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Re: KoT Delegate? Did Bli

lcpltom

4/29/2011 7:55:00 AM

To: alt.games.warcraft
On Mar 27, 4:43 am, "steve.kaye" <nos...@giddy-kippers.co.uk> wrote:
> On 26 Mar, 16:38, lcpltom <lcpl...@yahoo.com> wrote:
>
>
>
> > On Mar 26, 12:11 pm, Orion Ryder <orionry...@hotmail.com> wrote:
>
> > > On Mar 26, 12:08 pm, Orion Ryder <orionry...@hotmail.com> wrote:
>
> > > > Not that I like to rant, I don't, honestly.
>
> > > > I think a delegate from the Violet Eye would have been at least as
> > > > useful as a Keepers of Time Delegate.
>
> > > > I mean how often you ever been in Kara and heard "so and so has to
> > > > leave now, we have a replacement, need two to go summon him"
>
> > > > versus
>
> > > > how many time you hear something like that in Old Hillsbrad or Black
> > > > Morass?
>
> > > > Hell, in those places you better not have someone who has to leave
> > > > part way through the "events"!!
>
> > > > Orion
>
> > > Wait a second! What a fool I am!
>
> > > Last night we actually summoned someone into the middle of the Kara
> > > instance.
>
> > > Okay so I'm a bit slow today, but still the delegate would not be a
> > > bad idea anyway.
>
> > > Orion
>
> > That was another 2.4 change. Warlocks can now summon people who are
> > outside of an instance to the inside of an instance. As long as you
> > have a warlock with you, you'll be fine.
>
> > However, a port to kara would still be nice.
>
> I kinda disagree a little bit here. The world needs to be big but it
> also needs to feel big. All you need to do is fly to the dark portal
> and make a run through a few short zones and you're there. CoT isn't
> that bad either for Horde. Just portal to Org / TB and fly to GZ and
> run. How would it go for alliance? Portal to IF, fly to Menethil,
> boat to Theramore, fly to GZ then run? I can see how that would suck.
>
> In Everquest, I've seen what happens when you take away travel time.
> It sucks*. They had one zone in EQ that had books of knowledge that
> could be used to instantly travel to / from a lot of zones. You
> rarely had to run more than one or two zones to get anywhere. It just
> lowers your attention span. This zone is bugging me - I'll go
> somewhere else. You do that a few times and you realise you can't be
> arsed doing any of them. With increased effort to get to other zones
> you stick with the first zone and start to enjoy it. I started one
> character with the intention of never using these books. It was much
> more fun. I explored the starting area for my race more than I'd ever
> done before. I discovered fun things to do there and realised that it
> was a great zone. Previously, I'd just gone to the recognised best
> zone for levelling and ignored that starting zone.
>
> steve.kaye
>
> * All of this is IMO and I'm mainly talking about the lower levels as
> I never got past the mid 30s. I think that most other people liked
> having the books in EQ.

Theres big, then theres "dammit I've already seen this 200 times
already, just get me there" big.

I don't disagree with making the world feel big, I just think there
should be some kind of progression with how fast you can make it to a
certain location. This is already there with the concept of flight
paths, which you must first travel to that location before you can
know that FP. Mages also get a little more progression in where they
can travel as they learn teleports and portals to various major
cities. Engineers get some teleports as well. Druids get their
Moonglade teleport at level 10 without having to visit there first.
And everyone has use of hearthstones (more so for shaman) to
dynamically set a quick travel location.

But then think about CoT. Sure, the flight from Org or TB isn't that
far, but I'm betting most horde players have done this trip dozens of
times while leveling in Tanaris, Un Goro, and Silithus. Old school
raiders are probably also quite familiar with the flight while heading
out to AQ. I am sure most horde players can, if they were given the
ability to fly in Azeroth, fly the flight path by memory. Even once
on the ground, the lack of roads to CoT is no issue as no mobs in the
zone could provide any danger to a level 70. It just becomes another
boring ride out to the instance.

The CoT teleport gets rid of this boring addition to doing any CoT
instance. And its not just handed to anyone who wants it, you need
some rep with KoT (is it honored? I never bothered to check) to be
able to use this feature. You (possible) make a few trips there on
your own, you pay your dues, and eventually you are rewarded.

Likewise, Kara should have something for people with some rep level
with Violet Eye. Sure, its not a long trip for anyone, slightly
longer for horde, but how many times do you run down through Deadwind
Pass before it becomes monotonous?

Granted, meeting stones and warlock summons can minimize this travel,
but it still requires at least 2 people to make the trip. And on a
PvP realm, 2 people approaching a stone are usually juicy targets.

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1 Answer

Mark (newsgroups)

3/28/2008 2:23:00 PM

0

lcpltom wrote:
> On Mar 28, 9:17 am, "Mark (newsgroups)" <marknewsgro...@yahoo.com>
>>No offence but that logic makes no sense. Why go on a PvP server at all
>>if you don't want PvP to delay what you're trying to do? At least in the
>>case that I describe it's a fair fight, or at least the chance of a fair
>>fight because everyone can travel to a meeting stone manually.
>>
>
> Because everyone I know is on a PvP server now. I tried playing on a
> PvE server by myself but got bored with having no one around to talk
> to or group with. I abandoned a level 68 warlock in order to reroll
> and start from the beginning on a PvP server, and honestly, I feel the
> benefits have outweighed the risks. However, the PvP crap can still
> get annoying.

You're in exactly the same situation as me. I leveled to 60 on a PvE
server, then my friends moved to a PvP one and I obviously followed
since they were the reason I started playing WoW. Most of them have
since faded out but I've become good friends with a few members of my
old guild. They have now rerolled on an underpopulated PvP server as
Alliance, outnumbered heavily by Horde. I don't even think there is a
light at the end of the tunnel for me because I've seen what happens to
the outnumbered faction at level 70 in world PvP.

>>I disagree. In my experience fair 1v1 fights very seldom happen "out in
>>the world". People are mostly cowards and will only pick fights they
>>think or know they can win either by waiting till you're in combat,
>>ganging up on you, or being at least 5 levels higher than you. There are
>>exceptions: I had a lower level mage repeatedly killing my 4 level
>>higher mage some time ago. Either skill, gear or spec, but I couldn't
>>complain, he was better than me and lower level. That was great and what
>>I enjoy about PvP servers, I'd love to be that good. However, it's the
>>rare exception.
>
>
> This is true, I find most solo players decline to attack other solo
> players. And the ones that do typically use a terrain bug to their
> advantage, such as in Ogrila and Skettis. Then there is the obvious
> red flag that I am not wearing PvP gear, or running with my felhunter
> or voidwalker out. Makes it obvious to PvP geared people that I am a
> pushover. Even if I did have one of those pets out, since they can
> see my buffs now, they can see I don't have Soul Link, marking me as
> not specced for PvP.
>
> Regardless of all that, even being on a PvP server, if I am heading
> for an instance, I'm not looking for some world PvP. As such, when my
> group delays entering the instance for whatever reason, whether its
> because they're being killed before they can get in the entrance
> (especially bad at instances with a locked door as not once has
> everyone had the key) or they are joining in the fight just because
> our side happens to be winning at that time, I get a bit annoyed. If
> I wanted world PvP, there are 4 Outland zones and 2 Azeroth zones that
> have world PvP objectives, and the new daily quests added for Halaa
> and the Bone Wastes make some of them actually worth it now.

Well, I'm not criticising you, I understand why you're on a PvP server.
I think my point is that PvP servers are there *mostly* to cater for
gankers. What you say above merely serves to illustrate that. There are
world PvP objectives and when they're contested, it's good fun. However,
that option is available on a PvE server too.

People in general do not want fair fights, they want to grief the
opposite faction. I can't tell the number of times I've been spat on
merely for being part of the opposite faction. What sort of freak is on
the other side of the keyboard I don't know.

PvE servers can be just as bad I suppose but the oppurtunity for
griefing is far less. The real difference between people on PvP and PvE
servers is the gigantic ego of the "PvPers".