[lnkForumImage]
TotalShareware - Download Free Software
Usa Forum
 Home | Login | Register | Search 


 

Mark (newsgroups)

2/12/2011 11:02:00 AM

37 Answers

neithskye

2/14/2011 4:13:00 PM

0

On Feb 12, 6:02 am, "Mark (newsgroups)" <marknewsgro...@yahoo.com>
wrote:

> http://us.battle.net/wow/en/forum/topic/...

I'm not sure what you're sighing at (a specific hotifx or the fact
that there seem to be so many bugs and hotfixes all the time, and some
of these bugs are real doozies), and maybe I'm making this up in my
head, but I kinda feel sorry for Blizzard.

Again, this could all be in my head, however, in my company, due to
"globalization" and restructuring, we now have one-third the employees
in my department we used to, but still have 100% of the work. So we
are all now doing three times the work we used to. Can we make our
deadlines? We sure can - but things are going out not properly QAed,
full of typos and bugs and whatnot, because we simply don't have the
time. But, hey, we made our deadline!

I wonder if that happened with Blizz. They had great or at least
interesting ideas perhaps, such as triage, and maybe needed to do a
lot more testing and such, but the big bad Activision corporation
said, "Sorry. We need this expansion out before Christmas so it can be
given as gifts, and also so that we can slip it in our fourth quarter
results". So then what happens is that we get this most recent patch,
that was full of more bug fixes that any patch I can remember. So the
poor Blizz developers and such who are just trying their best get
caught between Activision saying, "More and faster, please" and panic
deadlines, and unhappy customers who grow weary of the constant bugs
and hotfixes.

Maybe that's not it at all, but I see what's happening at my company
happening in a lot of other places, and as the wave of the future, I
don't like it very much.

--
Jill

Mark (newsgroups)

2/14/2011 5:01:00 PM

0

On 14/02/2011 16:12, neithskye wrote:
> On Feb 12, 6:02 am, "Mark (newsgroups)"<marknewsgro...@yahoo.com>
> wrote:
>
>> http://us.battle.net/wow/en/forum/topic/...
>
> I'm not sure what you're sighing at (a specific hotifx or the fact
> that there seem to be so many bugs and hotfixes all the time, and some
> of these bugs are real doozies), and maybe I'm making this up in my
> head, but I kinda feel sorry for Blizzard.

<snip>

Yes, I don't mean to complain too much but I do just want a semblance of
stability. Shadow Priests received a needed buff to their dps and I
found I was competative, and then they immediately get nerfed again. I
don't get how months on the PTR wasn't enough to verify if the buff was OTT.

Anyway.

neithskye

2/14/2011 5:32:00 PM

0

On Feb 14, 12:01 pm, "Mark (newsgroups)" <marknewsgro...@yahoo.com>
wrote:

> Yes, I don't mean to complain too much but I do just want a semblance of
> stability. Shadow Priests received a needed buff to their dps and I
> found I was competative, and then they immediately get nerfed again.

Yeah, I tried a few Heroics on my Shadow Priest this weekend. I wasn't
impressed at all. I can pull pretty good DPS . . . if I can stand
absolutely still. Any fight with movement and I can't re-cast VE or
cast a Mind Blast and my DPS plummets. The nerf to Shadow seems a
little odd. And Mind Sear is terrible IMO.

--
Jill

steve.kaye

2/14/2011 7:47:00 PM

0

On 14/02/2011 17:32, neithskye wrote:
> On Feb 14, 12:01 pm, "Mark (newsgroups)"<marknewsgro...@yahoo.com>
> wrote:
>
>> Yes, I don't mean to complain too much but I do just want a semblance of
>> stability. Shadow Priests received a needed buff to their dps and I
>> found I was competative, and then they immediately get nerfed again.
>
> Yeah, I tried a few Heroics on my Shadow Priest this weekend. I wasn't
> impressed at all. I can pull pretty good DPS . . . if I can stand
> absolutely still. Any fight with movement and I can't re-cast VE or
> cast a Mind Blast and my DPS plummets. The nerf to Shadow seems a
> little odd. And Mind Sear is terrible IMO.

It's great for soloing though. :) Mind Sear x 2, VT, Instant MB is a
great opener (I imagine that it would be a good opener on bosses too).

steve.kaye
--
Jelan, 85 Priest Clokk, 81 Druid Belugar, 76 Warrior
Kibbs, 83 Paladin Jengu, 81 Death Knight Mingan, 75 Shaman
Miho, 82 Rogue Jaille, 80 Warlock Yopp, 64 Hunter
[ Ravenholdt-EU (Horde) ] Aloola, 62 Mage

neithskye

2/14/2011 8:15:00 PM

0

On Feb 14, 2:46 pm, Steve Kaye <nos...@giddy-kippers.co.uk> wrote:

> It's great for soloing though. :)  Mind Sear x 2, VT, Instant MB is a
> great opener (I imagine that it would be a good opener on bosses too).

Isn't that Mind Spike? I was talking about Mind Sear. I just know that
in places where I need adds to die fast (the constantly spawning
troggs in HoO, the shale guys that spawned on the healer in
Stonecore), it just seems like I cast Mind Sear and the health bar of
the mob I'm targetting doesn't even move. Then some Mage comes in and
drops one spell and everything dies in seconds, where I'm now on my
fourth cast of Mind Sear, and still nothing's dead. At least, that's
how it feels.

--
Jill

Jason Tinling

2/14/2011 8:50:00 PM

0

On Feb 14, 12:15 pm, neithskye
<jill_bookerGREENEGGSANDS...@hotmail.com> wrote:

>
> Isn't that Mind Spike? I was talking about Mind Sear. I just know that
> in places where I need adds to die fast (the constantly spawning
> troggs in HoO, the shale guys that spawned on the healer in
> Stonecore), it just seems like I cast Mind Sear and the health bar of
> the mob I'm targetting doesn't even move. Then some Mage comes in and
> drops one spell and everything dies in seconds, where I'm now on my
> fourth cast of Mind Sear, and still nothing's dead. At least, that's
> how it feels.
>
> --
> Jill

Jill - That's always how Mind Sear was designed. The targeted mob
received no damage, and all surrounding mobs took AOE shadow damage.
With the change in mechanics, where you can target a friendly player
(aka the tank), all hostile mobs will now be hit by Mind Sear's AOE
effect. Hopefully they've boosted the damage to go with it, because
it's been pretty fail up to this point.

John Gordon

2/14/2011 9:16:00 PM

0

In <2d35c60e-bb83-4053-a840-c1111d9632d8@8g2000prb.googlegroups.com> neithskye <jill_bookerGREENEGGSANDSPAM@hotmail.com> writes:

> seems like I cast Mind Sear and the health bar of the mob I'm targetting
> doesn't even move.

Mind Sear damages every mob *except* the one you're targeting. Always
has.

--
John Gordon A is for Amy, who fell down the stairs
gordon@panix.com B is for Basil, assaulted by bears
-- Edward Gorey, "The Gashlycrumb Tinies"

steve.kaye

2/14/2011 9:34:00 PM

0

On 14/02/2011 20:15, neithskye wrote:
> On Feb 14, 2:46 pm, Steve Kaye<nos...@giddy-kippers.co.uk> wrote:
>
>> It's great for soloing though. :) Mind Sear x 2, VT, Instant MB is a
>> great opener (I imagine that it would be a good opener on bosses too).
>
> Isn't that Mind Spike?

Yeah, sorry - I got them confused.


> I was talking about Mind Sear. I just know that
> in places where I need adds to die fast (the constantly spawning
> troggs in HoO, the shale guys that spawned on the healer in
> Stonecore), it just seems like I cast Mind Sear and the health bar of
> the mob I'm targetting doesn't even move.

As Jason said, Mind Sear doesn't damage the target - just the mobs
around the target. Now, you can target the tank to get all the mobs
without missing one out but that's just from the last patch.

steve.kaye
--
Jelan, 85 Priest Clokk, 81 Druid Belugar, 76 Warrior
Kibbs, 83 Paladin Jengu, 81 Death Knight Mingan, 75 Shaman
Miho, 82 Rogue Jaille, 80 Warlock Yopp, 64 Hunter
[ Ravenholdt-EU (Horde) ] Aloola, 62 Mage

neithskye

2/15/2011 3:23:00 PM

0

On Feb 14, 3:49 pm, Jason Tinling <jason.tinl...@gmail.com> wrote:


> Jill - That's always how Mind Sear was designed.  The targeted mob
> received no damage, and all surrounding mobs took AOE shadow damage.

Oh. Well, at least I know I'm not going crazy.

> With the change in mechanics, where you can target a friendly player
> (aka the tank), all hostile mobs will now be hit by Mind Sear's AOE
> effect.  Hopefully they've boosted the damage to go with it, because
> it's been pretty fail up to this point.

Yeah, it's pretty embarrassing when adds like the Trogg ones in HoO or
on Corborus, etc. have to die quick, and I've cast Mind Sear four
times and things are still alive. It's also a terrible mana hog. Not
sure what else to do for adds, though - multi-DoTting takes *way* too
much mana and too much time, and Mind Spike only affects one target.

Ah, well. Went back to Holy last night. Even as Shadow she just wanted
to heal things. Who am I kidding? I'm not a DPSer. :-)

--
Jill

S U N risr

2/15/2011 4:14:00 PM

0

neithskye wrote:
> On Feb 14, 3:49 pm, Jason Tinling <jason.tinl...@gmail.com> wrote:
>
>
>> Jill - That's always how Mind Sear was designed. The targeted mob
>> received no damage, and all surrounding mobs took AOE shadow damage.
>
> Oh. Well, at least I know I'm not going crazy.
>
>> With the change in mechanics, where you can target a friendly player
>> (aka the tank), all hostile mobs will now be hit by Mind Sear's AOE
>> effect. Hopefully they've boosted the damage to go with it, because
>> it's been pretty fail up to this point.
>
> Yeah, it's pretty embarrassing when adds like the Trogg ones in HoO or
> on Corborus, etc. have to die quick, and I've cast Mind Sear four
> times and things are still alive. It's also a terrible mana hog. Not
> sure what else to do for adds, though - multi-DoTting takes *way* too
> much mana and too much time, and Mind Spike only affects one target.
>
> Ah, well. Went back to Holy last night. Even as Shadow she just wanted
> to heal things. Who am I kidding? I'm not a DPSer. :-)
>
> --
> Jill
>

Meh...I personally wouldn't worry about AoE anyway. So far, all of Cat
I've seen is built around single target and cc'ing. I built my mage as
arcane, am doing around 13-17k dps now on single targets and bosses.
However, the trade off as arcane is that since the restructure of the
tree in 4.0, I lost some other tree enhancments, (like icy touch) I used
to attach to my former big AoE (Blizzard) and as a result my AoE pretty
much stinks now. But as it's only a few places that I really use it
anyway in instances, its no loss. Other classes I'm partied with
usually have good aoe dps and those troggs go down before half of my
channeled blizzard is through anyway. If anyone posted a recount of
that in party that they did 25K on them, you can more or less
congratulate them on their awesome AoE on trash, then post the last boss
encounter where they pulled 5K. :)

My particular favorite recount poster is the ones who like to post thier
dps after using the cannons or if they drove the reaper in Deadmines....
lol