floppyzedolfin
12/23/2010 8:45:00 AM
On Dec 23, 4:19 am, salem <kella...@hotmail.com> wrote:
> Perceived problem: It sucks being ousted and having to sit around waiting
> for the game to finish, especially in a game that can take 2+ hours. This
> causes disengagement from new players (especially in smaller groups where
> they can't just jump in to a new game), and just general boredom for other
> players.
>
> The below idea is my attempt to find a way to allow you to keep playing.
> (I've been playing a bunch of boardgames recently that everyone plays
> through until the end).
>
> Simple idea, probably heaps of problems, but that's why I'm putting it up
> here, so you guy can tear it to pieces.
>
> Here it is:
>
> When you're ousted, pick up all the cards you control, get up, and sit down
> in between your predator and grand predator (ie: swap seats with your
> predator). Shuffle all your library and crypt cards that haven't been
> stolen/given by/to someone else, grab yourself 30 pool, and start again. You
> count as a whole new methuselah, for cards that care (ie: cards that were
> temporarily controlled by other methuselahs when you were ousted still get
> removed from the game when they would otherwise return to you, you can play
> 'Retribution' and other once-per-game-per-methuselah cards again, you're no
> longer tagged by Boons, etc).
>
> When any player has accumulated 3 vps, the game ends (or at the time limit).
> Score Game Wins as normal (but obviously there might be more than the number
> of players as available VPs).
>
> Some things I worry about:
>
> Moving player positions around mid-game is annoying. Probably not so bad
> since one player is clearing all their's and it's really just one player's
> stuff moving (unlike Dramatic Upheaval and Kindred Restructure), but still
> has scope for counters to go missing off cards, etc.
>
> The player that ousts someone might get a bit too much of a free reign for a
> few turns with a player still starting out behind them (no minions, plenty
> of pool on your predator), so might want to limit the amount of pool gained
> for an oust to balance this out. Or not. It could also be good to have
> players playing more aggessively, to get games finishing faster?
>
> On the flipside, it'll make the new prey extra keen to oust his own prey to
> get them in between and create a buffer.
>
> Might also want to give the re-starting player a few extra transfers on the
> first turn to get them back in to the game quicker.
>
> Thoughts? I'd like to keep it as simple as possible. Which may end up being
> not very simple at all.
>
> --
> salem
> (replace 'hotmail' with 'gmail' to email)
So, when everyone is low on pool, someone lunges because they only
have 1 turn left to play, you give them a harmless and almost
invincible predator?
What about the grand-predator? That player could've been close to
ousting someone. Maybe on the next turn, whether your predator ousts
you or not (suppose there's a Smiling Jack in play, for instance).
I think the main problem would be that the game is going to last 3-4
hours.
If your main concern is that waiting for players who haven't finished
the game is boring for those who were ousted, why not change the time
limit to 1h30min ?