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rec.games.trading-cards.jyhad

trophy module? attn:Xzealot

talonz

10/1/2010 5:39:00 PM

Not sure you even saw this norm, so reposting to spur discussion;



> On Sep 23, 10:28 am, xcver <bernd.schw...@firstdata.de> wrote:

> > A deck containing only 3 trophies and 4 cards to make a minion red
> > list hardly count as a trophy deck in my book. Looks like a regular
> > voter, with a bit of combat mixed in. I wonder how often you will gain
> > a trophy with this...


> Every game, guaranteed. This is the same ratio that I use in my
> Basilia Trophy decks.



Could you expand on this norm? It seems low to me too. ie: what
trophy modules have you experimented with, with what results, and is
this the best one now in your opinion?

Having just tried out a trophy deck finaly (after some aborted
attempts when kmw first came out) with some success, i can kinda of
see this module working, albeit slowly and not reliably. I did get a
trophy out but the need to use the mpa to mark people so you can rush
them was mildly annoying, although easier on the card resources than
putting big game in (which I tried but took out after the game and
reduced my master count again slightly to compensate).


Im going to run 5 trumped charges and the same 3 trophies as you have
here in my next test game. And less masters than you have,
definitely.


G

11 Answers

Jarkko Suvela

10/1/2010 6:55:00 PM

0

On 1 loka, 20:38, talonz <talon...@hotmail.com> wrote:
> Not sure you even saw this norm, so reposting to spur discussion;
>
> > On Sep 23, 10:28 am, xcver <bernd.schw...@firstdata.de> wrote:
> > > A deck containing only 3 trophies and 4 cards to make a minion red
> > > list hardly count as a trophy deck in my book. Looks like a regular
> > > voter, with a bit of combat mixed in. I wonder how often you will gain
> > > a trophy with this...
> > Every game, guaranteed.  This is the same ratio that I use in my
> > Basilia Trophy decks.
>
> Could you expand on this norm?  It seems low to me too.  ie: what
> trophy modules have you experimented with, with what results, and is
> this the best one now in your opinion?
>
> Having just tried out a trophy deck finaly  (after some aborted
> attempts when kmw first came out) with some success, i can kinda of
> see this module working, albeit slowly and not reliably.  I did get a
> trophy out but the need to use the mpa to mark people so you can rush
> them was mildly annoying, although easier on the card resources than
> putting big game in (which I tried but took out after the game and
> reduced my master count again slightly to compensate).
>
> Im going to run 5 trumped charges and the same 3 trophies as you have
> here in my next test game.  And less masters than you have,
> definitely.
>
> G

I'n not Norm, but what I've played Trophy decks, I've had 5-7 Red
List actions and 4-6 Trophies -depending on the key minions.
Most succesful attempt has been Samantha and Ellen from !gangrel.
Those Trophies were Domain(x2), Diablerie and Hunting Ground(x2)
Oh, and the decks using Red List -tech, haven't been 90 card decks.

I haven't tried out Trumped Up Charges, since they have that crappy
backfire possibility to fail in the referendum and after there's
already one or two Red List on the table, it gets really hard to
successfully call them.


-J

XZealot

10/2/2010 5:57:00 PM

0

On Oct 1, 12:38 pm, talonz <talon...@hotmail.com> wrote:
> Not sure you even saw this norm, so reposting to spur discussion;
>
> > On Sep 23, 10:28 am, xcver <bernd.schw...@firstdata.de> wrote:
> > > A deck containing only 3 trophies and 4 cards to make a minion red
> > > list hardly count as a trophy deck in my book. Looks like a regular
> > > voter, with a bit of combat mixed in. I wonder how often you will gain
> > > a trophy with this...
> > Every game, guaranteed.  This is the same ratio that I use in my
> > Basilia Trophy decks.
>
> Could you expand on this norm?

Getting trophies in and of themselves is not a victory condition. So
building a deck that gives up it's ability to with the game to gain
the ability to get trophies is planning to lose. You must build your
deck to be able to win the game and get trophies at the same time, not
one or the other.

>  It seems low to me too.  ie: what
> trophy modules have you experimented with, with what results, and is
> this the best one now in your opinion?

I tend to put trophies into decks that I know can win the game.

> Having just tried out a trophy deck finaly  (after some aborted
> attempts when kmw first came out) with some success, i can kinda of
> see this module working, albeit slowly and not reliably.  I did get a
> trophy out but the need to use the mpa to mark people so you can rush
> them was mildly annoying, although easier on the card resources than
> putting big game in (which I tried but took out after the game and
> reduced my master count again slightly to compensate).

Your deck should be able to get into combat without having to use your
master to mark the trophy. So unless you have a deck with multiple
MPA's, you should not use the built in Red-List rush.

> Im going to run 5 trumped charges and the same 3 trophies as you have
> here in my next test game.  And less masters than you have,
> definitely.

I think that less masters is a mistake, unless you are using Dominate.

Tazar

10/4/2010 6:50:00 AM

0

Here is my trophy hunter deck. It is pretty solid ad both me and my
brother won some tournaments with it.


Deck Name : Akunanse red list hunters
Author : Tazar
Description :

Depending on number of votes on the table Nkule can be pretty
important. He has 2 votes + you get 3! more for the edge (6 total with
political card). So that's ussually 8 (either you get Nkule or Kholo).
Make weakest (preferably the one that cann't S:CE) vampire red list
and burn him to get Trophy HG + Domain. After that you are quite safe
and can work on killing your prey (kill vampires meantime not as
number 1 priority if you shut him completely you can have trouble
ousting remaining pool)

Crypt (12 vampires) Capacity min: 2 max: 8 average: 5.66667
------------------------------------------------------------

3x Nkule Galadima 8 ABO FOR ani aus pre magaji Akunanse:4
3x Uchenna 7 ABO ANI FOR magaji Akunanse:4
1x Kikiyaon, The 5 FOR abo ani Akunanse:4
1x Socrate Cidibe 5 ABO FOR ani Akunanse:4
1x Hasani 4 ABO for Akunanse:4
1x Nestor Kaba 4 abo ani for Akunanse:4
1x Dolie 3 abo ani Akunanse:4
1x Meno Ngari 2 abo Akunanse:4


Library (90 cards)
------------------------------------------------------------

Action (13)
4x Big Game
4x No Secrets From the Magaji
3x Red List
2x Well-Marked

Action Modifier (4)
4x Freak Drive

Action Modifier/Combat (7)
5x Predator's Transformation
2x Taking the Skin: Minion

Action Modifier/Reaction (2)
2x Akunanse Kholo

Ally (1)
1x Carlton Van Wyk (Hunter)

Combat (27)
3x Amaranth
2x Devil-Channel: Back
5x Devil-Channel: Hands
6x Invoking the Beast
2x Rolling with the Punches
1x Skin of Rock
2x Target Vitals
6x Unflinching Persistence

Equipment (2)
2x Wooden Stake

Master (20)
1x Abombwe
1x Anarch Troublemaker
1x Channel 10
1x Depravity
2x Mapatano Utando
1x Powerbase: Luanda
1x Powerbase: Montreal
1x Rotschreck
1x Trophy: Diablerie
3x Trophy: Domain
3x Trophy: Hunting Ground
4x Vessel

Political Action (11)
5x Consanguineous Boon
1x Reinforcements
1x Rumors of Gehenna
1x Secret Must Be Kept, The
3x Trumped-Up Charges

Reaction (3)
3x Predator's Communion


Crafted with : Anarch Revolt Deck Builder. (Thu Feb 11 17:31:50 2010)

Vincent

10/5/2010 9:50:00 PM

0

You can also build a Trophy deck using the Caiaphas Smith + Set's
Curse/Kiss of Lachesis/Blood of Sandman (your choice) tech.
It usually requires a little stealth also, so Synesios or any titled
Follower of Set may be useful.
Personally, I like the Kiss of Lachesis since it can be used also to
equip some Assault Rifle at half cost.

suoli

10/8/2010 10:33:00 PM

0

On 6 loka, 00:49, Vincent <v.rip...@gmail.com> wrote:
> You can also build a Trophy deck using the Caiaphas Smith + Set's
> Curse/Kiss of Lachesis/Blood of Sandman (your choice) tech.
> It usually requires a little stealth also, so Synesios or any titled
> Follower of Set may be useful.
> Personally, I like the Kiss of Lachesis since it can be used also to
> equip some Assault Rifle at half cost.

I like Informant for that. The turn after he is recruited the
Informant will have already traveled to your grand-pred who probably
won't block your Trophy hunting actions, given that a) it's not an
immediate concern for him, b) you can barter by giving him information
of your predator's hand and c) you can threaten to reveal information
about his hand if he doesn't co-operate. ;)

XZealot

10/9/2010 5:02:00 PM

0

On Oct 8, 5:33 pm, suoli <suoliruse...@gmail.com> wrote:
> On 6 loka, 00:49, Vincent <v.rip...@gmail.com> wrote:
>
> > You can also build a Trophy deck using the Caiaphas Smith + Set's
> > Curse/Kiss of Lachesis/Blood of Sandman (your choice) tech.
> > It usually requires a little stealth also, so Synesios or any titled
> > Follower of Set may be useful.
> > Personally, I like the Kiss of Lachesis since it can be used also to
> > equip some Assault Rifle at half cost.
>
> I like Informant for that. The turn after he is recruited the
> Informant will have already traveled to your grand-pred who probably
> won't block your Trophy hunting actions, given that a) it's not an
> immediate concern for him, b) you can barter by giving him information
> of your predator's hand and c) you can threaten to reveal information
> about his hand if he doesn't co-operate. ;)

This is a trick. This trick can be stopped by killing the red listed
informant before it comes back arount.

This is only a trick.

suoli

10/9/2010 8:56:00 PM

0

On 9 loka, 20:01, XZealot <xzea...@cox.net> wrote:
> On Oct 8, 5:33 pm, suoli <suoliruse...@gmail.com> wrote:
>
> > On 6 loka, 00:49, Vincent <v.rip...@gmail.com> wrote:
>
> > > You can also build a Trophy deck using the Caiaphas Smith + Set's
> > > Curse/Kiss of Lachesis/Blood of Sandman (your choice) tech.
> > > It usually requires a little stealth also, so Synesios or any titled
> > > Follower of Set may be useful.
> > > Personally, I like the Kiss of Lachesis since it can be used also to
> > > equip some Assault Rifle at half cost.
>
> > I like Informant for that. The turn after he is recruited the
> > Informant will have already traveled to your grand-pred who probably
> > won't block your Trophy hunting actions, given that a) it's not an
> > immediate concern for him, b) you can barter by giving him information
> > of your predator's hand and c) you can threaten to reveal information
> > about his hand if he doesn't co-operate. ;)
>
> This is a trick.  This trick can be stopped by killing the red listed
> informant before it comes back arount.

?

At the end of the turn Informant is recruited he goes to your
predator. During your predator's turn he goes to your grand-pred.
During your own turn you Red List Informant and burn him immediately
with whatever action you're using for it.

> This is only a trick.

Sure. I wouldn't include an Informant/Red List module in a normal deck.

XZealot

10/11/2010 12:50:00 AM

0


> At the end of the turn Informant is recruited he goes to your
> predator. During your predator's turn he goes to your grand-pred.
> During your own turn you Red List Informant and burn him immediately
> with whatever action you're using for it.

Right, you have it correct, you must red list and burn on the same
turn or someone else is going to pick him off.

But, if I see a trophies hitting the table and an informant in play.
I am going to kill it immediately so that you will have to Red List a
much harder target than a defenseless ally.

Blooded Sand

10/11/2010 10:55:00 AM

0

On Oct 11, 2:49 am, XZealot <xzea...@cox.net> wrote:
> > At the end of the turn Informant is recruited he goes to your
> > predator. During your predator's turn he goes to your grand-pred.
> > During your own turn you Red List Informant and burn him immediately
> > with whatever action you're using for it.
>
> Right, you have it correct, you must red list and burn on the same
> turn or someone else is going to pick him off.
>
> But, if I see a trophies hitting the table and an informant in play.
> I am going to kill it immediately so that you will have to Red List a
> much harder target than a defenseless ally.

And you will only play or single informant in this type of deck? info
is good, every opther player having a red list informant is great, and
you can pick them off at your own pace


Informant
Ally
Ishtarri
Mortal with 1 life. 0 strength, 0 bleed.
The Informant cannot act or block. During your untap phase, any
Methuselah who controls a ready Ishtarri may look at your hand. During
your discard phase, your predator takes control of the Informant.

suoli

10/11/2010 12:10:00 PM

0

On 11 loka, 13:54, Blooded Sand <sandm...@gmail.com> wrote:
> On Oct 11, 2:49 am, XZealot <xzea...@cox.net> wrote:
>
> > > At the end of the turn Informant is recruited he goes to your
> > > predator. During your predator's turn he goes to your grand-pred.
> > > During your own turn you Red List Informant and burn him immediately
> > > with whatever action you're using for it.
>
> > Right, you have it correct, you must red list and burn on the same
> > turn or someone else is going to pick him off.
>
> > But, if I see a trophies hitting the table and an informant in play.
> > I am going to kill it immediately so that you will have to Red List a
> > much harder target than a defenseless ally.
>
> And you will only play or single informant in this type of deck? info
> is good, every opther player having a red list informant is great, and
> you can pick them off at your own pace
>
> Informant
> Ally
> Ishtarri
> Mortal with 1 life. 0 strength, 0 bleed.
> The Informant cannot act or block. During your untap phase, any
> Methuselah who controls a ready Ishtarri may look at your hand. During
> your discard phase, your predator takes control of the Informant.

What he said + the fact that your predator, the guy who has the most
to gain from killing the Informant, doesn't even get a chance to rush
him. It's shaky but not Jenga-shaky.