Dasein
12/2/2010 5:11:00 AM
On Dec 1, 5:43 pm, rezwits <rezw...@gmail.com> wrote:
> On Nov 29, 3:15 pm, Dasein <dasein2...@hotmail.com> wrote:
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> > Deck: Kovacs Kannon
> > Uta becomes an anarch and unleashes the Kovacs Kannon, by playing
> > Loose Cannon for free to strip blood from vampires.
> > Ambulance and Crypt's Sons provide synergy with Loose Cannon. She is
> > supported by small vampires who can strip bounce with Revelations or
> > bounce bleeds with Deflections. I'm considering swapping one or both
> > Anarch Revolts for Wider Views; Uta's rush works well with them but
> > they're likely to be voted away very quickly.
> > I also considered Crocodile Tongue but am unsure how effective it
> > would be played by an 8 cap in what seems to be a fattie-heavy
> > environment these days. All criticism welcome! Might just be a stupid
> > idea in the first place, I'm not sure.
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> > Crypt
> > 4 Uta Kovacs AUS DOM THA
> > 4 Anarch Convert
> > 1 Erich Weiss dom tha
> > 1 Ember Wright aus dom
> > 1 Keith Moody DOM
> > 1 Saiz aus dom
> > 12 Total
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> > Master
> > 2 Vessel
> > 2 Blood Doll
> > 2 Perfectionist
> > 2 Anarch Revolt
> > 1 Libertas
> > 1 Pentex Subversion
> > 1 Dreams of the Sphinx
> > 11 Total
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> > Action
> > 10 Govern the Unaligned
> > 4 Revelations
> > 2 Dominate Kine
> > 2 Rutor's Hand
> > 2 Far Mastery
> > 20 Total
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> > Action Modifier
> > 10 Loose Cannon
> > 4 Seduction
> > 4 Conditioning
> > 4 Change of Target
> > 22 Total
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> > Combat
> > 8 Blood Fury
> > 4 Rego Motus
> > 4 Telepathic Tracking
> > 16 Total
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> > Reactions
> > 7 Deflection
> > 7 Total
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> > Other
> > 1 Ambulance
> > 1 Crypt's Sons
> > 2 Total
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> > 78 Total
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> Do Spirit Summoning Chambers suck? (Just getting back in the game)
Yeah I think they suck. It's a big pool investment, and only lets you
grab thaumaturgy cards. And in my opinion, thaumaturgy acts as a bit
of a 'support' discipline in Tremere/!Tremere decks, with usually
Dominate or Auspex being the key discipline (depending on whether it's
primarily a bleed or a block deck). I've never really bothered with
them. The only use I could see for it is getting a Rutor's Hand or a
Magic of the Smith, which is a card that you generally really want to
see, but don't want to see multiples of. So you can put one Rutor's
in, and if you get the Rutor's / Magic then great, if you get the
chamber then you can fish for the card you want and you still have a
chamber to use for other stuff. But in my opinion that's not really
worth the two pool (which is a lot) and MPA, not to mention the blood
you have to spend each time you use it.