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rec.games.trading-cards.jyhad

Paulo de Castille ?

Wedge

8/31/2010 6:09:00 PM

Sabbat: When Paulo is put into play during your influence phase, you
may move 1 blood from him to any Lasombra in your uncontrolled region.

If Paulo comes into play with more blood than his capacity, can you
order effects so that the excess is moved to a Lasombra in your
uncontrolled region?
23 Answers

Sim

8/31/2010 6:17:00 PM

0

The blood would fall off before you have a chance to do that.

Wedge

8/31/2010 6:57:00 PM

0

On Aug 31, 11:17 am, Sim <nex...@hotmail.com> wrote:
> The blood would fall off before you have a chance to do that.

At the end of your influence phase, any vampire in your uncontrolled
region with a number of blood counters on him equal to (or more than)
his capacity becomes controlled. The vampire is turned face up and
moved to the ready region, untapped. The counters are kept on him to
represent his blood (counters in excess of his capacity drain off
immediately as usual). Other types of crypt cards are handled
similarly.

I was checking, if (immediately) took priority over the usual order
of statement by statement. When during this sequence is a minion
considered put into play.

Juggernaut1981

8/31/2010 10:11:00 PM

0

On Sep 1, 4:57 am, Wedge <matt...@gmail.com> wrote:
> On Aug 31, 11:17 am, Sim <nex...@hotmail.com> wrote:
>
> > The blood would fall off before you have a chance to do that.
>
> At the end of your influence phase, any vampire in your uncontrolled
> region with a number of blood counters on him equal to (or more than)
> his capacity becomes controlled. The vampire is turned face up and
> moved to the ready region, untapped. The counters are kept on him to
> represent his blood (counters in excess of his capacity drain off
> immediately as usual). Other types of crypt cards are handled
> similarly.
>
> I was checking, if  (immediately) took priority over the usual order
> of statement by statement. When during this sequence is a minion
> considered put into play.

Paulo must actually enter play before you can trigger his text.

"When Paulo IS PUT into play..."

While the blood-check happens as the vampire is put into play.

LSJ

8/31/2010 10:42:00 PM

0

On Aug 31, 2:57 pm, Wedge <matt...@gmail.com> wrote:
> On Aug 31, 11:17 am, Sim <nex...@hotmail.com> wrote:
>
> > The blood would fall off before you have a chance to do that.
>
> At the end of your influence phase, any vampire in your uncontrolled
> region with a number of blood counters on him equal to (or more than)
> his capacity becomes controlled. The vampire is turned face up and
> moved to the ready region, untapped. The counters are kept on him to
> represent his blood (counters in excess of his capacity drain off
> immediately as usual). Other types of crypt cards are handled
> similarly.
>
> I was checking, if  (immediately) took priority over the usual order
> of statement by statement. When during this sequence is a minion
> considered put into play.

Yes. The blood drains off before yo can move it.

Wedge

9/1/2010 12:15:00 AM

0

On Aug 31, 3:41 pm, LSJ <vtes...@white-wolf.com> wrote:
> On Aug 31, 2:57 pm, Wedge <matt...@gmail.com> wrote:
>
> > On Aug 31, 11:17 am, Sim <nex...@hotmail.com> wrote:
>
> > > The blood would fall off before you have a chance to do that.
>
> > At the end of your influence phase, any vampire in your uncontrolled
> > region with a number of blood counters on him equal to (or more than)
> > his capacity becomes controlled. The vampire is turned face up and
> > moved to the ready region, untapped. The counters are kept on him to
> > represent his blood (counters in excess of his capacity drain off
> > immediately as usual). Other types of crypt cards are handled
> > similarly.
>
> > I was checking, if  (immediately) took priority over the usual order
> > of statement by statement. When during this sequence is a minion
> > considered put into play.
>
> Yes. The blood drains off before yo can move it.

4.1. Contested Cards

Some of the cards in the game represent unique resources, such as
specific locations, equipment or people. These cards will be
identified as "unique" in their card text. In addition, all crypt
cards represent unique minions. If more than one unique card with the
same name is brought into play, that means control of the card is
being contested. For the duration of the contest, all of the contested
cards are turned face down and are out of play. If another unique card
with the same name is brought into play, it is **immediately**
contested and turned face down as well.

So the order is

1 check capacity
2 check card text
3 check uniqueness

http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/cd912f43065fa72b?hl=en&d...

So if you transferred 4 counters onto Jacob the Glitch 2 would flow
off, then his capacity would increase due to text?

Juggernaut1981

9/1/2010 2:00:00 AM

0

On Sep 1, 10:14 am, Wedge <matt...@gmail.com> wrote:
> On Aug 31, 3:41 pm, LSJ <vtes...@white-wolf.com> wrote:
>
>
>
>
>
> > On Aug 31, 2:57 pm, Wedge <matt...@gmail.com> wrote:
>
> > > On Aug 31, 11:17 am, Sim <nex...@hotmail.com> wrote:
>
> > > > The blood would fall off before you have a chance to do that.
>
> > > At the end of your influence phase, any vampire in your uncontrolled
> > > region with a number of blood counters on him equal to (or more than)
> > > his capacity becomes controlled. The vampire is turned face up and
> > > moved to the ready region, untapped. The counters are kept on him to
> > > represent his blood (counters in excess of his capacity drain off
> > > immediately as usual). Other types of crypt cards are handled
> > > similarly.
>
> > > I was checking, if  (immediately) took priority over the usual order
> > > of statement by statement. When during this sequence is a minion
> > > considered put into play.
>
> > Yes. The blood drains off before yo can move it.
>
> 4.1. Contested Cards
>
> Some of the cards in the game represent unique resources, such as
> specific locations, equipment or people. These cards will be
> identified as "unique" in their card text. In addition, all crypt
> cards represent unique minions. If more than one unique card with the
> same name is brought into play, that means control of the card is
> being contested. For the duration of the contest, all of the contested
> cards are turned face down and are out of play. If another unique card
> with the same name is brought into play, it is **immediately**
> contested and turned face down as well.
>
> So the order is
>
> 1 check capacity
> 2 check card text
> 3 check uniqueness
>
> http://groups.google.com/group/rec.games.trading-cards.jyha......
>
> So if you transferred 4 counters onto Jacob the Glitch 2 would flow
> off, then his capacity would increase due to text?- Hide quoted text -
>
> - Show quoted text -

Check Uniqueness
Check Capacity
Check Text

Wedge

9/1/2010 2:13:00 AM

0

On Aug 31, 6:59 pm, Juggernaut1981 <brasscompo...@gmail.com> wrote:
> On Sep 1, 10:14 am, Wedge <matt...@gmail.com> wrote:
>
>
>
> > On Aug 31, 3:41 pm, LSJ <vtes...@white-wolf.com> wrote:
>
> > > On Aug 31, 2:57 pm, Wedge <matt...@gmail.com> wrote:
>
> > > > On Aug 31, 11:17 am, Sim <nex...@hotmail.com> wrote:
>
> > > > > The blood would fall off before you have a chance to do that.
>
> > > > At the end of your influence phase, any vampire in your uncontrolled
> > > > region with a number of blood counters on him equal to (or more than)
> > > > his capacity becomes controlled. The vampire is turned face up and
> > > > moved to the ready region, untapped. The counters are kept on him to
> > > > represent his blood (counters in excess of his capacity drain off
> > > > immediately as usual). Other types of crypt cards are handled
> > > > similarly.
>
> > > > I was checking, if  (immediately) took priority over the usual order
> > > > of statement by statement. When during this sequence is a minion
> > > > considered put into play.
>
> > > Yes. The blood drains off before yo can move it.
>
> > 4.1. Contested Cards
>
> > Some of the cards in the game represent unique resources, such as
> > specific locations, equipment or people. These cards will be
> > identified as "unique" in their card text. In addition, all crypt
> > cards represent unique minions. If more than one unique card with the
> > same name is brought into play, that means control of the card is
> > being contested. For the duration of the contest, all of the contested
> > cards are turned face down and are out of play. If another unique card
> > with the same name is brought into play, it is **immediately**
> > contested and turned face down as well.
>
> > So the order is
>
> > 1 check capacity
> > 2 check card text
> > 3 check uniqueness
>
> >http://groups.google.com/group/rec.games.trading-cards.jyha......
>
> > So if you transferred 4 counters onto Jacob the Glitch 2 would flow
> > off, then his capacity would increase due to text?- Hide quoted text -
>
> > - Show quoted text -
>
> Check Uniqueness
> Check Capacity
> Check Text

Then an anarch convert would contest before you could use his special.

Juggernaut1981

9/1/2010 7:01:00 AM

0

On Sep 1, 12:12 pm, Wedge <matt...@gmail.com> wrote:
> On Aug 31, 6:59 pm, Juggernaut1981 <brasscompo...@gmail.com> wrote:
>
>
>
>
>
> > On Sep 1, 10:14 am, Wedge <matt...@gmail.com> wrote:
>
> > > On Aug 31, 3:41 pm, LSJ <vtes...@white-wolf.com> wrote:
>
> > > > On Aug 31, 2:57 pm, Wedge <matt...@gmail.com> wrote:
>
> > > > > On Aug 31, 11:17 am, Sim <nex...@hotmail.com> wrote:
>
> > > > > > The blood would fall off before you have a chance to do that.
>
> > > > > At the end of your influence phase, any vampire in your uncontrolled
> > > > > region with a number of blood counters on him equal to (or more than)
> > > > > his capacity becomes controlled. The vampire is turned face up and
> > > > > moved to the ready region, untapped. The counters are kept on him to
> > > > > represent his blood (counters in excess of his capacity drain off
> > > > > immediately as usual). Other types of crypt cards are handled
> > > > > similarly.
>
> > > > > I was checking, if  (immediately) took priority over the usual order
> > > > > of statement by statement. When during this sequence is a minion
> > > > > considered put into play.
>
> > > > Yes. The blood drains off before yo can move it.
>
> > > 4.1. Contested Cards
>
> > > Some of the cards in the game represent unique resources, such as
> > > specific locations, equipment or people. These cards will be
> > > identified as "unique" in their card text. In addition, all crypt
> > > cards represent unique minions. If more than one unique card with the
> > > same name is brought into play, that means control of the card is
> > > being contested. For the duration of the contest, all of the contested
> > > cards are turned face down and are out of play. If another unique card
> > > with the same name is brought into play, it is **immediately**
> > > contested and turned face down as well.
> > Check Uniqueness
> > Check Capacity
> > Check Text
>
> Then an anarch convert would contest before you could use his special.- Hide quoted text -

The Convert would check at the same time as Uniqueness would check.
Instead of contesting you MAY remove it before that point. Unlike
Jacob... Points highlighted below.

Anarch Convert
Clan: Caitiff (group 0)
Capacity: 1
Powers (Disciplines):
Independent. Anarch: **When the convert enters play, you may remove
him from the game** to make a non-titled vampire you control anarch
and either gain 1 pool or draw a card from your crypt.

Jacob, The Glitch
Clan: Tremere antitribu (group 3)
Capacity: 2
Disciplines: THA
Sabbat: Jacob's capacity is increased by 4 **while he is controlled**.
Your predator can use a master phase action to discard a master card
to force you to discard your hand. Draw back up to your hand size
afterward.

floppyzedolfin

9/1/2010 7:54:00 AM

0

On Sep 1, 9:00 am, Juggernaut1981 <brasscompo...@gmail.com> wrote:
> On Sep 1, 12:12 pm, Wedge <matt...@gmail.com> wrote:
> > On Aug 31, 6:59 pm, Juggernaut1981 <brasscompo...@gmail.com> wrote:
> > >
> > > Check Uniqueness
> > > Check Capacity
> > > Check Text
>
> > Then an anarch convert would contest before you could use his special.- Hide quoted text -
>
> The Convert would check at the same time as Uniqueness would check.
> Instead of contesting you MAY remove it before that point.  Unlike
> Jacob... Points highlighted below.


First move to ready region:
http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/d56f89...

As the vampire moves to the ready region, "as he / she enters play"
effects are triggered. For instance :
http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/209ab7...
[Victor Pelletier]

I suppose that cardtext (which contains information such as
uniqueness) is checked at that time. (rulebook uses "brought into
play" instead of "when enters play", but I think we can safely assume
they have the same meaning).

Wedge

9/1/2010 6:10:00 PM

0

On Sep 1, 12:54 am, floppyzedolfin <floppyzedol...@gmail.com> wrote:
> On Sep 1, 9:00 am, Juggernaut1981 <brasscompo...@gmail.com> wrote:
>
> > On Sep 1, 12:12 pm, Wedge <matt...@gmail.com> wrote:
> > > On Aug 31, 6:59 pm, Juggernaut1981 <brasscompo...@gmail.com> wrote:
>
> > > > Check Uniqueness
> > > > Check Capacity
> > > > Check Text
>
> > > Then an anarch convert would contest before you could use his special..- Hide quoted text -
>
> > The Convert would check at the same time as Uniqueness would check.
> > Instead of contesting you MAY remove it before that point.  Unlike
> > Jacob... Points highlighted below.
>
> First move to ready region:http://groups.google.com/group/rec.games.trading-cards.jyha......
>
> As the vampire moves to the ready region, "as he / she enters play"
> effects are triggered. For instance :http://groups.google.com/group/rec.games.trading-cards.jyha......
> [Victor Pelletier]
>
> I suppose that cardtext (which contains information such as
> uniqueness) is checked at that time. (rulebook uses "brought into
> play" instead of "when enters play", but I think we can safely assume
> they have the same meaning).


From

http://groups.google.com/group/rec.games.trading-cards.jyhad/post?hl=en&inreplyto=209ab7c438407573&forward=1&_done=%2Fgroup%2Frec.games.trading-cards.jyhad%2Fbrowse_thread%2Fthread%2Fba4f6c60ffea8b8a%2F2f817387ca526e2d%3Fhl%3Den%26lnk%3Dgst%26q%3Dwormwood%2Bconte...

we see that capacity does not take priority over contesting.

and from

http://groups.google.com/group/rec.games.trading-cards.jyhad/post?inreplyto=46d91f309a98a642&forward=1&_done=%2Fgroup%2Frec.games.trading-cards.jyhad%2Fbrowse_thread%2Fthread%2F76b9fbc07686ba04%2F9ae0a41908d34e57%3Flnk%3Dgst%26q%3Dscarce%2Bconte...

we see that enters play may (in some cases must) take place before
contesting.

So that means there is a distinction between IS PUT (in play) and
ENTERS (play).
Truth be told, I thought they were the same.