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PvE Assassination Rogue help...

S U N risr

6/13/2011 2:06:00 PM

Hey all...

I've been having fun with my rogue and all, but I'm having a bit of
trouble in one area that I'm not getting any better at. My i-level is
at 344 (good for heroics, not qualified for ZA /ZG yet). This is my
first melee class toon, as my main is a mage, and my "main alt" is a
resto druid - (although this rogue now is better geared than the druid,
as I play him more)

My problem is thus...maintaining focus on the tanks target with multiple
trash mobs. I have no problems on bosses, or single targets, or even
maybe two, but when he pulls 4-5, and keeps changing his focus around to
grab aggro, (or doesn't have a focus because he's busy starting the
fight with a crapload of D&D, Aoeing, etc), I end up getting smacked,
drawing aggro, getting heals pissed off at me, etc. Also my dps goes in
the shitter, as I really don't have time to build any CP's on much. I
do about 13K on single targets, bosses and the such, but anywhere
between 6-8K on trash. Of course, I expect a bit of a drop as I'm
kicking for interrupts and the such, but most of it is because I can't
pick up what I'm supposed to be attacking. With heals, I don't have to
really worry about it, and with ranged, it's easier to adjust and see
what the tank is up to and reacquire a change in target. With melee,
I'm having trouble seeing what the hell I'm doing as I have asses and
elbows flying about me. I have a focus macro that focuses on the tanks
target and starts attacking but as I'm having trouble seeing the tank in
that mess, I'm trying to attack and I'm just standing there for a second
or two, as I think I'm in range, but I'm an arms length away, costing me
dps, potential missing of interrupts, etc...As ranged, I never have to
rally see through that (single targeting, not AoE), as I just hit what
the tank is hitting and my spells "magically" find their way through the
mess to the target.

Again, Boss fights - no prob...Soloing or PvPing - No prob as it's my
choices on what I'm hitting. Just can't get the hang of trash. Any
suggestions? I mean I know I doing something stooopid as I've been
with Rogues in dungeons when I'm on my other toons and they put out a
crapload of dps on trash, and it's not all fan of knives...I been trying
to solve it on my own, but the only way to get better at it is in
groups. But I'm finally turning to this group after a general comment
last night from the heals in a run of "damn - it's like there are 2
tanks". As the only melee dps I knew he was referencing my drawing
aggro off the tank, so I want to try to fix this. Any add-ons that
would help, or a changes in the way I'm thinking / approaching this?
24 Answers

steve.kaye

6/13/2011 2:27:00 PM

0

On Mon, 13 Jun 2011 10:05:39 -0400, IYM <"S U N risr"@optonline.net>
wrote:

>Hey all...
>
>I've been having fun with my rogue and all, but I'm having a bit of
>trouble in one area that I'm not getting any better at. My i-level is
>at 344 (good for heroics, not qualified for ZA /ZG yet). This is my
>first melee class toon, as my main is a mage, and my "main alt" is a
>resto druid - (although this rogue now is better geared than the druid,
>as I play him more)
>
>My problem is thus...maintaining focus on the tanks target with multiple
>trash mobs. I have no problems on bosses, or single targets, or even
>maybe two, but when he pulls 4-5, and keeps changing his focus around to
>grab aggro, (or doesn't have a focus because he's busy starting the
>fight with a crapload of D&D, Aoeing, etc), I end up getting smacked,
>drawing aggro, getting heals pissed off at me, etc. Also my dps goes in
>the shitter, as I really don't have time to build any CP's on much.

AFAIK, that's not how killing standard trash packs is supposed to work
(i.e. packs that don't have peculiar mechanics).

The standard practice for killing a pack of mobs (if not AoEing them)
is to specify a kill order and then stick to it. i.e. You all target
mob 1 until it dies, target mob 2 until it dies repeat until they are
all dead.

The tank sometimes needs to switch targets to build up threat on other
mobs but the DPS shouldn't switch on standard trash and he should
still maintain threat on the current primary target so that the DPS
don't draw aggro.

That's not specific to melee DPS either. That's how it is supposed to
be for ranged DPS too.

This reduces the amount of damage that the tank takes as it reduces
the incoming DPS more quickly. If you spread your damage around then
you have a full pack of mobs doing DPS for longer than if you focus on
each one in turn.


>Any
>suggestions? I mean I know I doing something stooopid as I've been
>with Rogues in dungeons when I'm on my other toons and they put out a
>crapload of dps on trash, and it's not all fan of knives...I been trying
>to solve it on my own, but the only way to get better at it is in
>groups. But I'm finally turning to this group after a general comment
>last night from the heals in a run of "damn - it's like there are 2
>tanks". As the only melee dps I knew he was referencing my drawing
>aggro off the tank, so I want to try to fix this. Any add-ons that
>would help, or a changes in the way I'm thinking / approaching this?

Are you actually supposed to be AoEing the packs? That's the only
reason I can think of why the tank would switch targets so much: He's
expecting everyone to be attacking all mobs at once so he spreads his
threat around, reducing his threat on the "primary" target so that he
increases his threat on the other targets. That wouldn't be necessary
if you were supposed to be doing single target DPS.

steve.kaye
--
Jelan, 85 Priest Clokk, 81 Druid Belugar, 76 Warrior
Kibbs, 83 Paladin Jengu, 81 Death Knight Mingan, 76 Shaman
Miho, 82 Rogue Jaille, 80 Warlock Aloola, 65 Mage
[ Ravenholdt-EU (Horde) ] Yopp, 64 Hunter

S U N risr

6/13/2011 2:49:00 PM

0

Steve Kaye wrote:
> On Mon, 13 Jun 2011 10:05:39 -0400, IYM <"S U N risr"@optonline.net>
> wrote:
>
>> Hey all...
>>
>> I've been having fun with my rogue and all, but I'm having a bit of
>> trouble in one area that I'm not getting any better at. My i-level is
>> at 344 (good for heroics, not qualified for ZA /ZG yet). This is my
>> first melee class toon, as my main is a mage, and my "main alt" is a
>> resto druid - (although this rogue now is better geared than the druid,
>> as I play him more)
>>
>> My problem is thus...maintaining focus on the tanks target with multiple
>> trash mobs. I have no problems on bosses, or single targets, or even
>> maybe two, but when he pulls 4-5, and keeps changing his focus around to
>> grab aggro, (or doesn't have a focus because he's busy starting the
>> fight with a crapload of D&D, Aoeing, etc), I end up getting smacked,
>> drawing aggro, getting heals pissed off at me, etc. Also my dps goes in
>> the shitter, as I really don't have time to build any CP's on much.
>
> AFAIK, that's not how killing standard trash packs is supposed to work
> (i.e. packs that don't have peculiar mechanics).
>
> The standard practice for killing a pack of mobs (if not AoEing them)
> is to specify a kill order and then stick to it. i.e. You all target
> mob 1 until it dies, target mob 2 until it dies repeat until they are
> all dead.

Correct - that come out wrong in how I typed it. However, very rarely
does a tank specify a kill order now in dungeons or mark anything for
that matter. But on my mage, I do kill as you specified, and use my
focus macro to aquire the tanks target after the 1st mob is dead, as
nothing is marked usually. If it is, then it's obvious. With what I
meant about adjusting, was that sometimes with nothing marked and the
1st mob goes down, sometimes the tank is quickly grabbing aggro on a
target quickly then shifts his focus to the one he meant to burn next.
If I set focus while he's doing that (in between the 1st and second mob
for example) I'd be hitting something I really shouldn't be, so I watch
and adjust if needed.

>
> The tank sometimes needs to switch targets to build up threat on other
> mobs but the DPS shouldn't switch on standard trash and he should
> still maintain threat on the current primary target so that the DPS
> don't draw aggro.
>
> That's not specific to melee DPS either. That's how it is supposed to
> be for ranged DPS too.
>
> This reduces the amount of damage that the tank takes as it reduces
> the incoming DPS more quickly. If you spread your damage around then
> you have a full pack of mobs doing DPS for longer than if you focus on
> each one in turn.
>
>
>> Any
>> suggestions? I mean I know I doing something stooopid as I've been
>> with Rogues in dungeons when I'm on my other toons and they put out a
>> crapload of dps on trash, and it's not all fan of knives...I been trying
>> to solve it on my own, but the only way to get better at it is in
>> groups. But I'm finally turning to this group after a general comment
>> last night from the heals in a run of "damn - it's like there are 2
>> tanks". As the only melee dps I knew he was referencing my drawing
>> aggro off the tank, so I want to try to fix this. Any add-ons that
>> would help, or a changes in the way I'm thinking / approaching this?
>
> Are you actually supposed to be AoEing the packs?

Could be, but fan of knives uses seems to use so much energy for me, I
still obviously need to focus on his target to do melee white damage
while I'm building energy back up...again, unless I'm doing something
wrong - which is why I'm posting :)

That's the only
> reason I can think of why the tank would switch targets so much: He's
> expecting everyone to be attacking all mobs at once so he spreads his
> threat around, reducing his threat on the "primary" target so that he
> increases his threat on the other targets. That wouldn't be necessary
> if you were supposed to be doing single target DPS.
>
> steve.kaye

Catriona R

6/13/2011 4:44:00 PM

0


On Mon, 13 Jun 2011 10:05:39 -0400, IYM <"S U N risr"@optonline.net>
wrote:

>My problem is thus...maintaining focus on the tanks target with multiple
>trash mobs. I have no problems on bosses, or single targets, or even
>maybe two, but when he pulls 4-5, and keeps changing his focus around to
>grab aggro, (or doesn't have a focus because he's busy starting the
>fight with a crapload of D&D, Aoeing, etc), I end up getting smacked,
>drawing aggro, getting heals pissed off at me, etc. Also my dps goes in
>the shitter, as I really don't have time to build any CP's on much. I
>do about 13K on single targets, bosses and the such, but anywhere
>between 6-8K on trash. Of course, I expect a bit of a drop as I'm
>kicking for interrupts and the such, but most of it is because I can't
>pick up what I'm supposed to be attacking. With heals, I don't have to
>really worry about it, and with ranged, it's easier to adjust and see
>what the tank is up to and reacquire a change in target. With melee,
>I'm having trouble seeing what the hell I'm doing as I have asses and
>elbows flying about me. I have a focus macro that focuses on the tanks
>target and starts attacking but as I'm having trouble seeing the tank in
>that mess, I'm trying to attack and I'm just standing there for a second
>or two, as I think I'm in range, but I'm an arms length away, costing me
>dps, potential missing of interrupts, etc...As ranged, I never have to
>rally see through that (single targeting, not AoE), as I just hit what
>the tank is hitting and my spells "magically" find their way through the
>mess to the target.

I've always had much the same issue on my rogue - the only thing that
helps me much, is using the nameplates on all mobs, and if something
I'm not targetting is going down faster than what I am targetting,
I'll switch. Doesn't help with the combo points but usually reduces
aggro on me, anyway, which is generally my priority, since a dead
rogue does no damage!

Btw, you say you use a focus macro, is that along the lines of having
the tank as your focus and then using assist on your focus? That'd be
about the best way to manage it, I think - I don't bother macroing it
myself since I always found the tank would go and change target right
at the wrong moment and I'd be on the wrong mob; it was easier for me
to manually select a mob based on which one's health was starting to
drop, even if I lost a second or so, at least I never got aggro (if it
was the wrong mob for the tank, well, the other dpser that started
nuking first got aggro, not me ;-))
--
EU-Draenor:
Sagart (85 Undead Priest)
Tairbh (85 Tauren Druid)
Buinne (84 Troll Shaman)
Balgair (80 Human Rogue)
Ruire (80 Blood Elf Paladin)

Mark (newsgroups)

6/13/2011 5:08:00 PM

0

On 13/06/2011 15:49, IYM wrote:
> Steve Kaye wrote:
>> On Mon, 13 Jun 2011 10:05:39 -0400, IYM <"S U N risr"@optonline.net>
>> wrote:
>>
>>> Hey all...
>>>
>>> I've been having fun with my rogue and all, but I'm having a bit of
>>> trouble in one area that I'm not getting any better at. My i-level is
>>> at 344 (good for heroics, not qualified for ZA /ZG yet). This is my
>>> first melee class toon, as my main is a mage, and my "main alt" is a
>>> resto druid - (although this rogue now is better geared than the
>>> druid, as I play him more)
>>>
>>> My problem is thus...maintaining focus on the tanks target with
>>> multiple trash mobs. I have no problems on bosses, or single targets,
>>> or even maybe two, but when he pulls 4-5, and keeps changing his
>>> focus around to grab aggro, (or doesn't have a focus because he's
>>> busy starting the fight with a crapload of D&D, Aoeing, etc), I end
>>> up getting smacked, drawing aggro, getting heals pissed off at me,
>>> etc. Also my dps goes in the shitter, as I really don't have time to
>>> build any CP's on much.
>>
>> AFAIK, that's not how killing standard trash packs is supposed to work
>> (i.e. packs that don't have peculiar mechanics).
>>
>> The standard practice for killing a pack of mobs (if not AoEing them)
>> is to specify a kill order and then stick to it. i.e. You all target
>> mob 1 until it dies, target mob 2 until it dies repeat until they are
>> all dead.
>
> Correct - that come out wrong in how I typed it. However, very rarely
> does a tank specify a kill order now in dungeons or mark anything for
> that matter.

Thus we get back to Cataclysm style :-(

Frankly, I would be asking the tank to mark the targets, or at the very
least a skull, stating that you have high threat issues. If he refuses
then try to pick the highest other DPS's target (get a mod which shows
party targets. eg xperl or pitbull) and just nuke that, don't switch
unless you're interrupting. If you draw aggro, point out your earlier
request. I see it as a tank fail, not yours. There should ALWAYS be a
kill order because its' good practice for harder content.

Mark (newsgroups)

6/13/2011 5:09:00 PM

0

On 13/06/2011 18:08, Mark (newsgroups) wrote:
> On 13/06/2011 15:49, IYM wrote:
>> Steve Kaye wrote:
>>> On Mon, 13 Jun 2011 10:05:39 -0400, IYM <"S U N risr"@optonline.net>
>>> wrote:
>>>
>>>> Hey all...
>>>>
>>>> I've been having fun with my rogue and all, but I'm having a bit of
>>>> trouble in one area that I'm not getting any better at. My i-level is
>>>> at 344 (good for heroics, not qualified for ZA /ZG yet). This is my
>>>> first melee class toon, as my main is a mage, and my "main alt" is a
>>>> resto druid - (although this rogue now is better geared than the
>>>> druid, as I play him more)
>>>>
>>>> My problem is thus...maintaining focus on the tanks target with
>>>> multiple trash mobs. I have no problems on bosses, or single targets,
>>>> or even maybe two, but when he pulls 4-5, and keeps changing his
>>>> focus around to grab aggro, (or doesn't have a focus because he's
>>>> busy starting the fight with a crapload of D&D, Aoeing, etc), I end
>>>> up getting smacked, drawing aggro, getting heals pissed off at me,
>>>> etc. Also my dps goes in the shitter, as I really don't have time to
>>>> build any CP's on much.
>>>
>>> AFAIK, that's not how killing standard trash packs is supposed to work
>>> (i.e. packs that don't have peculiar mechanics).
>>>
>>> The standard practice for killing a pack of mobs (if not AoEing them)
>>> is to specify a kill order and then stick to it. i.e. You all target
>>> mob 1 until it dies, target mob 2 until it dies repeat until they are
>>> all dead.
>>
>> Correct - that come out wrong in how I typed it. However, very rarely
>> does a tank specify a kill order now in dungeons or mark anything for
>> that matter.
>
> Thus we get back to Cataclysm style :-(

Sorry, WotLK style.

S U N risr

6/13/2011 5:22:00 PM

0

Catriona R wrote:
> On Mon, 13 Jun 2011 10:05:39 -0400, IYM <"S U N risr"@optonline.net>
> wrote:
>
>> My problem is thus...maintaining focus on the tanks target with multiple
>> trash mobs. I have no problems on bosses, or single targets, or even
>> maybe two, but when he pulls 4-5, and keeps changing his focus around to
>> grab aggro, (or doesn't have a focus because he's busy starting the
>> fight with a crapload of D&D, Aoeing, etc), I end up getting smacked,
>> drawing aggro, getting heals pissed off at me, etc. Also my dps goes in
>> the shitter, as I really don't have time to build any CP's on much. I
>> do about 13K on single targets, bosses and the such, but anywhere
>> between 6-8K on trash. Of course, I expect a bit of a drop as I'm
>> kicking for interrupts and the such, but most of it is because I can't
>> pick up what I'm supposed to be attacking. With heals, I don't have to
>> really worry about it, and with ranged, it's easier to adjust and see
>> what the tank is up to and reacquire a change in target. With melee,
>> I'm having trouble seeing what the hell I'm doing as I have asses and
>> elbows flying about me. I have a focus macro that focuses on the tanks
>> target and starts attacking but as I'm having trouble seeing the tank in
>> that mess, I'm trying to attack and I'm just standing there for a second
>> or two, as I think I'm in range, but I'm an arms length away, costing me
>> dps, potential missing of interrupts, etc...As ranged, I never have to
>> rally see through that (single targeting, not AoE), as I just hit what
>> the tank is hitting and my spells "magically" find their way through the
>> mess to the target.
>
> I've always had much the same issue on my rogue - the only thing that
> helps me much, is using the nameplates on all mobs, and if something
> I'm not targetting is going down faster than what I am targetting,
> I'll switch. Doesn't help with the combo points but usually reduces
> aggro on me, anyway, which is generally my priority, since a dead
> rogue does no damage!
>
> Btw, you say you use a focus macro, is that along the lines of having
> the tank as your focus and then using assist on your focus? That'd be
> about the best way to manage it, I think - I don't bother macroing it
> myself since I always found the tank would go and change target right
> at the wrong moment and I'd be on the wrong mob; it was easier for me
> to manually select a mob based on which one's health was starting to
> drop, even if I lost a second or so, at least I never got aggro (if it
> was the wrong mob for the tank, well, the other dpser that started
> nuking first got aggro, not me ;-))

Yes - first thing I do after getting in a dungeon is right click the
tanks portrait and hit "select focus" I then have in my action bar as
my #1 key a macro that checks to see who my focus is set to, and change
my target to the focused target. It's interesting upon entering a
dungeon, before the first pull to get this set fast and spam the #1 key
to see what the tanks looking at. I know I got a good tank when I see
him looking at party members, probably inspecting them and see what he's
got.

It works very nicely in that I target what the tank is targeting. So I
start a fight off by pressing 1, then do my attacks. When target is
dead, I press #1 again to pick up the tanks current focus and start my
attacks again.

I guess I could just add the "/start attack" to the end of the macro so
that it'll start melee attacking the tanks target, do my duty and when
target is dead, press #1 again to acquire and attack the new
target...Shouldn't effect my mages use of that macro, as if I'm in melee
range, I'm in trouble. :) It should just ignore that part. I'll have to
try it out....hmmm...except maybe if on a hunter. If you press it
before a pull to see what the tank is targeting, it'll fire off a
shot...that could be bad...very bad.

Thanks for making me think of this...maybe it's what I've been looking for.

Jason Tinling

6/13/2011 9:16:00 PM

0

On Jun 13, 7:05 am, IYM <"S U N risr"@optonline.net> wrote:
  I mean I know I doing something stooopid as I've been
> with Rogues in dungeons when I'm on my other toons and they put out a
> crapload of dps on trash, and it's not all fan of knives..

I'd be willing to wager that the rogues that you've seen doing this
are combat rogues, with blade flurry up. The simple reality is that
rogues are not AOE fighters, and your trash DPS should drop.

If you're pulling aggro regularly two options:

1 - Feint more! :-)
2 - Pick up the Tidy Plates add-on with the Threat Plates module. Turn
nameplates on, they will change color as your threat level increases/
decreases. A good source of quick visual feedback.

steve.kaye

6/14/2011 7:15:00 AM

0

On Mon, 13 Jun 2011 13:22:08 -0400, IYM <"S U N risr"@optonline.net>
wrote:

>Catriona R wrote:
>> On Mon, 13 Jun 2011 10:05:39 -0400, IYM <"S U N risr"@optonline.net>
>> wrote:
>>
>> I've always had much the same issue on my rogue - the only thing that
>> helps me much, is using the nameplates on all mobs, and if something
>> I'm not targetting is going down faster than what I am targetting,
>> I'll switch. Doesn't help with the combo points but usually reduces
>> aggro on me, anyway, which is generally my priority, since a dead
>> rogue does no damage!
>>
>> Btw, you say you use a focus macro, is that along the lines of having
>> the tank as your focus and then using assist on your focus? That'd be
>> about the best way to manage it, I think - I don't bother macroing it
>> myself since I always found the tank would go and change target right
>> at the wrong moment and I'd be on the wrong mob; it was easier for me
>> to manually select a mob based on which one's health was starting to
>> drop, even if I lost a second or so, at least I never got aggro (if it
>> was the wrong mob for the tank, well, the other dpser that started
>> nuking first got aggro, not me ;-))
>
>Yes - first thing I do after getting in a dungeon is right click the
>tanks portrait and hit "select focus" I then have in my action bar as
>my #1 key a macro that checks to see who my focus is set to, and change
>my target to the focused target. It's interesting upon entering a
>dungeon, before the first pull to get this set fast and spam the #1 key
>to see what the tanks looking at. I know I got a good tank when I see
>him looking at party members, probably inspecting them and see what he's
>got.
>
>It works very nicely in that I target what the tank is targeting. So I
>start a fight off by pressing 1, then do my attacks. When target is
>dead, I press #1 again to pick up the tanks current focus and start my
>attacks again.
>
>I guess I could just add the "/start attack" to the end of the macro so
>that it'll start melee attacking the tanks target, do my duty and when
>target is dead, press #1 again to acquire and attack the new
>target...Shouldn't effect my mages use of that macro, as if I'm in melee
>range, I'm in trouble. :) It should just ignore that part. I'll have to
>try it out....hmmm...except maybe if on a hunter. If you press it
>before a pull to see what the tank is targeting, it'll fire off a
>shot...that could be bad...very bad.

You could probably do /startattack [combat] which would ensure that
you're attacking whilst in combat but wouldn't shoot at stuff out of
combat.

That would annoy me on casters though because you'd get an out of
range error each time your mage had time to swing his/her staff.

steve.kaye
--
Jelan, 85 Priest Clokk, 81 Druid Belugar, 76 Warrior
Kibbs, 83 Paladin Jengu, 81 Death Knight Mingan, 76 Shaman
Miho, 82 Rogue Jaille, 80 Warlock Aloola, 65 Mage
[ Ravenholdt-EU (Horde) ] Yopp, 64 Hunter

Urbin

6/14/2011 11:47:00 AM

0

On Mon, 13 Jun 2011 10:05:39 -0400, IYM wrote:
> Hey all...
>
> I've been having fun with my rogue and all, but I'm having a bit of
> trouble in one area that I'm not getting any better at. My i-level is
> at 344 (good for heroics, not qualified for ZA /ZG yet). This is my
> first melee class toon, as my main is a mage, and my "main alt" is a
> resto druid - (although this rogue now is better geared than the druid,
> as I play him more)
>
> My problem is thus...maintaining focus on the tanks target with multiple
> trash mobs. I have no problems on bosses, or single targets, or even
> maybe two, but when he pulls 4-5, and keeps changing his focus around to
> grab aggro, (or doesn't have a focus because he's busy starting the
> fight with a crapload of D&D, Aoeing, etc), I end up getting smacked,
> drawing aggro, getting heals pissed off at me, etc. Also my dps goes in
> the shitter

I'm no rogue expert but here are my two cents:

As others pointed out, you should not need to do a lot of dynamic switching
of mobs. I read your reply saying the main issue is when mob #x dies and you
need to pick #x+1. My proposal is to pick the mob whose health is going down
fastest, as that is the mob most people are hitting on.

How to tell which mob that is? Turn on the nameplates. I used to hate them
and would never have them enabled. Until I started tanking, that is. Since
then I installed Aloft (others mentioned tidy plates) and always have
nameplates on when in groups on all of my characters. This serves two
purposes:
- Aloft colour codes threat into the nameplates so you see when you are
about to loose aggro as tank or when you're about to draw aggro as dps
- You can see the health bars of all mobs in a trash pack which makes it
easy to see which ones are going down fast

As a freebie, nameplates also make it easier to pick a target, especially in
situations where you're only seeing arses and ellbows all around you :-)

Hope this helps.

Cheers
Urbin
--
Dun Morogh-EU (PvE) | Juran (65), Druid
Urbin (85), Hunter | Surana (72), Mage | Greeta (65), Rogue
Mymule (83), Warlock | Kordosch (75), Deathknight | Gera (26), Paladin
Sunh (80), Priest | Taalas (85), Shaman | Vargal (41), Warrior

S U N risr

6/14/2011 12:14:00 PM

0

Jason Tinling wrote:
> On Jun 13, 7:05 am, IYM <"S U N risr"@optonline.net> wrote:
> I mean I know I doing something stooopid as I've been
>> with Rogues in dungeons when I'm on my other toons and they put out a
>> crapload of dps on trash, and it's not all fan of knives..
>
> I'd be willing to wager that the rogues that you've seen doing this
> are combat rogues, with blade flurry up. The simple reality is that
> rogues are not AOE fighters, and your trash DPS should drop.

That's good to know, thanks. Just an update, but I adjusted that macro
I mentioned in previous thread with the /startattack and it seemed to
help a lot. I ran heroic SFK last night, and it seemed to be better,
but it was hard to evaluate. The tank was a DK that was just running
through the place without stopping. No wipes, but I had the same issue
with him not targeting anything for the first 5+ seconds of the fight
(no kill order either of course) as he must have just been AoE'ing, D&D,
etc. So based on a comment I got in here yesterday, I changed my play,
spammed between Fan of knives and my targeting macro until he picked up
something. My dps sucked in those situations, but when he picked up a
target I was able to attack it right away. It's better, but I still
need to do better, as I'm probably missing possible interrupts on those
trash mobs.

My dps was better though - did about 8-9K on those trash mobs untargeted
situations, while the hunter and shadow priest did about 17K. On bosses
and single targets I did about 13K and was about dead even with the
other two, but I am still in about 1/2 333 gear and a couple pcs of 346.
I do have a nice 359 helm from the trash in BoT (Tsonga's helm?) and 1
353 ring I picked up on my mage that I gave him. Average i-level is 344

All this said, I do find it interesting that I'm finding quite a few
boss fights more fun on melee than ranged. Maybe just because it's a
new way to fight a boss I've done a bunch of times. But some of the
fights just seemed downright easier on melee. The first boss, which is
arguably the toughest, was just a target dummy that I had to make sure I
interrupted. The last boss I couldn't interrupt, so it really was just
a target dummy. The one I enjoyed most though as melee was the "red
light, green light, 1,2,3" boss.


Anyway - I'll keep plugging away at this. Thanks for the help...


>
> If you're pulling aggro regularly two options:
>
> 1 - Feint more! :-)
> 2 - Pick up the Tidy Plates add-on with the Threat Plates module. Turn
> nameplates on, they will change color as your threat level increases/
> decreases. A good source of quick visual feedback.