quickbeam
9/18/2010 12:57:00 PM
On Sep 18, 5:37 am, agzocgud <per_math...@hotmail.com> wrote:
> Seems like most players is against fan-made cards, mainly because it
> decreases the chance of a company picking up production.
>
> One ongoing discussion is a about the grouping-rule, and what can be
> made about G6 and sabbat G5. A step in the right direction.
>
> I believe that if we need to stir things up a bit to keep up intersest
> for the game in the long run, and if fan-based cards is the wrong,
> then perhaps fan-made rules is the right way. What changes that would
> be made should be voted by the fans, and the changes should be limited
> for a certain time, say one year.
>
> Example: During october, we discuss what changes that would be
> interesting. In november, we vote what changes should be made during
> 2011. Alernatives could look like this:
>
> - Each time a red list minion enters play, or a minion becomes red
> list, each players may search its library for a trophy card and put
> that card in play
>
> - Pentex(TM) Subversion is banned
>
> - The grouping rule is changed to one even- and one oddnumbered group
>
> - Each bleed for four or more cost one additional blood
>
> - During each referendum, each vampire with capacity of 9 or more can
> burn one blood to get one vote
>
> - and some more
>
> Each player (by vekn number or simillar) can vote for what
> suggestion(s) theylike best, and the winning change(s) takes effect
> january 1 and remains effect during 2011. In october, we start a new
> cycle. The 2012 changes are in effect instead of the 2011 changes.
I think some of these ideas are interesting, but I'm opposed to trying
to institute any major changes (rules, fan cards, whatever) for at
least a full year, or maybe two. The reason that I'm opposed is that
my main goal for improving the health of the game has always been the
recruitment and (more importantly) the retention of new players. The
number one complaint of all the new players I've brought to this game
has been the massive learning curve and all of the associated errata
and reprints / layout changes. Instituting a bunch of new rules is
only going to exacerbate that problem.
Of course I love the idea of banning Pentex Subversion, but I think
waiting a bit before making any changes is the way to go. If you
have a decent size playgroup, by all means explore some variant forms
of the game and take notes. If you play a bunch of games, and find
that the changes are significant and helpful through experience,
especially if they help new players, then I could see asking the
larger community to think about changing the game and instituting new
bans or rule shifts. In the near term, though, I think it will hurt
the game and reduce the ability of the existing player base to expand
if we start making a lot of radical shifts.
-Dave Clooney
I still hate Pentex. If the game starts getting printed again, I'll
go back to asking for a ban.