steve.kaye
1/6/2011 9:43:00 AM
On Thu, 06 Jan 2011 08:51:33 +0000, Catriona R
<catrionarNOSPAM@totalise.co.uk> wrote:
>
>On Thu, 06 Jan 2011 06:39:07 +0000, Steve Kaye
><nospam@giddy-kippers.co.uk> wrote:
>
>>On 05/01/2011 23:04, Catriona R wrote:
>>>
>>> On Wed, 05 Jan 2011 22:20:10 +0000, Steve Kaye
>>> <nospam@giddy-kippers.co.uk> wrote:
>>>
>>>> On 05/01/2011 18:46, Miikka wrote:
>>>>> Tigero<boainabf@gmail.com> wrote:
>>>>>> Healers need to take a deep breath and turn into a robot spamming
>>>>>> small calculated heals and accept a few deaths and wipes less
>>>>>> emotionally.
>>>>>
>>>>> Robot spamming mode isn't always good one either. :) Blizzard has
>>>>> been quite devious with few instances where just mindless heal
>>>>> spamming will OOM you fast. For example the second boss in
>>>>> Shadowfang keep does a aoe ability that leaves a magic debuff to
>>>>> reduce any healing done to everyone. But there's no reason to
>>>>> dispell or heal through it on dps, since there's no other aoe
>>>>> damage coming soon. So you can just dispell the tank and keep
>>>>> healing him, only healing the dps up when the debuff has ended
>>>>> naturally.
>>>>
>>>> The rock worm boss puts a similar debuff on everyone near him. In
>>>> normal it prevents the first 4k of healing done, don't know about heroic.
>>>>
>>>> I treat it the same way as you - dispel the tank and leave the rest to
>>>> expire (unless I think that they need the healing).
>>>>
>>>> Thinking about it - it would probably be cheaper to heal through a 4k
>>>> heal shield. One dispel magic costs 16% of base mana (and effectively
>>>> heals for 4k) and one heal only costs 9% and will wipe out the shield
>>>> and do some more healing on top of that.
>>>
>>> Although, if you have dispel glyphed (which I do, nothing else looks
>>> more attractive), that heals for 3% of the target's health, so, you
>>> can reasonably assume about 3-4k at 85, more like 5k on a tank. So
>>> that'd make it comparable to casting a Heal for effective healing
>>> done, while being instant cast instead of 2+ seconds (whatever you've
>>> got Heal hasted down to)
>>
>>Ah, yeah. Good point. That boss is easy though (on normal) so I really
>>don't have a problem waiting for a 2+ second heal spell most of the time.
>
>Ah, cool, I haven't done it yet - haven't felt like subjecting myself
>to pug nightmares so stuck with exploring the soloable content lol.
>Will probably give it a shot in a few days, maybe ;-)
The start of that instance (Stonecore) is the one we've been talking
about that is *much* easier if an interrupter stops the Earthshapers
from transforming into elementals. It's just three packs at the
start.
The last boss in the instance is usually a close thing for mana for
me. I've since read a tip to get a bit more value out of Divine Hymn
and Shadowfiend* so it might be easier next time.
* Shadowfiend gives a % of max mana, Divine Hymn increases max mana so
using them together gives more mana than using them individually.
The dragon boss is really fun IMO. A bit tricky with LoS issues - not
enough to make it too hard but enough to make it interesting.
The other bosses are really easy.
(This is all on normal BTW, my Priest isn't geared for heroics yet)
steve.kaye
--
Ravenholdt-EU (Horde)
Jelan, 85 Priest Jengu, 81 Death Knight Belugar, 76 Warrior
Miho, 82 Rogue Kibbs, 80 Paladin Mingan, 74 Shaman
Clokk, 81 Druid Jaille, 80 Warlock Yopp, 64 Hunter