Juggernaut1981
9/1/2010 7:01:00 AM
On Sep 1, 12:12 pm, Wedge <matt...@gmail.com> wrote:
> On Aug 31, 6:59 pm, Juggernaut1981 <brasscompo...@gmail.com> wrote:
>
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> > On Sep 1, 10:14 am, Wedge <matt...@gmail.com> wrote:
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> > > On Aug 31, 3:41 pm, LSJ <vtes...@white-wolf.com> wrote:
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> > > > On Aug 31, 2:57 pm, Wedge <matt...@gmail.com> wrote:
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> > > > > On Aug 31, 11:17 am, Sim <nex...@hotmail.com> wrote:
>
> > > > > > The blood would fall off before you have a chance to do that.
>
> > > > > At the end of your influence phase, any vampire in your uncontrolled
> > > > > region with a number of blood counters on him equal to (or more than)
> > > > > his capacity becomes controlled. The vampire is turned face up and
> > > > > moved to the ready region, untapped. The counters are kept on him to
> > > > > represent his blood (counters in excess of his capacity drain off
> > > > > immediately as usual). Other types of crypt cards are handled
> > > > > similarly.
>
> > > > > I was checking, if (immediately) took priority over the usual order
> > > > > of statement by statement. When during this sequence is a minion
> > > > > considered put into play.
>
> > > > Yes. The blood drains off before yo can move it.
>
> > > 4.1. Contested Cards
>
> > > Some of the cards in the game represent unique resources, such as
> > > specific locations, equipment or people. These cards will be
> > > identified as "unique" in their card text. In addition, all crypt
> > > cards represent unique minions. If more than one unique card with the
> > > same name is brought into play, that means control of the card is
> > > being contested. For the duration of the contest, all of the contested
> > > cards are turned face down and are out of play. If another unique card
> > > with the same name is brought into play, it is **immediately**
> > > contested and turned face down as well.
> > Check Uniqueness
> > Check Capacity
> > Check Text
>
> Then an anarch convert would contest before you could use his special.- Hide quoted text -
The Convert would check at the same time as Uniqueness would check.
Instead of contesting you MAY remove it before that point. Unlike
Jacob... Points highlighted below.
Anarch Convert
Clan: Caitiff (group 0)
Capacity: 1
Powers (Disciplines):
Independent. Anarch: **When the convert enters play, you may remove
him from the game** to make a non-titled vampire you control anarch
and either gain 1 pool or draw a card from your crypt.
Jacob, The Glitch
Clan: Tremere antitribu (group 3)
Capacity: 2
Disciplines: THA
Sabbat: Jacob's capacity is increased by 4 **while he is controlled**.
Your predator can use a master phase action to discard a master card
to force you to discard your hand. Draw back up to your hand size
afterward.