On Sep 14, 1:51 pm, floppyzedolfin <floppyzedol...@gmail.com> wrote:
> On 14 sep, 02:25, YY <the1andonl...@yahoo.com.sg> wrote:
>
>
>
> > What happens when a minion uses a Dagger to strike for ranged strength
> > damage, which is then prevented?
> > Is it:
>
> > a) Dagger is out of play, so card text does not trigger and the effect
> > is not triggered when it comes back into play, leaving the Dagger in
> > play,
>
> > b) Dagger is out of play, so card text does not trigger but the effect
> > is triggered when it comes back into play, burning the Dagger as it
> > comes back in play, or
>
> > c) Dagger burns before it can be put out of play?
>
> > Thanks in advance.
>
> > -YY
>
> It's always better with cardtext ;)
>
> Dagger
> Cardtype: Equipment
> Cost: 1 pool
> Melee weapon. Cold iron.
> You may put a second Dagger from your hand or ash heap on this minion
> when you equip this Dagger from your hand. Strike: strength+1 damage.
> Alternatively, strike: strength ranged damage and, after strike
> resolution, put this weapon out of play until the end of the action.
> Burn this weapon if any damage from it is prevented.
>
> "after strike resolution" clearly solves the point.
> c) Dagger is burned during strike resolution.
Thanks for the quick reply, floppy.
So, to clarify: Damage Resolution (6.4.6) is part of Strike Resolution
(6.4.3)?
I'm a little confused, since they are described under separate
sections (even if 6.4.3 references to 6.4.6).
- YY