petertrei
5/2/2011 3:02:00 PM
On May 2, 6:55 am, Neil Cerutti <ne...@norwich.edu> wrote:
> On 2011-05-02, Cryptoengineer <petert...@gmail.com> wrote:
>
> > Well, we'll see. Now up to 16, out of the worgen starting zone.
> > Continuing on Bloodmyst for a while.
>
> That's really pretty good. I managed to get killed many times in
> the Worgen starting zones. There are lots of ways to mess up
> compared to other starting zones I tried.
A big part of it is that my toon is heirloomed to the max - not just
the 4 xp granting items, but also his two-hander, his ranged, and a
healing trinket. These all grant *good* dps, armor, stamina, haste,
crit, and other stats. Just putting the stuff on at level 1 gave him a
1400+ wow gearscore. I'm also willing to spend a good deal buying
green and blue upgrades in the AH - essential since I'm not taking
this guy in instances at all.
With the 35% xp boost, I'm outleveling the mobs I have to kill pretty
easily, and the heirlooms are the equivalent of very good blues. So,
he's seriously OP for the zones he's in.
Just out of curiosity, I did try going from 14->15 without questing -
only gathering and world random mobs. It worked pretty well. I get
about twice as much xp for gathering a node as for killing random
mobs.
I'm toying with the idea of dropping herbalism at some point, and re-
taking it, to see if I can level continuously in a starter area. Its
not clear if the xp from herbing scales with the herb, my level, or my
herbing skill. Alternatively switch to skinning - can't skin every
mob, but if it gives xp on top of killing them, it may be a faster way
to gain xp then herbing.
One thing I didn't really expect, though I should have, is the very
linear nature of questing now: you can't pick up 20 or so quests at
once, and just decide which to take - you get only a handful, and
often they all have to be completed before you can get the next
batch. This makes it much harder to avoid high-risk encounters. I do
try to read up on them in Wowhead before I try them, to avoid
surprises.
pt