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DK - why runic power?

burt

1/9/2011 5:28:00 AM

When DK first came out, runic power was important because there was some
powerful offensive spell that needed it. And I can't remember the name
of it...

I don't see any use for runic power under the current scheme of things.
Where is it needed, and what am I overlooking?

--
- Burt Johnson
MindStorm, Inc.
http://www.mindstorm-inc.com/sof...
10 Answers

Shiflet

1/9/2011 6:40:00 AM

0


"Burt Johnson" <burt@mindstorm-inc.com> wrote in message
news:1jusow1.12z1q4bse1ddyN%burt@mindstorm-inc.com...
> I don't see any use for runic power under the current scheme of things.
> Where is it needed, and what am I overlooking?

You're overlooking some of the largest sources of damage available to a DK.
Every DK spec has a runic power dump skill to enhance their damage(or
threat). Frost DKs use it for Frost Strike, which is their second hardest
hitting ability, behind Obliterate. Unholy DKs use it for Death Coil, which
typically makes up a very large part of Unholy DPS. And Blood DKs use it for
Rune Strike, a hard hitting attack that generates extra threat, that cannot
be dodged, blocked, or parried. Runic power is also used to power certain
longer cooldown abilities, things one usually uses on longer fights, or
things one pops in an emergency. For Unholy DKs, runic power is used to
summon their Gargoyle. It can only be summoned every 3 minutes, but it stays
around for 30 seconds and puts out a large amoung of damage in that time
frame. Blood DKs use it to summon their Dancing Rune Weapon, which has a 1
minute cooldown but which increases both their damage and their parry
chance(and their threat generation, if glyphed) while it's active. Frost DKs
can use it on Hungering Cold, a large AoE snare, but they can glyph to
remove the runic power cost of that ability and so many of them do. There's
a few other things that use it too, Icebound Fortitude costs runic power and
it's a very good cooldown for tank DKs, though all specs can use it. There
may be some other things I'm forgetting...



nuts

1/9/2011 3:42:00 PM

0

On Sun, 9 Jan 2011 00:39:55 -0600, "Shiflet" <rshiflet@charter.net>
wrote:

>You're overlooking some of the largest sources of damage available to a DK.
>Every DK spec has a runic power dump skill to enhance their damage(or
>threat). Frost DKs use it for Frost Strike, which is their second hardest
>hitting ability, behind Obliterate. Unholy DKs use it for Death Coil, which
>typically makes up a very large part of Unholy DPS. And Blood DKs use it for
>Rune Strike, a hard hitting attack that generates extra threat, that cannot
>be dodged, blocked, or parried. Runic power is also used to power certain
>longer cooldown abilities, things one usually uses on longer fights, or
>things one pops in an emergency. For Unholy DKs, runic power is used to
>summon their Gargoyle. It can only be summoned every 3 minutes, but it stays
>around for 30 seconds and puts out a large amoung of damage in that time
>frame. Blood DKs use it to summon their Dancing Rune Weapon, which has a 1
>minute cooldown but which increases both their damage and their parry
>chance(and their threat generation, if glyphed) while it's active. Frost DKs
>can use it on Hungering Cold, a large AoE snare, but they can glyph to
>remove the runic power cost of that ability and so many of them do. There's
>a few other things that use it too, Icebound Fortitude costs runic power and
>it's a very good cooldown for tank DKs, though all specs can use it. There
>may be some other things I'm forgetting...

In blood, you basically use it for threat (rune strike and dancing
rune weapon), spell interrupts (mind freeze) and self healing (if you
subspec in frost: lichborne+death coil, even if the incoming nerf will
reduce the healing effect).
Icebound Fortitude can be glyphed to consume no runic power.

burt

1/9/2011 7:20:00 PM

0

nuts <despammed@nu.re> wrote:

> In blood, you basically use it for threat (rune strike and dancing
> rune weapon), spell interrupts (mind freeze) and self healing (if you
> subspec in frost: lichborne+death coil, even if the incoming nerf will
> reduce the healing effect).
> Icebound Fortitude can be glyphed to consume no runic power.

OK, that means it is usless to me.

I am Blood spec and don't care about threat, since I only solo...

thx

--
- Burt Johnson
MindStorm, Inc.
http://www.mindstorm-inc.com/sof...

Shiflet

1/9/2011 7:34:00 PM

0


"nuts" <despammed@nu.re> wrote in message
news:2qlji61u7ouuidljgm1jvbj2oatviqkij4@4ax.com...

> In blood, you basically use it for threat (rune strike and dancing
> rune weapon), spell interrupts (mind freeze)

Ahh yeah, Mind Freeze.

> and self healing (if you
> subspec in frost: lichborne+death coil, even if the incoming nerf will
> reduce the healing effect).

The nerf isn't reducing the healing effect. It's just meaning if you use it
to self-heal, you won't get runic power back(assuming you have the glyph
that refunds 20 runic power when you use it to self heal).

> Icebound Fortitude can be glyphed to consume no runic power.

Aye, forgot that.


Shiflet

1/9/2011 7:35:00 PM

0


"Burt Johnson" <burt@mindstorm-inc.com> wrote in message
news:1jutr60.si42wzusantiN%burt@mindstorm-inc.com...

> I am Blood spec and don't care about threat, since I only solo...

Rune Strike is one of blood's hardest hitting abilities, REGARDLESS of the
threat boost.



nuts

1/9/2011 10:10:00 PM

0

On Sun, 9 Jan 2011 13:34:27 -0600, "Shiflet" <rshiflet@charter.net>
wrote:

>> and self healing (if you
>> subspec in frost: lichborne+death coil, even if the incoming nerf will
>> reduce the healing effect).
>
>The nerf isn't reducing the healing effect. It's just meaning if you use it
>to self-heal, you won't get runic power back(assuming you have the glyph
>that refunds 20 runic power when you use it to self heal).

I read somewhere they're going to remove the +15% healing from the
glyph of DC. Can't find any link though, hope I just imagined it :)

burt

1/10/2011 3:23:00 AM

0

Shiflet <rshiflet@charter.net> wrote:

> "Burt Johnson" <burt@mindstorm-inc.com> wrote in message
> news:1jutr60.si42wzusantiN%burt@mindstorm-inc.com...
>
> > I am Blood spec and don't care about threat, since I only solo...
>
> Rune Strike is one of blood's hardest hitting abilities, REGARDLESS of the
> threat boost.

Just checked, and that WAS the spell I had been thinking of. One of my
favorites in pre-CATA and needed runic power. It got dropped from my
action bar, and I had forgotten it.

Now back and better. thx. :)


--
- Burt Johnson
MindStorm, Inc.
http://www.mindstorm-inc.com/sof...

Shiflet

1/10/2011 4:42:00 AM

0


"Burt Johnson" <burt@mindstorm-inc.com> wrote in message
news:1juuds5.361jln2uvp5nN%burt@mindstorm-inc.com...

> Just checked, and that WAS the spell I had been thinking of. One of my
> favorites in pre-CATA and needed runic power. It got dropped from my
> action bar, and I had forgotten it.
>
> Now back and better. thx. :)

If you're Blood, don't forget Dancing Rune Weapon either. It can only be
used for 12 seconds and has a minute cooldown, but while it's active it uses
every attack you use(at 50% damage) and also increases your parry by 20%, so
if you get in a tight spot or are just wanting to end a longish fight a bit
quicker, it's worth using.



Jason Tinling

1/10/2011 4:07:00 PM

0

On Jan 9, 11:20 am, b...@mindstorm-inc.com (Burt Johnson) wrote:
> nuts <despam...@nu.re> wrote:
> > In blood, you basically use it for threat (rune strike and dancing
> > rune weapon), spell interrupts (mind freeze) and self healing (if you
> > subspec in frost: lichborne+death coil, even if the incoming nerf will
> > reduce the healing effect).
> > Icebound Fortitude can be glyphed to consume no runic power.
>
> OK, that means it is usless to me.
>
> I am Blood spec and don't care about threat, since I only solo...
>
> thx
>
> --
> - Burt Johnson
>   MindStorm, Inc.
>  http://www.mindstorm-inc.com/sof...

Runic power is also used for Dark Pact, which sacrifices a controlled
minion for a significantly large heal (30-40% ish). While blood
certainly has a ton of self healing, it's a nice "oh crap" button to
summon your ghouls and sacrifice it to get a big heal off on a fight
against a hard hitting elite or the like.

nuts

1/10/2011 4:32:00 PM

0

On Mon, 10 Jan 2011 08:06:34 -0800 (PST), Jason Tinling
<jason.tinling@gmail.com> wrote:

>Runic power is also used for Dark Pact, which sacrifices a controlled
>minion for a significantly large heal (30-40% ish).

Death Pact. Used to heal for 40% of own max health. After Cata this
has been reduced to 25%.