ASKF
11/3/2011 2:09:00 PM
Catriona R ytrede sig i <9hcobqFmfvU1@mid.individual.net> med dette:
>
>On 2 Nov 2011 10:05:30 GMT, Urbin <urbin@invalid.invalid> wrote:
>
>>On Tue, 01 Nov 2011 21:45:32 +0000, Catriona R wrote:
>>> Took me long enough lol, my bf is levelling a character currently 83
>>> so seemed a good excuse for me to run Vortex Pinnacle and Stonecore
>>> with him, without looking too much of an idiot doing an instance way
>>> below my lvl (having a lowbie in same guild with me looks like I'm
>>> being nice and helping him ;-))
>>
>>Good for you! I kept telling you that you'd be fine, so I'm glad you got
>>around to trying and despite the trouble you had below, I'm sure you'll do
>>fine and quickly adjust once you get to knwo what to expect (no way somebody
>>who succesfully healed Kara back in the days won't manage Cata heroics)!
>
>Hehe true, Kara was a challenge at times but I loved that place. Bit
>different doing it with a bunch of friends than pugging tricky 5-mans
>though ;-)
>
>>> Stonecore, ouch. I do *not* want to try that on heroic, if normal's
>>> that bad
>>
>>I can relate to that Stonecore is a tough dungeon and the one I struggled
>>with most on my shaman.
>
>I was shocked how hard it was considering my gear level! VP was the
>kind of difficulty I expected (ie, not much, sure, I had to heal, but
>never felt stressed over it, just enjoying a fun runthrough),
>Stonecore was way over.
If one or two in the group don't know the fights, people still wipe a
lot in Stonecore HC, even with a fully raid geared group.
[snip]
>>The elementals in the tunnels after that
>>boss? When they cast their earthquake like thingie, everybody must jump just
>>before they finish casting or they'll lose a bunch of health. A person
>>missing it once you can heal through. Your whole group not jumping twice in
>>a row? No way you can cover for that.
>
>Ohh, now I did not know that! So that's why I kept having to spam PoH!
>Would never have even known about that, I did have a read over the
>dungeon journal first but it doesn't cover trash mobs, plus frankly I
>had enough trouble holding boss abilities in my mind (generally all I
>remembered was "um, this boss does something I shouldn't stand in... I
>think?" :-P) I'll remember that for the future, and actually target
>the mob so I know when it's casting then.
As a priest you have it easy for those, just cast levitate at everyone
but the tank, it will protect you against his stomp.
- He has two stomp animations, and the one that does damage for all, is
the very slow one, with plenty of time to jump, when you realise that is
all you have to pay attention to at that fight (unless you're levitated,
then it's just tank'n'spank), so you don't need to have them targeted.
>> It doesn't help that there are roving
>>bands of non elite rock spider pats running around the tunnels at high speed
>>and then there are those rock flayer groups where it is easy to add a second
>>group of 4 or 5 of them.
>
>Yeah, couple of times we had a giant plus a bunch of flayers, those
>were fun to heal through... the spiders were a nuisance too, at one
>point me and a rogue got caught by them and had to stop and aoe them
>down while everyone else ran off and I'm left hoping the others don't
>go and pull something before I get caught up to them (they did, sigh)
Just kill them with Holy Nova, while running after the group.
>>Then later in the humanoid area, there are single
>>mob pats that need to be insta-killed as they otherwise call for help. It is
>>advisable to clear the whole area before the elemental boss, as it is easy
>>to leave them by sneaking past them only to pull them during the boss fight.
>
>Eep, at least that didn't happen to us, phew!
Most groups leave 2-3 groups of mobs behind, because they're easy to
avoid, if the boss is tanked in the tunnel. Most groups take out the
group of mobs right behind the corner, and the two groups closest to the
tunnel, plus the stouts and patrols ofcause.
>>The dragon boss is the easiest in there, at least I found him to be. If you
>>manage to heal throug Stonecore on normal, you'll be fine for any of the
>>other normal dungeons!
>
>Yeah he seemed easiest, although LoS with the spikes was a pain at
>times. Glad that's the hardest, I had a feeling the others couldn't
>get much worse at least, that was a heck of a lot harder than I
>expected for the level.
At HC a lot of people die from the lava-pools, because you can't save
them due to LoS problems. LoS is the only thing that make this one a bit
tricky to heal though, and it's not really harder at HC than normal.
>>> Might've been the group though, some pulls would've been fine with a
>>> little crowd control use but hey, lets tank everything, overgeared healer
>>> will carry us, think that was the idea, it mostly paid off I guess!
>>
>>That is certainly a recipe for failure in Stonecore (at least it was a few
>>months ago when I healed it with my Shaman).
>
>Hehe I can believe it now you've explained the abilities a bit more; I
>didn't really know what was going on, just argh, more dmg to heal! At
>least I'll understand it a bit better for next time, perhaps on heroic
>mode people may be a little less confident on pulling large amounts of
>mobs, too... maybe :-P
They are a lot more carefull, and just ask them to use CC, because
you're new to healing it at HC. I rarely had any negative response at
such statement.
>>> Going to try a few more normals when bf hits 84, looking forward to
>>> being able to get tabard rep when we do that, it'll be about time I
>>> get Earthen Ring to exalted. Hoping the others are more like VP than
>>> Stonecore on the difficulty front, I really did enjoy that run, loved
>>> the architecture in the place as well, beautiful instance I'd like to
>>> see more of :-)
>>
>>Lost City of Tol Vir and Grim Batol should be fairly easy. Halls of
>>Origination is large and has some tricky fights but basically nothing you
>>won't be able to handle mechanics wise. Of course, if you have a group of
>>fools with you, it will be harder. Still, you'll survive the others even
>>with a group of fools, whereas Stonecore will be unforgiving with such a
>>group.
>>
>>Good luck on your further attempts and let us know how it goes.
>
>Thanks, hopefully it'll go alright, sounds like I've survived the
>hardest one already! Bf dinged 84 last night so we'll give some of the
>others a shot soon I think, probably try VP heroic at some point too,
>since we both really liked that place. Amazing the difference in
>stress levels between the two instances there!
Some of the fights in Deadmines and SFK (both HC only) are really
hard/stressfull for the healer, especially if people don't know the
tactics, and you better not try heal the ZG instances as soon as the
Random Dungeon Finder says you're eligable for them. Don't hesitate at
stating you don't know the fights, when you do those four the first
time, because you will need to have some fights explained if you want to
avoid wiping a lot.
--
Allan Stig Kiilerich Frederiksen
"When you try to change a mans paradigm, you must keep in mind that he
can hear you only through the filter of the paradigm he holds."
-Myron Tribus