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[DECK] Tear You A New One (Red Red mix

wumpus

8/18/2010 11:20:00 PM

Howdy,

I thought I'd post this one for comment after the discussion of
trophies in the Cannibal Thirst thread. I've been trying to make pot
+ VIC rush work forever, with extremely limited success. While the
crypt options have widened, it's still a pretty marginal - though
entertaining - concept.

Anyway, as if pot + VIC wasn't enough trouble, this is also a trophy
deck, and (mostly) Laibon, to boot. I think I've played it twice, and
both times ended up needing to use Trophy: Diablerie to keep my
vampire from being burned, as it's hard to do enough agg damage in one
go to burn a vampire outright in combat (but not hard to send vamps to
torpor). I believe that in both cases I managed to wall up
effectively, but forward pressure was a problem. (Being able to
effectively defend without having to erase my predator is a big step
forward for this deck, though.)

Suggestions?

Thanks,
Alex

-----

Deck Name: Tear You A New One (Red Red mix)
Created By: Alex Broadhead
Description: When will you rage?!?

Adds: Amaranth? Asanbonsam? Edge of the World? Elephant?
Founders? Kduva? Path? Perpetual Care? Preternatural Strength?
Rampage? Rotschreck? Taste? Trinket? Tension? Well-Marked? Wider
View?


Crypt: (12 cards, Min: 17, Max: 36, Avg: 6.41)
----------------------------------------------
4 Adhiambo pot ANI VIC 6 Tzimisce
1 Droescher One-Eye ani vic 3 Tzimisce
1 Jane Sims ani aus pro VIC4 Tzimisce
4 Ngozi Ekwensu cel ANI POT PRE VIC9 Guruhi
2 Uzoma aus cel vic POT5 Osebo

Library: (90 cards)
-------------------
Master (18 cards)
1 Carver`s Meat Packing and Storage
1 Fame
1 Guardian Angel
3 Orun
1 Potence
1 Powerbase: Luanda
1 Trophy: Diablerie
1 Trophy: Domain
1 Trophy: Hunting Ground
1 Trophy: Library
1 Trophy: Revered
2 Vessel
1 Vicissitude
2 Villein

Action (13 cards)
3 Big Game
3 Deep Song
3 No Secrets From the Magaji
4 Red List

Action Modifier (3 cards)
3 Changeling

Reaction (3 cards)
3 Rat`s Warning

Combat (44 cards)
4 Carrion Crows
10 Chiropteran Marauder
10 Horrid Form
8 Immortal Grapple
8 Inner Essence
4 Pack Alpha

Retainer (7 cards)
7 Raven Spy

Event (2 cards)
1 Dragonbound
1 Narrow Minds

This deck was last saved at 4:04:36 PM on 8/18/2010
10 Answers

XZealot

8/19/2010 1:05:00 AM

0

On Aug 18, 6:20 pm, wumpus <wump...@comcast.net> wrote:
> Howdy,
>
> I thought I'd post this one for comment after the discussion of
> trophies in the Cannibal Thirst thread.  I've been trying to make pot
> + VIC rush work forever, with extremely limited success.  While the
> crypt options have widened, it's still a pretty marginal - though
> entertaining - concept.
>
> Anyway, as if pot + VIC wasn't enough trouble, this is also a trophy
> deck, and (mostly) Laibon, to boot.  I think I've played it twice, and
> both times ended up needing to use Trophy:  Diablerie to keep my
> vampire from being burned, as it's hard to do enough agg damage in one
> go to burn a vampire outright in combat (but not hard to send vamps to
> torpor).  I believe that in both cases I managed to wall up
> effectively, but forward pressure was a problem.  (Being able to
> effectively defend without having to erase my predator is a big step
> forward for this deck, though.)
>
> Suggestions?

Kazamir BH/Seraph/PanderVote/T:Progeny

The Lasombra

8/19/2010 2:37:00 AM

0

On Wed, 18 Aug 2010 16:20:24 -0700 (PDT), wumpus wrote:

> I've been trying to make pot
>+ VIC rush work forever, with extremely limited success.

Dragos likes Potence.

http://www.thelasombra.com/decks/potent_...

Hand of Conrad and Eye of Hazimel go a long way to helping make the
deck work. That is from long before trophies though....

Group 2-3 crypt....
Crypt [7 vampires] Capacity min: 4 max: 9 average: 6.28571
------------------------------------------------------------
1x John Paleologus 9 ANI AUS CEL VIC pot archbishop Tzimisce:3
1x Stravinsky 9 ANI AUS VIC pot archbishop Tzimisce:2
1x Kazimir Savostin 7 AUS VIC ani pot Tzimisce:3
1x Barry 5 ani for pot san vic Blood Bro:2
1x Edith Blount 5 aus cel pot vic Toreador:3
1x Olivia 5 OBF POT vic bishop !Nosferatu:2
1x Hugo 4 POT pre vic !Brujah:2

Group 3-4 crypt....
Crypt [13 vampires] Capacity min: 5 max: 10 average: 7.30769
------------------------------------------------------------
1x Bela Kardoza 10 CEL POT PRE VIC ani dom !Brujah:4
1x Count Vladimir Rus 9 ANI AUS VIC dom pot pro Tzimisce:4
1x Harold Zettler, Pe 9 AUS DEM OBF POT vic !Malkavian:4
1x John Paleologus 9 ANI AUS CEL VIC pot archbishop Tzimisce:3
1x Chaundice 8 FOR POT VIS vic Gargoyle:4
1x Darvag, The Butche 8 ANI VIC aus pot pro Tzimisce:4
1x Kazimir Savostin 7 AUS VIC ani pot Tzimisce:3
1x Mamadou Keita 7 CEL aus pot pre vic magaji Osebo:4
1x Adhiambo 6 ANI VIC pot Tzimisce:4
1x Francis Milliner 6 NEC POT pre vic Giovanni:4
1x Nickolai, The Surv 6 aus dom pot pre tha vic !Tremere:4
1x Edith Blount 5 aus cel pot vic Toreador:3
1x Uzoma 5 POT aus cel vic Osebo:4

Group 4-5 crypt....
Crypt [12 vampires] Capacity min: 5 max: 10 average: 7.66667
------------------------------------------------------------
1x Bela Kardoza 10 CEL POT PRE VIC ani dom !Brujah:4
1x Count Vladimir Rus 9 ANI AUS VIC dom pot pro Tzimisce:4
1x Harold Zettler, Pe 9 AUS DEM OBF POT vic !Malkavian:4
1x Ngozi Ekwensu 9 ANI POT PRE VIC cel magaji Guruhi:5
1x Shemti 9 OBF POT PRE SER vic 1 vote Follower :5
1x Chaundice 8 FOR POT VIS vic Gargoyle:4
1x Darvag, The Butche 8 ANI VIC aus pot pro Tzimisce:4
1x Mamadou Keita 7 CEL aus pot pre vic magaji Osebo:4
1x Adhiambo 6 ANI VIC pot Tzimisce:4
1x Francis Milliner 6 NEC POT pre vic Giovanni:4
1x Nickolai, The Surv 6 aus dom pot pre tha vic !Tremere:4
1x Uzoma 5 POT aus cel vic Osebo:4

Wedge

8/19/2010 4:12:00 AM

0

On Aug 18, 4:20 pm, wumpus <wump...@comcast.net> wrote:
> Howdy,
>
> I thought I'd post this one for comment after the discussion of
> trophies in the Cannibal Thirst thread.  I've been trying to make pot
> + VIC rush work forever, with extremely limited success.  While the
> crypt options have widened, it's still a pretty marginal - though
> entertaining - concept.
>
> Anyway, as if pot + VIC wasn't enough trouble, this is also a trophy
> deck, and (mostly) Laibon, to boot.  I think I've played it twice, and
> both times ended up needing to use Trophy:  Diablerie to keep my
> vampire from being burned, as it's hard to do enough agg damage in one
> go to burn a vampire outright in combat (but not hard to send vamps to
> torpor).  I believe that in both cases I managed to wall up
> effectively, but forward pressure was a problem.  (Being able to
> effectively defend without having to erase my predator is a big step
> forward for this deck, though.)
>
> Suggestions?
>
> Thanks,
> Alex
>
> -----
>
> Deck Name:   Tear You A New One (Red Red mix)
> Created By:  Alex Broadhead
> Description: When will you rage?!?
>
> Adds:  Amaranth?  Asanbonsam?  Edge of the World?  Elephant?
> Founders?  Kduva?  Path?  Perpetual Care?  Preternatural Strength?
> Rampage?  Rotschreck?  Taste?  Trinket?  Tension?  Well-Marked?  Wider
> View?
>
> Crypt: (12 cards, Min: 17, Max: 36, Avg: 6.41)
> ----------------------------------------------
>   3  Adhiambo                           pot ANI VIC    6  Tzimisce
>   2  Jane Sims                          ani aus pro VIC4  Tzimisce
> 5  Ngozi Ekwensu                      cel ANI POT PRE VIC9  Guruhi

2 Aisata Swanou, 7, abo ANI FOR VIC, Akunanse, 5, [EK:U]
Laibon: During your master phase, you may draw a card and move a card
from your hand to either your ash heap or the top of your library.

VIC is just to important in you combat package

>   0  Uzoma                              aus cel vic POT5  Osebo
> 0 Droescher One-Eye ani vic 3 Tzimisce
>
> Library: (90 cards)
> -------------------
> Master (18 cards)
>   1  Carver`s Meat Packing and Storage
>   1  Fame
>   1  Guardian Angel
>   3  Orun
>   1  Powerbase: Luanda
>   1  Trophy: Diablerie
>   1  Trophy: Domain
>   1  Trophy: Hunting Ground
>   1  Trophy: Library
>   1  Trophy: Revered
>   2  Vessel
>   2  Villein
1 Wider Veiw
> 0 Vicissitude
> 0 Potence

> Action (13 cards)
>   3  Big Game
>   3  Deep Song
>   3  No Secrets From the Magaji
>   4  Red List
1 Preternatural Strength
1 Heroic Might
1 Eye of Hazimel
1 Hand of Conrad
3 Founders of the Ebony Kingdom or 3 Street Creed
>
> Action Modifier (3 cards)
>   3  Changeling
>
> Reaction (3 cards)
>   3  Rat`s Warning
>
> Combat (44 cards)
>   4  Carrion Crows
>8 Chiropteran Marauder
>   10 Horrid Form
>   8  Immortal Grapple
>   4  Pack Alpha
>4 Inner Essence
2 Slam
>
> Retainer (7 cards)
>   7  Raven Spy
>
> Event (2 cards)
>0-1  Dragonbound ? don't you want to burn vampires more than torpor them
>   1  Narrow Minds
>
> This deck was last saved at 4:04:36 PM on 8/18/2010

Wedge

8/19/2010 4:19:00 AM

0


> Crypt: (12 cards, Min: 17, Max: 36, Avg: 6.41)
> ----------------------------------------------
> 3 Adhiambo pot ANI VIC 6 Tzimisce

> 2 Jane Sims ani aus pro VIC4

> 5 Ngozi Ekwensu cel ANI POT PRE VIC9 Guruhi

2 Aisata Swanou, 7, abo ANI FOR VIC, Akunanse, 5, [EK:U]
Laibon: During your master phase, you may draw a card and move a card
from your hand to either your ash heap or the top of your library.

VIC is just to important in your combat package

> 0 Uzoma aus cel vic POT5 Osebo
> 0 Droescher One-Eye ani vic 3 Tzimisce

> Library: (90 cards)
> -------------------
> Master (18 cards)
> 1 Carver`s Meat Packing and Storage
> 1 Fame
> 1 Guardian Angel
> 3 Orun
> 1 Powerbase: Luanda
> 1 Trophy: Diablerie
> 1 Trophy: Domain
> 1 Trophy: Hunting Ground
> 1 Trophy: Library
> 1 Trophy: Revered
> 2 Vessel
> 2 Villein

1 Wider Veiw

> 0 Vicissitude
> 0 Potence
> Action (13 cards)
> 3 Big Game
> 3 Deep Song
> 3 No Secrets From the Magaji
> 4 Red List

1 Preternatural Strength
1 Heroic Might
1 Eye of Hazimel
1 Hand of Conrad
3 Founders of the Ebony Kingdom or 3 Street Creed

> Action Modifier (3 cards)
> 3 Changeling

> Reaction (3 cards)
> 3 Rat`s Warning

> Combat (44 cards)
> 4 Carrion Crows
> 10 Horrid Form
> 8 Immortal Grapple
> 4 Pack Alpha

> 8 Chiropteran Marauder
> 4 Inner Essence
2 Slam
>
> Retainer (7 cards)
> 7 Raven Spy

> Event (2 cards)
>0-1 Dragonbound ? don't you want to burn vampires more than torpor
them
> 1 Narrow Minds

Vincent

8/19/2010 9:36:00 AM

0

On 19 août, 01:20, wumpus <wump...@comcast.net> wrote:
> Howdy,
>
> I thought I'd post this one for comment after the discussion of
> trophies in the Cannibal Thirst thread.  I've been trying to make pot
> + VIC rush work forever, with extremely limited success.  While the
> crypt options have widened, it's still a pretty marginal - though
> entertaining - concept.
>
> Anyway, as if pot + VIC wasn't enough trouble, this is also a trophy
> deck, and (mostly) Laibon, to boot.  I think I've played it twice, and
> both times ended up needing to use Trophy:  Diablerie to keep my
> vampire from being burned, as it's hard to do enough agg damage in one
> go to burn a vampire outright in combat (but not hard to send vamps to
> torpor).  
Maybe you should try adding some Target:Vitals, because damage from
the TV are agg if the damage of the strike are agg. I believe that
Carrion + Chiroptean + TV should do the trick (burning a vampire with
up to 3 blood). Horrid are great too, but TV is an immediate +2
damage, some mixing both should be enough.
I am not a big fan of the Pack alpha / raven spy module in a rush
deck, No Secrets + Trophy Domain should be enough (even if you can
keep up to 4 Raven spys).

wumpus

8/20/2010 9:34:00 PM

0

Howdy Wedge,

On Aug 18, 9:19 pm, Wedge <matt...@gmail.com> wrote:
> > Crypt: (12 cards, Min: 17, Max: 36, Avg: 6.41)
> > ----------------------------------------------
> >   3  Adhiambo                           pot ANI VIC    6  Tzimisce
> >   2  Jane Sims                          ani aus pro VIC4
> >   5  Ngozi Ekwensu                      cel ANI POT PRE VIC9  Guruhi
>
>  2  Aisata Swanou, 7, abo ANI FOR VIC, Akunanse, 5, [EK:U]
>  Laibon: During your master phase, you may draw a card and move a card
>  from your hand to either your ash heap or the top of your library.
>
>  VIC is just to important in your combat package

I agree that VIC is key (which is one of the reasons I've given up on
Olivia/Hugo, despite their POT and cheapitude), but I don't know about
paying 7 for it. Sure the special is nice, and she's Laibon, but I
think I'd put in Dr. Morrow or Nickolai well before I'd go to Aisata.

I wish Jane's special wasn't so nasty. As it is, I try to get out
Adhiambo for rush and Ngozi for block, and anyone else is gravy.

>  >   0  Uzoma                              aus cel vic POT5  Osebo
>  >   0  Droescher One-Eye                  ani vic        3  Tzimisce
>
>  > Library: (90 cards)
>  > -------------------
>  > Master (18 cards)
>  >   1  Carver`s Meat Packing and Storage
>  >   1  Fame
>  >   1  Guardian Angel
>  >   3  Orun
>  >   1  Powerbase: Luanda
>  >   1  Trophy: Diablerie
>  >   1  Trophy: Domain
>  >   1  Trophy: Hunting Ground
>  >   1  Trophy: Library
>  >   1  Trophy: Revered
>  >   2  Vessel
>  >   2  Villein
>
>  1 Wider Veiw
>
>  >   0  Vicissitude
>  >   0  Potence

I usually manage to get both Adhiambo and Ngozi in my opening crypt; I
don't think Wider View is that good here. And the POT card for
Adhiambo is a very useful upgrade, allowing him to press off the
Grapples. I guess the Hand could substitute, but it costs both pool
and an action.

>  > Action (13 cards)
>  >   3  Big Game
>  >   3  Deep Song
>  >   3  No Secrets From the Magaji
>  >   4  Red List
>
>  1 Preternatural Strength
>  1 Heroic Might
>  1 Eye of Hazimel
>  1 Hand of Conrad

Yeah, I don't think I have the pool for the Eye, but permanent
+strength is good. Depravity is another way to get it, though bad on
Ngozi, who wants Ravens.

My current approach is to use Pack Alpha and excess Ravens to achieve
permastrength.

>  3 Founders of the Ebony Kingdom or 3 Street Creed

I've deeply considered Founders, and will again. Street Cred's
generally marginal, but I just noticed that it combos with Inner
Essence, so maybe?

>  > Action Modifier (3 cards)
>  >   3  Changeling
>
>  > Reaction (3 cards)
>  >   3  Rat`s Warning
>
>  > Combat (44 cards)
>  >   4  Carrion Crows
>  >   10 Horrid Form
>  >   8  Immortal Grapple
>  >   4  Pack Alpha
>
>  >   8 Chiropteran Marauder
>  >   4  Inner Essence
>  2 Slam

Really? Why that one and not Torn Signpost or Pushing the Limit or
Undead Strength? I usually have a reasonable amount of maneuvers with
my current 10 Marauders.

>  > Retainer (7 cards)
>  >   7  Raven Spy
>
>  > Event (2 cards)
>  >0-1  Dragonbound ? don't you want to burn vampires more than torpor
> them

Only if burning them activates Trophies. Otherwise I'm happy to send
'em to torpor to stay (Carver's or intercept). And Trophy: Library
nicely offsets the hand penalty for Dragonbound. This was an attempt
to produce some more offense from combat; I usually shy away from
Dragonbound, though, so I'm not real committed to it.

>  >   1  Narrow Minds

Thanks,
Alex

Wedge

8/21/2010 12:28:00 AM

0

Aisata has VIC, ANI and a good special, if you don't use her you won't
need both POT equipment.
>
> I agree that VIC is key (which is one of the reasons I've given up on
> Olivia/Hugo, despite their POT and cheapitude), but I don't know about
> paying 7 for it.  Sure the special is nice, and she's Laibon, but I
> think I'd put in Dr. Morrow or Nickolai well before I'd go to Aisata.
>
> I wish Jane's special wasn't so nasty.  As it is, I try to get out
> Adhiambo for rush and Ngozi for block, and anyone else is gravy.

> I usually manage to get both Adhiambo and Ngozi in my opening crypt; I
> don't think Wider View is that good here.  And the POT card for
> Adhiambo is a very useful upgrade, allowing him to press off the
> Grapples.  I guess the Hand could substitute, but it costs both pool
> and an action.

Wider View gives you the option for a third or fourth vamp even, if it
wasn't in the opening crypt. Very useful if you include Founders or
Street Creed(not an action/can also be used on a block)

> Yeah, I don't think I have the pool for the Eye, but permanent
> +strength is good.  Depravity is another way to get it, though bad on
> Ngozi, who wants Ravens.

Eye was for Aisata/Jane and if it only gave you +str I would not have
recommended it. It was for the rush, but all of its specials are
useful to you.You are right about your pool gain though, so likely a
bad suggestion.
>
> My current approach is to use Pack Alpha and excess Ravens to achieve
> permastrength.

If the Pack Alphas are for strength and not to get ravens you should
have a Trophy Retainers in the deck.

>
> >  3 Founders of the Ebony Kingdom or 3 Street Creed
>
> I've deeply considered Founders, and will again.  Street Cred's
> generally marginal, but I just noticed that it combos with Inner
> Essence, so maybe?
>
> Really?  Why that one and not Torn Signpost or Pushing the Limit or
> Undead Strength?  I usually have a reasonable amount of maneuvers with
> my current 10 Marauders.
>
Because Slam gives you a Maneuver and was replacing ChiMa to help you
burn minions outright.+2dmg w/maneuver

> >  > Retainer (7 cards)
> >  >   7  Raven Spy
>
> >  > Event (2 cards)
> >  >0-1  Dragonbound ? don't you want to burn vampires more than torpor
> > them
>
> Only if burning them activates Trophies.  Otherwise I'm happy to send
> 'em to torpor to stay (Carver's or intercept).  And Trophy:  Library
> nicely offsets the hand penalty for Dragonbound.  This was an attempt
> to produce some more offense from combat; I usually shy away from
> Dragonbound, though, so I'm not real committed to it.

I find that most of the time it should be discarded, but it is so
sweet when you have the right prey.

>
> Thanks,
> Alex

No Problem,
Matt

Wedge

8/21/2010 12:42:00 AM

0


> Anyway, as if pot + VIC wasn't enough trouble, this is also a trophy
> deck, and (mostly) Laibon, to boot.  I think I've played it twice, and
> both times ended up needing to use Trophy:  Diablerie to keep my
> vampire from being burned, as it's hard to do enough agg damage in one
> go to burn a vampire outright in combat (but not hard to send vamps to
> torpor).

Drats! I am a fool, clearly what you need is Decapitate. Maybe a
couple of Ritual of the Bitter Rose to go with it.

Matt

Curevei

8/22/2010 2:09:00 AM

0

On Aug 18, 4:20 pm, wumpus <wump...@comcast.net> wrote:
> Howdy,
>
> I thought I'd post this one for comment after the discussion of
> trophies in the Cannibal Thirst thread.  I've been trying to make pot
> + VIC rush work forever, with extremely limited success.  While the
> crypt options have widened, it's still a pretty marginal - though
> entertaining - concept.

Why is it entertaining? Other than being different, how are you
gaining anything over just Potence or just Vicissitude?

Not quite rhetorical questions, but what I'm getting at is that
there's no clear answer for how to make your deck more the way you
want it until it's clearer to understand what the deck's existence
depends upon.

The obvious answer on the deck if all that mattered was putting
together a better rush deck would be to eliminate one of your two
combat disciplines.

> Adds:  Amaranth?  Asanbonsam?  Edge of the World?  Elephant?
> Founders?  Kduva?  Path?  Perpetual Care?  Preternatural Strength?
> Rampage?  Rotschreck?  Taste?  Trinket?  Tension?  Well-Marked?  Wider
> View?

I'm perfectly willing to do something different for no other reason
than to do something different. But, I try to find a comparative
advantage in what I'm doing (regardless as to the overall
effectiveness). What does mixing Pot and Vic do that couldn't be done
without mixing them?

The only reason I see for this deck playing Potence is Immortal
Grapple, which is unnecessary as you could play straight Tzimisce and
run Telepathic Tracking instead. Because Potence offers next to
nothing outside of "I hit you more" and Vicissitude can already
annihilate minions, especially with some help from Carrion Crows,
having Potence be the "helper" means discipline irrelevancy. So, my
approach to such a deck would be to start with Potence and use
Vicissitude as the helper discipline as Vic has things that, in
theory, make a deck better - stealth, bleed, combat ends.

So, looking for minions with POT + Vic, we see 7 options in group 4-5,
and fairly expensive. This is not looking good. At least there's a 5
and a 6. Let's go back to the library. What does POT provide that is
so much better than pot? I'd go with these cards as potential
justification: Preternatural Strength and Heroic Might, Horseshoes,
Decapitate, Street Cred, Stunt Cycle. Horseshoes is kind of sketchy
if the crypt is big. Street Cred has not shown itself to be
worthwhile. Stunt Cycle is an answer, not a threat. PS doesn't need
to be played at superior. Overall, justifying Pot + Vic is seeming to
be difficult.

Rethinking what I might want to do, I look back at what Vic is
offering me as my helper discipline. Well, maybe I'm tired of Pot +
Dom or Pre or [insert bleed discipline that is not Vic], so I get some
bleed boost to my Pot beatdown deck. This concept likely means move
of a weenie Potence build with random grafting of Vic. But, Twilight
Rebellion made this kind of insipid. Potence is already a bleed
discipline with Power of One and Monkey Wrench, so why junk things up
when adding more blood gain is sufficient? For stealth? Pot + Obf is
easy to find.

So, maybe back to looking at Vic for ideas on how one Pot card can
matter. Bloodform + Growing Fury? Lam Into? Horseshoes + Loose
Cannon? Bleed + Power of One? Kind of not being the rush deck
originally conceived, though I suppose that's my point.

But, there's more going on. Maybe it isn't just about the two
disciplines. Maybe it's about Laibon action and Laibon who just
happen to have those two disciplines. Now, both disciplines become
helpers to a core of Laibonosity. Can even throw in some Celerity,
though how Celerity helps is highly questionable. You have 4 dudes
without a terrible spread of capacities and with two Magaji. Your
deck has already gone this route, so there you go. The only question
is does thinking of your deck as Laibon (Magaji) with two combat
disciplines supporting change the thinking on how the deck should be
crafted? Do you run more permanents and less transient combat cards,
for instance? Do you lessen the emphasis on ruthless beats because
you have Laibony things to do rather than just "rush, rush, rush, get
ousted"? Do you drop Trophies because you can substitute Laibon toys
for them?

Interestingly, when you look at Laibon with Vic, it's not like there
are that many more options*, so maybe the justification for all of
this is Laibon + Vic** + oh, why not, Pot.

* I believe that an obvious thing to have done with Ebony Kingdoms
or, now that it's too late, another set is to vastly increase the
depth of Laibon options for clans such as Tzimisce and Lasombra.

** Is there a justification for a Laibon Vic deck? Well, whatever.

wumpus

8/22/2010 9:28:00 PM

0

Howdy Ian,

On Aug 21, 7:09 pm, Curevei <Cure...@aol.com> wrote:
> On Aug 18, 4:20 pm, wumpus <wump...@comcast.net> wrote:
>
> > Howdy,
>
> > I thought I'd post this one for comment after the discussion of
> > trophies in the Cannibal Thirst thread.  I've been trying to make pot
> > + VIC rush work forever, with extremely limited success.  While the
> > crypt options have widened, it's still a pretty marginal - though
> > entertaining - concept.
>
> Why is it entertaining?  Other than being different, how are you
> gaining anything over just Potence or just Vicissitude?

Hitting for medium amounts of aggravated damage is, perhaps
surprisingly to those who have not tried it, highly entertaining. Or
at least it is to me. Moreso than I expected. It's even more
entertaining when people haven't seen the deck before and are trying
to figure out what your minions have in common, and what exactly is
going on.

> Not quite rhetorical questions, but what I'm getting at is that
> there's no clear answer for how to make your deck more the way you
> want it until it's clearer to understand what the deck's existence
> depends upon.

You figured it out later in your post: Immortal Grapple + VIC.

> The obvious answer on the deck if all that mattered was putting
> together a better rush deck would be to eliminate one of your two
> combat disciplines.

Taking out pot would certainly make for a better (more standard)
intercept combat deck. I find relying on Telepathic Tracking for anti-
S:CE to be marginal, at best, though, so I wouldn't try to rush using
AUS/VIC. (As I wouldn't try to make a rush deck that can't cope with
S:CE.)

Taking out the VIC would completely transform the deck, and, yes, make
for a more standard rush deck, though I'm generally loathe to try to
run rush just with pot weenies. I've been trying various pot/POT + X
combinations, and they generally appeal to me far more than straight
pot.

> > Adds:  Amaranth?  Asanbonsam?  Edge of the World?  Elephant?
> > Founders?  Kduva?  Path?  Perpetual Care?  Preternatural Strength?
> > Rampage?  Rotschreck?  Taste?  Trinket?  Tension?  Well-Marked?  Wider
> > View?
>
> I'm perfectly willing to do something different for no other reason
> than to do something different.  But, I try to find a comparative
> advantage in what I'm doing (regardless as to the overall
> effectiveness).  What does mixing Pot and Vic do that couldn't be done
> without mixing them?
>
> The only reason I see for this deck playing Potence is Immortal
> Grapple,

Got it in one!

> which is unnecessary as you could play straight Tzimisce and
> run Telepathic Tracking instead.

I don't find TT to be a good substitute for IG: It costs a blood,
only hoses the first S:CE, doesn't prevent nasty weapons or other
strikes, and is generally less necessary in a deck full of AUS
anyway. If I can wake and block you repeatedly, I find it much, much
less important to hose S:CE.

< Because Potence offers next to
> nothing outside of "I hit you more" and Vicissitude can already
> annihilate minions, especially with some help from Carrion Crows,
> having Potence be the "helper" means discipline irrelevancy.

Immortal Grapple is not 'next to nothing'. And you left out Disarm
(though so did I). Previous builds of this deck (G2/3) had no access
to intercept or ANI, so they used more POT - Torn Signpost, Undead
Strength (they were built before Slam), Rampage. Those decks could
often generate rather large agg strikes; unfortunately, they had no
real defense other than backrush, and so tended to die horrible deaths
after making smoking craters of themselves and one or more neighbors.
This deck only uses Grapple out of POT, and yet, that is plenty of
justification for Potence, IMO.

> So, my
> approach to such a deck would be to start with Potence and use
> Vicissitude as the helper discipline as Vic has things that, in
> theory, make a deck better - stealth, bleed, combat ends.

<snip completely different approach to pot/vic>

It might be interesting to try to play up the Laibon angle some more
(potentially at the expense of Trophies), as you suggest. Right now
I'm getting pretty good mileage out of PB: Luanda and No Secrets. Of
course, they're some of the best Laibon cards, so I may already be at
the point of diminishing returns? A second Luanda certainly wouldn't
hurt. Maybe some Founders as Wedge suggested, or some of the
permableed Laibon options?

I'm pretty happy with the combat and very happy to finally have some
defensive options - I'm really just looking for more forward pressure
at this point. If I could stuff in a bunch more Changelings, that'd
be great, but I just don't have the room. So that's where I am. It
may just be a bridge too far for this deck to move from entertaining
to effective - I can accept that. (Heck, I still have the BH AUS/pot/
VIC version to build and try some time.) I like trying to find 'new'
decks, and this combination has provided plenty of interest/challenge
along those lines.

Thanks,
Alex