gorey, "The Gashlycrumb Tinies"

S U N risr

2/28/2012 3:37:00 PM

0

On 2/28/2012 10:06 AM, IYM wrote:
> On 2/28/2012 8:41 AM, Cryptoengineer wrote:

>>
>> Meanwhile, my 10 man regular raid team is still struggling with the
>> boat event. I'm looking forward to Spine - the regular raids have a
>> mechanic missing in the LFR, where DW will flip over and dump you off
>> if you move wrong. Sounds fun!
>
> Surprised that's not a mechanic of the regulars - Thought that it was
> everything in the LFR and, of course, a lot more. Hmmm - maybe it's only
> a 25 man mechanic? He's a big drake, and 10 people on his back would not
> flip him and make him lose balance, but 15 of 25 off center could? Not
> sure but it sounds plausible....
>


Whoops - A little dyslexia there on my part. I read that as saying that
the mechanic *wasn't* in the 10 man regular. So OK - Yes it is in the
LFR...although it might not come up as much because there might not be
as much movement required. As heals and ranged dps, I basically can
plant myself in the middle and not have to move the entire fight - I
doubt that I could do that in regulars. As melee, there is is more
movement. I haven't seen the flip yet - I have gotten DBM warnings
saying he was going to roll, but then everyone runs back and I get the
"leveling out" indicator. I'd almost like to see a roll...just once. :)

petertrei

2/28/2012 6:06:00 PM

0

On Feb 28, 10:17 am, Catriona R <catrionarNOS...@totalise.co.uk>
wrote:
> On Tue, 28 Feb 2012 10:06:47 -0500, IYM <"S U N riser"@optonline.net>
> wrote:
>
> >On 2/28/2012 8:41 AM, Cryptoengineer wrote:
> >> As folks build up gear, instances that were hard to pug become easier.
> >> On my server the LFR DS raids have been pretty much cakewalks for full
> >> pugs since the start.
>
> >Most of the bosses are that way - However, from my experiences in LFR
> >DS, there are three bosses that still give people issues.
>
> >1) Last boss in first part - Don't know what it is and these people you
> >*know* have been through it a bunch of times, but I usually get at least
> >1 or 2 players dying in the Ice wall due to complacency & carelessness,
> >not because they don't know mechanics...however, it usually is not a
> >reason for wiping
>
> Hehe yeah, there's always at least one. Being fair it may be extremely
> bad luck, occasionally, like the time I randomly had a 5 sec lagspike
> at exactly that moment (by pure luck the wall formed directly in front
> of me and I regained control in time to start moving before the one
> behind caught up), but that's a very bad luck situation, and most of
> the time I think it's carelessness.

The walls don't appear in random positions. If you look at the floor
markings, there's a 4 radial lines in the outer ring; the walls start
from halfway between them. Run towards them, or a little bit
clockwise.

pt

petertrei

2/28/2012 6:15:00 PM

0

On Feb 28, 10:06 am, IYM <"S U N riser"@optonline.net> wrote:
> On 2/28/2012 8:41 AM, Cryptoengineer wrote:
>
> > As folks build up gear, instances that were hard to pug become easier.
> > On my server the LFR DS raids have been pretty much cakewalks for full
> > pugs since the start.
>
> Most of the bosses are that way - However, from my experiences in LFR
> DS, there are three bosses that still give people issues.
>
> 1) Last boss in first part - Don't know what it is and these people you
> *know* have been through it a bunch of times, but I usually get at least
> 1 or 2 players dying in the Ice wall due to complacency & carelessness,
> not because they don't know mechanics...however, it usually is not a
> reason for wiping
>
> 2) First boss in second half - More wipes on this boss than any other in
> either instance - People *STILL* do not know how to push the button!
> You can watch this as the same 5-6 players lose 75% of their health
> every time they need to push the button.   The wipes are caused however,
> usually due to the tanks not doing their job correctly, which can be
> witnessed by a one shot of a tank if they mistime their buttons.  The
> other times its due to average healers not being able to keep up with
> idiots (including other healers) who do not push the nice shiny purple
> button when they are supposed to...
>
> 3)  Similar to the last boss in the first half, this baffles and annoys
> me the most - The wipes that are caused by not single targeting the
> tentacles on the last wing.  These are all people who have been through
> this before.  I know as when we do take him down, there are no
> achievements going out.  Even if they haven't been through,  enough
> warnings and chat go out saying single target, and people still
> don't...Makes you scratch your head and thank the people not paying
> attention for wasting 10 minutes of your life that you can never get
> back  :)
>
> Again - these aren't every run, but they happen enough where you get to
> certain points (esp on Deathwing) where you say "moment of truth"...lol
>
>
>
> > However, last week, I was in a pug that completed Fall of Deathwing
> > with 4 players missing, including 2 out of 6 healers (my toon was one
> > of the 4 left). That brought home how easy it's become.
>
> > Meanwhile, my 10 man regular raid team is still struggling with the
> > boat event. I'm looking forward to Spine - the regular raids have a
> > mechanic missing in the LFR, where DW will flip over and dump you off
> > if you move wrong. Sounds fun!
>
> Surprised that's not a mechanic of the regulars - Thought that it was
> everything in the LFR and, of course, a lot more.  Hmmm - maybe it's
> only a 25 man mechanic?  He's a big drake, and 10 people on his back
> would not flip him and make him lose balance, but 15 of 25 off center
> could?  Not sure but it sounds plausible....
>
>
>
> > In the meantime, the top 5-man heroics have actually gotten harder; I
> > figure we've worked through most of the well geared toons who were
> > already level 85, and getting a lot more toons who are new to max
> > level, and undergeared. Last week I was also in a 5 man pug were none
> > of the DPS could exceed 5800. It did not go well. Of course, they
> > blamed "^%#* heals". I was the second "^&^% heals" they had called in;
> > I left after 2 wipes.
>
> > pt
>
> I've found a little bit of what your talking about....And timing seems
> to be key.  Early in the week its not so bad, but as the weekend comes
> to a close it seems to be worse.  An explanation could be that all the
> mains looking for valors run first, and by the weekend people are
> running undergeared alts, perhaps?

That sounds pretty likely. I tend to run the two LFRs first, usually
on Tuesday and Wednesday nights. Friday night, if my group does a
fresh run, I'll cap valor on the raid bosses. If not, or if I know I'm
not going to raid, I run heroics to get cap, as early as possible. My
schedule is such that I usually can't manage more than two runs of any
kind in one night.

I get alternate Fridays off, but have found that running Friday during
the day I get really horrible pugs for heroics.

I'm now at the point where I have pretty much finished with what Valor
Points can buy for my main (Holy Paladin) spec, and will soon be using
them to gear up the Ret spec. Once that is done, there will be little
point in running heroics at all.

pt
Vamoose - Misha US

S U N risr

2/28/2012 6:30:00 PM

0

On 2/28/2012 1:05 PM, Cryptoengineer wrote:
> On Feb 28, 10:17 am, Catriona R<catrionarNOS...@totalise.co.uk>
> wrote:
>> On Tue, 28 Feb 2012 10:06:47 -0500, IYM<"S U N riser"@optonline.net>
>> wrote:
>>
>>> On 2/28/2012 8:41 AM, Cryptoengineer wrote:
>>>> As folks build up gear, instances that were hard to pug become easier.
>>>> On my server the LFR DS raids have been pretty much cakewalks for full
>>>> pugs since the start.
>>
>>> Most of the bosses are that way - However, from my experiences in LFR
>>> DS, there are three bosses that still give people issues.
>>
>>> 1) Last boss in first part - Don't know what it is and these people you
>>> *know* have been through it a bunch of times, but I usually get at least
>>> 1 or 2 players dying in the Ice wall due to complacency& carelessness,
>>> not because they don't know mechanics...however, it usually is not a
>>> reason for wiping
>>
>> Hehe yeah, there's always at least one. Being fair it may be extremely
>> bad luck, occasionally, like the time I randomly had a 5 sec lagspike
>> at exactly that moment (by pure luck the wall formed directly in front
>> of me and I regained control in time to start moving before the one
>> behind caught up), but that's a very bad luck situation, and most of
>> the time I think it's carelessness.
>
> The walls don't appear in random positions. If you look at the floor
> markings, there's a 4 radial lines in the outer ring; the walls start
> from halfway between them. Run towards them, or a little bit
> clockwise.
>
> pt

But even if you didn't know that, one can do what I do - which is simply
run out, start attacking the add/frost thing, and just turn my camera
view in to center to watch for it....adjust if needed.

I've seen the numb minded usually get killed mostly two ways: 1) they
down the add, then with blinders on, turn and run right at the next one
while the wall comes in from the right...and 2) affecting mostly
non-instant casters like mages and boomkins, and the occasional Lock as
well as healers get hit from behind as they are trying to cast and the
wall whacks them from behind.

I've only gotten killed there once on my second time through - I was on
my mage and I was pretty sure it would work if I just blinked through to
the other side.....It didn't work. :)

Blink works on getting you through most everything else like that in the
game, but seemingly not that :)

Polarhound

2/29/2012 4:35:00 AM

0

On 2/28/2012 8:41 AM, Cryptoengineer wrote:

> Meanwhile, my 10 man regular raid team is still struggling with the
> boat event. I'm looking forward to Spine - the regular raids have a
> mechanic missing in the LFR, where DW will flip over and dump you off
> if you move wrong. Sounds fun!

Wrong move? Try right move.