Jarkko Suvela
10/1/2010 6:55:00 PM
On 1 loka, 20:38, talonz <talon...@hotmail.com> wrote:
> Not sure you even saw this norm, so reposting to spur discussion;
>
> > On Sep 23, 10:28 am, xcver <bernd.schw...@firstdata.de> wrote:
> > > A deck containing only 3 trophies and 4 cards to make a minion red
> > > list hardly count as a trophy deck in my book. Looks like a regular
> > > voter, with a bit of combat mixed in. I wonder how often you will gain
> > > a trophy with this...
> > Every game, guaranteed. This is the same ratio that I use in my
> > Basilia Trophy decks.
>
> Could you expand on this norm? It seems low to me too. ie: what
> trophy modules have you experimented with, with what results, and is
> this the best one now in your opinion?
>
> Having just tried out a trophy deck finaly (after some aborted
> attempts when kmw first came out) with some success, i can kinda of
> see this module working, albeit slowly and not reliably. I did get a
> trophy out but the need to use the mpa to mark people so you can rush
> them was mildly annoying, although easier on the card resources than
> putting big game in (which I tried but took out after the game and
> reduced my master count again slightly to compensate).
>
> Im going to run 5 trumped charges and the same 3 trophies as you have
> here in my next test game. And less masters than you have,
> definitely.
>
> G
I'n not Norm, but what I've played Trophy decks, I've had 5-7 Red
List actions and 4-6 Trophies -depending on the key minions.
Most succesful attempt has been Samantha and Ellen from !gangrel.
Those Trophies were Domain(x2), Diablerie and Hunting Ground(x2)
Oh, and the decks using Red List -tech, haven't been 90 card decks.
I haven't tried out Trumped Up Charges, since they have that crappy
backfire possibility to fail in the referendum and after there's
already one or two Red List on the table, it gets really hard to
successfully call them.
-J