Teeka
11/10/2010 2:15:00 PM
On 10 nov, 09:13, Tazar <varga_mar...@yahoo.com> wrote:
> In my experience from magic. Smaller deck is better because it
> increases chance of you drawing right cards. In vampire it is more
> tricky, because there is no card limit so you can increase your chance
> just by adding more copies.
>
If you're a ratio freak, it might a good thing that in this game you
can add more cards. In MTG the maximum ratio of any card X vs card Y
is 4:1. In VTES, you can make 1:5:7:9 ratios (or whatever), should you
so desire.
> Still my idea is that unless you draw all you library cards there is
> no need to increase your deck size. Also if you are able to bring out
> enought minions with some permanents you can finish the game even
> without any further cards. This is especially true for Ashur tablet
> decks where you can get some important cards back.
>
This is true most of the time, sure. I guess it mostly depends on the
amount of different options you want. Keep in mind that quite a few
'permanents' are unique so you can't have more than 1 at a time and if
someone already has one, you need to contest before you can continue
with your set-up. In MTG terms, it's very possible to have a deck
that's 40% legendary cards. So having a plan B might be good.
> Problem with bigger deck is that you are more likely to experience
> "hand jam" where you have either too many actions (and no modifiers),
> or too many combat cards without ability to enter combat, or too many
> master cards so you can just sit and wait few turns until you play
> them.
>
Well, that's why we have the discard phase and cards like The Barrens.
If you build a deck that you think might jam, always include some
discard tech. There's also a lot of 'cyclable' cards out there: cards
that you can play without much requirement, and even though you know
they're not really going to do anything, you can at least draw
something else.
Also, thinking ahead and discarding "this-might-be-useful-later"-cards
early to avoid a possible hand jam is part of the game's strategy,
which I personally like a lot. If you have a hand full of masters it's
often not a good idea to, as you say, sit and wait few turns until you
play them. In most cases, you should just accept the fact you had some
bad luck drawing and get rid of some of them asap (preferrably by the
time you hit 4 or 5, if possible of course).
It's the no.1 beginner's mistake in my experience, especially from MTG
players: keeping stuff in hand for turn after turn because the
player's 'CCG-think' is still counting on a fresh draw and seeing
discarding as a bad thing (which it is in MTG). This is where the
'more cards' thing comes in handy: it's ok to discard good cards if
they come up at the wrong time, because you have more!
That all being said, I don't usually go all the way up to 90. But it
happens. The biggest disadvantage I can really think of is the
shuffling! :-)