James Coupe
2/7/2011 7:10:00 AM
Vincent <v.ripoll@gmail.com> wrote:
>"When a vampire is sent to torpor while receiving more damage than his
>or her capacity, he or she is burned instead."
>
>The idea is to improve combat decks against weenie decks and decks
>using "chump blockers" against combat.
You appear to be trying to come up with a solution, without actually
having defined the problem that well.
For certain combat decks, it's not that difficult to do a large hunk of
damage in one go. For example, certain forms of Potence could stack a
few Increased Strength. I'm not sure that Torn Signpost, Increased
Strength and Undead Strength on a weenie with POT killing a 6 cap is
improving the deck against weenie decks and chump blockers.
Additionally, this seems to help decks that do their damage in one go -
say, the Nosferatu deck that throws down Carrion Crows, Torn Signpost
and Undead Strength, or whatever. It doesn't seem really to help:
- a deck that involves additional strikes, each of which is relatively
small (say, Magnum/Beretta blur - each strike is for 2)
- aggro-poke (with or without Carrion Crows).
It's not clear why a seemingly disproportionate benefit is being given
to some sorts of combat decks, but not others.
It's also not clear to me why this affects only vampires. Imbued decks
can be relatively small caps.
>1/ Do you think the importance of combat needs to be increased?
Err, sort of. I fear this isn't a very helpful question, because what
you mean by important and what I mean by importance may be very
different.
In many cases, a well-played, reasonably effective combat deck can lock
down a player quite hard. (Certain styles of lockdown/banish decks do
much the same, obviously.) My predator demolishing my vampires may well
help him win, but it can leave me sitting on my hands - I can't try to
win, I can't try to oust, and I'm probably jamming on my hand.
Conversely, losing pool from a bleed or political action still leaves me
able to act (until ousted) - I can still use my vampires and play my
cards.
This can mean that a highly focused combat deck on the table can be
seriously detrimental to another player's enjoyment. This may not help
the combat player win - indeed, going all out to smack vampires can
distract the combat player from actually ousting.
So, I'd be concerned that:
- the overall enjoyment for players facing the deck would be less fun
- players would become even more distracted by pummelling vampires,
rather than winning.
Poorer players - newbies without much experience, say - already often
get distracted into whacking vampires rather than winning. I fear this
would make that worse.
>2/ Do you think the rule is useful, or would apply too seldom to be
>useful?
A secondary concern is that, if this rule actually is effective, would
it just encourage players to play more damage prevention?
That may just change the issues that combat decks face, rather than
making them easier.
>3/ Do you think it improves the effectiveness of combat decks?
>4/ other comments?
See above, I guess.
--
James Coupe
PGP Key: 0x5D623D5D YOU ARE IN ERROR.
EBD690ECD7A1FB457CA2 NO-ONE IS SCREAMING.
13D7E668C3695D623D5D THANK YOU FOR YOUR COOPERATION.