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Ten day free trial cards are worthless?

John Doe

7/12/2011 4:45:00 AM

Talking about World of Warcraft, of course. The World of Warcraft
10 day free trial cards (keys) that come with Starcraft, I have no
use for them, anybody want them? I guess not, just making sure,
before they get thrown out.

No offense intended, I am just very involved with RTS.
28 Answers

| || ||| ||||| || |

7/12/2011 6:43:00 AM

0


"John Doe" <jdoe@usenetlove.invalid> wrote in message
news:4e1bd150$0$29257$c3e8da3$10cdda79@news.astraweb.com...
> Talking about World of Warcraft, of course. The World of Warcraft
> 10 day free trial cards (keys) that come with Starcraft, I have no
> use for them, anybody want them? I guess not, just making sure,
> before they get thrown out.
>
> No offense intended, I am just very involved with RTS.

may be some use
if you have anybody may want to have a trial
if want to give multiboxing a try before springing for the full account
organise dwarf races for people without spare slots etc
but mostly useless

I think there some limits changes, only work until you ding 20 now?? as opposed to being
10 days flat and not advancing beyond 20. And of course trials are so restricted that they
are next to useless for anyone you really want to enjoy the game from the start :-)

easy enough to get anyway, physical play time cards usually have a few , and I think you
can just start a trial online anyway?


Urbin

7/12/2011 6:57:00 AM

0

On Tue, 12 Jul 2011 16:13:08 +0930, | || ||| ||||| || | wrote:
>
> "John Doe" <jdoe@usenetlove.invalid> wrote in message
> news:4e1bd150$0$29257$c3e8da3$10cdda79@news.astraweb.com...
> > Talking about World of Warcraft, of course. The World of Warcraft
> > 10 day free trial cards (keys) that come with Starcraft, I have no
> > use for them, anybody want them? I guess not, just making sure,
> > before they get thrown out.
> >
> > No offense intended, I am just very involved with RTS.
>
> may be some use
> if you have anybody may want to have a trial
> if want to give multiboxing a try before springing for the full account
> organise dwarf races for people without spare slots etc
> but mostly useless
>
> I think there some limits changes, only work until you ding 20 now?? as opposed to being
> 10 days flat and not advancing beyond 20. And of course trials are so restricted that they
> are next to useless for anyone you really want to enjoy the game from the start :-)

I was wondering, is the trial good until your first character has reached
level 20 or can you level more than one to 20? If so, you could in principle
level 10 characters on a realm of your choice to 20 before switching to a
normal account. That would save you the monthly subscription for this time.
Of course, I reckon the drawbacks of that (no whispering, no guild, no
AHing, limited money, whatever else I missed) far outweigh the saved cost.

Cheers
Urbin
--
Dun Morogh-EU (PvE) | Juran (65), Druid
Urbin (85), Hunter | Surana (75), Mage | Greeta (65), Rogue
Mymule (85), Warlock | Kordosch (75), Deathknight | Gera (26), Paladin
Sunh (80), Priest | Taalas (85), Shaman | Vargal (42), Warrior

SF

7/12/2011 9:07:00 AM

0

Op 12-7-2011 8:56, Urbin schreef:

>
> I was wondering, is the trial good until your first character has reached
> level 20 or can you level more than one to 20? If so, you could in principle
> level 10 characters on a realm of your choice to 20 before switching to a
> normal account. That would save you the monthly subscription for this time.
> Of course, I reckon the drawbacks of that (no whispering, no guild, no
> AHing, limited money, whatever else I missed) far outweigh the saved cost.
>
> Cheers
> Urbin

Used to be limited to 2 chars, I don't know how it is now
SF

ASKF

7/13/2011 4:26:00 AM

0

John Doe ytrede sig i
<4e1bd150$0$29257$c3e8da3$10cdda79@news.astraweb.com> med dette:

>Talking about World of Warcraft, of course. The World of Warcraft
>10 day free trial cards (keys) that come with Starcraft, I have no
>use for them, anybody want them? I guess not, just making sure,
>before they get thrown out.
>
>No offense intended, I am just very involved with RTS.

Since you are an RTS fan, I loved WC and AOE, but I hated SC, and
haven't bothered with SC2!

Any RTS game to suggest for me?
--
Allan Stig Kiilerich Frederiksen
"When you try to change a mans paradigm, you must keep in mind that he
can hear you only through the filter of the paradigm he holds."
-Myron Tribus

Thomas Hejl Pilgaard

7/13/2011 4:41:00 AM

0

On 13-07-2011 06:25, ASKF uttered:
> John Doe ytrede sig i
> <4e1bd150$0$29257$c3e8da3$10cdda79@news.astraweb.com> med dette:
>
>> Talking about World of Warcraft, of course. The World of Warcraft
>> 10 day free trial cards (keys) that come with Starcraft, I have no
>> use for them, anybody want them? I guess not, just making sure,
>> before they get thrown out.
>>
>> No offense intended, I am just very involved with RTS.
>
> Since you are an RTS fan, I loved WC and AOE, but I hated SC, and
> haven't bothered with SC2!
>
> Any RTS game to suggest for me?

There isn't a whole lot of new RTS games out there...
Company of Heroes gets a lot of good reviews.

Not sure Rise of Nations can run on Win7, but that game was awesome.
Probably as close to AoE as you can get.

John Doe

7/13/2011 6:00:00 AM

0

ASKF <nospam askf.dk> wrote:

> Since you are an RTS fan, I loved WC and AOE,

WarCraft 2 was special here. My comp was a bit slow back then, but
the graphics Were fascinating anyway. Played Nowhere to Run,
Nowhere to Hide 2v2. After that, I played some Age of Empires 2,
too, and enjoyed that a lot. Was not pulled into Age of Empires 3.

> but I hated SC,

Yup.

> and haven't bothered with SC2!

I started just yesterday.

> Any RTS game to suggest for me?

Generally speaking about RTS...

I dwell on one game at a time. Up until two days ago, that was
Supreme Commander 2. It looks cheap compared to Starcraft 2, but
(like Total Annihilation) Supreme Commander 2 has a neat user
interface that lets you play more strategically. As far as I know,
all other RTS require having resources on hand before you can
queue up anything. Supreme Commander 2 just requires that the
resources are available before the individual building (in the
queue) is constructed. That means you can plan ahead. That makes
sense for a strategy game. Too bad other RTS's do not follow suit.

If you play RTS pickup games online (multiplayer) a lot, Starcraft
2 might be it. I will be doing lots of preparation before
multiplayer, but I am aware that Blizzard has a huge following and
the battlenet stuff serves players well. Currently, there are
barely enough people playing Supreme Commander 2. Playing Supreme
Commander 2 against the AI is fun and would probably justify the
price. You can slow the game down to a crawl, and save the game
regularly. When you get into a bind against multiple hard AI, you
just restore your last save and try again, and repeat until you
get it right. Scripting helps with that.

Also depends on how fast you can click. I started learning how to
play RTS by voice way back when Total Annihilation was still
around. Used voice for Age of Empires 2. I became proficient at
playing by voice in time for Supreme Commander 2. Hopefully the
Starcraft 2 interface is decent enough so that I don't get
laryngitis. If you have serious PC user skilz, lots of time on
your hands, and a stupid computer can understand what you say,
playing by voice hugely increases the strategy content of RTS. I
suppose it would work well for role-playing games, maybe evident
by whether the keyboard seems to be lacking in function, like if
you have to go through a long series of key presses to do what you
need to do. If voice works well for Starcraft 2, I will be posting
LOTS about that. Someday, the more complex games will have voice-
activated scripting built-in.

ASKF

7/13/2011 8:18:00 AM

0

John Doe ytrede sig i
<4e1d3446$0$26169$c3e8da3$2e0018d8@news.astraweb.com> med dette:

>ASKF <nospam askf.dk> wrote:
>
>> Since you are an RTS fan, I loved WC and AOE,
>
>WarCraft 2 was special here. My comp was a bit slow back then, but
>the graphics Were fascinating anyway. Played Nowhere to Run,
>Nowhere to Hide 2v2. After that, I played some Age of Empires 2,
>too, and enjoyed that a lot. Was not pulled into Age of Empires 3.
>
>> but I hated SC,
>
>Yup.
>
>> and haven't bothered with SC2!
>
>I started just yesterday.
>
>> Any RTS game to suggest for me?
>
>Generally speaking about RTS...
>
>I dwell on one game at a time. Up until two days ago, that was
>Supreme Commander 2. It looks cheap compared to Starcraft 2, but
>(like Total Annihilation) Supreme Commander 2 has a neat user
>interface that lets you play more strategically. As far as I know,
>all other RTS require having resources on hand before you can
>queue up anything. Supreme Commander 2 just requires that the
>resources are available before the individual building (in the
>queue) is constructed. That means you can plan ahead. That makes
>sense for a strategy game. Too bad other RTS's do not follow suit.

Never played SC but you make it sound like something me friends and I
can do for a challenge when we drink :-D

>If you play RTS pickup games online (multiplayer) a lot, Starcraft
>2 might be it. I will be doing lots of preparation before
>multiplayer, but I am aware that Blizzard has a huge following and
>the battlenet stuff serves players well. Currently, there are
>barely enough people playing Supreme Commander 2. Playing Supreme
>Commander 2 against the AI is fun and would probably justify the
>price. You can slow the game down to a crawl, and save the game
>regularly. When you get into a bind against multiple hard AI, you
>just restore your last save and try again, and repeat until you
>get it right. Scripting helps with that.

Sounds a lot like normal scenario scripted play

>Also depends on how fast you can click.

What I hate!

For me it's not how fast I can click, but more antaciåating enemy moves
and do what I can to counter it

The very reason I'm healing in wow :-D

I started learning how to
>play RTS by voice way back when Total Annihilation was still
>around. Used voice for Age of Empires 2. I became proficient at
>playing by voice in time for Supreme Commander 2. Hopefully the
>Starcraft 2 interface is decent enough so that I don't get
>laryngitis. If you have serious PC user skilz, lots of time on
>your hands, and a stupid computer can understand what you say,
>playing by voice hugely increases the strategy content of RTS. I
>suppose it would work well for role-playing games, maybe evident
>by whether the keyboard seems to be lacking in function, like if
>you have to go through a long series of key presses to do what you
>need to do. If voice works well for Starcraft 2, I will be posting
>LOTS about that. Someday, the more complex games will have voice-
>activated scripting built-in.

How did you play by voice then, I played mmorpg at the time, but txt
based, because voice was limited to the rich with 2 phones and able to
pay internatial calls
--
Allan Stig Kiilerich Frederiksen
"When you try to change a mans paradigm, you must keep in mind that he
can hear you only through the filter of the paradigm he holds."
-Myron Tribus

Neil Cerutti

7/13/2011 12:10:00 PM

0

On 2011-07-13, ASKF <nospam@askf.dk> wrote:
>> Also depends on how fast you can click.
>
> What I hate!
>
> For me it's not how fast I can click, but more antaci?ating
> enemy moves and do what I can to counter it

It's the big problem with Starcraft and its ilk, for me. How well
you can automate the interface requirements is at least as
important as your strategy and tactics, sometimes a whole lot
*more* important.

Micromanagine marine movements to avoid getting nuked by
Hydralisks isn't my idea of fun.

--
Neil Cerutti

John Doe

7/13/2011 7:08:00 PM

0

Neil Cerutti <neilc@norwich.edu> wrote:

> ASKF <nospam@askf.dk> wrote:

>>> Also depends on how fast you can click.
>>
>> What I hate!
>>
>> For me it's not how fast I can click, but more antaci?ating
>> enemy moves and do what I can to counter it
>
> It's the big problem with Starcraft and its ilk, for me. How
> well you can automate the interface requirements is at least as
> important as your strategy and tactics, sometimes a whole lot
> *more* important.

Arcade strategy sucks. With voice activated scripting, I turned
Supreme Commander 2 into pure strategy. Too bad there are so few
Supreme Commander 2 players online. The Starcraft 2 interface is
in some ways less sophisticated than the cheaply made Supreme
Commander 2. One problem with Starcraft 2 is that apparently I
won't be able to start from only one position, I will have to make
base setup scripts and a different set of voice commands for two
different positions. It also means stuff like scouting scripts
will have to be done from two different locations. I need to learn
a little basic Python programming. Then I can tap a key or voice a
command at the start of the game that will let my script file know
which side of the map I am playing from. That will mean I can
reduce some scripts by one syllable each. One huge benefit of
scripting Supreme Commander 2 is that I can rebuild my entire base
with one voice command. But Starcraft actually has some interface
benefits, like saving and recalling screen locations. I doubt that
Starcraft 2 will be reduced to pure strategy here like Supreme
Commander 2 has been, but will see.

BTW. I do not play in ladder or ranked tournaments, I play for
pure strategic fun. I really enjoy putting my strategy up against
their mouse slinging skilz.

> Micromanagine marine movements to avoid getting nuked by
> Hydralisks isn't my idea of fun.

My voice scripting will be better for what I think they call
"macro". One problem with those very fast little micro thingies in
Starcraft 2 is that the voice command takes a second to speak and
be recognized. A script for that might be better initiated with a
keystroke.

ting

7/13/2011 7:40:00 PM

0

On Jul 13, 4:18 am, ASKF <nos...@askf.dk> wrote:
> For me it's not how fast I can click, but more antaciåating enemy moves
> and do what I can to counter it

StarCraft 2 rewards good micromanagement, which really means actions
per minute (APM). The top players all do over 300 APM, but even good
players who are known for their strategy, rather than their
micromanagement, still have around 150 APM.

The paradigm in SC2 is...
1. Pick a race and stick with it.
2. Learn how to do a standard zerg.
3. Learn the standard defense against the zerg (actually 3 standard
defenses, 1 for each race).
4. Practice your micromanagement so that both your offense and your
defense consistently beats or stalemates your opponent.
5. Whew, now you can finally start to learn more advanced strategies
to deal with stalemates (when your zerg fails, but your defense
holds).
6. Repeat steps 4 and 5 as you move up the ladder.
--
// T.Hsu