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Finally tried some 5-mans ;

Catriona R

11/1/2011 9:46:00 PM


Took me long enough lol, my bf is levelling a character currently 83
so seemed a good excuse for me to run Vortex Pinnacle and Stonecore
with him, without looking too much of an idiot doing an instance way
below my lvl (having a lowbie in same guild with me looks like I'm
being nice and helping him ;-))

Stonecore, ouch. I do *not* want to try that on heroic, if normal's
that bad, all kinds of big dmg leaving me blowing cds on trash pulls
at times, had a couple of deaths, I'm thinking: am I really crap at
healing or something, since I'm supposed to be overgeared for heroic,
never mind normal? Might've been the group though, some pulls would've
been fine with a little crowd control use but hey, lets tank
everything, overgeared healer will carry us, think that was the idea,
it mostly paid off I guess!

Vortex Pinnacle was much more fun! Very relaxing in comparison, never
felt like I was having to give it everything, and I'd have felt
confident healing that in far lesser gear. Group was higher lvl this
time (others were all 84, in Stonecore everyone was 83) but still, I
think it's just a far less painful instance as a whole, some trash
pulls the tankadin took literally no dmg, so I even got to smite a
bit. Really enjoyed it, and will be quite happy to try it on heroic
sometime - obviously I expect *that* to be tougher, but unless it's
massively ramped up I don't expect it to be awful, while Stonecore...
hmm. Going on my normal experience I well understand why it was the
heroic I heard most complaints about at the start of Cata!

Going to try a few more normals when bf hits 84, looking forward to
being able to get tabard rep when we do that, it'll be about time I
get Earthen Ring to exalted. Hoping the others are more like VP than
Stonecore on the difficulty front, I really did enjoy that run, loved
the architecture in the place as well, beautiful instance I'd like to
see more of :-)
--
EU-Draenor:
Sagart (85 Undead Priest)
Tairbh (85 Tauren Druid)
Buinne (85 Troll Shaman)
Eilnich (85 Blood Elf Warlock)
Ruire (82 Blood Elf Paladin)
Balgair (80 Human Rogue)
28 Answers

Urbin

11/2/2011 10:06:00 AM

0

On Tue, 01 Nov 2011 21:45:32 +0000, Catriona R wrote:
> Took me long enough lol, my bf is levelling a character currently 83
> so seemed a good excuse for me to run Vortex Pinnacle and Stonecore
> with him, without looking too much of an idiot doing an instance way
> below my lvl (having a lowbie in same guild with me looks like I'm
> being nice and helping him ;-))

Good for you! I kept telling you that you'd be fine, so I'm glad you got
around to trying and despite the trouble you had below, I'm sure you'll do
fine and quickly adjust once you get to knwo what to expect (no way somebody
who succesfully healed Kara back in the days won't manage Cata heroics)!

> Stonecore, ouch. I do *not* want to try that on heroic, if normal's
> that bad

I can relate to that Stonecore is a tough dungeon and the one I struggled
with most on my shaman.

> all kinds of big dmg leaving me blowing cds on trash pulls at times, had
> a couple of deaths, I'm thinking: am I really crap at healing or
> something, since I'm supposed to be overgeared for heroic, never mind
> normal?

There are some things your group needs to know/do, or else the best healer
in the world won't find it easy. The stone-worm boss? Those crystal adds he
spews out need to be killed asap. The elementals in the tunnels after that
boss? When they cast their earthquake like thingie, everybody must jump just
before they finish casting or they'll lose a bunch of health. A person
missing it once you can heal through. Your whole group not jumping twice in
a row? No way you can cover for that. It doesn't help that there are roving
bands of non elite rock spider pats running around the tunnels at high speed
and then there are those rock flayer groups where it is easy to add a second
group of 4 or 5 of them. Then later in the humanoid area, there are single
mob pats that need to be insta-killed as they otherwise call for help. It is
advisable to clear the whole area before the elemental boss, as it is easy
to leave them by sneaking past them only to pull them during the boss fight.

The dragon boss is the easiest in there, at least I found him to be. If you
manage to heal throug Stonecore on normal, you'll be fine for any of the
other normal dungeons!

> Might've been the group though, some pulls would've been fine with a
> little crowd control use but hey, lets tank everything, overgeared healer
> will carry us, think that was the idea, it mostly paid off I guess!

That is certainly a recipe for failure in Stonecore (at least it was a few
months ago when I healed it with my Shaman).

> Going to try a few more normals when bf hits 84, looking forward to
> being able to get tabard rep when we do that, it'll be about time I
> get Earthen Ring to exalted. Hoping the others are more like VP than
> Stonecore on the difficulty front, I really did enjoy that run, loved
> the architecture in the place as well, beautiful instance I'd like to
> see more of :-)

Lost City of Tol Vir and Grim Batol should be fairly easy. Halls of
Origination is large and has some tricky fights but basically nothing you
won't be able to handle mechanics wise. Of course, if you have a group of
fools with you, it will be harder. Still, you'll survive the others even
with a group of fools, whereas Stonecore will be unforgiving with such a
group.

Good luck on your further attempts and let us know how it goes.

Cheers
Urbin
--
Dun Morogh-EU (PvE) | Juran (65), Druid
Urbin (85), Hunter | Surana (75), Mage | Greeta (65), Rogue
Mymule (85), Warlock | Kordosch (75), Deathknight | Gera (26), Paladin
Sunh (81), Priest | Taalas (85), Shaman | Vargal (42), Warrior

Catriona R

11/2/2011 11:38:00 AM

0


On 2 Nov 2011 10:05:30 GMT, Urbin <urbin@invalid.invalid> wrote:

>On Tue, 01 Nov 2011 21:45:32 +0000, Catriona R wrote:
>> Took me long enough lol, my bf is levelling a character currently 83
>> so seemed a good excuse for me to run Vortex Pinnacle and Stonecore
>> with him, without looking too much of an idiot doing an instance way
>> below my lvl (having a lowbie in same guild with me looks like I'm
>> being nice and helping him ;-))
>
>Good for you! I kept telling you that you'd be fine, so I'm glad you got
>around to trying and despite the trouble you had below, I'm sure you'll do
>fine and quickly adjust once you get to knwo what to expect (no way somebody
>who succesfully healed Kara back in the days won't manage Cata heroics)!

Hehe true, Kara was a challenge at times but I loved that place. Bit
different doing it with a bunch of friends than pugging tricky 5-mans
though ;-)

>> Stonecore, ouch. I do *not* want to try that on heroic, if normal's
>> that bad
>
>I can relate to that Stonecore is a tough dungeon and the one I struggled
>with most on my shaman.

I was shocked how hard it was considering my gear level! VP was the
kind of difficulty I expected (ie, not much, sure, I had to heal, but
never felt stressed over it, just enjoying a fun runthrough),
Stonecore was way over.

>> all kinds of big dmg leaving me blowing cds on trash pulls at times, had
>> a couple of deaths, I'm thinking: am I really crap at healing or
>> something, since I'm supposed to be overgeared for heroic, never mind
>> normal?
>
>There are some things your group needs to know/do, or else the best healer
>in the world won't find it easy. The stone-worm boss? Those crystal adds he
>spews out need to be killed asap.

Hehe I had to kill 3 of them who thought a priest would make a nice
dinner... low health so not much issue but a healer with the 60-70k
health pool of the lvl range instead of the 130k health I have
might've found that a pain :-P

>The elementals in the tunnels after that
>boss? When they cast their earthquake like thingie, everybody must jump just
>before they finish casting or they'll lose a bunch of health. A person
>missing it once you can heal through. Your whole group not jumping twice in
>a row? No way you can cover for that.

Ohh, now I did not know that! So that's why I kept having to spam PoH!
Would never have even known about that, I did have a read over the
dungeon journal first but it doesn't cover trash mobs, plus frankly I
had enough trouble holding boss abilities in my mind (generally all I
remembered was "um, this boss does something I shouldn't stand in... I
think?" :-P) I'll remember that for the future, and actually target
the mob so I know when it's casting then.

> It doesn't help that there are roving
>bands of non elite rock spider pats running around the tunnels at high speed
>and then there are those rock flayer groups where it is easy to add a second
>group of 4 or 5 of them.

Yeah, couple of times we had a giant plus a bunch of flayers, those
were fun to heal through... the spiders were a nuisance too, at one
point me and a rogue got caught by them and had to stop and aoe them
down while everyone else ran off and I'm left hoping the others don't
go and pull something before I get caught up to them (they did, sigh)

>Then later in the humanoid area, there are single
>mob pats that need to be insta-killed as they otherwise call for help. It is
>advisable to clear the whole area before the elemental boss, as it is easy
>to leave them by sneaking past them only to pull them during the boss fight.

Eep, at least that didn't happen to us, phew!

>The dragon boss is the easiest in there, at least I found him to be. If you
>manage to heal throug Stonecore on normal, you'll be fine for any of the
>other normal dungeons!

Yeah he seemed easiest, although LoS with the spikes was a pain at
times. Glad that's the hardest, I had a feeling the others couldn't
get much worse at least, that was a heck of a lot harder than I
expected for the level.

>> Might've been the group though, some pulls would've been fine with a
>> little crowd control use but hey, lets tank everything, overgeared healer
>> will carry us, think that was the idea, it mostly paid off I guess!
>
>That is certainly a recipe for failure in Stonecore (at least it was a few
>months ago when I healed it with my Shaman).

Hehe I can believe it now you've explained the abilities a bit more; I
didn't really know what was going on, just argh, more dmg to heal! At
least I'll understand it a bit better for next time, perhaps on heroic
mode people may be a little less confident on pulling large amounts of
mobs, too... maybe :-P

>> Going to try a few more normals when bf hits 84, looking forward to
>> being able to get tabard rep when we do that, it'll be about time I
>> get Earthen Ring to exalted. Hoping the others are more like VP than
>> Stonecore on the difficulty front, I really did enjoy that run, loved
>> the architecture in the place as well, beautiful instance I'd like to
>> see more of :-)
>
>Lost City of Tol Vir and Grim Batol should be fairly easy. Halls of
>Origination is large and has some tricky fights but basically nothing you
>won't be able to handle mechanics wise. Of course, if you have a group of
>fools with you, it will be harder. Still, you'll survive the others even
>with a group of fools, whereas Stonecore will be unforgiving with such a
>group.
>
>Good luck on your further attempts and let us know how it goes.

Thanks, hopefully it'll go alright, sounds like I've survived the
hardest one already! Bf dinged 84 last night so we'll give some of the
others a shot soon I think, probably try VP heroic at some point too,
since we both really liked that place. Amazing the difference in
stress levels between the two instances there!
--
EU-Draenor:
Sagart (85 Undead Priest)
Tairbh (85 Tauren Druid)
Buinne (85 Troll Shaman)
Eilnich (85 Blood Elf Warlock)
Ruire (82 Blood Elf Paladin)
Balgair (80 Human Rogue)

Neil Cerutti

11/2/2011 12:15:00 PM

0

On 2011-11-02, Urbin <urbin@invalid.invalid> wrote:
> I can relate to that Stonecore is a tough dungeon and the one I
> struggled with most on my shaman.

Stonecore I did only once at level 83, and the groups wiped
repeatedly on the very first pull. I think there's a trash mob
that must be interrupted or you'll all die. Rock Shapers?

--
Neil Cerutti

steve.kaye

11/2/2011 12:56:00 PM

0

On 2 Nov 2011 12:15:06 GMT, Neil Cerutti <neilc@norwich.edu> wrote:

>On 2011-11-02, Urbin <urbin@invalid.invalid> wrote:
>> I can relate to that Stonecore is a tough dungeon and the one I
>> struggled with most on my shaman.
>
>Stonecore I did only once at level 83, and the groups wiped
>repeatedly on the very first pull. I think there's a trash mob
>that must be interrupted or you'll all die. Rock Shapers?

I don't think that it's a guaranteed death but it is very tough on the
healer.

They transform into an elemental that does high AoE damage. If you
can prevent that transformation from happening then it's a cake walk.

steve.kaye
--
Jelan, 85 Priest Clokk, 81 Druid Belugar, 76 Warrior
Kibbs, 83 Paladin Jengu, 81 Death Knight Mingan, 76 Shaman
Miho, 82 Rogue Jaille, 80 Warlock Aloola, 66 Mage
[ Ravenholdt-EU (Horde) ] Yopp, 64 Hunter

S U N risr

11/2/2011 2:50:00 PM

0

On 11/2/2011 8:15 AM, Neil Cerutti wrote:
> On 2011-11-02, Urbin<urbin@invalid.invalid> wrote:
>> I can relate to that Stonecore is a tough dungeon and the one I
>> struggled with most on my shaman.
>
> Stonecore I did only once at level 83, and the groups wiped
> repeatedly on the very first pull. I think there's a trash mob
> that must be interrupted or you'll all die. Rock Shapers?
>

I have run all the cata dungeons on both normal and heroic more times
than I care to mention, and I really haven't had a problem. I've dps'ed
and healed them all multiple times. (never, ever, ever want nor have
the desire to tank)

But just so you know, as a healer I've found that healing the regular
dungeons can sometimes be even more challenging than the
heroics....seriously. For exactly the reasons you give. Large pulls,
no cc's, the tank is geared like he should be for a level 83, etc, but
they look and see a overgeared healer and think it's ok to pull entire
rooms. They wouldn't try that with an 83 healer. The difference I
discovered between healing reg's and heroics as a overgeared healers is
that the tank's health in a regular "yo-yo's all over the place, as he
takes huge hits for him, but you are so over geared that you bring him
back to full quick. On heroics, is more regulated and what you;d
expect. I've found it's actually easier to heal heroics as people are
usually so welled geared, I actually start to throw some dps out just
not to get bored (except for stupid things you have no control over -
Corla in Blackrock Caverns being one.)

Now that you ran regulars, and while it's fresh in your head, for the
heroic versions of the two that you ran: VP really isn't all that
different...You have the dragon fight where they add tornadoes you have
to avoid while trying to heal. Fight is easier on a mobile healer like
a resto druid, but staying upwind you cast so fast that all your heals
seem instant anyway. The only other one in that dungeon (btw - calling
dungeons that are outside floating in clouds "dungeons" just seems
stupid, eh? lol) that is remotely tricky as a healer is the final
fight, as they add a "static cling" that sticks you to the floor and
prevents you from getting in the triangle. It's easily avoidable for
everyone if they jump (which you know it's coming right after he casts
chained lightening), but sometimes it gets missed or people are
oblivious, so you end up having to dispell that fight as well. Other
than that it's not too different....

Heroic Stonecore - Little more difficult....The worm boss is not that
different except it throws out crystal shards that have to be aoe'd down
quick and everyone has to stay out of the dust when he goes underground.
The Dragon is cake, but throws out ice shards on heroic. As long as
everyone knows to take cover behind rocks for it, it;s an easy boss.
For a healer, the most challenging part is trying to maintain LOS on
people. You do have to be mobile and adjust positions so you can heal
around the fallen rocks. The nest boss (Ozruk) is probably the biggest
pain in the place. The tank and any melee dps must get out of his aoe
attack or it'll one shot them (or come close) The ranged take a stun if
they do not get a dot on him to reflect and will take a big hit after.
As a healer, the good news is this fight really is not on you. There
will be nothing you can do or get blamed for if others don't do their
job. As healer, just remember on this fight NOT to dispell anything off
the others and keep in range of the tank, as he most likely will keep
moving the fight down the hall as he too has to get out of range of
boss's attack or he'll get hit hard...Maybe even one shotted if he's
geared poorly. Like I said though, a wipe on this boss will almost
never be on the healer. The last boss is easy on heroics - Esp now that
they added a big damn template on the ground for where she's going to
float and throw a boulder. Anyone standing in this deserves to die - Do
not heal them...lol Other than that, as a healer the adds come
particularly after you. It's the tanks job to pick them up and very
rarely have I ever seem them not (as during this time the boss is not
touchable so they have nothing else to do anyway) So healing this is
probably the easiest fight in the place...If you do see adds coming to
you, you can help a bit by adjusting your position. They run straight
at you so if you adjust yourself around those purple gravity wells they
will run right into them and die. They are rather dumb npc's and do not
think to actually run 'around' something as sinister as a big purple
field of magic, so it's not so bad. I've found it's easiest healing
this if you stay/start on the far side (left facing the boss) the entire
fight as long as you in range of your party. The adds will all come
from the right side and have to get through your party and the gravity
wells before they get to you.

You should really give a heroic run a shot...esp once you BF
levels...(which I'm still not sure means Best friend or Boy friend -
assuming the later) But don't be worried about it....Have fun!

Catriona R

11/2/2011 4:39:00 PM

0


On Wed, 02 Nov 2011 10:50:14 -0400, IYM <"S U N risr"@optonline.net>
wrote:

>On 11/2/2011 8:15 AM, Neil Cerutti wrote:
>> On 2011-11-02, Urbin<urbin@invalid.invalid> wrote:
>>> I can relate to that Stonecore is a tough dungeon and the one I
>>> struggled with most on my shaman.
>>
>> Stonecore I did only once at level 83, and the groups wiped
>> repeatedly on the very first pull. I think there's a trash mob
>> that must be interrupted or you'll all die. Rock Shapers?
>>
>
>I have run all the cata dungeons on both normal and heroic more times
>than I care to mention, and I really haven't had a problem. I've dps'ed
>and healed them all multiple times. (never, ever, ever want nor have
>the desire to tank)
>
>But just so you know, as a healer I've found that healing the regular
>dungeons can sometimes be even more challenging than the
>heroics....seriously. For exactly the reasons you give. Large pulls,
>no cc's, the tank is geared like he should be for a level 83, etc, but
>they look and see a overgeared healer and think it's ok to pull entire
>rooms. They wouldn't try that with an 83 healer. The difference I
>discovered between healing reg's and heroics as a overgeared healers is
>that the tank's health in a regular "yo-yo's all over the place, as he
>takes huge hits for him, but you are so over geared that you bring him
>back to full quick. On heroics, is more regulated and what you;d
>expect. I've found it's actually easier to heal heroics as people are
>usually so welled geared, I actually start to throw some dps out just
>not to get bored (except for stupid things you have no control over -
>Corla in Blackrock Caverns being one.)

Thats good to hear! And yeah it's funny seeing the tank drop low and
then I get a nice crit and bam he's full health again lol, pretty nice
to be able to do that, so long as it happens quick enough before he
dies! Glad heroics should be a bit more sensible then :-)

>Now that you ran regulars, and while it's fresh in your head, for the
>heroic versions of the two that you ran: VP really isn't all that
>different...You have the dragon fight where they add tornadoes you have
>to avoid while trying to heal. Fight is easier on a mobile healer like
>a resto druid, but staying upwind you cast so fast that all your heals
>seem instant anyway. The only other one in that dungeon (btw - calling
>dungeons that are outside floating in clouds "dungeons" just seems
>stupid, eh? lol) that is remotely tricky as a healer is the final
>fight, as they add a "static cling" that sticks you to the floor and
>prevents you from getting in the triangle. It's easily avoidable for
>everyone if they jump (which you know it's coming right after he casts
>chained lightening), but sometimes it gets missed or people are
>oblivious, so you end up having to dispell that fight as well. Other
>than that it's not too different....

Cool, sounds alright although adding tornadoes to the dragon sounds a
pain, I could never find the upwind anyway lol, was nice when I got
the buff but it's a bit hard to see where it's coming from (or maybe I
don't know what to look for) so I ran around like a headless chicken a
bit. I saw the static cling bit on the dungeon journal and expected to
need my mass dispel, then it never happened lol, wonder if I've got
the journal showing me heroic mode not normal!

>Heroic Stonecore - Little more difficult....The worm boss is not that
>different except it throws out crystal shards that have to be aoe'd down
>quick and everyone has to stay out of the dust when he goes underground.
> The Dragon is cake, but throws out ice shards on heroic. As long as
>everyone knows to take cover behind rocks for it, it;s an easy boss.
>For a healer, the most challenging part is trying to maintain LOS on
>people. You do have to be mobile and adjust positions so you can heal
>around the fallen rocks. The nest boss (Ozruk) is probably the biggest
>pain in the place. The tank and any melee dps must get out of his aoe
>attack or it'll one shot them (or come close) The ranged take a stun if
>they do not get a dot on him to reflect and will take a big hit after.
>As a healer, the good news is this fight really is not on you. There
>will be nothing you can do or get blamed for if others don't do their
>job. As healer, just remember on this fight NOT to dispell anything off
>the others and keep in range of the tank, as he most likely will keep
>moving the fight down the hall as he too has to get out of range of
>boss's attack or he'll get hit hard...Maybe even one shotted if he's
>geared poorly. Like I said though, a wipe on this boss will almost
>never be on the healer. The last boss is easy on heroics - Esp now that
>they added a big damn template on the ground for where she's going to
>float and throw a boulder. Anyone standing in this deserves to die - Do
>not heal them...lol Other than that, as a healer the adds come
>particularly after you. It's the tanks job to pick them up and very
>rarely have I ever seem them not (as during this time the boss is not
>touchable so they have nothing else to do anyway) So healing this is
>probably the easiest fight in the place...If you do see adds coming to
>you, you can help a bit by adjusting your position. They run straight
>at you so if you adjust yourself around those purple gravity wells they
>will run right into them and die. They are rather dumb npc's and do not
>think to actually run 'around' something as sinister as a big purple
>field of magic, so it's not so bad. I've found it's easiest healing
>this if you stay/start on the far side (left facing the boss) the entire
>fight as long as you in range of your party. The adds will all come
>from the right side and have to get through your party and the gravity
>wells before they get to you.

Eep, don't much like the sound of that place, seems a lot more
complicated! Thanks for the heads-up, although I suspect that's
putting me off trying it even more ;-)

>You should really give a heroic run a shot...esp once you BF
>levels...(which I'm still not sure means Best friend or Boy friend -
>assuming the later) But don't be worried about it....Have fun!

Boyfrined/cohabiting partner :-) I have a feeling there's no way I'll
convince him to try Stonecore on heroic after the normal run, but
we'll give VP a shot for sure, he might take one of his existing 85s
if he doesn't run with his current levelling alt. Going to run the 85
normals first I think though, guessing they'll be more cases of people
not using much cc, but hopefully less painful than Stonecore!
--
EU-Draenor:
Sagart (85 Undead Priest)
Tairbh (85 Tauren Druid)
Buinne (85 Troll Shaman)
Eilnich (85 Blood Elf Warlock)
Ruire (82 Blood Elf Paladin)
Balgair (80 Human Rogue)

ASKF

11/3/2011 2:09:00 PM

0

Catriona R ytrede sig i <9hcobqFmfvU1@mid.individual.net> med dette:

>
>On 2 Nov 2011 10:05:30 GMT, Urbin <urbin@invalid.invalid> wrote:
>
>>On Tue, 01 Nov 2011 21:45:32 +0000, Catriona R wrote:
>>> Took me long enough lol, my bf is levelling a character currently 83
>>> so seemed a good excuse for me to run Vortex Pinnacle and Stonecore
>>> with him, without looking too much of an idiot doing an instance way
>>> below my lvl (having a lowbie in same guild with me looks like I'm
>>> being nice and helping him ;-))
>>
>>Good for you! I kept telling you that you'd be fine, so I'm glad you got
>>around to trying and despite the trouble you had below, I'm sure you'll do
>>fine and quickly adjust once you get to knwo what to expect (no way somebody
>>who succesfully healed Kara back in the days won't manage Cata heroics)!
>
>Hehe true, Kara was a challenge at times but I loved that place. Bit
>different doing it with a bunch of friends than pugging tricky 5-mans
>though ;-)
>
>>> Stonecore, ouch. I do *not* want to try that on heroic, if normal's
>>> that bad
>>
>>I can relate to that Stonecore is a tough dungeon and the one I struggled
>>with most on my shaman.
>
>I was shocked how hard it was considering my gear level! VP was the
>kind of difficulty I expected (ie, not much, sure, I had to heal, but
>never felt stressed over it, just enjoying a fun runthrough),
>Stonecore was way over.

If one or two in the group don't know the fights, people still wipe a
lot in Stonecore HC, even with a fully raid geared group.

[snip]
>>The elementals in the tunnels after that
>>boss? When they cast their earthquake like thingie, everybody must jump just
>>before they finish casting or they'll lose a bunch of health. A person
>>missing it once you can heal through. Your whole group not jumping twice in
>>a row? No way you can cover for that.
>
>Ohh, now I did not know that! So that's why I kept having to spam PoH!
>Would never have even known about that, I did have a read over the
>dungeon journal first but it doesn't cover trash mobs, plus frankly I
>had enough trouble holding boss abilities in my mind (generally all I
>remembered was "um, this boss does something I shouldn't stand in... I
>think?" :-P) I'll remember that for the future, and actually target
>the mob so I know when it's casting then.

As a priest you have it easy for those, just cast levitate at everyone
but the tank, it will protect you against his stomp.
- He has two stomp animations, and the one that does damage for all, is
the very slow one, with plenty of time to jump, when you realise that is
all you have to pay attention to at that fight (unless you're levitated,
then it's just tank'n'spank), so you don't need to have them targeted.

>> It doesn't help that there are roving
>>bands of non elite rock spider pats running around the tunnels at high speed
>>and then there are those rock flayer groups where it is easy to add a second
>>group of 4 or 5 of them.
>
>Yeah, couple of times we had a giant plus a bunch of flayers, those
>were fun to heal through... the spiders were a nuisance too, at one
>point me and a rogue got caught by them and had to stop and aoe them
>down while everyone else ran off and I'm left hoping the others don't
>go and pull something before I get caught up to them (they did, sigh)

Just kill them with Holy Nova, while running after the group.

>>Then later in the humanoid area, there are single
>>mob pats that need to be insta-killed as they otherwise call for help. It is
>>advisable to clear the whole area before the elemental boss, as it is easy
>>to leave them by sneaking past them only to pull them during the boss fight.
>
>Eep, at least that didn't happen to us, phew!

Most groups leave 2-3 groups of mobs behind, because they're easy to
avoid, if the boss is tanked in the tunnel. Most groups take out the
group of mobs right behind the corner, and the two groups closest to the
tunnel, plus the stouts and patrols ofcause.

>>The dragon boss is the easiest in there, at least I found him to be. If you
>>manage to heal throug Stonecore on normal, you'll be fine for any of the
>>other normal dungeons!
>
>Yeah he seemed easiest, although LoS with the spikes was a pain at
>times. Glad that's the hardest, I had a feeling the others couldn't
>get much worse at least, that was a heck of a lot harder than I
>expected for the level.

At HC a lot of people die from the lava-pools, because you can't save
them due to LoS problems. LoS is the only thing that make this one a bit
tricky to heal though, and it's not really harder at HC than normal.

>>> Might've been the group though, some pulls would've been fine with a
>>> little crowd control use but hey, lets tank everything, overgeared healer
>>> will carry us, think that was the idea, it mostly paid off I guess!
>>
>>That is certainly a recipe for failure in Stonecore (at least it was a few
>>months ago when I healed it with my Shaman).
>
>Hehe I can believe it now you've explained the abilities a bit more; I
>didn't really know what was going on, just argh, more dmg to heal! At
>least I'll understand it a bit better for next time, perhaps on heroic
>mode people may be a little less confident on pulling large amounts of
>mobs, too... maybe :-P

They are a lot more carefull, and just ask them to use CC, because
you're new to healing it at HC. I rarely had any negative response at
such statement.

>>> Going to try a few more normals when bf hits 84, looking forward to
>>> being able to get tabard rep when we do that, it'll be about time I
>>> get Earthen Ring to exalted. Hoping the others are more like VP than
>>> Stonecore on the difficulty front, I really did enjoy that run, loved
>>> the architecture in the place as well, beautiful instance I'd like to
>>> see more of :-)
>>
>>Lost City of Tol Vir and Grim Batol should be fairly easy. Halls of
>>Origination is large and has some tricky fights but basically nothing you
>>won't be able to handle mechanics wise. Of course, if you have a group of
>>fools with you, it will be harder. Still, you'll survive the others even
>>with a group of fools, whereas Stonecore will be unforgiving with such a
>>group.
>>
>>Good luck on your further attempts and let us know how it goes.
>
>Thanks, hopefully it'll go alright, sounds like I've survived the
>hardest one already! Bf dinged 84 last night so we'll give some of the
>others a shot soon I think, probably try VP heroic at some point too,
>since we both really liked that place. Amazing the difference in
>stress levels between the two instances there!

Some of the fights in Deadmines and SFK (both HC only) are really
hard/stressfull for the healer, especially if people don't know the
tactics, and you better not try heal the ZG instances as soon as the
Random Dungeon Finder says you're eligable for them. Don't hesitate at
stating you don't know the fights, when you do those four the first
time, because you will need to have some fights explained if you want to
avoid wiping a lot.
--
Allan Stig Kiilerich Frederiksen
"When you try to change a mans paradigm, you must keep in mind that he
can hear you only through the filter of the paradigm he holds."
-Myron Tribus

S U N risr

11/3/2011 3:24:00 PM

0

On 11/3/2011 10:08 AM, ASKF wrote:
> Catriona R ytrede sig i<9hcobqFmfvU1@mid.individual.net> med dette:
>
>>
>> On 2 Nov 2011 10:05:30 GMT, Urbin<urbin@invalid.invalid> wrote:
>>

>>
>> Thanks, hopefully it'll go alright, sounds like I've survived the
>> hardest one already! Bf dinged 84 last night so we'll give some of the
>> others a shot soon I think, probably try VP heroic at some point too,
>> since we both really liked that place. Amazing the difference in
>> stress levels between the two instances there!
>
> Some of the fights in Deadmines and SFK (both HC only) are really
> hard/stressfull for the healer, especially if people don't know the
> tactics, and you better not try heal the ZG instances as soon as the
> Random Dungeon Finder says you're eligable for them. Don't hesitate at
> stating you don't know the fights, when you do those four the first
> time, because you will need to have some fights explained if you want to
> avoid wiping a lot.

I'm having a blast on my priest heals - I think I like it way more than
my resto druid, even though he's 85 and has healed BoT. I just hit lvl
59 on him last night and moved to the outlands. I healed every dungeon
in the classic content, with the exceptions of
Schlo(however-you-type-it)mance(?) and one other. Must have leveled
though those and missed them. This toon may become my main healer. I
just healed both upper and lower spire last night right for the first
time after hitting lvl 58. I might actually be getting addicted to
priest healing. I healed the group though the Beast (Big red 2 headed
dog) with a rogue for a tank as the pally tank dc'd running into the
room. I know that these levels are easier than they were intended as
people have heirloom gear and are "better off" than they would have been
back in the day, but I'm just having a easier and more fun time on my
Priest than my druid. As I never healed any of the outland dungeons
either, I'm actually looking forward to that. I still get nervous when
pugging heals on my 85 druid, but this guy I usually just can't wait. :)

That said, I have healed Deadmines and SFK heroic on my druid and SFK
for the most part is a breeze....AFTER the first boss. You have a group
that gets through the first boss easy, the rest is cake.
Deadmines....sheesh. It's not too bad, just really long....Hardest
fights in there IMO, are some trash pulls in my opinion. That and
everyone really has to know what to do on the Reaver boss. Someone has
to know how to drive the prototype and what to do with it, and it has to
be one of the dps that knows what to do. Nothing makes you say "uh-oh"
more than opening those doors and 5 people stand there looking at the
prototype reaver waiting before it comes out that none have done it
before. lol

The one thing I forgot wanted to mention to Catrionia was that if you
don't have them installed, it's *really* helpful on the cata dungeons to
have DBM and GTFO add-ons installed and up to date. DBM will handle
everything throughout the boss fight with regards to notifications and
the such. Example being on that dragon fight in heroic Stonecore,
you'll get the warnings of phases, as well as "Crystal Barrage - Take
Cover!". GTFO basically gives you a buzzer noise if your standing in
something that's going to hurt. GTFO can really make you look good no
matter what role your playing by making it seem that your very raid
aware, when you might not be or are tired/distracted. A lot of times
it buzzes before you actually start to take damage, so it's kind of a
heads up. As a healer, you know you sometimes get what a guy in my
guild called "heal-bot vision", where you have your focus buried in bars
and stats keeping everyone alive, so it's nice to have audio warnings to
jar you.

nuts

11/3/2011 3:57:00 PM

0

Steve Kaye wrote:
> On 2 Nov 2011 12:15:06 GMT, Neil Cerutti <neilc@norwich.edu> wrote:
>
>> On 2011-11-02, Urbin <urbin@invalid.invalid> wrote:
>>> I can relate to that Stonecore is a tough dungeon and the one I
>>> struggled with most on my shaman.
>> Stonecore I did only once at level 83, and the groups wiped
>> repeatedly on the very first pull. I think there's a trash mob
>> that must be interrupted or you'll all die. Rock Shapers?
>
> I don't think that it's a guaranteed death but it is very tough on the
> healer.
>
> They transform into an elemental that does high AoE damage. If you
> can prevent that transformation from happening

I still have to see this happen.
Stonecore trash is tough if you don't know a couple of tricks... don't
stand in front of the mobs when they do their Flay attack, jump at the
right time on the bigger mobs...

nuts

11/3/2011 4:00:00 PM

0

IYM wrote:

> You should really give a heroic run a shot...esp once you BF
> levels...(which I'm still not sure means Best friend or Boy friend -
> assuming the later) But don't be worried about it....Have fun!

I've been out from Wow for a while and just recently came back, and I
must say all original Lv.85 hcs have been nerfed. A lot.
Used to be impossible to properly PUG Grim Batol or even Stonecore, now
it's a piece of cake. And it's not only gear, boss mechanics are much
more simple now.