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rec.games.trading-cards.jyhad

Tournament Report) Fee Stake: Binghamton!

Peter D Bakija

11/21/2010 3:52:00 PM

So John Pfannkuchen ran a solid 10 player, 2R+F tournament at Fat Cat
books in Binghamton NY on Saturday the 20th of November. James Wilhelm
managed to squeak out a 1.5VP win in the final at the last second with
an Imbued deck.

The top 5 players going into the finals were:
1. Ben Kalb with 1GW/4.5 VP playing a Orlando and the Inner Circle
vote deck.
2. Andrew Sacket with 1GW/4VP playing an !Salubri blocky Unforgiving
Eye of Heaven deck.
3. James Wilhelm with 1GW/3.5VP playing an Imbued deck.
4. Asif Chaudhry with 1GW/2.5VP playing an Enkidu/Gustaphe rush deck.
5. Bob Miller with 0.5VP playing an Imbued deck.

The table was:
Andrew>James>Asif>Bob>Ben

Everyone tooled up and got low on pool, Ben got killed by Bob due to a
timely Sudden Reversal on a Minion Tap, Asif killed all of Bob's
imbued and ousted him, and then everything kind of fell into a stasis
for a while as no one managed to be able to get a leg up. As the game
was about to time out, James lunged forward and ousted Asif, making
the final scores James 1.5, Asif 1, Bob 1, Andrew 0.5.

On my front, after winning the last tournament, I decided to play
something kind of dubious on a lark, and played an !Nosferatu Black
Hand vote deck that isn't horrible locally--stealth, Animal Magnetism
vote push, Cardinal Benedictions, Villeins, and reliable block/SCE
tech. In my first game, my predator got out Orlando and an IC member.
And then my prey, Aaron, got out Joseph von Bauren, quickly followed
by contesting my Greensleeves. I was ousted from that game in 20
minutes. In my second game, my predator was my prey from the first
game, so he got out Joseph von Bauren again and I spent a lot of time
trying to not die, and by the time Aaron got ousted and I could pass
votes reliably, my prey, James, had tooled up Imbued and was gaining 3
pool a turn with reliably +4 intercept, so I wasn't killing him any
time soon, and got whacked eventually.

-Peter
9 Answers

Ishvalan

11/21/2010 7:53:00 PM

0

2 imbued players in the same game, that could lead to contest, and the
hate of 3 poor players facing them and their Gehennas...

Peter D Bakija

11/21/2010 9:16:00 PM

0

On Nov 21, 2:53 pm, Ishvalan <alvaroman...@gmail.com> wrote:
> 2 imbued players in the same game, that could lead to contest, and the
> hate of 3 poor players facing them and their Gehennas...

Yeah, that was kind of horrible. They didn't contest, and were cross
table buddies, and didn't have events. But having two on the table
really did magnify the effects of Jennie Orne (i.e. come out of
incapacitate region for 2 conviction during anyone's untap phase) and
the "burn a conviction to do a point of damage if someone burns an
incapacitated Imbued", which meant that killing the Imbued was
*really* hard. Especially as the deck that could actually kill them
effectively (i.e. the Potence/Animalism rush deck) was sitting between
the two Imbued decks.

-Peter

Kevin M.

11/21/2010 11:10:00 PM

0

Peter D Bakija wrote:
> Ishvalan wrote:
>> 2 imbued players in the same game, that could lead to contest,
>> and the hate of 3 poor players facing them and their Gehennas...
>
> Yeah, that was kind of horrible. They didn't contest, and were cross
> table buddies, and didn't have events. But having two on the table
> really did magnify the effects of Jennie Orne (i.e. come out of
> incapacitate region for 2 conviction during anyone's untap phase)
> and the "burn a conviction to do a point of damage if someone burns
> an incapacitated Imbued", which meant that killing the Imbued was
> *really* hard. Especially as the deck that could actually kill them
> effectively (i.e. the Potence/Animalism rush deck) was sitting
> between the two Imbued decks.

Perhaps I'm missing something, but how does the rule which states
that each Imbued can do something AFTER they have been killed make
them really hard to kill?


Kevin M., Prince of Las Vegas
"Know your enemy and know yourself; in one-thousand battles
you shall never be in peril." -- Sun Tzu, *The Art of War*
"Contentment...Complacency...Catastrophe!" -- Joseph Chevalier
Please visit VTESville daily! http://vtesville.mymin...
Facebook: http://www.facebook.com/groups/12974...


Peter D Bakija

11/21/2010 11:16:00 PM

0

On Nov 21, 6:10 pm, "Kevin M." <youw...@imaspammer.org> wrote:
> Perhaps I'm missing something, but how does the rule which states
> that each Imbued can do something AFTER they have been killed make
> them really hard to kill?

Let me rephrase that. It made them really hard to kill and make it
stick.

You can send them to the incapacitated region without much effort. It
then is really easy for them to get out (all 8 of them on the table)
and if you do manage to go pillow face them, there are another 7
Imbued to shoot you with convictions. Which kills you back.

Having 2 Imbued decks at a table make it very difficult to remove them
from play.

-Peter

suoli

11/21/2010 11:17:00 PM

0

On 22 marras, 01:10, "Kevin M." <youw...@imaspammer.org> wrote:
> Peter D Bakija wrote:
> > Ishvalan wrote:
> >> 2 imbued players in the same game, that could lead to contest,
> >> and the hate of 3 poor players facing them and their Gehennas...
>
> > Yeah, that was kind of horrible. They didn't contest, and were cross
> > table buddies, and didn't have events. But having two on the table
> > really did magnify the effects of Jennie Orne (i.e. come out of
> > incapacitate region for 2 conviction during anyone's untap phase)
> > and the "burn a conviction to do a point of damage if someone burns
> > an incapacitated Imbued", which meant that killing the Imbued was
> > *really* hard. Especially as the deck that could actually kill them
> > effectively (i.e. the Potence/Animalism rush deck) was sitting
> > between the two Imbued decks.
>
> Perhaps I'm missing something, but how does the rule which states
> that each Imbued can do something AFTER they have been killed make
> them really hard to kill?
>
> Kevin M., Prince of Las Vegas
> "Know your enemy and know yourself; in one-thousand battles
>  you shall never be in peril." -- Sun Tzu, *The Art of War*
> "Contentment...Complacency...Catastrophe!" -- Joseph Chevalier
> Please visit VTESville daily!http://vtesville.mymin...
> Facebook:http://www.facebook.com/groups/12974...

One of the requirements for the action is having enough blood to take
the punishment. Going to torpor with a stealthless deck is not a
viable option when there are blockers with permanent intercept sitting
on left and right.

The Kaiser

11/23/2010 1:35:00 AM

0

Here's the deck I won with. It was, admittedly, the first time I'd
played this version of the deck, although I've played the Imbued a
couple of times in random pick up games. This build needs a few
changes, but I was generally pleased with its performance. I doubt
I'll go to the trouble of actually changing it, however, because I
find I tire of the moaning and whining that starts when you bring out
Imbued guys, which happens whether you are playing the excessively
dumb events or not.

Deck Name : These are My toys. There are many like them, but these
ones are Mine.
Author : James "Kaiser" Wilhelm
Description :



Crypt (12 vampires) Capacity min: 3 max: 5 average: 4
------------------------------------------------------------

2x Jennie "Cassie247" 5 inn jud vis Imbued:4
2x Travis "Traveler72 5 mar def Imbued:4
2x Inez "Nurse216" Vi 3 inn Imbued:4
1x Erick "Shophet125" 4 inn jud Imbued:4
1x Jack "Hannibal137" 4 def jud Imbued:4
1x Lupe "Cabbie22" Dr 4 def ven Imbued:4
1x Xian "DziDzat155" 4 def inn Imbued:4
1x Beatrice "Oracle17 3 inn ven Imbued:4
1x Francois "Warden" 3 def jud Imbued:4


Library (89 cards)
------------------------------------------------------------

Ally (3)
1x Carlton Van Wyk (Hunter)
1x Vagabond Mystic
1x Wendell Delburton (Hunter)

Combat (5)
5x Concealed Weapon

Conviction (18)
6x React with Conviction
6x Second Sight
6x Strike with Conviction

Equipment (17)
2x .44 Magnum
1x Crusader Sword, The
1x Deer Rifle
6x Flash Grenade
1x Ivory Bow
1x Laptop Computer
2x Leather Jacket
1x Orb of Ulain
2x Sport Bike

Event (4)
1x NRA PAC
1x Narrow Minds
2x Unmasking, The

Master (14)
4x Angel of Berlin
2x Archon Investigation
1x Barrens, The
1x Channel 10
2x Church of Vindicated Faith, The
1x Rose Foundation, The
1x Specialization
1x Vigil: The Thin Line
1x WMRH Talk Radio

Power (24)
2x Champion
4x Discern
1x Foresee
2x Hide
2x Inspire
1x Project
5x Rejuvenate
2x Surge
5x Vigilance

Reaction (4)
2x Determine
2x On the Qui Vive


Crafted with : Anarch Revolt Deck Builder. (Mon Nov 22 20:23:05 2010)

The Lasombra

11/23/2010 2:24:00 AM

0

On Mon, 22 Nov 2010 17:35:21 -0800 (PST), The Kaiser wrote:

>Here's the deck I won with. It was, admittedly, the first time I'd
>played this version of the deck, although I've played the Imbued a
>couple of times in random pick up games. This build needs a few
>changes, but I was generally pleased with its performance. I doubt
>I'll go to the trouble of actually changing it, however, because I
>find I tire of the moaning and whining that starts when you bring out
>Imbued guys, which happens whether you are playing the excessively
>dumb events or not.
>
>Deck Name : These are My toys. There are many like them, but these
>ones are Mine.
>Author : James "Kaiser" Wilhelm
>Description :

Well done sir!

http://vtes-hunter-net.tripod.com/decks/twd-jameswilhe...

I'd be interested in reading the changes you would want to make in the
deck, even if you don't think you'll make them.

Brum

11/23/2010 6:50:00 PM

0

On Nov 23, 2:24 am, The Lasombra <TheLasom...@hotmail.com> wrote:
> On Mon, 22 Nov 2010 17:35:21 -0800 (PST), The Kaiser wrote:
> >Here's the deck I won with.  It was, admittedly, the first time I'd
> >played this version of the deck, although I've played the Imbued a
> >couple of times in random pick up games.  This build needs a few
> >changes, but I was generally pleased with its performance.  I doubt
> >I'll go to the trouble of actually changing it, however, because I
> >find I tire of the moaning and whining that starts when you bring out
> >Imbued guys, which happens whether you are playing the excessively
> >dumb events or not.
>
> >Deck Name : These are My toys. There are many like them, but these
> >ones are Mine.
> >Author : James "Kaiser" Wilhelm
> >Description :
>
> Well done sir!
>
> http://vtes-hunter-net.tripod.com/decks/twd-jameswilhe...
>
> I'd be interested in reading the changes you would want to make in the
> deck, even if you don't think you'll make them.

I'd like to hear about your experience with the deck too.

Cheers!
Tiago

Peter D Bakija

11/23/2010 11:04:00 PM

0

In article
<ee5ae258-4b3a-44e0-a838-263591689cc6@d8g2000yqf.googlegroups.com>,
Brum <tiago.broom@gmail.com> wrote:
> I'd like to hear about your experience with the deck too.

Off the top of my head:

-Round 1: His predator was a Tzimisce wall deck. His prey was an Anarch
Ravnos toolbox and then some other deck I can't remember (we had 9
people for the first round, 'cause Bob thought the tournament started at
2:00 instead of noon, so it was a 4 player table). James's Imbued deck
killed the Ravnos deck and then the next deck eventually, and then was
stuck in a stalemate with the Tzimisce deck, and rather than timing out,
the two of them saved us all 15 minutes with a negotiated withdrawl by
the Imbued (netting a 2.5VP GW).

-Round 2: His prey was the Enkidu/Gusaphe rush deck, his predator was my
!Nos vote deck, and the other two decks were the Tzimisce wall and then
the Joseph Von Bauren in a Helicopter Enkil Cog Reversal of Fortunes
deck. As the Imbued deck's predator, I was hurting him some with votes,
but by the time I could go forward (i.e. when Joseph Von Bauren got
ousted), James was well set up and generating 3 pool a turn (Travis +
Church of Vindicated Faith) and could get +4 intercept once a turn
reliably (Lupe Fiasco with a Sports Bike and the Unmaskening), so I
wasn't gaining much headway. His prey, Asif with the Enkidu/Gustaphe
deck killed the Tzimisce wall deck and then me, and then the game timed
out (Asif gets 2.5 VP GW, James .5 VP)

-Final: James's Imbued deck>Asif's Enkidu rush>Bob's Imbued deck>Ben's
Orlando/IC vote deck>Sackett's !Salubri deck. Ben is in the driver's
seat, but over extends and gets killed by Bob's Imbued deck. Bob then
gets flattened by Asif and ousted. In the three way, again, a serious
stalemate is established--Sackett is bloating and walling up, Asif is
walling up and bouncing most of James's bleeds, and James's Imbued
doesn't want to over-extend himself. In the last minute or so of the
game, right before it times out, James just decides to go forward and
see what happens. It turns out that James has exactly 7 bleed on the
table, all of which can happen while giving vampires -1 intercept, Asif
apparently has exactly 7 pool (apparently, at the time, neither James or
Asif realized this), and neither bounce or intercept in his hand (which
he had most of the game to that point). Asif is ousted, the game times
out, leaving James with 1.5VPs, Asif 1VP, Bob 1VP, and Sackett .5VP.

We tend to rarely have games time out round these parts. Significantly
at this tournament, all 4 games that involved the Imbued timed out
(well, 3 actually timed out, and 1 was going to time out but ended 15
minutes early with a negotiated withdrawl). James was playing fast and
efficiently (i.e. at no point were his turns taking significantly longer
than anyone else's). Bob tends to play pretty slowly (as that is how Bob
rolls), so his games with the Imbued tend to time out a lot anyway, but
even with James playing quickly and efficiently with the Imbued, we
ended up with essentially 4 of 5 games at this tournament timing out.
Which is nuts, as we usually have zero games time out.

Peter D Bakija
pdb6@lightlink.com
http://www.lightlink.com/pdb6...

"It's too bad she won't live! But then again, who does?"
-Gaff