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heroic deadmines

SF

4/28/2011 11:58:00 AM

Can anyone that plays priest give me a tip how to heal when facing
Glubtok in the heroic deadmines when you have to move from the firewall?
I'm a discipline priest and when I move, or am under attack by adds I
can't heal. The health of the players goes down very fast, so just
shielding and renew isn't an option. I've googled it but only shows
video with a druid healer. I gave up after 2 tries cause it wasn't fair
to the group :(


SF
8 Answers

S U N risr

4/28/2011 12:28:00 PM

0

SF wrote:
> Can anyone that plays priest give me a tip how to heal when facing
> Glubtok in the heroic deadmines when you have to move from the firewall?
> I'm a discipline priest and when I move, or am under attack by adds I
> can't heal. The health of the players goes down very fast, so just
> shielding and renew isn't an option. I've googled it but only shows
> video with a druid healer. I gave up after 2 tries cause it wasn't fair
> to the group :(
>
>
> SF

I don't have a priest, but play a arcane mage through there, where I
can't cast while moving either, so it may be relevant. When the wall
starts I run to right up to the face of it as it's moving away from me.
I can then stand and cast for a decent amount of time, keeping an eye
on the back half of it coming up. When that gets close I stop and run
back to the front face and repeat. A lot of other classes can stay in
the middle (in-between/equal distance) and fight, and I can do that in
fire spec, but find the above works better with any caster that like to
plant thier feet for a few seconds....This may help in that you can see
when your going to have to move and throw out some big heals to hold
them while you spend a second or two runnning, then catch them again
when you can park....Hope that helps some.

S U N risr

4/28/2011 12:37:00 PM

0

IYM wrote:
> SF wrote:
>> Can anyone that plays priest give me a tip how to heal when facing
>> Glubtok in the heroic deadmines when you have to move from the
>> firewall? I'm a discipline priest and when I move, or am under attack
>> by adds I can't heal. The health of the players goes down very fast,
>> so just shielding and renew isn't an option. I've googled it but only
>> shows video with a druid healer. I gave up after 2 tries cause it
>> wasn't fair to the group :(
>>
>>
>> SF
>
> I don't have a priest, but play a arcane mage through there, where I
> can't cast while moving either, so it may be relevant. When the wall
> starts I run to right up to the face of it as it's moving away from me.
> I can then stand and cast for a decent amount of time, keeping an eye
> on the back half of it coming up. When that gets close I stop and run
> back to the front face and repeat. A lot of other classes can stay in
> the middle (in-between/equal distance) and fight, and I can do that in
> fire spec, but find the above works better with any caster that like to
> plant thier feet for a few seconds....This may help in that you can see
> when your going to have to move and throw out some big heals to hold
> them while you spend a second or two runnning, then catch them again
> when you can park....Hope that helps some.

Oh, one more tip if you try that...You can cut off some time when
running to the front of the moving wall, by skirting the wall itself,
even though it takes you near the boss. In other words, instead of
running to the front in a wide arc around the outside, when the wall
comes up behind and you move, run across/along the length of the wall as
it rotates. Once you pass the boss, the wall will be rotating away from
you, so you don't have to worry about getting hit. This will cut down
your running time. It's a little hard to explain, but I think you get
the idea....

SF

4/28/2011 12:38:00 PM

0

Op 28-4-2011 14:28, IYM schreef:
> SF wrote:
>
> I don't have a priest, but play a arcane mage through there, where I
> can't cast while moving either, so it may be relevant. When the wall
> starts I run to right up to the face of it as it's moving away from me.
> I can then stand and cast for a decent amount of time, keeping an eye on
> the back half of it coming up. When that gets close I stop and run back
> to the front face and repeat. A lot of other classes can stay in the
> middle (in-between/equal distance) and fight, and I can do that in fire
> spec, but find the above works better with any caster that like to plant
> thier feet for a few seconds....This may help in that you can see when
> your going to have to move and throw out some big heals to hold them
> while you spend a second or two runnning, then catch them again when you
> can park....Hope that helps some.
Thanks, i hope that will work. Another problem is that I also have to be
near the other players. If they are too far on the other side of the
room I can't heal them. I'll try later in the night when there's more
patient people online. I always find that groups are much more mellow
after midnight :)
Took me a while to gather the gear for healing heroic, but now I have to
learn tactics all over (nothing that applies to my dk makes sense as a
priest anymore lol)
SF

Shaun Robertson

4/28/2011 12:44:00 PM

0

On Apr 28, 1:28 pm, IYM wrote:
> I don't have a priest, but play a arcane mage through there, where I
> can't cast while moving either, so it may be relevant.  When the wall
> starts I run to right up to the face of it as it's moving away from me.
>   I can then stand and cast for a decent amount of time, keeping an eye
> on the back half of it coming up.  When that gets close I stop and run
> back to the front face and repeat.

This is a sensible tip.

For the OP, I play a priest albeit Holy not Disc.

Other players should not be taking large hits, if they are that means
they are standing in something they shouldn't and you can't be
expected to heal them through it. The boss doesn't hit too hard at
that point and I tend to get through that part of the fight using
solely instant cast spells, ie keeping renew on the tank, have Prayer
of Mending bouncing around while using Circle of Healing on cooldown.

Perhaps stand still for a few seconds and cast Heal on the tank, or
Flash Heal if I can afford the mana.

As far as the adds beating on you is concerned, try to start the phase
close to the tank and on the same side of the firewall, the tank
should pick most of them up, ie don't get stranded on the opposite
side to the tank. As the adds appear very near the end of the fight,
a Psychic scream usually buys you enough time that the boss is down
before they return.

SF

4/28/2011 1:11:00 PM

0

Op 28-4-2011 14:44, Villy Vonka schreef:
> On Apr 28, 1:28 pm, IYM wrote:
>> I don't have a priest, but play a arcane mage through there, where I
>> can't cast while moving either, so it may be relevant. When the wall
>> starts I run to right up to the face of it as it's moving away from me.
>> I can then stand and cast for a decent amount of time, keeping an eye
>> on the back half of it coming up. When that gets close I stop and run
>> back to the front face and repeat.
>
> This is a sensible tip.
>
> For the OP, I play a priest albeit Holy not Disc.
>
> Other players should not be taking large hits, if they are that means
> they are standing in something they shouldn't and you can't be
> expected to heal them through it. The boss doesn't hit too hard at
> that point and I tend to get through that part of the fight using
> solely instant cast spells, ie keeping renew on the tank, have Prayer
> of Mending bouncing around while using Circle of Healing on cooldown.
>
> Perhaps stand still for a few seconds and cast Heal on the tank, or
> Flash Heal if I can afford the mana.
>
> As far as the adds beating on you is concerned, try to start the phase
> close to the tank and on the same side of the firewall, the tank
> should pick most of them up, ie don't get stranded on the opposite
> side to the tank. As the adds appear very near the end of the fight,
> a Psychic scream usually buys you enough time that the boss is down
> before they return.
thanks for the tips. I must admit i never used psychic scream in a
dungeon at all. I do use my shadowfiend more often now that I found that
it gives me back mana!

SF

S U N risr

4/28/2011 1:36:00 PM

0

SF wrote:
> Op 28-4-2011 14:28, IYM schreef:
>> SF wrote:
>>
>> I don't have a priest, but play a arcane mage through there, where I
>> can't cast while moving either, so it may be relevant. When the wall
>> starts I run to right up to the face of it as it's moving away from me.
>> I can then stand and cast for a decent amount of time, keeping an eye on
>> the back half of it coming up. When that gets close I stop and run back
>> to the front face and repeat. A lot of other classes can stay in the
>> middle (in-between/equal distance) and fight, and I can do that in fire
>> spec, but find the above works better with any caster that like to plant
>> thier feet for a few seconds....This may help in that you can see when
>> your going to have to move and throw out some big heals to hold them
>> while you spend a second or two runnning, then catch them again when you
>> can park....Hope that helps some.
> Thanks, i hope that will work. Another problem is that I also have to be
> near the other players. If they are too far on the other side of the
> room I can't heal them.

hmmm - Like I said, I haven't had to worry about that as dps, however
there *should* not be a point really where that happens. If your on the
front face of the wall after just moving as I described and your ready
to heal, the tank and any melee should be in the center where you should
be able to reach them. That leaves ranged. If the ranged are using the
same strat you are, they would be moving around the same time you are.
If they are keeping equidistant, then that would put them in the middle
and within your range. The ones that might be about of your range /
cause you problems are the players who fight that boss by just staying
ahead of the wall behind them. I have seen that, and don't like that as
if they screw up it they have no breathing room. That falls under the
"can't heal stupid" category :) However, you can try to compensate for
it by not being on the outside wall, and staying a little closer to center.

neithskye

4/28/2011 2:05:00 PM

0

On Apr 28, 7:57 am, SF <S...@iets.nl> wrote:

> Can anyone that plays priest give me a tip how to heal when facing
> Glubtok in the heroic deadmines when you have to move from the firewall?
> I'm a discipline priest and when I move, or am under attack by adds I
> can't heal. The health of the players goes down very fast, so just
> shielding and renew isn't an option. I've googled it but only shows
> video with a druid healer. I gave up after 2 tries cause it wasn't fair
> to the group :(

I feel your pain, as my main is a Holy Paladin - i.e., no HoTs, no
real group heals (LoD we need to be stacked and HR isn't much), no
real instants (a 7K Holy Shock isn't going to save anyone here).
Almost every heal I have is a hard cast - I have to stand still and be
in LoS.

If you watch the Fire Wall, you can position yourself closer to the
end that is going away from you to give yourself some time to cast
heals before the approaching end catches up (and hopefully the columns
won't be blocking LoS - why those are here, except to P/O healers, I
have idea).

Another thing to try is to mark yourself. I do this on the Slabhide
fight. It's not my responsibility to hunt down three DPS around
columns and fire pools and whatnot to heal them; they can find me,
especially since I have to hard cast to heal and can't HoT everyone
up.

Another thing you can try, which my Holy Priest does, is to glyph Fade
to reduce the cooldown to 15 seconds (with talents). People who say,
you shouldn't need that, don't quite understand healer aggro in Cata,
lol. Fade is wonderful, and I really, really feel the lack of
something similar on my Holy Paladin (bubble is a long cooldown and
Salvation doesn't do jack) and my resto Druid (has no aggro dump at
all), on any fight with adds, whether it be a Heroic or something like
Maloriak.

--
Jill

SF

4/28/2011 2:56:00 PM

0

Op 28-4-2011 16:04, neithskye schreef:

> Another thing you can try, which my Holy Priest does, is to glyph Fade
> to reduce the cooldown to 15 seconds (with talents). People who say,
> you shouldn't need that, don't quite understand healer aggro in Cata,
> lol. Fade is wonderful, and I really, really feel the lack of
> something similar on my Holy Paladin (bubble is a long cooldown and
> Salvation doesn't do jack) and my resto Druid (has no aggro dump at
> all), on any fight with adds, whether it be a Heroic or something like
> Maloriak.
>
> --
> Jill

O yeh, I use fade a lot!!! Found it a life saver. I also like the
levitate spell. When i get thrown in the air or anything I'm not
instantly dead and you can help other players in stonecore against the
ground slams.

SF