S U N risr
2/17/2011 4:39:00 PM
Lewis wrote:
> I've done GB on heroic more than all the other heroic 5 mans combined (I
> don't know why, it just comes up on the random all the time) and up
> until this patch have never had a problem with it.
>
> When I ran it the other day though, we could not get past the dragon
> boss at all (the cone of death). I think we'd mostly gotten the
> mechanics of it down, but then the healer pulled one of the adds and we
> decided to skip it.
>
> The last boss was also a little problematic. In the past I've always
> been able to handle one of the adds solo hitting it with concussive shot
> and such to slow it up and pouring DPS on it, but not this time, despite
> pulling over 12K dps I had to have help, AND the add is now immune to
> the pet's intimidation.
>
> We finally put two dps onone add and the other dps and healer on the
> other add and had no trouble, but up until then it was like I was
> running a whole new instance.
>
> I did get the achievement for the final boss (the egg one) which I've
> never managed before; but one or two eggs hatching didn't stop us
> burning the crap out of the boss.
>
> OTOH, Lost City seemed a *lot* easier.
>
> Just me?
>
Dunno - As far as the dragon boss, every group I've run with either
skips it outright, or says we'll take one / two shots at it, then skip
if not successful. But so far - I've not been successful at him. He's
the only boss in any heroic I have not downed as of yet.
As far as the last boss, I got the run last night as a matter of fact.
Didn't notice any difference on my mage, although the group did have
three wipes due to group make up, until we figured a good way to do it
with what we had. Pally tank and heals, Boomer, Fury Warrior, and my
mage. Warrior was assigned to slow left add, and I had right. Boomer
had no slowing and neither could the pallies. The warrior had a rough
time getting to slow his add because right after the gale he suffered a
huge knock back or something from the boss, and we'd get dragons hatched
from his side. I had no problems as I (improved) blinked nearly all the
way up the hall and slowed my add from the second he spawned. So we
changed assignments to have the boomer and warrior take the one side,
and I took the other side alone, with the tank pulling the boss over to
my adds side, thereby giving the warrior the chance to slow. He and the
boomer had no problem then and I either burned my add myself or if he
had any life left by the time he got toward the eggs, the tank was there
with the boss and he helped if needed. We didn't get the achieve though
as the other side's dps was a little weaker and he started casting on
the eggs, but no drakes got up.
This was the first run since the patch and couldn't tell if anything was
different - EXCEPT, now that you mention it, the second boss
(forgemaster?) seemed a lot harder and his flame seemed to have a really
long cast time and spread....can't remember it being like that before,
but I could be wrong.