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sporeling quest bug?

dburne

9/27/2011 6:17:00 AM

I'm seeing an odd bug with one of the sporeling quests and I wonder if
anyone else has noticed this.
The sporelings are in Zangermarsh and have an area in the bottom left
of the map. There is a quest to collect mature spore sacks and it is
repeatable, sort of like the plant parts for Cenarion Circle. However
once I hand in the quest i can no longer gather the spore sacks and so
cannot repeat the quest. This used to be ok, in fact you could gather
the spore sacks even before getting the inital quest. Has anyone else
noticed this problem?
TIA
Eddy
33 Answers

Lancelet

9/27/2011 6:40:00 AM

0

eddy <nowhere@nospam.com> wrote in news:b9q2875e3hlelvuotfd8p1fvjsqploc30t@
4ax.com:

> I'm seeing an odd bug with one of the sporeling quests and I wonder if
> anyone else has noticed this.
> The sporelings are in Zangermarsh and have an area in the bottom left
> of the map. There is a quest to collect mature spore sacks and it is
> repeatable, sort of like the plant parts for Cenarion Circle. However
> once I hand in the quest i can no longer gather the spore sacks and so
> cannot repeat the quest. This used to be ok, in fact you could gather
> the spore sacks even before getting the inital quest. Has anyone else
> noticed this problem?

IIRC, this quest is only available at low reputation with the sporeling.

dburne

9/27/2011 11:25:00 AM

0

On Tue, 27 Sep 2011 06:39:57 +0000 (UTC), Lancelet
<lancelet.nospam@merci.invalid> wrote:

>eddy <nowhere@nospam.com> wrote in news:b9q2875e3hlelvuotfd8p1fvjsqploc30t@
>4ax.com:
>
>> I'm seeing an odd bug with one of the sporeling quests and I wonder if
>> anyone else has noticed this.
>> The sporelings are in Zangermarsh and have an area in the bottom left
>> of the map. There is a quest to collect mature spore sacks and it is
>> repeatable, sort of like the plant parts for Cenarion Circle. However
>> once I hand in the quest i can no longer gather the spore sacks and so
>> cannot repeat the quest. This used to be ok, in fact you could gather
>> the spore sacks even before getting the inital quest. Has anyone else
>> noticed this problem?
>
>IIRC, this quest is only available at low reputation with the sporeling.

Indeed, up until friendly as I recall. However at the moment you only
seem to be able to gather the spore sacks if you have the quest and
you cannot do the repeats to boost yourself to friendly. (You can
still up your rep by killing fungal lords, if thats the right name.)

neithskye

9/27/2011 1:36:00 PM

0

On Sep 27, 2:17 am, eddy <nowh...@nospam.com> wrote:

> I'm seeing an odd bug with one of the sporeling quests and I wonder if
> anyone else has noticed this.

Yes, I noticed this about seven weeks ago when I was levelling my
Warrior through the area. Once I handed in the original quest, I could
no longer gather the mature spore sacks. I couldn't click them,
couldn't interact with them at all, despite the fact that the
questgiver still offered me that quest as a blue question mark daily.

Unrelated, another bug I discovered the other day is that any kind of
item your character is wearing with a "proc" effect de-activates every
time you take the Molten Front portal. Every time I enter or exit, for
example, I have to take off and re-equip my Renowned Guild Tabard and
my Alchemy trinket. Otherwise, while you might be wearing these items,
you'll get the standard quest guild XP and your health pots won't heal
any more than normal.

--
Jill

dburne

9/27/2011 8:27:00 PM

0

On Tue, 27 Sep 2011 06:35:43 -0700 (PDT), neithskye
<jill_bookerGREENEGGSANDSPAM@hotmail.com> wrote:

>On Sep 27, 2:17 am, eddy <nowh...@nospam.com> wrote:
>
>> I'm seeing an odd bug with one of the sporeling quests and I wonder if
>> anyone else has noticed this.
>
>Yes, I noticed this about seven weeks ago when I was levelling my
>Warrior through the area. Once I handed in the original quest, I could
>no longer gather the mature spore sacks. I couldn't click them,
>couldn't interact with them at all, despite the fact that the
>questgiver still offered me that quest as a blue question mark daily.
>
>Unrelated, another bug I discovered the other day is that any kind of
>item your character is wearing with a "proc" effect de-activates every
>time you take the Molten Front portal. Every time I enter or exit, for
>example, I have to take off and re-equip my Renowned Guild Tabard and
>my Alchemy trinket. Otherwise, while you might be wearing these items,
>you'll get the standard quest guild XP and your health pots won't heal
>any more than normal.

Thanks Jill, that's what i was looking for. When I raised this
problem with Blizz they told me i needed to clear out one of the wow
subdirectories, but that didnt make sense. Finding that other players
are seeing the same thing makes me suspect that someone has changed a
flag for the quest and partly broken it. As zangermash seems fairly
quite these days I guess that not many people come across this.

Adam H. Kerman

9/17/2013 4:32:00 AM

0

Obveeus <Obveeus@aol.com> wrote:
>"David" <dimlan17@yahoo.com> wrote:

>>"Sleepy Hollow"

>This show is off to a weak start as it was riddled with little things I
>found annoying. A cop gets an 'officer down' call over the radio, hops in
>his car, and races towards the scene. He isn't anywhere near it when he
>almost runs over a pedestrian crossing the road. The pedestrian looks
>scared so the cop promptly pulls a gun on him and arrests him rather than
>going to the officer down location.

It turned out not to be coincidence.

>There was some weak lip service paid
>towards forcing a person to take a lie detector test.

Stupid, yeah

Anim8rFSK

9/17/2013 5:23:00 AM

0

In article <l18hr8$in8$1@dont-email.me>, "Obveeus" <Obveeus@aol.com>
wrote:

> "David" <dimlan17@yahoo.com> wrote:
>
> > "Sleepy Hollow"
>
> This show is off to a weak start as it was riddled with little things I
> found annoying. A cop gets an 'officer down' call over the radio, hops in
> his car, and races towards the scene. He isn't anywhere near it when he
> almost runs over a pedestrian crossing the road. The pedestrian looks
> scared so the cop promptly pulls a gun on him and arrests him rather than
> going to the officer down location.

Agreed, although since he was in on it, maybe that's why the bust.

There was some weak lip service paid
> towards forcing a person to take a lie detector test. There was some
> illogical stuff with a doctor being told to release a patient into police
> custody (no form would confuse the lead doc at a psych ward into thinking
> police have any authority to take away patients against doctor's orders).

Would have been nice if she'd pulled her gun.

> The female protagonist cop transports her prisoner by putting him in the
> front seat of her squad car. The premise of the series shovels out a lot of
> whacky bible hokum and uses it to justify a timeline where this series is
> preset to last 7 seasons because the bible says so. More annoying than
> anything, though, was that the most interesting character got killed early

Top billed too, wasn't he?

> on and the more interesting beat cop got arrested by the end of the first
> episode...leaving us with the midget cop as our lead protagonist on the
> force and a lousy boss that instantly assigns the mental patient to work
> with the police going forward after repeatedly condemning the mental patient
> all episode long.

--
Wait - are you saying that ClodReamer was wrong, or lying?

cloud dreamer

9/17/2013 10:29:00 AM

0

On 17/09/2013 1:02 AM, Obveeus wrote:
> "Obveeus" <Obveeus@aol.com> wrote:
>>
>> "David" <dimlan17@yahoo.com> wrote:
>>
>>> "Sleepy Hollow"
>>
>> This show is off to a weak start as it was riddled with little things
>
> Another annoying one: While I'm glad the guy wasn't strictly speaking in
> 1700s tongue, his speech patterns / words were a bit to modern.
>
>

They can't have him speaking like someone from 1700s. They'd need subtitles.

..

Obveeus

9/17/2013 10:36:00 AM

0


"Adam H. Kerman" <ahk@chinet.com> wrote:
> Obveeus <Obveeus@aol.com> wrote:
>>"David" <dimlan17@yahoo.com> wrote:
>
>>>"Sleepy Hollow"
>
>>This show is off to a weak start as it was riddled with little things I
>>found annoying. A cop gets an 'officer down' call over the radio, hops in
>>his car, and races towards the scene. He isn't anywhere near it when he
>>almost runs over a pedestrian crossing the road. The pedestrian looks
>>scared so the cop promptly pulls a gun on him and arrests him rather than
>>going to the officer down location.
>
> It turned out not to be coincidence.

I was going to try and give the evil witch's coven credit for that, but
since the bad cop took him to the police station instead of killing him or
abducting him (and since the bad cop didn't seem in any way to understand
his importance until later on when he was 'talked' to by the Headless
Horseman) I don't think that such credit can be given. If the bad cop
already had the memo about the Headless Horseman being back above ground by
that point, the show didn't make such knowledge clear.


Obveeus

9/17/2013 10:39:00 AM

0


"anim8rFSK" <anim8rfsk@cox.net> wrote:

> In article <l18hr8$in8$1@dont-email.me>, "Obveeus" <Obveeus@aol.com>
> wrote:
>
>> "David" <dimlan17@yahoo.com> wrote:
>>
>> > "Sleepy Hollow"
> There was some weak lip service paid
>> towards forcing a person to take a lie detector test. There was some
>> illogical stuff with a doctor being told to release a patient into police
>> custody (no form would confuse the lead doc at a psych ward into thinking
>> police have any authority to take away patients against doctor's orders).
>
> Would have been nice if she'd pulled her gun.

That would have been better, especially since, as a police officer, she had
already threatened to shoot Icabod on several occassions so that we would
know she was a serious gun nut.

>> The female protagonist cop transports her prisoner by putting him in the
>> front seat of her squad car. The premise of the series shovels out a lot
>> of
>> whacky bible hokum and uses it to justify a timeline where this series is
>> preset to last 7 seasons because the bible says so. More annoying than
>> anything, though, was that the most interesting character got killed
>> early
>
> Top billed too, wasn't he?

I didn't notice the credits, but he was the best acted character in the
pilot and it was a real letdown to see him summarily dispatched even if none
of his co workers seemed very broken up about it.


shawn

9/17/2013 11:58:00 AM

0

On Mon, 16 Sep 2013 23:21:11 -0400, "Obveeus" <Obveeus@aol.com> wrote:

>
>"David" <dimlan17@yahoo.com> wrote:
>
>> "Sleepy Hollow"
>
>This show is off to a weak start as it was riddled with little things I
>found annoying. A cop gets an 'officer down' call over the radio, hops in
>his car, and races towards the scene. He isn't anywhere near it when he
>almost runs over a pedestrian crossing the road. The pedestrian looks
>scared so the cop promptly pulls a gun on him and arrests him rather than
>going to the officer down location.

That felt like it was bad editing. If they had shown that it was some
time later then his arresting the disheveled pedestrian might have
made more sense. As it was it just felt forced as there didn't seem to
be any reason to arrest him, let alone pull a gun on what appeared to
be a random person crossing the road.

?There was some weak lip service paid
>towards forcing a person to take a lie detector test. There was some
>illogical stuff with a doctor being told to release a patient into police
>custody (no form would confuse the lead doc at a psych ward into thinking
>police have any authority to take away patients against doctor's orders).

There was also te doctor and two orderlies holding down a sleeping
patient to give him something to knock him out when the patient has
been nothing but cooperative. That was apparently added in just so the
cop could rush in to save him from being drugged up.

>The female protagonist cop transports her prisoner by putting him in the
>front seat of her squad car. The premise of the series shovels out a lot of
>whacky bible hokum and uses it to justify a timeline where this series is
>preset to last 7 seasons because the bible says so. More annoying than
>anything, though, was that the most interesting character got killed early
>on and the more interesting beat cop got arrested by the end of the first
>episode...leaving us with the midget cop as our lead protagonist on the
>force and a lousy boss that instantly assigns the mental patient to work
>with the police going forward after repeatedly condemning the mental patient
>all episode long.
>
Clancy Brown has more shows to move on to.