On Sep 5, 2:55 am, Lancelet <lancelet.nos...@merci.invalid> wrote:
> We usually raid on tuesday and thirsday only, but since our raidleader
> want to finish the three first raids before going to the Firelands (and I
> totally agree), we added sunday night to our schedule.
One of the key things you can do, in order to progress faster, is to
minimize downtime during your raid. This doesn't mean rushing, but
more like setting a deliberate pace that you can sustain for the
entire 3-4 hours you are raiding. Below are some simple ways to get
your guild to raid more, in the same amount of time.
1. Give out a small bonus to people who show up early, who can help
you clear out initial trash mobs.
2. Clear trash with only 8 people (in a 10 man, 18 people in a 25
man). As long as you have a few hybrids with off specs, you can clear
trash understaffed. I've cleared trash with only half a raid before.
I've even killed bosses, for the first time, understaffed.
3. Clear trash while looting. There's no need for everyone to stand
around doing nothing during loot distribution as most of the raid
won't even be able to use the loot. Delegate a dps/healer officer to
distribute loot so that the tanks can go clear trash.
4. Chain pull the trash. I don't mean pull everything all at once, but
pull a pack, and just as that pack dies, pull the next pack. Get
people used to very little down time between pulls. If someone needs
mana, they should be spamming their drink button near the end of a
trash pull, and they should be doing that all the time, so that they
only need 3-5 seconds of drinking time at any given time (ie, get
casters in the habit of taking lots of small drinks, rather than a
long drink).
5. Get people used to handing out mage water and applying buffs on the
fly, during trash pulls. There's no need for everyone else to be idle
while buffing or handing out water. Make them walk and chew gum at the
same time. Chide them if you have to. If someone missing a buff,
because they were too far away, or outside the instance, it's not an
excuse - the buffer should be watching out for that and tossing out
single buffs - after all, there are mods that show missing buffs.
Worse case, the person missing the buff should be whispering a buffer
for it.
6. Discuss strategies before the raid begins, and disseminate the
information to your guild members before hand, so that most (if not
all) know what you plan to do during the raid. The last place you want
to be discussing strategy is during the raid.
7. Give out strategy based upon role. Don't worry about telling people
overall strategy - that just confuses them. Healers don't need to know
what the ranged dps do. If someone wants to know the full strategy,
they should have asked before the raid began. There's not enough time
during the raid to tell people things that don't apply to them.
8. Clamp down on lengthy discussions. Just pull the boss instead. You
learn a lot about whether or not the strategy is viable just by
pulling the boss. Plus it's easier to talk about nuances of the
strategy after people have seen the fight. Aka, if a fight is only 5
minutes long, you should not be spending 10 minutes talking about it.
9. Everyone runs back after a wipe. I don't care if a paladin divine
interventioned a rezzer, or if you have the mass rez ability. You
still run back unless you hear otherwise over ventrillo. Casting
resurrection, even mass resurrection, wastes more time during a full
wipe, compared to everyone just running back. It's because if people
know they'll get a rez, they wander off to do stuff and don't get
around to accepting the rez for another minute. You need to take a bio
break after a wipe? Run back first, then announce that you need a
break over ventrillo, but you have to run back first. The reason for
that is so that others can buff you during your break.
10. Delegate, delegate, delegate. One person should not be handling
everything - there should be an officer corps. Aka, if a tank isn't
doing the right thing, your tank officer should be dealing with it, so
you don't have to. Also, if you are handling loot, make sure there's
another officer who can move the raid along, towards the next boss.
11. Lots of people will want to enchant/gem up a new piece of loot.
They can do whatever they want, as long as they don't leave the
instance to do it. That new piece of loot isn't going to be the make
or break thing that kills the boss, so if they have mats on hand to
enchant/gem, then great. If not, they can wait until the raid is over.
12. No lollygagging. People should be killing trash, running to the
next fight, or standing in front of the boss, discussing last minute
strategy changes/assignments. Everything else can be done as
background tasks.
13. Have a dedicated warning caller, during the fight (usually a
ranged or melee dps), because someone in your raid will be too
engrossed doing their own thing to see the raid warnings pop up. The
raid warning caller serves as a quick "wake me up" over ventrillo, and
it will save you many wipes.
Basically, you want to get your guild to get in the habit of being
efficient. You want them to get in the habit of being a disciplined,
well oiled machine. You want guild members to come back from a pug
raid and complain that it was full of grade school kids who couldn't
tie their own shoelaces, because everything they did took 3 times
longer than it should have.
--
// T.Hsu