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Catriona R

1/19/2011 9:19:00 AM


http://us.battle.net/wow/en/bl... - a few useful ones in here!

Here you will find a list of hotfixes that address various issues
related to the release of patch 4.0.3a and World of Warcraft:
Cataclysm. While many have already been deployed on all realms, some
may not be implemented until the next time your realm is restarted. We
will continue to update this thread in the days ahead as additional
hotfixes are applied.

January 8-18

General

* Broiled Dragon Feast is correctly being tracked by the guild
achievement, Set the Oven to "Cataclysmic".
* The guild achievement Lower Blackrock Spire Guild Run can now
only be earned in a group of at least 4 players from the same guild in
a 5-player party.
* The achievement Sunwell Plateau Guild Run now requires a guild
group to complete. This achievement can no longer be completed without
the requirement of having 75% of the raid be guild members.
* Guild experience daily resets should no longer sometimes fail to
occur.


Classes
Death Knight (Forums / Cataclysm Talent Calculator / Beta
Skills/Talents)

* Necrotic Strike is now affected by resilience.


Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

* Druids previously unable to learn Nature's Grasp will be able to
learn that spell now.
* Rejuvenation now consumes 16% of base mana, down from 26%, but
still requires 26% of base mana in order to be cast.


Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

* Rank 1 of Pyromaniac no longer improperly gives 5% passive
haste.
* The mana costs of the following mage spells have been reduced,
but they still require the previous percentage of base mana in order
to be cast: Arcane Barrage (11% of base mana), Arcane Blast (7% of
base mana), and Fireball (12% of base mana). As an example, Fireball
requires 16% base mana to cast, but only consumes 12% of base mana.


Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

* Sin and Punishment is now properly causing its terror affect
when dispelled. In addition, it no longer shares diminishing returns
with fear effects. It now shares diminishing returns with horrify
effects.
* Priests who were unable to learn Holy Nova will now be able to
train the spell.


Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

* While Nightfall is active, Doomguards will not instantly cast
Doom Bolt.


Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

* A bug has been fixed where the Shield Block ability granted 25%
more critical block chance than was intended for Protection warriors
with very high total chance to avoid attacks.


Dungeons & Raids

* It should no longer be possible for players to inadvertently be
locked out of killing a raid boss depending on whether or not they
were online when the boss was killed.
* The battle resurrection counter will now correctly reset if
players are not inside the dungeon when an encounter resets.


The Bastion of Twilight

* Many adjustments to the behavior of various mechanics in the
Sinestra encounter have been made.
* Fester Blood now hits everyone in the room instead of having a
20-yard radius on Heroic difficulty during the Cho'gall encounter. No
more kiting he who has too many eyeballs.
* Valiona's Blackout can no longer be absorbed by Grounding Totem
or reflected. Its healing absorption effect has also been increased
for 10-player normal difficulty.


Blackwing Descent

* Atramedes will now reset if the players targeted by Sonic Breath
or Obnoxious Fiends attempt to leave the room.
* Zoning into the dungeon after a soft reset now causes all
Atramedes-related objects and creatures to reset completely. The
introduction event will replay once the dwarves have been cleared.
Entering combat with Atramedes forces the gongs to become usable and
the fight will function normally from this point.
* Atramedes will no longer despawn when his tail passes through
the area trigger in the entrance to his room. He will no longer
despawn randomly during the fight. Pulling him out of his room will
now cause him to reset.
* The damage of Chimaeron's Caustic Slime has been reduced for
both raid sizes and dungeon difficulties.
* Chimaeron will not cast Caustic Slime on Feral tanks in Bear
Form unless there aren't enough non-tank specialized targets
available. This fix applies to Magmaw's targeting functionality as
well.
* Rip and Bane of Doom damage is no longer affected by the damage
increase of Stolen Power when engaging Nefarian.
* Abberrations spawned during the Maloriak encounter were
displaying inappropriately high health values on Heroic difficulty.
This has been corrected.


Items

* Bloodthirsty Gladiator's Badge of Dominance and Vicious
Gladiator's Insignia of Dominance on-use effects now properly modify
healing done.
* Darkmoon Card: Volcano now triggers from periodic damage.
* Divine Shield and Blessing of Protection no longer remove the
Blind Spot debuff from the normal and Heroic versions of the Jar of
Ancient Remedies. When targeting an ally at very close range (2-3
yards) when using this item, it will still energize them instead of
the user. This will be fixed in an upcoming patch.
* Free Action Potions now cannot be used above level 80.


Professions

* Archaeology keystone fragments can no longer be prospected.
* Lifebound Alchemist Stones can no longer be disenchanted.


PvP
Arenas

* Ring of Valor has been temporarily disabled until select bugs
can be fixed in an upcoming patch.


Battlegrounds

* Teams who are in the rated Battleground queue and have a member
disconnect are now removed from the queue after 10 minutes if the
player does not come back. The team is still at the top of the queue
if the player comes back and the Battleground will pop almost
instantly.
* Battleground ratings, wins, and losses should now always update
after every game when playing in rated Battlegrounds. Certain
conditions were not causing this to happen previously.
* Players who do not show up to a Rated Battleground, either by
leaving the queue or letting the Battleground queue time out, are not
being credited for a win.
* Players who are removed from a Battleground when it closes due
to a lack of players will not receive the Deserter debuff.
* Players are again able to queue for more than one Battleground
at a time without issue.


Quests & Creatures
Darnassus

* Worgen character hearthstone location is now set to the
Craftsmen's Terrace in Darnassus upon completing the quest "Ruh'theran
Village".


Deepholm

* Fungalmancer Glop no longer grants experience and now rewards
quest kill credit to all players who have damaged him.


Tol Barad Peninsula

* Players will receive quest credit for killing any quest boss,
regardless of party status, so long as they participate in killing
these bosses.
* Problim can now be seen from a much larger distance.
* Cell Watchers in D-Block are no longer incorrectly tagged as
elite.
* "The Leftovers", "Swamp Bait" and "A Huge Problim" can now be
shared between members of the Alliance. In addition, these quests now
award the correct amount of gold and faction for the Horde and
Alliance as well.
* Darkwood Broodmothers no longer flee at 25% and periodically
inflict targets with Reckless Toxin instead.
* Hungry Ghouls and Skeletal Beastmasters now drop the Cursed
Femur quest item when on the quest "Salvaging the Remains", and the
tooltip also indicates these creatures drop the quest item.
* Restless Infantry and Restless Soldiers now spawn more quickly.


Twilight Highlands

* If reinforcements are not called after 60 seconds, Skullcrusher
will now despawn. When reinforcements are called, Skullcrusher no
longer improperly despawns.


Uldum

* Titanic Guardian's Burning Gaze ability should no longer put
everyone in the zone in combat.
--
EU-Draenor:
Sagart (85 Undead Priest)
Tairbh (84 Tauren Druid)
Balgair (80 Human Rogue)
Buinne (80 Troll Shaman)
Ruire (80 Blood Elf Paladin)
6 Answers

Catriona R

1/19/2011 9:30:00 AM

0


On Wed, 19 Jan 2011 09:19:03 +0000, Catriona R
<catrionarNOSPAM@totalise.co.uk> wrote:

> * Rejuvenation now consumes 16% of base mana, down from 26%, but
>still requires 26% of base mana in order to be cast.

> * The mana costs of the following mage spells have been reduced,
>but they still require the previous percentage of base mana in order
>to be cast: Arcane Barrage (11% of base mana), Arcane Blast (7% of
>base mana), and Fireball (12% of base mana). As an example, Fireball
>requires 16% base mana to cast, but only consumes 12% of base mana.

MMO Champion posted an explanation of why it still needs you to have
the old mana amount to cast the spells:

"A lot of people are confused by the weird mana changes, the reason
why spells still require the old mana cost to be cast properly is
because of how spell hotfixes work. The mana cost of a spell is
built-in your client to prevent an insane amount of requests asking
the server "hey, how much mana should I use for that spell?" whenever
you spam all your keys.

It makes the server happy, but it means that Blizzard has no way to
bypass that check after a spell is hotfixed, you will just have to
wait for Patch 4.0.6 to be deployed on live servers to see that change
reflected on your client. It doesn't matter anyway, in the end the
spell will use the reduced amount of mana and will make you more
awesome. "


> * Archaeology keystone fragments can no longer be prospected.

I didn't know they could be prospected :-O Wonder what you got from
them lol, doubt I'd have tried even if I'd known though.

> * Lifebound Alchemist Stones can no longer be disenchanted.

Love how that came right after it was publicised on a certain blog
that that's a cheap way of getting shards ;-)

> * Players will receive quest credit for killing any quest boss,
>regardless of party status, so long as they participate in killing
>these bosses.

/cheer. SO annoying trying to get people nearby to group up for them,
and you can't group with Alliance anyway. Can take anything up to
15-20 mins to complete some of those quests :-( Should also be nice
for Tank and Problim, which I definitely can't solo...

> * Cell Watchers in D-Block are no longer incorrectly tagged as
>elite.

I'd wondered if that was a bug, they didn't seem to hit harder than
anything else in there.

> * Titanic Guardian's Burning Gaze ability should no longer put
>everyone in the zone in combat.

So THAT'S what was causing that! No wonder it took a while to fix,
must've been a right headache tracking it down!
--
EU-Draenor:
Sagart (85 Undead Priest)
Tairbh (84 Tauren Druid)
Balgair (80 Human Rogue)
Buinne (80 Troll Shaman)
Ruire (80 Blood Elf Paladin)

nuts

1/19/2011 12:47:00 PM

0

Catriona R wrote:

>> * Players will receive quest credit for killing any quest boss,
>> regardless of party status, so long as they participate in killing
>> these bosses.
>
> /cheer. SO annoying trying to get people nearby to group up for them,
> and you can't group with Alliance anyway. Can take anything up to
> 15-20 mins to complete some of those quests :-( Should also be nice
> for Tank and Problim, which I definitely can't solo...

Yay! the two bosses in the mini-dungeon could take forever.
Too bad I just got to exalted and once you have the trinket I can see no
point in doing Tol Barad dailies anymore (sure, there's the mount, but
the TB dailies are probably the most boring and unnerving ever)

Catriona R

1/19/2011 1:18:00 PM

0


On Wed, 19 Jan 2011 13:47:01 +0100, nuts <nuspammed@re.net> wrote:

>Catriona R wrote:
>
>>> * Players will receive quest credit for killing any quest boss,
>>> regardless of party status, so long as they participate in killing
>>> these bosses.
>>
>> /cheer. SO annoying trying to get people nearby to group up for them,
>> and you can't group with Alliance anyway. Can take anything up to
>> 15-20 mins to complete some of those quests :-( Should also be nice
>> for Tank and Problim, which I definitely can't solo...
>
>Yay! the two bosses in the mini-dungeon could take forever.
>Too bad I just got to exalted and once you have the trinket I can see no
>point in doing Tol Barad dailies anymore (sure, there's the mount, but
>the TB dailies are probably the most boring and unnerving ever)

The mini-dungeon ones were hotfixed some days ago, actually, but
certainly as recently as Monday the others were not, hopefully they're
all working that way when I do the dailies tonight :-) Personally I'll
keep doing the dailies till I've got everything I'm wanting (mount,
pet, trinket, already got the mace) but then I'll quit and give an alt
a turn!

At least these dailies are FUN; I may complain about the insanity of
trying to tag a mob 10+ other people want, and the respawn rates are
pretty ridiculous at times (BombayMix saved my life in the bottom of
one of those minidungeons the other day when we ran into each other
and helped each other against nonstop respawning mobs for what felt
like 10 mins or so - felt pretty good to survive that many but argh it
was insane!), but you don't tend to get bored on them anyway lol, it's
more a case of desperately trying to survive! ;-) Assume it's a little
less mental on less-populated servers than mine, but yeah... healer
spec doing those dailies is one fun challenge ;-)
--
EU-Draenor:
Sagart (85 Undead Priest)
Tairbh (84 Tauren Druid)
Balgair (80 Human Rogue)
Buinne (80 Troll Shaman)
Ruire (80 Blood Elf Paladin)

Catriona R

1/19/2011 10:32:00 PM

0


On Wed, 19 Jan 2011 09:29:41 +0000, Catriona R
<catrionarNOSPAM@totalise.co.uk> wrote:

>> * Players will receive quest credit for killing any quest boss,
>>regardless of party status, so long as they participate in killing
>>these bosses.
>
>/cheer. SO annoying trying to get people nearby to group up for them,
>and you can't group with Alliance anyway. Can take anything up to
>15-20 mins to complete some of those quests :-( Should also be nice
>for Tank and Problim, which I definitely can't solo...

Not hotfixed... *sigh*. Got my hopes up, too...
--
EU-Draenor:
Sagart (85 Undead Priest)
Tairbh (84 Tauren Druid)
Balgair (80 Human Rogue)
Buinne (80 Troll Shaman)
Ruire (80 Blood Elf Paladin)

Urbin

1/20/2011 8:25:00 AM

0

On Wed, 19 Jan 2011 22:31:31 +0000, Catriona R wrote:
>
> On Wed, 19 Jan 2011 09:29:41 +0000, Catriona R
> <catrionarNOSPAM@totalise.co.uk> wrote:
>
> >> * Players will receive quest credit for killing any quest boss,
> >>regardless of party status, so long as they participate in killing
> >>these bosses.
> >
> >/cheer. SO annoying trying to get people nearby to group up for them,
> >and you can't group with Alliance anyway. Can take anything up to
> >15-20 mins to complete some of those quests :-( Should also be nice
> >for Tank and Problim, which I definitely can't solo...
>
> Not hotfixed... *sigh*. Got my hopes up, too...

Yupp, gladly tested it on two named mobs in TB Peninsula and found that the
hotfix was apparently not yet applied.

Cheers
Urbin
--
Dun Morogh-EU (PvE) | Juran (65), Druid
Urbin (85), Hunter | Surana (70), Mage | Greeta (62), Rogue
Mymule (80), Warlock | Kordosch (75), Deathknight | Gera (26), Paladin
Sunh (80), Priest | Taalas (73), Shaman | Vargal (14), Warrior

Catriona R

1/20/2011 3:37:00 PM

0


On 20 Jan 2011 08:24:47 GMT, Urbin <urbin@invalid.invalid> wrote:

>On Wed, 19 Jan 2011 22:31:31 +0000, Catriona R wrote:
>>
>> On Wed, 19 Jan 2011 09:29:41 +0000, Catriona R
>> <catrionarNOSPAM@totalise.co.uk> wrote:
>>
>> >> * Players will receive quest credit for killing any quest boss,
>> >>regardless of party status, so long as they participate in killing
>> >>these bosses.
>> >
>> >/cheer. SO annoying trying to get people nearby to group up for them,
>> >and you can't group with Alliance anyway. Can take anything up to
>> >15-20 mins to complete some of those quests :-( Should also be nice
>> >for Tank and Problim, which I definitely can't solo...
>>
>> Not hotfixed... *sigh*. Got my hopes up, too...
>
>Yupp, gladly tested it on two named mobs in TB Peninsula and found that the
>hotfix was apparently not yet applied.

Yeah same :-( Now it may have been referring to the ones in Tol Barad
proper, which were indeed hotfixed a few days ago (except Problim),
except that note was under the heading "Tol Barad Peninsula", which
naturally made me hope it was now applied to the other bosses too! :-(
--
EU-Draenor:
Sagart (85 Undead Priest)
Tairbh (84 Tauren Druid)
Balgair (80 Human Rogue)
Buinne (80 Troll Shaman)
Ruire (80 Blood Elf Paladin)