Urbin
4/28/2011 9:31:00 PM
On Thu, 28 Apr 2011 08:50:31 -0700 (PDT), Smid wrote:
> On Apr 28, 2:53=A0pm, Urbin <ur...@invalid.invalid> wrote:
> > On Thu, 28 Apr 2011 05:13:42 -0700 (PDT), Smid wrote:
> > > =A0Why, after 6 months of criticism about the instances being too hard
> > > =A0and taking too long, they update with harder instances (not sure if
> > > =A0longer, but both used to be raids right)...
> >
> > Because as people are gearing up, the heroics are becoming more feasible
> > (on my realm PUGs already are back at "tank grabs everything and we down
> > it", no more CC happening in most groups).
> >
> > Besides, the have repeatedly adjusted ("nerfed"?) the heroics to make
> > them less hard. Giving the advanced players or those with better gear
> > something that still presents a challenge is a good thing.
> >
> > What did you expect? That you'd queue up twice last night, breez through
> > both of the new instances without problem and then start complaining
> > next week that you're bored for the lack of things to do?
> >
> > I for one I'm quite happy to know one of my favourite instances is back,
> > even if it will be hard doing it.
>
> I always find it amazing how someone can read something and not
> actually _read_ something.
I did try to read but apparently I missed your point (or you missed mine).
> No, I didn't expect to breeze through the new instances. I don't ever
> expect to put the time in to ever enter either.
I got the impression that you tried running one and were complaining that
you couldn't finish it. Which I thought was unsurprising, it being the first
or second evening they were available.
> This used to be raids right?
Right. And they modified them so they are now 5 man heroics. They removed
parts to make them smaller.
> Not an _instance_ which usually refers to a 5 man right?
Right, but now they are.
> Which I've probably never completed.
How would I know, you didn't say. I've run ZG many times when it was a 20
man raid. It would usually take us about 2 hours towards the end.
> Used to take hours.
So? They modified them, so I would assume they would take less now.
> My original point was: Takes. Too. Long.
My point was: If you try a new, harder heroic on the first night it is out,
you should expect it to take long.
>
> Seems to be more of the same. Which given original heroics: Takes.
> Too. Long.
The few heroics I've run lately took about an hour each. Pretty much ok I
think.
> I don't expect to be bored within a week. Because I'm bored
> already.
Well, if it bores you, don't do it.
> Have a read. You might get the fucking point.
I thought you were complaining about ZG/ZA being to hard to finish on your
first attempt, your OP didn't make it clear (to me) that it's more a problem
of duration than difficulty.
Also, swearing is not going to make me take you any more serious, rather the
opposite.
Cheers
Urbin
--
Dun Morogh-EU (PvE) | Juran (65), Druid
Urbin (85), Hunter | Surana (70), Mage | Greeta (65), Rogue
Mymule (83), Warlock | Kordosch (75), Deathknight | Gera (26), Paladin
Sunh (80), Priest | Taalas (83), Shaman | Vargal (40), Warrior