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I'm wondering...

Smid

4/28/2011 12:14:00 PM

Why, after 6 months of criticism about the instances being too hard
and taking too long, they update with harder instances (not sure if
longer, but both used to be raids right)...

I struggled to care yesterday when I came back to visit my chars post
4.1. Sure the arcane mage is doing a nice 10.5K in some greens and
333s in heroics, and is hitcapped and my druid which struggled as a
healer, is succeeding in those instances (except Stonecore of course),
but the randoms are still a horrorshow of 10 minute afks from healers,
5 tanks, 4 dps quits and 3 hours long... Its like a pugged Naxx run
from Wrath without the politeness...

I need to find something else to play...

Smid
7 Answers

Urbin

4/28/2011 1:53:00 PM

0

On Thu, 28 Apr 2011 05:13:42 -0700 (PDT), Smid wrote:
> Why, after 6 months of criticism about the instances being too hard
> and taking too long, they update with harder instances (not sure if
> longer, but both used to be raids right)...

Because as people are gearing up, the heroics are becoming more feasible (on
my realm PUGs already are back at "tank grabs everything and we down it", no
more CC happening in most groups).

Besides, the have repeatedly adjusted ("nerfed"?) the heroics to make them
less hard. Giving the advanced players or those with better gear something
that still presents a challenge is a good thing.

What did you expect? That you'd queue up twice last night, breez through
both of the new instances without problem and then start complaining next
week that you're bored for the lack of things to do?

I for one I'm quite happy to know one of my favourite instances is back,
even if it will be hard doing it.

> I struggled to care yesterday when I came back to visit my chars post
> 4.1. Sure the arcane mage is doing a nice 10.5K in some greens and
> 333s in heroics, and is hitcapped and my druid which struggled as a
> healer, is succeeding in those instances (except Stonecore of course),
> but the randoms are still a horrorshow of 10 minute afks from healers,
> 5 tanks, 4 dps quits and 3 hours long... Its like a pugged Naxx run
> from Wrath without the politeness...

You seem to have bad luck then. My instances (most pugged) are usually full
of polite and helpful people, even if at times not everybody (including me)
know fully what we are doing.

> I need to find something else to play...

Yes, it sounds like you do. If WoW no longer is fun to you, it's time to
stop.

Cheers
Urbin, still having fun
--
Dun Morogh-EU (PvE) | Juran (65), Druid
Urbin (85), Hunter | Surana (70), Mage | Greeta (65), Rogue
Mymule (83), Warlock | Kordosch (75), Deathknight | Gera (26), Paladin
Sunh (80), Priest | Taalas (83), Shaman | Vargal (40), Warrior

John Gordon

4/28/2011 2:38:00 PM

0

In <60f5d5d7-49ad-43c1-9882-6fc464cc7bc2@y31g2000vbp.googlegroups.com> Smid <smidscot@gmail.com> writes:

> Why, after 6 months of criticism about the instances being too hard
> and taking too long, they update with harder instances (not sure if
> longer, but both used to be raids right)...

Heroics were tough when they first came out, but I've noticed they have
gotten a lot easier in the last few months.

> but the randoms are still a horrorshow of 10 minute afks from healers,
> 5 tanks, 4 dps quits and 3 hours long... Its like a pugged Naxx run
> from Wrath without the politeness...

I have very few bad dungeon runs these days. Although I did notice last
night that the "Call to Arms" had encouraged some new/undergeared players
to take up tanking, so perhaps you were seeing some of that.

--
John Gordon A is for Amy, who fell down the stairs
gordon@panix.com B is for Basil, assaulted by bears
-- Edward Gorey, "The Gashlycrumb Tinies"

Smid

4/28/2011 3:51:00 PM

0

On Apr 28, 2:53 pm, Urbin <ur...@invalid.invalid> wrote:
> On Thu, 28 Apr 2011 05:13:42 -0700 (PDT), Smid wrote:
> >  Why, after 6 months of criticism about the instances being too hard
> >  and taking too long, they update with harder instances (not sure if
> >  longer, but both used to be raids right)...
>
> Because as people are gearing up, the heroics are becoming more feasible (on
> my realm PUGs already are back at "tank grabs everything and we down it", no
> more CC happening in most groups).
>
> Besides, the have repeatedly adjusted ("nerfed"?) the heroics to make them
> less hard. Giving the advanced players or those with better gear something
> that still presents a challenge is a good thing.
>
> What did you expect? That you'd queue up twice last night, breez through
> both of the new instances without problem and then start complaining next
> week that you're bored for the lack of things to do?
>
> I for one I'm quite happy to know one of my favourite instances is back,
> even if it will be hard doing it.

I always find it amazing how someone can read something and not
actually _read_ something.

No, I didn't expect to breeze through the new instances. I don't ever
expect to put the time in to ever enter either.

This used to be raids right? Not an _instance_ which usually refers to
a 5 man right? Which I've probably never completed. Used to take
hours.

My original point was: Takes. Too. Long.

Seems to be more of the same. Which given original heroics: Takes.
Too. Long. I don't expect to be bored within a week. Because I'm bored
already.

Because: Takes. Too. Long.

Have a read. You might get the fucking point.

Smid


Smid

4/28/2011 3:51:00 PM

0

On Apr 28, 3:38 pm, John Gordon <gor...@panix.com> wrote:
> In <60f5d5d7-49ad-43c1-9882-6fc464cc7...@y31g2000vbp.googlegroups.com> Smid <smids...@gmail.com> writes:
>
> > Why, after 6 months of criticism about the instances being too hard
> > and taking too long, they update with harder instances (not sure if
> > longer, but both used to be raids right)...
>
> Heroics were tough when they first came out, but I've noticed they have
> gotten a lot easier in the last few months.
>
> > but the randoms are still a horrorshow of 10 minute afks from healers,
> > 5 tanks, 4 dps quits and 3 hours long... Its like a pugged Naxx run
> > from Wrath without the politeness...
>
> I have very few bad dungeon runs these days.  Although I did notice last
> night that the "Call to Arms" had encouraged some new/undergeared players
> to take up tanking, so perhaps you were seeing some of that.

I've still not seen this Call To Arms appear before, on my tank,
healer or dps. I take it its now always active.

Smid


Orion Ryder

4/28/2011 4:19:00 PM

0

On Apr 28, 11:50 am, Smid <smids...@gmail.com> wrote:
> On Apr 28, 2:53 pm, Urbin <ur...@invalid.invalid> wrote:
>
>
>
>
>
> > On Thu, 28 Apr 2011 05:13:42 -0700 (PDT), Smid wrote:
> > >  Why, after 6 months of criticism about the instances being too hard
> > >  and taking too long, they update with harder instances (not sure if
> > >  longer, but both used to be raids right)...
>
> > Because as people are gearing up, the heroics are becoming more feasible (on
> > my realm PUGs already are back at "tank grabs everything and we down it", no
> > more CC happening in most groups).
>
> > Besides, the have repeatedly adjusted ("nerfed"?) the heroics to make them
> > less hard. Giving the advanced players or those with better gear something
> > that still presents a challenge is a good thing.
>
> > What did you expect? That you'd queue up twice last night, breez through
> > both of the new instances without problem and then start complaining next
> > week that you're bored for the lack of things to do?
>
> > I for one I'm quite happy to know one of my favourite instances is back,
> > even if it will be hard doing it.
>
> I always find it amazing how someone can read something and not
> actually _read_ something.
>
> No, I didn't expect to breeze through the new instances. I don't ever
> expect to put the time in to ever enter either.
>
> This used to be raids right? Not an _instance_ which usually refers to
> a 5 man right? Which I've probably never completed. Used to take
> hours.
>
> My original point was: Takes. Too. Long.
>
> Seems to be more of the same. Which given original heroics: Takes.
> Too. Long. I don't expect to be bored within a week. Because I'm bored
> already.
>
> Because: Takes. Too. Long.
> Have a read. You might get the fucking point.
>
>     Smid- Hide quoted text -
>
> - Show quoted text -

Dear smid,

I don't know if Urbin will be coming back to read that but I will pass
on the good word when I get the chance.

Orion

C J Campbell

4/28/2011 8:11:00 PM

0

On 2011-04-28 05:13:42 -0700, Smid said:

> Why, after 6 months of criticism about the instances being too hard
> and taking too long, they update with harder instances (not sure if
> longer, but both used to be raids right)...
>
> I struggled to care yesterday when I came back to visit my chars post
> 4.1. Sure the arcane mage is doing a nice 10.5K in some greens and
> 333s in heroics, and is hitcapped and my druid which struggled as a
> healer, is succeeding in those instances (except Stonecore of course),
> but the randoms are still a horrorshow of 10 minute afks from healers,
> 5 tanks, 4 dps quits and 3 hours long... Its like a pugged Naxx run
> from Wrath without the politeness...
>
> I need to find something else to play...
>
> Smid

I haven't been in a pug in months. The guild has reached a point a
point where they have been completely obviated for me.

Now, I like pugs, don't get me wrong. I have found that the bad pug is
the exception rather than the rule. It doesn't take long to figure out
if you have a spoiled 12 year old in the group.

--
Waddling Eagle
World Famous Flight Instructor

Urbin

4/28/2011 9:31:00 PM

0

On Thu, 28 Apr 2011 08:50:31 -0700 (PDT), Smid wrote:
> On Apr 28, 2:53=A0pm, Urbin <ur...@invalid.invalid> wrote:
> > On Thu, 28 Apr 2011 05:13:42 -0700 (PDT), Smid wrote:
> > > =A0Why, after 6 months of criticism about the instances being too hard
> > > =A0and taking too long, they update with harder instances (not sure if
> > > =A0longer, but both used to be raids right)...
> >
> > Because as people are gearing up, the heroics are becoming more feasible
> > (on my realm PUGs already are back at "tank grabs everything and we down
> > it", no more CC happening in most groups).
> >
> > Besides, the have repeatedly adjusted ("nerfed"?) the heroics to make
> > them less hard. Giving the advanced players or those with better gear
> > something that still presents a challenge is a good thing.
> >
> > What did you expect? That you'd queue up twice last night, breez through
> > both of the new instances without problem and then start complaining
> > next week that you're bored for the lack of things to do?
> >
> > I for one I'm quite happy to know one of my favourite instances is back,
> > even if it will be hard doing it.
>
> I always find it amazing how someone can read something and not
> actually _read_ something.

I did try to read but apparently I missed your point (or you missed mine).

> No, I didn't expect to breeze through the new instances. I don't ever
> expect to put the time in to ever enter either.

I got the impression that you tried running one and were complaining that
you couldn't finish it. Which I thought was unsurprising, it being the first
or second evening they were available.

> This used to be raids right?

Right. And they modified them so they are now 5 man heroics. They removed
parts to make them smaller.

> Not an _instance_ which usually refers to a 5 man right?

Right, but now they are.

> Which I've probably never completed.

How would I know, you didn't say. I've run ZG many times when it was a 20
man raid. It would usually take us about 2 hours towards the end.

> Used to take hours.

So? They modified them, so I would assume they would take less now.

> My original point was: Takes. Too. Long.

My point was: If you try a new, harder heroic on the first night it is out,
you should expect it to take long.

>
> Seems to be more of the same. Which given original heroics: Takes.
> Too. Long.

The few heroics I've run lately took about an hour each. Pretty much ok I
think.

> I don't expect to be bored within a week. Because I'm bored
> already.

Well, if it bores you, don't do it.

> Have a read. You might get the fucking point.

I thought you were complaining about ZG/ZA being to hard to finish on your
first attempt, your OP didn't make it clear (to me) that it's more a problem
of duration than difficulty.

Also, swearing is not going to make me take you any more serious, rather the
opposite.

Cheers
Urbin

--
Dun Morogh-EU (PvE) | Juran (65), Druid
Urbin (85), Hunter | Surana (70), Mage | Greeta (65), Rogue
Mymule (83), Warlock | Kordosch (75), Deathknight | Gera (26), Paladin
Sunh (80), Priest | Taalas (83), Shaman | Vargal (40), Warrior