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OT: GW2... You had me at /jump

ToolPackinMama

7/26/2011 6:52:00 AM

Guild Wars 2...I have been watching demos for hours.


1) Unlike Guild Wars 1, you can jump. You can also dodge, block, roll,
run... lots of stuff.

2) You can go off the path.

3) Action-bar skills switch on the fly when you switch weapons

4) Dig this: no more tank/healer/dps. Any class can fill any role,
dynamically, on the fly. No matter what class or race you choose, you
can heal yourself or others. You can be a damage dealer, you can play
defensively, you can support/heal... all with the same character,
without having to change armor or specs ... dynamically, on the fly, at
will, instantly.

5) Unlike Guild Wars 1, you can swim

a. ... you can automatically breath underwater
b. ... there is lots to do underwater
c. ... you get special underwater skills automatically when you dive
underwater.

6) You get a home of your own. You can invite other players to visit
you there.

7) You can solo, ad hoc pug, create formal groups, PvP in organized
teams, or join in on a huge, crazy completely disorganized warzone that
the game randomly springs on you.

8) You can follow questlines solo, join teammates for PvE dungeons or
PvP campaigns, or just wander the world aimlessly and explore... meeting
people and casually joining them in their adventures without formal teaming.

9) Nobody can steal your kill or node. There's plenty for everybody,
and no reason to fear the presence of a nearby friendly player.

10) You can customize your appearance to an insane degree, including how
your armor looks. For example, you can take a helmet with good stats
that looks stupid, and change it to look awesome... then create a custom
color to dye it with.

11) The game rewards you for playing, and exploring, not for sitting
around idle in a town.

12) The game rewards you for playing with other people, but doesn't
punish you for soloing.

13) If you feel up to it, you're allowed to tackle tougher challenges.
There are no speed-bumps built in to discourage initiative and daring.
The game can be as tough as you want it to be.

14) No monthly fee. You buy the game, but it is free to play.

15) Intuitive, simple, clean interface. Natural-seeming combat movement.

16) Respec anytime, anywhere, as long as you are out of combat, for free.

17) Oh, and it looks and sounds GORGEOUS. Art quality
and music are extremely fine.





20 Answers

steve.kaye

7/26/2011 7:21:00 AM

0

On Tue, 26 Jul 2011 02:51:56 -0400, ToolPackinMama
<philnblanc@comcast.net> wrote:

>Guild Wars 2...I have been watching demos for hours.

>4) Dig this: no more tank/healer/dps. Any class can fill any role,
>dynamically, on the fly. No matter what class or race you choose, you
>can heal yourself or others. You can be a damage dealer, you can play
>defensively, you can support/heal... all with the same character,
>without having to change armor or specs ... dynamically, on the fly, at
>will, instantly.

Hmmmm, how do they make the classes different then? How do they
prevent it feeling like we're all playing Paladins with max points
spent in each tree?


>7) You can solo, ad hoc pug, create formal groups, PvP in organized
>teams, or join in on a huge, crazy completely disorganized warzone that
>the game randomly springs on you.
>
>8) You can follow questlines solo, join teammates for PvE dungeons or
>PvP campaigns, or just wander the world aimlessly and explore... meeting
>people and casually joining them in their adventures without formal teaming.

This bit sounds a bit like Rift. The Rifts are war zones that spring
on you randomly (although they are not huge or disorganised).

Also each player's default status allows anyone nearby to join them in
a group without even asking. It makes it really easy to join up when
you can see that you're on the same quest lines.



>11) The game rewards you for playing, and exploring, not for sitting
>around idle in a town.

I don't know of a game that actually rewards you for sitting *idle* in
a town.


>12) The game rewards you for playing with other people, but doesn't
>punish you for soloing.

A lot would consider the fact that you can't get the rewards for
playing with others to be a punishment for soloing. Even if the
rewards are just that you get to look at stuff that you can't see
solo.


>16) Respec anytime, anywhere, as long as you are out of combat, for free.

Personally, I don't really like the ability to respec at any time. I
like to feel as though I've made a significant choice when I respec.

steve.kaye
--
Jelan, 85 Priest Clokk, 81 Druid Belugar, 76 Warrior
Kibbs, 83 Paladin Jengu, 81 Death Knight Mingan, 76 Shaman
Miho, 82 Rogue Jaille, 80 Warlock Aloola, 65 Mage
[ Ravenholdt-EU (Horde) ] Yopp, 64 Hunter

BombayMix

7/26/2011 8:49:00 AM

0

On Jul 26, 8:20 am, Steve Kaye <nos...@giddy-kippers.co.uk> wrote:
> On Tue, 26 Jul 2011 02:51:56 -0400, ToolPackinMama
>
> <philnbl...@comcast.net> wrote:
> >Guild Wars 2...I have been watching demos for hours.
> >4) Dig this:  no more tank/healer/dps.  Any class can fill any role,
> >dynamically, on the fly.  No matter what class or race you choose, you
> >can heal yourself or others.  You can be a damage dealer, you can play
> >defensively, you can support/heal... all with the same character,
> >without having to change armor or specs ... dynamically, on the fly, at
> >will, instantly.
>
> Hmmmm, how do they make the classes different then?  How do they
> prevent it feeling like we're all playing Paladins with max points
> spent in each tree?

Cause you don't have the points to max out every tree. Not sure if
they have talent trees but it meant to be very flexible. I reckon for
lesser content roles won't matter so much but for harder stuff you
still going to need someone spam healing a tank.

GW2 sounds interesting but I reckon SW:ToR going to beat. Anyway back
to lurking.....

steve.kaye

7/26/2011 9:20:00 AM

0

On Tue, 26 Jul 2011 01:48:58 -0700 (PDT), BombayMix
<bombaymix@altavista.co.uk> wrote:

>On Jul 26, 8:20 am, Steve Kaye <nos...@giddy-kippers.co.uk> wrote:
>> On Tue, 26 Jul 2011 02:51:56 -0400, ToolPackinMama
>>
>> <philnbl...@comcast.net> wrote:
>> >Guild Wars 2...I have been watching demos for hours.
>> >4) Dig this:  no more tank/healer/dps.  Any class can fill any role,
>> >dynamically, on the fly.  No matter what class or race you choose, you
>> >can heal yourself or others.  You can be a damage dealer, you can play
>> >defensively, you can support/heal... all with the same character,
>> >without having to change armor or specs ... dynamically, on the fly, at
>> >will, instantly.
>>
>> Hmmmm, how do they make the classes different then?  How do they
>> prevent it feeling like we're all playing Paladins with max points
>> spent in each tree?
>
>Cause you don't have the points to max out every tree. Not sure if
>they have talent trees but it meant to be very flexible. I reckon for
>lesser content roles won't matter so much but for harder stuff you
>still going to need someone spam healing a tank.
>
>GW2 sounds interesting but I reckon SW:ToR going to beat. Anyway back
>to lurking.....

Yes, I am looking forward to SW:ToR. I'm not going to bother with
GW2. I think that I'm pretty much done with MMOs until SW:ToR comes
out. Rift was good but I had problems with it crashing all the time
so I stopped playing and discovered that I'm not missing it or WoW so
I'm playing other games instead.

I'm mainly playing StarCraft 2 at the moment.

steve.kaye
--
Jelan, 85 Priest Clokk, 81 Druid Belugar, 76 Warrior
Kibbs, 83 Paladin Jengu, 81 Death Knight Mingan, 76 Shaman
Miho, 82 Rogue Jaille, 80 Warlock Aloola, 65 Mage
[ Ravenholdt-EU (Horde) ] Yopp, 64 Hunter

Catriona R

7/26/2011 9:40:00 AM

0


On Tue, 26 Jul 2011 10:19:44 +0100, Steve Kaye
<nospam@giddy-kippers.co.uk> wrote:

>On Tue, 26 Jul 2011 01:48:58 -0700 (PDT), BombayMix
><bombaymix@altavista.co.uk> wrote:
>
>>On Jul 26, 8:20 am, Steve Kaye <nos...@giddy-kippers.co.uk> wrote:
>>> On Tue, 26 Jul 2011 02:51:56 -0400, ToolPackinMama
>>>
>>> <philnbl...@comcast.net> wrote:
>>> >Guild Wars 2...I have been watching demos for hours.
>>> >4) Dig this:  no more tank/healer/dps.  Any class can fill any role,
>>> >dynamically, on the fly.  No matter what class or race you choose, you
>>> >can heal yourself or others.  You can be a damage dealer, you can play
>>> >defensively, you can support/heal... all with the same character,
>>> >without having to change armor or specs ... dynamically, on the fly, at
>>> >will, instantly.
>>>
>>> Hmmmm, how do they make the classes different then?  How do they
>>> prevent it feeling like we're all playing Paladins with max points
>>> spent in each tree?
>>
>>Cause you don't have the points to max out every tree. Not sure if
>>they have talent trees but it meant to be very flexible. I reckon for
>>lesser content roles won't matter so much but for harder stuff you
>>still going to need someone spam healing a tank.
>>
>>GW2 sounds interesting but I reckon SW:ToR going to beat. Anyway back
>>to lurking.....
>
>Yes, I am looking forward to SW:ToR. I'm not going to bother with
>GW2. I think that I'm pretty much done with MMOs until SW:ToR comes
>out. Rift was good but I had problems with it crashing all the time
>so I stopped playing and discovered that I'm not missing it or WoW so
>I'm playing other games instead.
>
>I'm mainly playing StarCraft 2 at the moment.

For some reason I've never been interested in MMORPGs other than WoW.
The one game that could take me away from WoW was announced recently
though, never thought it'd happen tbh but Planetside 2 is in progress
:-) Planetside was my first MMO (before WoW) and 7 years on for me
it's still pretty good to play, doesn't have the longevity of WoW, in
that you do eventually get a bit bored of it always being much the
same, but to pick up for a couple of months, definitely great.

If SOE actually bother to continue developing this one properly after
release (and don't kill the population base with a terrible expansion
pack like last time), it'll be something special I think. Only problem
is that after the way SoE treated original Planetside, I do not at all
trust them not to do the same to Planetside 2... oh well, it'll be fun
for a few months after release, until the neglect/awful decisions
start to show :-P
--
EU-Draenor:
Sagart (85 Undead Priest)
Tairbh (85 Tauren Druid)
Buinne (85 Troll Shaman)
Eilnich (81 Blood Elf Warlock)
Balgair (80 Human Rogue)
Ruire (80 Blood Elf Paladin)

BombayMix

7/26/2011 11:06:00 AM

0

On Jul 26, 10:39 am, Catriona R <catrionarNOS...@totalise.co.uk>
wrote:
> On Tue, 26 Jul 2011 10:19:44 +0100, Steve Kaye
>
>
>
>
>
>
>
>
>
> <nos...@giddy-kippers.co.uk> wrote:
> >On Tue, 26 Jul 2011 01:48:58 -0700 (PDT), BombayMix
> ><bombay...@altavista.co.uk> wrote:
>
> >>On Jul 26, 8:20 am, Steve Kaye <nos...@giddy-kippers.co.uk> wrote:
> >>> On Tue, 26 Jul 2011 02:51:56 -0400, ToolPackinMama
>
> >>> <philnbl...@comcast.net> wrote:
> >>> >Guild Wars 2...I have been watching demos for hours.
> >>> >4) Dig this:  no more tank/healer/dps.  Any class can fill any role,
> >>> >dynamically, on the fly.  No matter what class or race you choose, you
> >>> >can heal yourself or others.  You can be a damage dealer, you can play
> >>> >defensively, you can support/heal... all with the same character,
> >>> >without having to change armor or specs ... dynamically, on the fly, at
> >>> >will, instantly.
>
> >>> Hmmmm, how do they make the classes different then?  How do they
> >>> prevent it feeling like we're all playing Paladins with max points
> >>> spent in each tree?
>
> >>Cause you don't have the points to max out every tree. Not sure if
> >>they have talent trees but it meant to be very flexible. I reckon for
> >>lesser content roles won't matter so much but for harder stuff you
> >>still going to need someone spam healing a tank.
>
> >>GW2 sounds interesting but I reckon SW:ToR going to beat. Anyway back
> >>to lurking.....
>
> >Yes, I am looking forward to SW:ToR.  I'm not going to bother with
> >GW2.  I think that I'm pretty much done with MMOs until SW:ToR comes
> >out.  Rift was good but I had problems with it crashing all the time
> >so I stopped playing and discovered that I'm not missing it or WoW so
> >I'm playing other games instead.
>
> >I'm mainly playing StarCraft 2 at the moment.
>
> For some reason I've never been interested in MMORPGs other than WoW.
> The one game that could take me away from WoW was announced recently
> though, never thought it'd happen tbh but Planetside 2 is in progress
> :-) Planetside was my first MMO (before WoW) and 7 years on for me
> it's still pretty good to play, doesn't have the longevity of WoW, in
> that you do eventually get a bit bored of it always being much the
> same, but to pick up for a couple of months, definitely great.
>
> If SOE actually bother to continue developing this one properly after
> release (and don't kill the population base with a terrible expansion
> pack like last time), it'll be something special I think. Only problem
> is that after the way SoE treated original Planetside, I do not at all
> trust them not to do the same to Planetside 2... oh well, it'll be fun
> for a few months after release, until the neglect/awful decisions
> start to show :-P

I recall you being big into Planetside. I have my doubts SOE can
deliver on Planetside 2 and capture an audience for it. FPS are a very
competitive market and have come a long way.

Has anyone played Team Fortress 2 and Global Agenda? They've got exp,
loot and even crafting. Global Agenda has co-op dungeons too. All they
really lack to be a MMO is a persistent world. (Can't really class the
one newbie zone GA has as a world.)

steve.kaye

7/26/2011 11:07:00 AM

0

On Tue, 26 Jul 2011 10:39:55 +0100, Catriona R
<catrionarNOSPAM@totalise.co.uk> wrote:

>
>On Tue, 26 Jul 2011 10:19:44 +0100, Steve Kaye
><nospam@giddy-kippers.co.uk> wrote:
>
>>Yes, I am looking forward to SW:ToR. I'm not going to bother with
>>GW2. I think that I'm pretty much done with MMOs until SW:ToR comes
>>out. Rift was good but I had problems with it crashing all the time
>>so I stopped playing and discovered that I'm not missing it or WoW so
>>I'm playing other games instead.
>>
>>I'm mainly playing StarCraft 2 at the moment.
>
>For some reason I've never been interested in MMORPGs other than WoW.
>The one game that could take me away from WoW was announced recently
>though, never thought it'd happen tbh but Planetside 2 is in progress
>:-) Planetside was my first MMO (before WoW) and 7 years on for me
>it's still pretty good to play, doesn't have the longevity of WoW, in
>that you do eventually get a bit bored of it always being much the
>same, but to pick up for a couple of months, definitely great.
>
>If SOE actually bother to continue developing this one properly after
>release (and don't kill the population base with a terrible expansion
>pack like last time), it'll be something special I think. Only problem
>is that after the way SoE treated original Planetside, I do not at all
>trust them not to do the same to Planetside 2... oh well, it'll be fun
>for a few months after release, until the neglect/awful decisions
>start to show :-P

SOE seem to have a history of changing games for the worse:

Star Wars Galaxies - the infamous New Game Enhancements (NGE)

Everquest - lots of people were complaining about having to get drops
to acquire important ability upgrades when I last played (just before
WoW came out).

And now you're saying that they screwed around with Planetside too.

I've certainly seen many, many people say that they'd never play
another SOE game. A lot of those were very unhappy when SOE became
involved with Vanguard :)

steve.kaye
--
Jelan, 85 Priest Clokk, 81 Druid Belugar, 76 Warrior
Kibbs, 83 Paladin Jengu, 81 Death Knight Mingan, 76 Shaman
Miho, 82 Rogue Jaille, 80 Warlock Aloola, 65 Mage
[ Ravenholdt-EU (Horde) ] Yopp, 64 Hunter

BombayMix

7/26/2011 11:12:00 AM

0

On Jul 26, 12:07 pm, Steve Kaye <nos...@giddy-kippers.co.uk> wrote:
> On Tue, 26 Jul 2011 10:39:55 +0100, Catriona R
>
>
>
>
>
>
>
>
>
> <catrionarNOS...@totalise.co.uk> wrote:
>
> >On Tue, 26 Jul 2011 10:19:44 +0100, Steve Kaye
> ><nos...@giddy-kippers.co.uk> wrote:
>
> >>Yes, I am looking forward to SW:ToR.  I'm not going to bother with
> >>GW2.  I think that I'm pretty much done with MMOs until SW:ToR comes
> >>out.  Rift was good but I had problems with it crashing all the time
> >>so I stopped playing and discovered that I'm not missing it or WoW so
> >>I'm playing other games instead.
>
> >>I'm mainly playing StarCraft 2 at the moment.
>
> >For some reason I've never been interested in MMORPGs other than WoW.
> >The one game that could take me away from WoW was announced recently
> >though, never thought it'd happen tbh but Planetside 2 is in progress
> >:-) Planetside was my first MMO (before WoW) and 7 years on for me
> >it's still pretty good to play, doesn't have the longevity of WoW, in
> >that you do eventually get a bit bored of it always being much the
> >same, but to pick up for a couple of months, definitely great.
>
> >If SOE actually bother to continue developing this one properly after
> >release (and don't kill the population base with a terrible expansion
> >pack like last time), it'll be something special I think. Only problem
> >is that after the way SoE treated original Planetside, I do not at all
> >trust them not to do the same to Planetside 2... oh well, it'll be fun
> >for a few months after release, until the neglect/awful decisions
> >start to show :-P
>
> SOE seem to have a history of changing games for the worse:
>
> Star Wars Galaxies - the infamous New Game Enhancements (NGE)
>
> Everquest - lots of people were complaining about having to get drops
> to acquire important ability upgrades when I last played (just before
> WoW came out).  
>
> And now you're saying that they screwed around with Planetside too.
>
> I've certainly seen many, many people say that they'd never play
> another SOE game.  A lot of those were very unhappy when SOE became
> involved with Vanguard  :)

SOE saved Vanguard from oblivion but otherwise I get your point. I
reckon SOE's biggest problem is they lack good ideas of their own and
just copy everyone else.

ting

7/26/2011 1:05:00 PM

0

On Jul 26, 2:51 am, ToolPackinMama <philnbl...@comcast.net> wrote:
> 16) Respec anytime, anywhere, as long as you are out of combat, for free.

There was a time in WoW when you could change your gear as long as you
were out of combat. This was *incredibly* overpowered for PvP
purposes. So much so that Blizzard made a specific patch to remove it,
sometime during arena season 2, I believe.

It was abused in two ways:

1. A hybrid class could swap gear depending upon the opposing team
make up. Need more healing? Have your ret pally swap to holy gear.
Facing an all melee team? Have your arms warrior put on tanking gear.

2. Resistance gear made certain classes impotent. Facing a warlock?
Shadow resistance. Facing a mage? Frost resistance. 300 resist or so
was around a 50% damage reduction, and more importantly, a 50%
resistance to crowd control effects, which allowed you to steamroll
over any team with a shadow priest, warlock, or mage.
--
// T.Hsu

Catriona R

7/26/2011 1:36:00 PM

0


On Tue, 26 Jul 2011 12:07:15 +0100, Steve Kaye
<nospam@giddy-kippers.co.uk> wrote:

>SOE seem to have a history of changing games for the worse:
>
>Star Wars Galaxies - the infamous New Game Enhancements (NGE)
>
>Everquest - lots of people were complaining about having to get drops
>to acquire important ability upgrades when I last played (just before
>WoW came out).
>
>And now you're saying that they screwed around with Planetside too.

Yeah they released an expansion with very overpowered mech vehicles,
which players didn't want, and needless to say, wrecked the game for
everyone, since you were either in one of them, or you were dead the
second you put your nose outdoors (previously the game had been big on
tanks vs infantry battles, sure, a well-aimed tank shot would kill
infantry, but they could fight back in numbers, and actually had a
chance to do something). Eventually they nerfed said mechs into
oblivion, so they became practically useless, but by that time most
the population had quit, and for a game which is based upon having
massive multiplayer battles (no NPCs, it's entirely pvp), then killing
the population was the worst thing they could've possibly done for it.
And then after that farce, development pretty much ended, including
not doing anything about hackers for ages, meaning until they started
to clean it up a year or so ago (about the time they decided to make
Planetside 2!), it was full of hacking people and very few other
players. Seems a lot better at present, since they have finally
cleaned it up a bit and a lot of old players have returned after the
Planetside 2 announcements (including me, since old players had 45
free days compensation they could claim from SOE's hacking fiasco a
few weeks back - I suspect most people playing atm are not actually
paying for it), but the fact that the login screen has a big
announcement about Windows Vista *now* being supported, tells you all
you need to know about how much development it's received over the
years...!

>I've certainly seen many, many people say that they'd never play
>another SOE game. A lot of those were very unhappy when SOE became
>involved with Vanguard :)

Yep, I'm glad I've never experienced SOE's other games, but I'd heard
about those other cases. I'm one of those who says I'll never buy
another SOE game, however a sequel to one of the best game experences
I've ever had, is worth the risk... it's the *last* chance I will give
them, though!
--
EU-Draenor:
Sagart (85 Undead Priest)
Tairbh (85 Tauren Druid)
Buinne (85 Troll Shaman)
Eilnich (81 Blood Elf Warlock)
Balgair (80 Human Rogue)
Ruire (80 Blood Elf Paladin)

Polarhound

7/26/2011 2:31:00 PM

0

On 7/26/2011 3:20 AM, Steve Kaye wrote:
> On Tue, 26 Jul 2011 02:51:56 -0400, ToolPackinMama
> <philnblanc@comcast.net> wrote:
>> 8) You can follow questlines solo, join teammates for PvE dungeons or
>> PvP campaigns, or just wander the world aimlessly and explore... meeting
>> people and casually joining them in their adventures without formal teaming.
>
> This bit sounds a bit like Rift. The Rifts are war zones that spring
> on you randomly (although they are not huge or disorganised).
>
> Also each player's default status allows anyone nearby to join them in
> a group without even asking. It makes it really easy to join up when
> you can see that you're on the same quest lines.

Technically, GW2 won't have any "quests" in the manner you are thinking
of them at all.