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Learning to Holy Heal with the Priest... Again!

Orion Ryder

1/4/2011 4:57:00 PM

Oh how I long for the simpler days of running dungeons and Heroics and
spamming Prayer of Mending, Renew, Flash Heal and occassionally using
Power Word:Shield, Circle of Healing, Prayer of Healing, Greater Heal
and on the rarer occasion throwing in a Guardian Spirit and Divine
Hymn. And all that time never having problems with Mana.

The world sure has changed.

Flash Heal seems to have become an icon of the past. It tends to be
quite the inefficient "iopen door heating up the outside".

Even Renew seems to be something that one has to use wise caution so
as not to scatter the money into the wind.

Prayer of Mending? Well there seems to be a time and place of it now
but nothing like the spammage of the past.

Mana? Over the past weekend in addition to making it my resonsibility
to keep people alive I also look at my mana at the end of each fight
and weigh it agasinst the intensity of said battle and determine if I
felt good or bad about how much I had left.

Chakra and Heal are two new very close friends of my Holy Healer now.

Greater Heal on the tank has now sometimes become the new spammage.

Renews are used mroe sparringly these days.

Power Word: Shield as a means of Preventive Medicine, I now utilize
more of.

Chakra having a 30 second CD and once procced appears to last 30
seconds has me making Chakra the new requirement and always looking
for a moment to throw down a Heal to get that proc.

Still the Guardian Spirit and Divine Hymn has it's time on the main
stage and stand ready for casting.

And now I have this "Leap of Faith" spell and I am going to be trying
remember to throw one on a melee DPS taking some hits and seeing the
results.

"Hey noobz, what you doing pulling me away from the battle? You killed
my DPS for that fight!"

I don't recall the cast time of it nor if there is a global CD
attached to it. Perhaps if it is all instant it will allow me to keep
the DPS alive, get a good heal on the tank and then get a heal in on
the DPS I just pulled to me. We shall see. Perhaps my wife's rogue
will have fewer deaths.

Well all in all, the mana usage was much better this past weekend.

It was fun!

OH! OH! OH!

Orion
27 Answers

John Gordon

1/4/2011 5:06:00 PM

0

In <46939bfc-e4e1-4e23-bd0d-e96c11bad3f6@m11g2000vbs.googlegroups.com> Orion Ryder <orionryder@hotmail.com> writes:

> Flash Heal seems to have become an icon of the past. It tends to be
> quite the inefficient "iopen door heating up the outside".

It's quite the mana hog, but I usually cast it several times during a
heroic run during periods of heavy tank damage.

> Even Renew seems to be something that one has to use wise caution so
> as not to scatter the money into the wind.

Inner Will helps a bit with the mana cost.

> Prayer of Mending? Well there seems to be a time and place of it now
> but nothing like the spammage of the past.

PoM still has a place on my action bars.

> Chakra and Heal are two new very close friends of my Holy Healer now.

Absolutely. Chakra, Heal, and Holy Word: Chastise, err excuse me,
Holy Word: Serenity. Lightwell too.

--
John Gordon A is for Amy, who fell down the stairs
gordon@panix.com B is for Basil, assaulted by bears
-- Edward Gorey, "The Gashlycrumb Tinies"

Tigero

1/5/2011 5:42:00 AM

0

I don't play on my priest anymore but as a healer with my resto Shaman
I have a few comments.

Within the past two weeks I was closely analyzing bad and good runs.
Bad = OOM and people die good= all alive at the end of a fight. In
most runs the problem was mainly DPS not moving away from the obvious
fire or any thing ubnormal coming from the ground or from above. They
get hit hard and fast forcing me to switch to big heals. And this
especially true with melee dps.

I found that healing through bosses is less stressful than healing
through trash mobs since people pay more attention to the mechanics of
bosses than trash mobs. Spamming small heals works like a charm unless
one get hit by seemingly avoidable damage such as fire on the ground
or beam hitting them. A lot of healers are tempted to throw big heals
these days since the tanks and dps seems to be hit hard but spamming
small heals although they don't seem to make an effect at the
beginning do very well. And of course there is the frequent aoe damage
or unavoidable big damage that might require some aoe heals or
indivisual big heals. But as I saw most healers will panic and throw
their big ones to avoid blame.

Healers need to take a deep breath and turn into a robot spamming
small calculated heals and accept a few deaths and wipes less
emotionally.

Miikka

1/5/2011 6:46:00 PM

0

Tigero <boainabf@gmail.com> wrote:
> Within the past two weeks I was closely analyzing bad and good runs.
> Bad = OOM and people die good= all alive at the end of a fight. In
> most runs the problem was mainly DPS not moving away from the obvious
> fire or any thing ubnormal coming from the ground or from above. They
> get hit hard and fast forcing me to switch to big heals. And this
> especially true with melee dps.

There are also a lot of things the dps and the tank can do to
proactively decrease the damage done. For example there are quite a
few long cast abilities that can be interrupted, enrages and magic
buffs that you can dispel to make the packs easier to handle. And
with a good group the difference is really noticeable.

> Healers need to take a deep breath and turn into a robot spamming
> small calculated heals and accept a few deaths and wipes less
> emotionally.

Robot spamming mode isn't always good one either. :) Blizzard has
been quite devious with few instances where just mindless heal
spamming will OOM you fast. For example the second boss in
Shadowfang keep does a aoe ability that leaves a magic debuff to
reduce any healing done to everyone. But there's no reason to
dispell or heal through it on dps, since there's no other aoe
damage coming soon. So you can just dispell the tank and keep
healing him, only healing the dps up when the debuff has ended
naturally.

--
"Clothes make the man. Naked people have little or no influence on
society." -Mark Twain

steve.kaye

1/5/2011 10:20:00 PM

0

On 05/01/2011 18:46, Miikka wrote:
> Tigero<boainabf@gmail.com> wrote:
>> Healers need to take a deep breath and turn into a robot spamming
>> small calculated heals and accept a few deaths and wipes less
>> emotionally.
>
> Robot spamming mode isn't always good one either. :) Blizzard has
> been quite devious with few instances where just mindless heal
> spamming will OOM you fast. For example the second boss in
> Shadowfang keep does a aoe ability that leaves a magic debuff to
> reduce any healing done to everyone. But there's no reason to
> dispell or heal through it on dps, since there's no other aoe
> damage coming soon. So you can just dispell the tank and keep
> healing him, only healing the dps up when the debuff has ended
> naturally.

The rock worm boss puts a similar debuff on everyone near him. In
normal it prevents the first 4k of healing done, don't know about heroic.

I treat it the same way as you - dispel the tank and leave the rest to
expire (unless I think that they need the healing).

Thinking about it - it would probably be cheaper to heal through a 4k
heal shield. One dispel magic costs 16% of base mana (and effectively
heals for 4k) and one heal only costs 9% and will wipe out the shield
and do some more healing on top of that.


steve.kaye
--
Ravenholdt-EU (Horde)
Jelan, 85 Priest Jengu, 81 Death Knight Belugar, 76 Warrior
Miho, 82 Rogue Kibbs, 81 Paladin Mingan, 74 Shaman
Clokk, 81 Druid Jaille, 80 Warlock Yopp, 64 Hunter

Catriona R

1/5/2011 11:04:00 PM

0


On Wed, 05 Jan 2011 22:20:10 +0000, Steve Kaye
<nospam@giddy-kippers.co.uk> wrote:

>On 05/01/2011 18:46, Miikka wrote:
>> Tigero<boainabf@gmail.com> wrote:
>>> Healers need to take a deep breath and turn into a robot spamming
>>> small calculated heals and accept a few deaths and wipes less
>>> emotionally.
>>
>> Robot spamming mode isn't always good one either. :) Blizzard has
>> been quite devious with few instances where just mindless heal
>> spamming will OOM you fast. For example the second boss in
>> Shadowfang keep does a aoe ability that leaves a magic debuff to
>> reduce any healing done to everyone. But there's no reason to
>> dispell or heal through it on dps, since there's no other aoe
>> damage coming soon. So you can just dispell the tank and keep
>> healing him, only healing the dps up when the debuff has ended
>> naturally.
>
>The rock worm boss puts a similar debuff on everyone near him. In
>normal it prevents the first 4k of healing done, don't know about heroic.
>
>I treat it the same way as you - dispel the tank and leave the rest to
>expire (unless I think that they need the healing).
>
>Thinking about it - it would probably be cheaper to heal through a 4k
>heal shield. One dispel magic costs 16% of base mana (and effectively
>heals for 4k) and one heal only costs 9% and will wipe out the shield
>and do some more healing on top of that.

Although, if you have dispel glyphed (which I do, nothing else looks
more attractive), that heals for 3% of the target's health, so, you
can reasonably assume about 3-4k at 85, more like 5k on a tank. So
that'd make it comparable to casting a Heal for effective healing
done, while being instant cast instead of 2+ seconds (whatever you've
got Heal hasted down to)
--
EU-Draenor:
Sagart (85 Undead Priest)
Tairbh (82 Tauren Druid)
Balgair (80 Human Rogue)
Buinne (80 Troll Shaman)
Ruire (80 Blood Elf Paladin)

steve.kaye

1/6/2011 6:39:00 AM

0

On 05/01/2011 23:04, Catriona R wrote:
>
> On Wed, 05 Jan 2011 22:20:10 +0000, Steve Kaye
> <nospam@giddy-kippers.co.uk> wrote:
>
>> On 05/01/2011 18:46, Miikka wrote:
>>> Tigero<boainabf@gmail.com> wrote:
>>>> Healers need to take a deep breath and turn into a robot spamming
>>>> small calculated heals and accept a few deaths and wipes less
>>>> emotionally.
>>>
>>> Robot spamming mode isn't always good one either. :) Blizzard has
>>> been quite devious with few instances where just mindless heal
>>> spamming will OOM you fast. For example the second boss in
>>> Shadowfang keep does a aoe ability that leaves a magic debuff to
>>> reduce any healing done to everyone. But there's no reason to
>>> dispell or heal through it on dps, since there's no other aoe
>>> damage coming soon. So you can just dispell the tank and keep
>>> healing him, only healing the dps up when the debuff has ended
>>> naturally.
>>
>> The rock worm boss puts a similar debuff on everyone near him. In
>> normal it prevents the first 4k of healing done, don't know about heroic.
>>
>> I treat it the same way as you - dispel the tank and leave the rest to
>> expire (unless I think that they need the healing).
>>
>> Thinking about it - it would probably be cheaper to heal through a 4k
>> heal shield. One dispel magic costs 16% of base mana (and effectively
>> heals for 4k) and one heal only costs 9% and will wipe out the shield
>> and do some more healing on top of that.
>
> Although, if you have dispel glyphed (which I do, nothing else looks
> more attractive), that heals for 3% of the target's health, so, you
> can reasonably assume about 3-4k at 85, more like 5k on a tank. So
> that'd make it comparable to casting a Heal for effective healing
> done, while being instant cast instead of 2+ seconds (whatever you've
> got Heal hasted down to)

Ah, yeah. Good point. That boss is easy though (on normal) so I really
don't have a problem waiting for a 2+ second heal spell most of the time.

steve.kaye
--
Ravenholdt-EU (Horde)
Jelan, 85 Priest Jengu, 81 Death Knight Belugar, 76 Warrior
Miho, 82 Rogue Kibbs, 81 Paladin Mingan, 74 Shaman
Clokk, 81 Druid Jaille, 80 Warlock Yopp, 64 Hunter

Catriona R

1/6/2011 8:52:00 AM

0


On Thu, 06 Jan 2011 06:39:07 +0000, Steve Kaye
<nospam@giddy-kippers.co.uk> wrote:

>On 05/01/2011 23:04, Catriona R wrote:
>>
>> On Wed, 05 Jan 2011 22:20:10 +0000, Steve Kaye
>> <nospam@giddy-kippers.co.uk> wrote:
>>
>>> On 05/01/2011 18:46, Miikka wrote:
>>>> Tigero<boainabf@gmail.com> wrote:
>>>>> Healers need to take a deep breath and turn into a robot spamming
>>>>> small calculated heals and accept a few deaths and wipes less
>>>>> emotionally.
>>>>
>>>> Robot spamming mode isn't always good one either. :) Blizzard has
>>>> been quite devious with few instances where just mindless heal
>>>> spamming will OOM you fast. For example the second boss in
>>>> Shadowfang keep does a aoe ability that leaves a magic debuff to
>>>> reduce any healing done to everyone. But there's no reason to
>>>> dispell or heal through it on dps, since there's no other aoe
>>>> damage coming soon. So you can just dispell the tank and keep
>>>> healing him, only healing the dps up when the debuff has ended
>>>> naturally.
>>>
>>> The rock worm boss puts a similar debuff on everyone near him. In
>>> normal it prevents the first 4k of healing done, don't know about heroic.
>>>
>>> I treat it the same way as you - dispel the tank and leave the rest to
>>> expire (unless I think that they need the healing).
>>>
>>> Thinking about it - it would probably be cheaper to heal through a 4k
>>> heal shield. One dispel magic costs 16% of base mana (and effectively
>>> heals for 4k) and one heal only costs 9% and will wipe out the shield
>>> and do some more healing on top of that.
>>
>> Although, if you have dispel glyphed (which I do, nothing else looks
>> more attractive), that heals for 3% of the target's health, so, you
>> can reasonably assume about 3-4k at 85, more like 5k on a tank. So
>> that'd make it comparable to casting a Heal for effective healing
>> done, while being instant cast instead of 2+ seconds (whatever you've
>> got Heal hasted down to)
>
>Ah, yeah. Good point. That boss is easy though (on normal) so I really
>don't have a problem waiting for a 2+ second heal spell most of the time.

Ah, cool, I haven't done it yet - haven't felt like subjecting myself
to pug nightmares so stuck with exploring the soloable content lol.
Will probably give it a shot in a few days, maybe ;-)
--
EU-Draenor:
Sagart (85 Undead Priest)
Tairbh (82 Tauren Druid)
Balgair (80 Human Rogue)
Buinne (80 Troll Shaman)
Ruire (80 Blood Elf Paladin)

steve.kaye

1/6/2011 9:43:00 AM

0

On Thu, 06 Jan 2011 08:51:33 +0000, Catriona R
<catrionarNOSPAM@totalise.co.uk> wrote:

>
>On Thu, 06 Jan 2011 06:39:07 +0000, Steve Kaye
><nospam@giddy-kippers.co.uk> wrote:
>
>>On 05/01/2011 23:04, Catriona R wrote:
>>>
>>> On Wed, 05 Jan 2011 22:20:10 +0000, Steve Kaye
>>> <nospam@giddy-kippers.co.uk> wrote:
>>>
>>>> On 05/01/2011 18:46, Miikka wrote:
>>>>> Tigero<boainabf@gmail.com> wrote:
>>>>>> Healers need to take a deep breath and turn into a robot spamming
>>>>>> small calculated heals and accept a few deaths and wipes less
>>>>>> emotionally.
>>>>>
>>>>> Robot spamming mode isn't always good one either. :) Blizzard has
>>>>> been quite devious with few instances where just mindless heal
>>>>> spamming will OOM you fast. For example the second boss in
>>>>> Shadowfang keep does a aoe ability that leaves a magic debuff to
>>>>> reduce any healing done to everyone. But there's no reason to
>>>>> dispell or heal through it on dps, since there's no other aoe
>>>>> damage coming soon. So you can just dispell the tank and keep
>>>>> healing him, only healing the dps up when the debuff has ended
>>>>> naturally.
>>>>
>>>> The rock worm boss puts a similar debuff on everyone near him. In
>>>> normal it prevents the first 4k of healing done, don't know about heroic.
>>>>
>>>> I treat it the same way as you - dispel the tank and leave the rest to
>>>> expire (unless I think that they need the healing).
>>>>
>>>> Thinking about it - it would probably be cheaper to heal through a 4k
>>>> heal shield. One dispel magic costs 16% of base mana (and effectively
>>>> heals for 4k) and one heal only costs 9% and will wipe out the shield
>>>> and do some more healing on top of that.
>>>
>>> Although, if you have dispel glyphed (which I do, nothing else looks
>>> more attractive), that heals for 3% of the target's health, so, you
>>> can reasonably assume about 3-4k at 85, more like 5k on a tank. So
>>> that'd make it comparable to casting a Heal for effective healing
>>> done, while being instant cast instead of 2+ seconds (whatever you've
>>> got Heal hasted down to)
>>
>>Ah, yeah. Good point. That boss is easy though (on normal) so I really
>>don't have a problem waiting for a 2+ second heal spell most of the time.
>
>Ah, cool, I haven't done it yet - haven't felt like subjecting myself
>to pug nightmares so stuck with exploring the soloable content lol.
>Will probably give it a shot in a few days, maybe ;-)

The start of that instance (Stonecore) is the one we've been talking
about that is *much* easier if an interrupter stops the Earthshapers
from transforming into elementals. It's just three packs at the
start.

The last boss in the instance is usually a close thing for mana for
me. I've since read a tip to get a bit more value out of Divine Hymn
and Shadowfiend* so it might be easier next time.

* Shadowfiend gives a % of max mana, Divine Hymn increases max mana so
using them together gives more mana than using them individually.

The dragon boss is really fun IMO. A bit tricky with LoS issues - not
enough to make it too hard but enough to make it interesting.

The other bosses are really easy.

(This is all on normal BTW, my Priest isn't geared for heroics yet)

steve.kaye
--
Ravenholdt-EU (Horde)
Jelan, 85 Priest Jengu, 81 Death Knight Belugar, 76 Warrior
Miho, 82 Rogue Kibbs, 80 Paladin Mingan, 74 Shaman
Clokk, 81 Druid Jaille, 80 Warlock Yopp, 64 Hunter

Catriona R

1/6/2011 9:58:00 AM

0


On Thu, 06 Jan 2011 09:43:09 +0000, Steve Kaye
<nospam@giddy-kippers.co.uk> wrote:

>On Thu, 06 Jan 2011 08:51:33 +0000, Catriona R
><catrionarNOSPAM@totalise.co.uk> wrote:
>>Ah, cool, I haven't done it yet - haven't felt like subjecting myself
>>to pug nightmares so stuck with exploring the soloable content lol.
>>Will probably give it a shot in a few days, maybe ;-)
>
>The start of that instance (Stonecore) is the one we've been talking
>about that is *much* easier if an interrupter stops the Earthshapers
>from transforming into elementals. It's just three packs at the
>start.

Glad it's just 3 of them! Think when I go I'll drag my bf's shaman
along and tell him to interrupt then, rather than relying on pugs to
do anything about it ;-)

>The last boss in the instance is usually a close thing for mana for
>me. I've since read a tip to get a bit more value out of Divine Hymn
>and Shadowfiend* so it might be easier next time.
>
>* Shadowfiend gives a % of max mana, Divine Hymn increases max mana so
>using them together gives more mana than using them individually.

Yeah I've heard that one, never actually used it yet but it's in mind
for when I need it.

>The dragon boss is really fun IMO. A bit tricky with LoS issues - not
>enough to make it too hard but enough to make it interesting.
>
>The other bosses are really easy.
>
>(This is all on normal BTW, my Priest isn't geared for heroics yet)

I'm supposedly well over the required ilvl for heroics but got so many
pieces which don't have spirit on (yeah I've reforged it on, but
that's way below budget) that there's no way I'm trying those yet!
Going to do everything on normal at least once, the higher normals
probably 2-3 times each to gear up before trying a heroic. Especially
since I hear so many tales of healers being kicked for being unable to
outheal avoidable damage, and I kinda have to pug any runs I do, so
rather give it a while for folk to get some clue that they have to
play properly and can't just zerg stuff now.
--
EU-Draenor:
Sagart (85 Undead Priest)
Tairbh (82 Tauren Druid)
Balgair (80 Human Rogue)
Buinne (80 Troll Shaman)
Ruire (80 Blood Elf Paladin)

Orion Ryder

1/6/2011 2:28:00 PM

0

On Jan 6, 4:57 am, Catriona R <catrionarNOS...@totalise.co.uk> wrote:
> On Thu, 06 Jan 2011 09:43:09 +0000, Steve Kaye
>
> <nos...@giddy-kippers.co.uk> wrote:
> >On Thu, 06 Jan 2011 08:51:33 +0000, Catriona R
> ><catrionarNOS...@totalise.co.uk> wrote:
> >>Ah, cool, I haven't done it yet - haven't felt like subjecting myself
> >>to pug nightmares so stuck with exploring the soloable content lol.
> >>Will probably give it a shot in a few days, maybe ;-)
>
> >The start of that instance (Stonecore) is the one we've been talking
> >about that is *much* easier if an interrupter stops the Earthshapers
> >from transforming into elementals.  It's just three packs at the
> >start.
>
> Glad it's just 3 of them! Think when I go I'll drag my bf's shaman
> along and tell him to interrupt then, rather than relying on pugs to
> do anything about it ;-)
>
> >The last boss in the instance is usually a close thing for mana for
> >me.  I've since read a tip to get a bit more value out of Divine Hymn
> >and Shadowfiend* so it might be easier next time.
>
> >* Shadowfiend gives a % of max mana, Divine Hymn increases max mana so
> >using them together gives more mana than using them individually.
>
> Yeah I've heard that one, never actually used it yet but it's in mind
> for when I need it.
>
> >The dragon boss is really fun IMO.  A bit tricky with LoS issues - not
> >enough to make it too hard but enough to make it interesting.
>
> >The other bosses are really easy.
>
> >(This is all on normal BTW, my Priest isn't geared for heroics yet)
>
> I'm supposedly well over the required ilvl for heroics but got so many
> pieces which don't have spirit on (yeah I've reforged it on, but
> that's way below budget) that there's no way I'm trying those yet!
> Going to do everything on normal at least once, the higher normals
> probably 2-3 times each to gear up before trying a heroic. Especially
> since I hear so many tales of healers being kicked for being unable to
> outheal avoidable damage, and I kinda have to pug any runs I do, so
> rather give it a while for folk to get some clue that they have to
> play properly and can't just zerg stuff now.
> --
> EU-Draenor:
> Sagart (85 Undead Priest)
> Tairbh (82 Tauren Druid)
> Balgair (80 Human Rogue)
> Buinne (80 Troll Shaman)
> Ruire (80 Blood Elf Paladin)

I will keep my eyes posted to CNN and be on the lookout for any
updates on how Sagart is doing on those healing runs!

OH! OH! OH!

Orion