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rec.games.trading-cards.jyhad

Food for thought- What do you find fun in VTES?

brandonsantacruz

12/1/2010 5:51:00 PM

I'm curious to know what other people find fun about VTES. For me, I
like playing a somewhat toolboxy deck and having the one-off cards
make a big difference in the game. I generally find the duel between
intercept + wakes vs stealth and/or multiple actions/modifiers pretty
interesting. I like trying to draw out wakes and land the crucial
bleed or vote.

Brandon
24 Answers

Ishvalan

12/1/2010 6:51:00 PM

0

What do I like about V:TES... being mean, trying to take advantance in
pacts, table talk, the way you can defend your "domain", do you know?
Those moments in the game when you have to choose or negotiate a block
or votes, or even selling your services to torporize vampires, and the
rest of the players know that YOU can make the difference. It's a game
about people and cards, not just cards and its combos.

Juggernaut1981

12/1/2010 8:47:00 PM

0

On Dec 2, 4:51 am, brandonsantacruz <brandonsantac...@yahoo.com>
wrote:
> I'm curious to know what other people find fun about VTES. For me, I
> like playing a somewhat toolboxy deck and having the one-off cards
> make a big difference in the game. I generally find the duel between
> intercept + wakes vs stealth and/or multiple actions/modifiers pretty
> interesting. I like trying to draw out wakes and land the crucial
> bleed or vote.
>
> Brandon

The bluff, the general tension, the moments where players take
massively large risks for potentially zero reward, epic combat
(usually the ones where both vampires end up splattered all over the
walls but sometimes the 'Smoking Aggravated Crater' combats as
well...)

The big one for me, and at least one other in my playgroup is: social
card game. MtG became an elaborate 5-min mexican standoff for me.
VTES is social.

XZealot

12/1/2010 9:45:00 PM

0

On Dec 1, 11:51 am, brandonsantacruz <brandonsantac...@yahoo.com>
wrote:
> I'm curious to know what other people find fun about VTES. For me, I
> like playing a somewhat toolboxy deck and having the one-off cards
> make a big difference in the game. I generally find the duel between
> intercept + wakes vs stealth and/or multiple actions/modifiers pretty
> interesting. I like trying to draw out wakes and land the crucial
> bleed or vote.

It is a close tie between pushing the envelope in deck design and the
looks of curiosity mixed with horror as one of those deck designs
catches someone completely off guard.

rezwits

12/1/2010 10:28:00 PM

0

On Dec 1, 9:51 am, brandonsantacruz <brandonsantac...@yahoo.com>
wrote:
> I'm curious to know what other people find fun about VTES. For me, I
> like playing a somewhat toolboxy deck and having the one-off cards
> make a big difference in the game. I generally find the duel between
> intercept + wakes vs stealth and/or multiple actions/modifiers pretty
> interesting. I like trying to draw out wakes and land the crucial
> bleed or vote.
>
> Brandon

I love deck building with my choice of as many of 1 card as I want
versus 4 card limit (magic). I love the combat interactions, with
maneuver, additional strikes, press, versus my creature deals 5 and
your creature deals 4 (magic). I love the parity between decks and
the table, unless you go up against a super Tier 1 deck if you will,
and no one is prepared for it. Other than that most decks built
competitively can still participate versus other decks in a 4 to 5
player game.

All of those in that order...

Bogi 'Crap Deck' Árnason

12/1/2010 11:47:00 PM

0

I like friendly games where people still play to win, where people
play innovative/fun decks. I love playing against something I've never
seen before. I also like making strange decks even if they are weak,
winning with them against solid decks is just awesome. When people try
to make deals with you and you know you don't need the deal because
you're going to oust them next turn is also a great feeling :).

Legendre

12/2/2010 3:50:00 PM

0

On Dec 1, 9:51 am, brandonsantacruz <brandonsantac...@yahoo.com>
wrote:
> I'm curious to know what other people find fun about VTES.
> Brandon

Well, there's what's fun about the game and what's fun about ways to
play the game.

What's fun about the game (for me, obviously) is that you can almost
ALWAYS do something. Total paralysis is rare in VTES, and I tend to
frown on decks and cards which promote it. (Turbo decks, Pentex
Subversion, Brainwash). In many other complex destroy-your-opponent
games (Axis and Allies, Magic the Gathering, Monopoly) there comes a
time where a player can pretty much just give up. The most fun games
(VTES, Cosmic Encounter, Munchkin Quest, Mr. Jack, Poker) don't do
this.

There is almost NEVER a reason to just give up in VTES. (This is one
of the reasons why I think the play to win rule is f***ing stupid: you
almost never don't have a way to win in a game that is this social and
complex.)

This is one of the reasons that I prefer toolboxy decks, much like
Brandon: if you're running a specialized deck, your opponent will know
if you don't have any intercept by the time the final blow comes, and
you effectively have paralysis. But even if you're running an OBF/POT
rush deck with no permacept, why not toss in a few wakes and a few
elder interventions just to keep people guessing? If your opponent
has even seen you drop a single Pack Tactics, unless they've got
multiple stealth cards in their hand, there will be doubt. And where
there is doubt, there is *strategy*. Where there is no doubt, there
is only tactics. Toolboxy decks with outlying, cornercase cards
create doubt. Doubt is fun. One of my favourite movie quotes is from
the 13th Warrior: "Any fool can calculate strength. That one has been
doing it since we arrived. Now he has to calculate what he can't see."

I like the general power balance in the game, though I tend to think
Governs should only be a +1 bleed, and superior deflection should be
"Don't pay the cost of this card' rather than "Don't tap." Despite
the fact that Dominate is King, you CAN win a game with a Fortitude/
Obfuscate deck. That's awesome.

I like that there aren't that many "search your library" cards, and
that the ones that there are extremely limited (mostly either
searching one's crypt or searching for equipment or some other
qualification). Summoning should cost more blood (maybe half the
cost of the ally/retainer rounded up?).

I love combat (even though destroying your opponent's minions tends to
result in a little paralysis, at least to a degree). Most of my decks
have no fewer than 12 combat cards in them, and MANY have upwards of
25. I don't generally play games where there are decks that just
don't do combat, because it's not fun to have a combat where one
players has NO options. (My playgroup plays primarily with a group of
about 105 decks that I keep assembled that are designed to be more or
less balanced against each other.) The shuttling back and forth for
range, the pressing and counterpressing... it's exhilarating. If I
had a suggestion to make combat more fun, it would be to make rescuing
ANOTHER vampire from torpor only cost one blood (though I'd keep the
two blood cost for rescuing one's own self). This would make it
somewhat easier to recover from a particularly nasty combat and reduce
paralysis.

I love the table-gaming political aspect of the game, though much of
this is because it contributes to the doubt and possibility I
discussed above.

I love the huge variety of vampires available. I'd love it more if
the Jyhad vampires were errataed so the +bleeders didn't suck so
much. Still, one of my most powerful decks has Democritus, Ozmo, and
Lydia van Cuelen in it, so they can't suck THAT much.

I love that a game can take 4 hours. But maybe that's just because
it's fun. Axis and Allies can take 4 hours and I find that
unbelievably tedious.

And finally, I absolutely, positively, LOVE LOVE LOVE political
actions. I think they're the single best thing about the game, and a
stroke of genius. I just wish there were more viable actions and that
the basic vote strategy didn't come down so often to KRC.


Brum

12/2/2010 4:54:00 PM

0

On Dec 1, 5:51 pm, brandonsantacruz <brandonsantac...@yahoo.com>
wrote:
> I'm curious to know what other people find fun about VTES. For me, I
> like playing a somewhat toolboxy deck and having the one-off cards
> make a big difference in the game. I generally find the duel between
> intercept + wakes vs stealth and/or multiple actions/modifiers pretty
> interesting. I like trying to draw out wakes and land the crucial
> bleed or vote.
>
> Brandon

Foreign monitors from Fantasy Flight Games visited Lisbon's gaming
stores yesterday. They came to our FLGS and I heard the owner saying
it was a pity what happened to VtES. The guy from FFG answered: "I
don't play it, but I know the game will never die".

I obviously like the came itself, but I cannot separate my whole VtES
experience from the fact that the player community is a bigger part of
the game, when compared with other games.
As a player or as a volunteer, everyone is responsible for the game.
Everyone has power over the game.
Until now, any unknown player could "build his own storyline", have
tips and help from the most experienced (and kind) people, have fun
running it and then create a new official card for the game.
Any player can create an event and have Mr. Jeff send him awesome
promo cards for his players.
Any player can leave a footprint in VtES.

These two examples are part why I love VtES.
Us is all we really need to have fun with this awesome game.
That is why it will not die, even without a company behind it.
We'll solve that like we solved everything else before.

Tiago

Curevei

12/2/2010 7:07:00 PM

0

On Dec 1, 10:50 am, Ishvalan <alvaroman...@gmail.com> wrote:
> What do I like about V:TES... being mean, trying to take advantance in
> pacts, table talk, the way you can defend your "domain", do you know?
> Those moments in the game when you have to choose or negotiate a block
> or votes, or even selling your services to torporize vampires, and the
> rest of the players know that YOU can make the difference. It's a game
> about people and cards, not just cards and its combos.

This is why marketing a CCG is so hard - none of these things interest
me about the game.

It's possibly a harder question to answer than I first thought. For
me, why V:TES and not a two-player CCG? After all, I'm not into
manipulating people, kingmaking, talking games to resolution, et al.
Amusing plays are found in all CCGs, optimization is more important in
two-players, etc.

Someone else speaks of the ability to do things. I think an essential
difference between two-player and multiplayer CCGs is that you can do
things that aren't directly impacting your chances of winning.
There's a greater propensity for subgames, adding levels to the game.
Or, going the other way, everything in a two-player CCG is about
winning/losing.

Besides enjoying doing things in games that aren't just about
furthering my own position, the number of (card) interactions greatly
increases in multiplayer CCGs. When it comes to the play of games,
more than most other things, I think I find unexpected interactions to
be fun.

Of course, there's the deckbuilding element common to CCGs, but I've
had far more fun building decks (and choosing opening hands) for other
CCGs.

Oskar

12/2/2010 7:35:00 PM

0

The combination between social/strategical/tactical skills needed to
be successful.

Kevin M.

12/2/2010 7:56:00 PM

0

brandonsantacruz wrote:
> I'm curious to know what other people find fun about VTES.
[...]

I enjoy finding card "combos" that I think are fun/powerful and then
trading/buying enough of the cards involved to make the combo work as
intended.

I enjoy the math which I am able to perform to make my crypt and library as
optimal as possible for the tasks to which I have assigned to my deck.

I enjoy organizing events and making those events, as well as any
extra-curricular activites, as fun and as worthwhile as possible for the
players involved.

I enjoy the gamer mentality of beating the snot out of your friends' gaming
pieces until they are dead, dead, dead, and then talking with them about it
afterward so that they can make their deck more resilient against that type
of attack in the future.

I enjoy the camaraderie with whatever friends happen to be at the table, and
making new friends with those people that I don't know.


Kevin M., Prince of Las Vegas
"Know your enemy and know yourself; in one-thousand battles
you shall never be in peril." -- Sun Tzu, *The Art of War*
"Contentment...Complacency...Catastrophe!" -- Joseph Chevalier
Please visit VTESville daily! http://vtesville.mymin...
Facebook: http://www.facebook.com/groups/12974...