Catriona R
11/1/2011 12:43:00 PM
On Tue, 01 Nov 2011 07:42:10 -0400, IYM <"S U N risr"@optonline.net>
wrote:
>On 10/31/2011 9:07 PM, Catriona R wrote:
>>
>
>><SNIP>
>>
>> Guess what half the raid did - now sure, they'd never seen it before
>> but the raid warning was a pretty big hint, y'know...? I figured it
>> out long before Ysera died and the attempt failed, and I knew nothing
>> about the raid as a whole never mind that fight :-P
>
>It'll be interesting...But I think it'll be a game changer. Just not
>sure for the good or bad. One of the things about raiding, was that
>you built a team...a guild...That's what defined your success. I'm sure
>the top guilds will continue to do what they do, but for the most part
>it's solo'ing the game out a bit and making guilds more a social thing.
> Raiding was the one thing left that the top players had, because
>is/was difficult without doing it right and having the right players,
>mentalities and style.,,,,basically a good fit of 10 or 25 people, not
>geared "toons".... If they take that away, what do the raiders have
>left? Dungeons used to be a exclusive deal as well...Clearing one could
>take 2+ hours, plus took a while to get a group together if pugging,
>but mostly they were guild events...Running 1 dungeon was a evening
>affair, but now it's about using them as a stepping stone, and blasting
>through it asap, maybe doing 2-3 in a row one night. Is that the future
>of raids? If so, what's the next thing on the horizon above raids to
>look for? If you blast through the content of a new expansion within 3
>-5 months, what's the point in sticking around? I dunno - I probably am
>just being pessimistic - have to see it I guess. And this is coming
>from someone who can't raid right now or have to pug because the guild
>is on break. I guess I should be excited about this as it would open up
>an easy way for me to do it, but I guess that's just it...too easy to
>do it.
Well, raiders will still have that, for the normal and heroic versions
- people pug those already (using server-based pugs and a lot of
elitist achievement demanding etc) so it's not like it's exclusive to
guilds even now. And given the difficulty in coordinating 25 random
people, I highly doubt anybody who's in a guild capable of raiding
would let raid finder replace guild raids, more likely they'd use it
for alts, or for having an extra shot at loot if something just won't
drop.
What it may do, is make those guilds who struggle for numbers be able
to do the raids more easily when they're short - a guild that has,
say, 2 10-man raids, would like to do 25-man but usually end up short,
can get them together and pull in a few pugs to run 25-man on the raid
finder.
>Time will tell if Bliz is shooting themselves in the foot making it fast
>and easy... Sure they initially will get a big influx of players back,
>but they won't stay long I fear....
Well if they don't keep using the tool long, then it's hardly hurting
the guilds, is it? :-P And anyone who'd return just for the tool
wasn't going to be joining a guild anyway, so same deal IMO. People
who like this will be folk like me who don't like being committed to a
guild to raid, or the raiders who like it will be those with umpteen
alts that they can never get into guild runs (ie their mains would
continue the regular runs but they can get a shot on an alt for a
change now). A few people currently in guilds may prefer the
flexibility, but given guild runs have an infinitely higher chance of
actually killing anything, I think Raid Finder is just for those who
wouldn't be doing guild runs anyway tbh, or else for guild runs that
just need a few to fill out spots.
--
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Sagart (85 Undead Priest)
Tairbh (85 Tauren Druid)
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