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What Would You Like to See in VTES Storylines?

echiang777@yahoo.com

10/21/2010 3:30:00 AM

Now that I've taken on the role of VTES Storyline Coordinator, I am
particularly interested to hear from the players and the VTES
community regarding their thoughts on storylines and what you'd like
to see.

This is a fairly open-ended thread, so feel free to post whatever
comments, praise, or criticisms you have. But some general lines of
thought that might be useful include:


#1. What are your favorite past storylines and your least favorite
ones? What did you like (or didn't you like) about them?


#2. What sorts of themes (story points, backdrop) would you like to
see in future storylines?


#3. What sorts of mechanics (special rules) would you like to see in
future storylines?


#4. With the changes going on at White Wolf / CCP, there will be many
new changes to VTES. In particular, storyline events will no longer
have the allure of special promo-only cards. Do you think people will
still need these incentives to play storylines? What sorts of changes
do you think the storyline should undergo (or needs to undergo) as the
VTES CCG enters its next crucial phase?


I look forward to seeing your responses.


With regards,
Eric Chiang
VTES Storyline Coordinator
39 Answers

Juggernaut1981

10/21/2010 4:22:00 AM

0

On Oct 21, 2:30 pm, "echiang...@yahoo.com" <echiang...@yahoo.com>
wrote:
> Now that I've taken on the role of VTES Storyline Coordinator, I am
> particularly interested to hear from the players and the VTES
> community regarding their thoughts on storylines and what you'd like
> to see.
>
> This is a fairly open-ended thread, so feel free to post whatever
> comments, praise, or criticisms you have. But some general lines of
> thought that might be useful include:
>
> #1. What are your favorite past storylines and your least favorite
> ones? What did you like (or didn't you like) about them?

Least Liked Storylines: The ones that seemed to be poorly constructed
as a story and as literature. I understand that there will always be
issues transporting the storyline into different languages but I'd
still want to have engaging text.

>
> #2. What sorts of themes (story points, backdrop) would you like to
> see in future storylines?

Whatever will make for an engaging story-arc. As an Australian, it is
a bit frustrating for everything to be "Over in the Old Countries" but
then the player base for VTES is over there anyway. Maybe having some
adventures further East might add something to it.

>
> #3. What sorts of mechanics (special rules) would you like to see in
> future storylines?

I liked the Centre-Deck concept used in the Imperator Storyline
Tourneys, it provided a nice way to change up the tables between
rounds. Plus it also added in another angle into everyone's hand. I
didn't get the chance to play with them, but the Motivation cards
looked good and seemed to add another interesting angle to play.

>
> #4. With the changes going on at White Wolf / CCP, there will be many
> new changes to VTES. In particular, storyline events will no longer
> have the allure of special promo-only cards. Do you think people will
> still need these incentives to play storylines? What sorts of changes
> do you think the storyline should undergo (or needs to undergo) as the
> VTES CCG enters its next crucial phase?

Would it be possible to have Storyline Only cards rather than
Storyline Promos (i.e. the cards are valid for the Storyline but not
valid for general tournament play?) Having these sorts of cards in a
"centre deck" or in an "untargetable ready region" could provide spice
to play.

Nice printable posters that can be easily done by Kinkos etc onto A3
or similar would be very good. I understand we'd need to beg borrow
and suck up to artists to get artwork done now, but it might be a
chance for lesser-knowns to catapult themselves into greater
exposure. (Hopefully we wouldn't get Neo-flections...)

>
> I look forward to seeing your responses.
>
> With regards,
> Eric Chiang
> VTES Storyline Coordinator

Curevei

10/21/2010 6:13:00 AM

0

On Oct 20, 8:30 pm, "echiang...@yahoo.com" <echiang...@yahoo.com>
wrote:
> Now that I've taken on the role of VTES Storyline Coordinator, I am
> particularly interested to hear from the players and the VTES
> community regarding their thoughts on storylines and what you'd like
> to see.
>
> This is a fairly open-ended thread, so feel free to post whatever
> comments, praise, or criticisms you have. But some general lines of
> thought that might be useful include:
>
> #1. What are your favorite past storylines and your least favorite
> ones? What did you like (or didn't you like) about them?

Actually, probably easiest to just go through them all.

Baltimore - I had forgotten everything about this except the winners/
reward card. Boring.

Eye of Hazimel - Maybe my favorite as it introduced interesting rules
that weren't overwhelming.

Lambach's Legion - Don't recall anything about it except the crappy
Adv. Lambach card.

Infernal Plague - Really like the concept of the auction. Had a bunch
of problems getting the number right. But, rather than introducing
new cards, it was more about new rules, which I think makes more
sense.

Nergal - Already tired of infernal storylines. Nergal player was
interesting but not fun. I played Nergal once and it was obvious that
you just needed to beat down on people mercilessly. Also, having the
mechanic only in the finals was suboptimal. Not to say I didn't enjoy
it. I played in four of them and found it amusing, but then, I also
played in four finals.

Cultists - Lame. The special deck thing was already trite. The power
level of it was over the top. The plot was so pedestrian.

Anarchs and Alastors - I wasn't expecting much going in as I kind of
saw the point of storyline play being to support a clan, but multiple
drafts is awesome, so much more interesting than regular, single
drafts, and we learned how fantastical drafting Dark Sovereigns was.

Warlord - Not sure why this isn't on the website, don't really
remember what order it was in in the series. I had little interest
since it required playing Camarilla clans which I think are already
way overplayed in events. The random deck thing was usually annoying
even if it let me put a bunch of cards in that no one ever plays.

Eden's Legacy - Nice concepts, very broken environment. Motivated by
Knowledge was absurd as it allowed people to constantly dig for
answers, also overencouraged blood gain.

Bloodlines - Perfect concept, Lilith's Blessing did a lot to ruin the
enjoyment, though. Amazing how much more fun certain clans are when
there's no scarce penalty and, to a lesser extent, no grouping rule.
Tedious levels of bloat. Further proof Tupdog should never have been
printed, though giving real Gargoyles a chance would have worked
better by just limiting the no slave disad to unique Gargoyles.

In general, I think storylines are better when the distortions are
limited. Metagaming shouldn't be "everyone will play a bunch of
Villeins, so I'll run half a dozen Suddens" but something more
subtle. Common or special decks got old fast.


> #2. What sorts of themes (story points, backdrop) would you like to
> see in future storylines?

Going from the mechanical to the flavor, the Baltimore flavor was
about right even if it was so trivial that I had forgotten about the
event. No more infernal, if I actually cared what the story was,
which I don't. Cultist flavor might have been okay if there was any
context or follow up for it. Really, the flavor of the events is
unimportant to me since there's no meaningful follow up in how the
game is changed mechanically to account for it. Compare with L5R
storylines where factions get meaningfully impacted based on what
people play.

> #3. What sorts of mechanics (special rules) would you like to see in
> future storylines?

More subtle ones. Nergal was playing a different game all together.
Cultist deck didn't read that strong but was heinous in play. Trying
some of the more likely variations you might see in a non-storyline
event, like dropping grouping or making Trophies better would make
sense. As interesting as the infernal auction was to see what people
would do, I think that sort of mechanic requires too much thinking.

More positive ones. Eye of Hazimel was mostly a benefit. Probably
want to find things in the game that suck and find some mechanic that
rewards them, rather than, say, Prophecies League style where the
games can be exasperating.

> #4. With the changes going on at White Wolf / CCP, there will be many
> new changes to VTES. In particular, storyline events will no longer
> have the allure of special promo-only cards. Do you think people will
> still need these incentives to play storylines? What sorts of changes
> do you think the storyline should undergo (or needs to undergo) as the
> VTES CCG enters its next crucial phase?

I think storyline promos are a massive draw, mainly because there's no
other real reward. You try to win with your clan, find that other
people aren't interested in playing with them, so you have
(frequently) no chance of helping your clan. For those few clans that
have any chance, most of the reward cards sucked, so you didn't really
win anything, anyway. Even if a card gets made that doesn't suck,
like Baltimore Purge, talking about adding one card to a game - the
overall game impact is trivial.

People like me really like variant rules. Many of the people I've
played with don't. So, the variant rules don't seem to be much of a
draw.

About the only thing I can see is increasing player fame. Make a
bigger deal of the individuals who win events, though that sort of
undermines that storylines are supposed to be about the storyline, and
it's not necessarily all that fair, either.

Amenophobis

10/21/2010 7:28:00 AM

0

On 21 Okt., 05:30, "echiang...@yahoo.com" <echiang...@yahoo.com>
wrote:
> Now that I've taken on the role of VTES Storyline Coordinator, I am
> particularly interested to hear from the players and the VTES
> community regarding their thoughts on storylines and what you'd like
> to see.
>
> This is a fairly open-ended thread, so feel free to post whatever
> comments, praise, or criticisms you have. But some general lines of
> thought that might be useful include:
>
> #1. What are your favorite past storylines and your least favorite
> ones? What did you like (or didn't you like) about them?
>
> #2. What sorts of themes (story points, backdrop) would you like to
> see in future storylines?
>
> #3. What sorts of mechanics (special rules) would you like to see in
> future storylines?
>
> #4. With the changes going on at White Wolf / CCP, there will be many
> new changes to VTES. In particular, storyline events will no longer
> have the allure of special promo-only cards. Do you think people will
> still need these incentives to play storylines? What sorts of changes
> do you think the storyline should undergo (or needs to undergo) as the
> VTES CCG enters its next crucial phase?
>
> I look forward to seeing your responses.
>
> With regards,
> Eric Chiang
> VTES Storyline Coordinator

I would like to see the Storylines focus more on the war between
Camarilla and Sabbat, as well as the 4 independent clans which seem to
be the jokers in this struggle.
What I wouldn't like to see is yet more of the extremely exotic parts
of the WoD. I think we have explored that road long enough. Let's get
back to the roots.
It would be cool to decide the fate of major cities in the US and
Europe. :)

It also would be nice to have the Gangrel re-enter the Camarilla in
one way or another. There could be a card like Giovanni Acceptance.
Bloodlines, Anarchs and BH could play a small part, but should stay in
the background at least for while.

I wouldn't mind if cards were available online to print out for the
event. They could still be designed and playtested by LSJ and his
team.










Amenophobis

10/21/2010 7:36:00 AM

0

On 21 Okt., 05:30, "echiang...@yahoo.com" <echiang...@yahoo.com>
wrote:
> Now that I've taken on the role of VTES Storyline Coordinator, I am
> particularly interested to hear from the players and the VTES
> community regarding their thoughts on storylines and what you'd like
> to see.
>
> This is a fairly open-ended thread, so feel free to post whatever
> comments, praise, or criticisms you have. But some general lines of
> thought that might be useful include:
>
> #1. What are your favorite past storylines and your least favorite
> ones? What did you like (or didn't you like) about them?
>
> #2. What sorts of themes (story points, backdrop) would you like to
> see in future storylines?
>
> #3. What sorts of mechanics (special rules) would you like to see in
> future storylines?
>
> #4. With the changes going on at White Wolf / CCP, there will be many
> new changes to VTES. In particular, storyline events will no longer
> have the allure of special promo-only cards. Do you think people will
> still need these incentives to play storylines? What sorts of changes
> do you think the storyline should undergo (or needs to undergo) as the
> VTES CCG enters its next crucial phase?
>
> I look forward to seeing your responses.
>
> With regards,
> Eric Chiang
> VTES Storyline Coordinator

I would like to see the focus of the Storylines reset on the Camarilla
vs Sabbat theme. I mean, there is big potential, and oWoD players like
that. Bloodlines and exotic themes are, well, a bit too exotic all the
time. :)
Let's fight over major US and European cities. Let's see what the
Independents have in store to tip the balance between the Camarilla
and the Sabbat.
Bloodlines, BH and Anarchs should be in there as well, but not as a
major theme, like in the past.

How about having the Gangrel rejoin the Camarilla? We could have a
hypothetical card like Giovanni Acceptance.

Speaking of cards - there is no reason LSJ and his team couldn't
design and playtest official cards for the storyline events to be
printed out from online sources.
That would be great. :)



Vincent

10/21/2010 8:45:00 AM

0

#1. The one I liked best was the Gehenna with global random effects
hitting the table. I also liked the Cultist, Nergal and Lilith's
storyline, even though they were clearly unbalanced.

#2. I guess something really canonical should be nice (Camarilla vs
Sabbat and the Independant/Laibon running their own agenda), something
not too complicated.

#3. No special cards per side (because they tend to be unbalanced),
rather more global special rules (Camarilla and Sabbat may enter
combat against each other, or the edge gives 2 pool during the untap),
or cards (not tournament legal anyway) that starts uncontrolled and
that players may steal from each other.

#4. Storyline cards are not necessary. I'd rather have a clan/sect
rating up to date that has an influence on the following storylines.

Vincent

10/21/2010 8:49:00 AM

0

On 21 oct, 09:35, Amenophobis <preache...@gmx.at> wrote:
> Speaking of cards - there is no reason LSJ and his team couldn't
> design and playtest official cards for the storyline events to be
> printed out from online sources.

You can remove the "official" word from your sentence. There can be
storyline cards that can be printed for the event, but they will never
be official in the sense of "for legal play".

GreenO

10/21/2010 11:26:00 AM

0

On Oct 21, 4:30 am, "echiang...@yahoo.com" <echiang...@yahoo.com>
wrote:
> thoughts on storylines and what you'd like to see.
>

I'd like to see them ranked. They are constructed events and the
skills for the construction of the decks to whatever rules required
should count towards your constructed ranking. Following that: any
'gimmick' employed should not render the game a craps shoot.

M

Juggernaut1981

10/21/2010 11:36:00 AM

0

> #4. Storyline cards are not necessary. I'd rather have a clan/sect
> rating up to date that has an influence on the following storylines.

It would be interesting to have a digital map of the Sabbat/Cam/Indie/
Free States in the world based on things like Storylines. Plus it
gives whomever prints the next edition an easy way to allocate titles
to vampires around the world. If Sydney became Sabbat (from a
storyline) then in a coming edition the Archbishop of Sydney would be
created. If Singapore became a Free State, then a vampire might be
printed that was the Baron of Singapore... and so on. There are heaps
of cities out there that could be affected and it would be a good way
to add a bit more "life" to the Cam-Sab struggle than "Oh look, they
want to do something bad in Europe... again... who would have thunk
it..."

A-P Alestalo

10/21/2010 11:44:00 AM

0


> #1. What are your favorite past storylines and your least favorite
> ones? What did you like (or didn't you like) about them?

Least favorite: the last one. It was rigged to favor the Bahari.
Lilith´s Blessing was so clearly superior that it was not even funny.
It was difficult to have meaningful games when a single Loyalist
player was faced with a table full of Bahari.

Favorite: Imperator. Not because of the mechanics but the
backstory. I have traditionally rooted for Gangrel.

> #2. What sorts of themes (story points, backdrop) would you like to
> see in future storylines?

More traditional Camarilla vs Sabbat vs Independent. We have had
enough Infernalism for a long while.

> #3. What sorts of mechanics (special rules) would you like to see in
> future storylines?

Generic ones that affect members of a whole Sect or a Clan. Like a
chance to attack titled vampires as an action that costs blood if you
are an Anarch ( for example ).

> #4. With the changes going on at White Wolf / CCP, there will be many
> new changes to VTES. In particular, storyline events will no longer
> have the allure of special promo-only cards. Do you think people will
> still need these incentives to play storylines?

Unsure.

Satrapa

10/21/2010 12:12:00 PM

0

On 21 Paz, 05:30, "echiang...@yahoo.com" <echiang...@yahoo.com> wrote:
> Now that I've taken on the role of VTES Storyline Coordinator, I am
> particularly interested to hear from the players and the VTES
> community regarding their thoughts on storylines and what you'd like
> to see.
Yey change :) It seems that it will be for better. Good Luck, Have
Faith and read fluff about vampires you are using so there will be no
more resurrected vampires (Smiling Jack) or acting as they are someone
else (Maris Streck).


> #1. What are your favorite past storylines and your least favorite
> ones? What did you like (or didn't you like) about them?
I didn't played a lot of them but I read about all of them.
I like Baltimore for its range (fate of single city). I don't like
overly epic storylines like the last one.
I liked (and played) Edens Legacy and it was imho one of the best
storylines. I liked motivation mechanic since it added something more
to add to result with your win than only clan and vampire. Topic was
good and nothing world breaking.
I liked one thing in the last storyline - it let people play bloodline
like normal clans not poor cousins. Rest was horrible. Lilith's
Blessing was OP when compared with G&M. I felt like it was one huge
setup. Whats more Cybele was one of the most important vampire
(standingwise) but her reward was death in the end. I hated how
bloodlines acted not according to either theme nor description (polite
scholars with passive founder - Kiasyds was made into fascists led by
bloodthirsty tyrant I can write more about it and I'm going to if
someone will want to continue this topic).
I liked that Montreal storyline let people play vampires according to
their geography (it would be great if every vampire would have their
home set and was able to be in crypt with their fluff neighbors no
matter their group.

> #2. What sorts of themes (story points, backdrop) would you like to
> see in future storylines?
Nothing too epic, nothing infernal. Mostly local stuff from all over
the world (so everyone who play vtes have a chance to have storyline
based in their area eventually).

> #3. What sorts of mechanics (special rules) would you like to see in
> future storylines?
Something like motivations. Results focused more upon single packs or
vampires not entire clans/bloodlines. I want players more often work
for their sect, city or anything else than clans.

>
> #4. With the changes going on at White Wolf / CCP, there will be many
> new changes to VTES. In particular, storyline events will no longer
> have the allure of special promo-only cards. Do you think people will
> still need these incentives to play storylines? What sorts of changes
> do you think the storyline should undergo (or needs to undergo) as the
> VTES CCG enters its next crucial phase?
It can be rules that work similar to cards (like just making stuff
like motivations, lilith blessing, G&M as a rules wrote on 1 sheet of
paper). IMHO that would be great. If storylines cannot be counted by
statements (something like: "I chose my Bloodbrothers as spies inside
Bahari" or "I try to destroy the Eye of Hazimel") it would be great if
there could be more to say than nominate key vampire, declare your
clan and from time to time chose side.