Juggernaut1981
11/23/2010 11:31:00 AM
On Nov 23, 9:38 pm, Vincent <v.rip...@gmail.com> wrote:
> On 22 nov, 22:14, XZealot <xzea...@cox.net> wrote:
>
>
>
> > On Nov 22, 3:06 pm, Vincent <v.rip...@gmail.com> wrote:
>
> > > On 22 nov, 05:14, Juggernaut1981 <brasscompo...@gmail.com> wrote:
>
> > > > On Nov 22, 11:14 am, XZealot <xzea...@cox.net> wrote:
>
> > > > > On Nov 21, 1:57 pm, Ishvalan <alvaroman...@gmail.com> wrote:
>
> > > > > > I like it, XZealot! But the strategy collapses if Barbaro gets blocked
> > > > > > while performing its action to become a !Tremere or if he gets
> > > > > > torporized, isn't it?
>
> > > > > Correct, if Barbaro fails to become !Tremere then the deck is foiled.
>
> > > > Barbaro's going to be a very very busy dude... Lots of Barbaro-only
> > > > actions. I'd be tempted to have some other !Tre chumps to play some
> > > > of the Baby-Making actions...
>
> > > Not mentioning the fact that you'll rush only 9 times at max in a
> > > perfect world, and quite poorly ("you maneuver to long range? oh no!")
> > > I really don't know what the horseshoes are doing here, since Barbaro
> > > can't play them. Let's say you manage to steal a guy with POT. Even a
> > > vampire reduced to 1-cap could block it and survive the combat.
>
> > Horseshoes can be played by Tupdogs.
>
> Splendid idea! Except that Arika will take that 2 damage without
> blocking. Unless you plan to play with Barbaro as only vampire half
> the game long in order to reduce her capacity to 1.
> Tupdogs are effective as rushers, not as 1 use "take 2 damage".
> And there's something wrong with the ratio 9 Tupdog / 16 Horseshoes.
>
> I'd like to know what perfect sequence of events you expect with this
> deck.
To be honest, I'd replace the 16 Horseshoes with 16 As the Crow
Flies. Nothing as scary as multi-acting Tupdogs.
Rush, Smash, Raw Recruit...
Rush, Smash, Raw Recruit...