Ian Noble
10/7/2011 6:53:00 AM
On Wed, 14 Sep 2011 10:52:57 -0400, Mike S. <Mike@nowhere.com> wrote:
>Has anyone else noticed in certain zones the ambient sound (not sound
>effects) only playing once then stopping? The ambient sound isn't
>looping. I thought it was on my end alone but I googled this problem
>and others have seen it as well but I am wondering if everyone is
>seeing this or just some people. It kills immersion for me as the game
>is very quiet without the ambient sound playing. What an odd bug. Its
>enough to keep me from renewing my sub though.
>
>Does anyone know if Blizzard has acknowledged this bug and is going to
>fix it soon?
Thius probably isn't going to be the most useful response, but...
I had a vaguely similar problem 18 months or so ago after a patch -
some sounds didn't play at all, and others were delayed by tens of
seconds or longer (especailly in Wintergrasp, which was seriously
annoying). It was obviously related to drivers, and a few other people
were reporting similar things. I tried following various suggestions,
but I never found a good solution. If memory serves, I found a post
suggesting that Blizz had changed some code to use one of the driver
APIs "correctly", and my card wasn't happy with it - certainly, i came
to the conclusion that it wasn't going to get fixed. In the end I
bought a cheap USB sound stick, plugged my speakers in via that, and
the problem went away (and my sound quality improved - although, to
add insult to injury, the stick swapped left and right channels, and I
had to hack together a cross-over cable to put things back and stop me
going potty from misplaced sound effects).
Since then I've built a new machine; I don't see the problem, but I
don't know whether that's because it's gone or because the machine
wouldn't have suffered from it in the first place.
Cheers - Ian