On Sun, 18 Sep 2011 01:10:24 -0700 (PDT), Tigero <boainabf@gmail.com>
wrote:
>Greetings,
>
> On my realm we "Horde" control Tol Barad almost 80% of the time. We
>seem to lose it in late hours of night or in early mornings.
>
>Our defense strategy is simply zerging. We start sending people who
>are ressurecting to another base as soon as the bar starts moving, not
>waiting until the Alliance completely capture the base.
>
>This has worked pretty fine with us in defese. Unfortunately since we
>control Tol Barad most of the time i don't know the proper attacking
>tactic.
>
>While it seems that the only time we lose while defending is when our
>team split up during defense, trying to capture two different bases at
>the same time.
This part sounds like you're playing on my realm (I'm Ally) ;-/
>I have read about an interesting defense tactic although it sounds a
>bit risky if not well controlled.
>
>The entire defense team will sit in one base preferably Slagworks, and
>all players are sitting tight to the flag to be in full range of
>healers and their AOE heals. They would forbid anyone from leaving the
>"safe zone". The healers will keep everyone alive and the attackers
>will find it very hard to overcome them.
>
>This will also prevent the attackers the ability to operate the
>demolisher since they will need at least one honorable kill in able to
>get it. So the battle will be shorter.
>
>The one disadvantage I see in this strategy is players who don't
>follow the strategy and get themselves killed allowing the attackers
>to extend time and therefore can have more chance to win.
>
>What do you think about this strategy? I never saw it on my realm nor
>anyone have even suggested it.
I've *never* seen a turtling strategy work, mostly because of the
reason pointed out in another reply, that once you have 2 bases, the
3rd goes down twice as fast. This doesn't leave you enough time to get
back another base when (not if) the 3rd base starts to fall.
>Any other strategies out there that work? How about attacking
>strategies?
My defending strategy, pretty much learned from watching the Horde on
our realm do it to us over and over, is pretty much what you described
originally. Trying to recreate my defense macro here, without the
hyperbole: Ressers go to the base they've held longest. If they
counter, we'll change, but that's the basic plan.
Attacking is a totally different strategy, and one I've had more than
enough opportunity to work on. It also involves parts of two different
macros ;-) The main thing to remember is that the way to win is to
attack as the defender and defend as the attacker. When you hold one
base as the attacker, every opponent you kill is gonna head there, so
(as my macro puts it, but it's rarely done) as soon as another base
*starts* to turn, you have to D up the first, leaving at least 5 (in a
full raid) to defend the second base. After you break the zerg is when
you go after the 3rd base, not before or you lose the first (in
practice, what happens is that I and somewhere between 5 and 10 other
people don't even go to the second base, just stay to defend the
first, which can work to stop the first part of the zerg before the
attackers that I'm screaming at can get back to truly break it).
In the couple months that I've been preaching this attack strategy,
I've seen marked improvement in our win percentage, especially as
people see it works and start listening. We've gone from almost never
winning except on Tuesdays and late-night to where it's a rare day
that we don't get at least one win. Yes, I may come off in TB sounding
arrogant and bossy, but if (and it's still a big if) I can get people
to listen to me, there's rarely a game that goes by that we don't have
at least one good chance to win.
--
ald
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