Bob
9/12/2010 11:26:00 PM
On 12 sep, 23:45, John Whelan <jwjbwhe...@gmail.com> wrote:
> On Sep 12, 7:26 am, "as...@hotmail.com" <henrik.klippst...@gmail.com>
> wrote:
>
> > On 12 Sep, 06:50, librarian <aucti...@superfuncards.com> wrote:
> > > Fourth Comment: How much of the VTES rules are actually Deckmaster based?
> > > Tapping? What else?
>
> > I have heard several people state that rules mechanics in games cannot
> > be protected by any legal means. At least not outside of the US. What
> > can be protected is certain terms in certain contexts (like the word
> > "tap" in games when you twist down a card). Is this true? Not true? It
> > could be interested for the survival of Vtes I guess.
>
> I can never help laughing when I read the claim that "tapping" is a
> unique patented legally protected feature of Deckmaster card games.
>
> Ideas cannot be copyrighted, or protected. To do so would violate the
> First Amendment of the United States Constitution, which guarantees
> freedom of speech and of thought. If a patent was granted in this
> case, it only proves that beaurocrats can make mistakes. It would not
> withstand a legal challenge.
>
> The idea of orienting a game piece to convey information about its
> state of play is extremely basic. Tip over your submarine to indicate
> it is submerged. Tip over your battleship to indicate that it has
> taken one hit. The idea of using a playing card as a game piece is
> also very basic; as is the idea of orienting that card in any number
> of ways to convey game state information. All these ideas are older
> than Deckmaster.
Yet, other CCGs use other words than tapping/untapping: bow/
straighten, for L5R, tack/untack for 7th Sea... It might be because
the word is under copyright.