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rec.games.trading-cards.jyhad

LSJ: Dagger Question

YY

9/14/2010 12:25:00 AM

What happens when a minion uses a Dagger to strike for ranged strength
damage, which is then prevented?
Is it:

a) Dagger is out of play, so card text does not trigger and the effect
is not triggered when it comes back into play, leaving the Dagger in
play,

b) Dagger is out of play, so card text does not trigger but the effect
is triggered when it comes back into play, burning the Dagger as it
comes back in play, or

c) Dagger burns before it can be put out of play?

Thanks in advance.

-YY
4 Answers

floppyzedolfin

9/14/2010 5:52:00 AM

0

On 14 sep, 02:25, YY <the1andonl...@yahoo.com.sg> wrote:
> What happens when a minion uses a Dagger to strike for ranged strength
> damage, which is then prevented?
> Is it:
>
> a) Dagger is out of play, so card text does not trigger and the effect
> is not triggered when it comes back into play, leaving the Dagger in
> play,
>
> b) Dagger is out of play, so card text does not trigger but the effect
> is triggered when it comes back into play, burning the Dagger as it
> comes back in play, or
>
> c) Dagger burns before it can be put out of play?
>
> Thanks in advance.
>
> -YY

It's always better with cardtext ;)

Dagger
Cardtype: Equipment
Cost: 1 pool
Melee weapon. Cold iron.
You may put a second Dagger from your hand or ash heap on this minion
when you equip this Dagger from your hand. Strike: strength+1 damage.
Alternatively, strike: strength ranged damage and, after strike
resolution, put this weapon out of play until the end of the action.
Burn this weapon if any damage from it is prevented.

"after strike resolution" clearly solves the point.
c) Dagger is burned during strike resolution.

YY

9/14/2010 8:53:00 AM

0

On Sep 14, 1:51 pm, floppyzedolfin <floppyzedol...@gmail.com> wrote:
> On 14 sep, 02:25, YY <the1andonl...@yahoo.com.sg> wrote:
>
>
>
> > What happens when a minion uses a Dagger to strike for ranged strength
> > damage, which is then prevented?
> > Is it:
>
> > a) Dagger is out of play, so card text does not trigger and the effect
> > is not triggered when it comes back into play, leaving the Dagger in
> > play,
>
> > b) Dagger is out of play, so card text does not trigger but the effect
> > is triggered when it comes back into play, burning the Dagger as it
> > comes back in play, or
>
> > c) Dagger burns before it can be put out of play?
>
> > Thanks in advance.
>
> > -YY
>
> It's always better with  cardtext ;)
>
>  Dagger
> Cardtype: Equipment
> Cost: 1 pool
> Melee weapon. Cold iron.
> You may put a second Dagger from your hand or ash heap on this minion
> when you equip this Dagger from your hand. Strike: strength+1 damage.
> Alternatively, strike: strength ranged damage and, after strike
> resolution, put this weapon out of play until the end of the action.
> Burn this weapon if any damage from it is prevented.
>
> "after strike resolution" clearly solves the point.
> c) Dagger is burned during strike resolution.

Thanks for the quick reply, floppy.

So, to clarify: Damage Resolution (6.4.6) is part of Strike Resolution
(6.4.3)?
I'm a little confused, since they are described under separate
sections (even if 6.4.3 references to 6.4.6).

- YY

floppyzedolfin

9/14/2010 9:41:00 AM

0

On Sep 14, 10:52 am, YY <the1andonl...@yahoo.com.sg> wrote:
> On Sep 14, 1:51 pm, floppyzedolfin <floppyzedol...@gmail.com> wrote:
>
>
>
>
>
> > On 14 sep, 02:25, YY <the1andonl...@yahoo.com.sg> wrote:
>
> > > What happens when a minion uses a Dagger to strike for ranged strength
> > > damage, which is then prevented?
> > > Is it:
>
> > > a) Dagger is out of play, so card text does not trigger and the effect
> > > is not triggered when it comes back into play, leaving the Dagger in
> > > play,
>
> > > b) Dagger is out of play, so card text does not trigger but the effect
> > > is triggered when it comes back into play, burning the Dagger as it
> > > comes back in play, or
>
> > > c) Dagger burns before it can be put out of play?
>
> > > Thanks in advance.
>
> > > -YY
>
> > It's always better with  cardtext ;)
>
> >  Dagger
> > Cardtype: Equipment
> > Cost: 1 pool
> > Melee weapon. Cold iron.
> > You may put a second Dagger from your hand or ash heap on this minion
> > when you equip this Dagger from your hand. Strike: strength+1 damage.
> > Alternatively, strike: strength ranged damage and, after strike
> > resolution, put this weapon out of play until the end of the action.
> > Burn this weapon if any damage from it is prevented.
>
> > "after strike resolution" clearly solves the point.
> > c) Dagger is burned during strike resolution.
>
> Thanks for the quick reply, floppy.
>
> So, to clarify: Damage Resolution (6.4.6) is part of Strike Resolution
> (6.4.3)?
> I'm a little confused, since they are described under separate
> sections (even if 6.4.3 references to 6.4.6).
>
> - YY

Damage resolution (6.4.6) is part of strike resolution (6.4.3) as
described in the outline:
http://www.white-wolf.com/vtes/?li...
[VI.C.2.c "damage resolution" is part of VI.C.2 "strike resolution"]

LSJ

9/14/2010 10:47:00 AM

0

On Sep 14, 5:41 am, floppyzedolfin <floppyzedol...@gmail.com> wrote:
> On Sep 14, 10:52 am, YY <the1andonl...@yahoo.com.sg> wrote:
>
>
>
> > On Sep 14, 1:51 pm, floppyzedolfin <floppyzedol...@gmail.com> wrote:
>
> > > On 14 sep, 02:25, YY <the1andonl...@yahoo.com.sg> wrote:
>
> > > > What happens when a minion uses a Dagger to strike for ranged strength
> > > > damage, which is then prevented?
> > > > Is it:
>
> > > > a) Dagger is out of play, so card text does not trigger and the effect
> > > > is not triggered when it comes back into play, leaving the Dagger in
> > > > play,
>
> > > > b) Dagger is out of play, so card text does not trigger but the effect
> > > > is triggered when it comes back into play, burning the Dagger as it
> > > > comes back in play, or
>
> > > > c) Dagger burns before it can be put out of play?
>
> > > > Thanks in advance.
>
> > > > -YY
>
> > > It's always better with  cardtext ;)
>
> > >  Dagger
> > > Cardtype: Equipment
> > > Cost: 1 pool
> > > Melee weapon. Cold iron.
> > > You may put a second Dagger from your hand or ash heap on this minion
> > > when you equip this Dagger from your hand. Strike: strength+1 damage.
> > > Alternatively, strike: strength ranged damage and, after strike
> > > resolution, put this weapon out of play until the end of the action.
> > > Burn this weapon if any damage from it is prevented.
>
> > > "after strike resolution" clearly solves the point.
> > > c) Dagger is burned during strike resolution.
>
> > Thanks for the quick reply, floppy.
>
> > So, to clarify: Damage Resolution (6.4.6) is part of Strike Resolution
> > (6.4.3)?
> > I'm a little confused, since they are described under separate
> > sections (even if 6.4.3 references to 6.4.6).
>
> > - YY
>
> Damage resolution (6.4.6) is part of strike resolution (6.4.3) as
> described in the outline:http://www.white-wolf.com/vtes/?li...
> [VI.C.2.c "damage resolution" is part of  VI.C.2 "strike resolution"]

To be clear, damage resolution is part of whatever is going on to
inflict damage, whether it be strike resolution or some non-strike
effect like Talbot's Chainsaw's untap phase effect.