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rec.games.trading-cards.jyhad

the Grotesque Gargoyle real estate survey

Dasein

7/7/2010 12:34:00 AM

So I'm currently in love with this guy:
Grotesque [HttB:U2]
Cardtype: Vampire
Clan: Gargoyle
Group: 6
Capacity: 3
Discipline: for pot vis
Camarilla. Tremere slave: Non-unique. When played, choose a location
you control not chosen for a Grotesque. Remove this Grotesque from the
game if you no longer control the location. Flight.

He's just all kinds of awesome, for reasons which should be obvious.
But you need to put some locations in your deck for the funny little
creatures to live in. Now you might be thinking "there are some great
locations you can use that you'd probably want to put in your deck
anyway, like Barrens!". Well sure Barrens is great. but half of all
decks use it, so your pred / prey (or crosstable buddy if they are
feeling mean) can put one out, contest, and that will kill the
Grotesque right away. So you want locations that are cheap, preferably
useful in some way, not have stringent requirements, and either non-
unique, or unique but you are very unlikely to see them played by
others.

Storage Annex comes to mind. It is a free, non-unique location with no
requirements. However, it's not that useful a card. I've currently got
a few in my Grotesque deck but I'm trying to trim it down to one, and
am considering what other locations I can use.
What are people's thoughts?
I tried Elysium: Sforzesco Castle, but it costs a pool and isn't that
great.
What about Carvers? does cost a pool, can be a good weenie hoser, but
it can keep my grotesques (and hatchlings!) in torpor which isn't that
great (but it does turn them into a hunting ground which isn't too
bad). Could possibly be contested. (I'd say you see it in about 1 - 2%
of decks).
Centralised Background Check? This seems to tick all the boxes, I
gotta say. Free, unlikely to be contested, hoses magnum decks, hurts
WWS decks, etc.
I currently have an Academic Hunting Ground. Arcane Library is a great
card but there aren't too many Tremere in my crypt and I might have to
pay one to dig one out of my crypt just to start using it, which
limits its usefulness.
Any other ideas? I considered all the locquipment cards but they cost
an action which is sad. I want my Grotesques to be either bleeding or
making hatchlings, every turn.
8 Answers

Nick M

7/7/2010 12:55:00 AM

0

On Jul 7, 10:33 am, Dasein <dasein2...@hotmail.com> wrote:
> Storage Annex comes to mind. It is a free, non-unique location with no
> requirements.

I think Storage Annex is still going to be the safest option.
A couple of free unique locations that don't see much use:
Virolax Facility, Metro Underground

If you have a few unique locations maybe try out PB:Savannah to save
the hatchlings if needed.


Nick M

Haze

7/7/2010 1:06:00 AM

0

On Jul 6, 7:33 pm, Dasein <dasein2...@hotmail.com> wrote:
> So I'm currently in love with this guy:
> Grotesque [HttB:U2]
> Cardtype:       Vampire
> Clan:   Gargoyle
> Group:  6
> Capacity:       3
> Discipline:     for pot vis
> Camarilla. Tremere slave: Non-unique. When played, choose a location
> you control not chosen for a Grotesque. Remove this Grotesque from the
> game if you no longer control the location. Flight.
>
> He's just all kinds of awesome, for reasons which should be obvious.
> But you need to put some locations in your deck for the funny little
> creatures to live in. Now you might be thinking "there are some great
> locations you can use that you'd probably want to put in your deck
> anyway, like Barrens!". Well sure Barrens is great. but half of all
> decks use it, so your pred / prey (or crosstable buddy if they are
> feeling mean) can put one out, contest, and that will kill the
> Grotesque right away. So you want locations that are cheap, preferably
> useful in some way, not have stringent requirements, and either non-
> unique, or unique but you are very unlikely to see them played by
> others.
>
> Storage Annex comes to mind. It is a free, non-unique location with no
> requirements. However, it's not that useful a card. I've currently got
> a few in my Grotesque deck but I'm trying to trim it down to one, and
> am considering what other locations I can use.
> What are people's thoughts?
> I tried Elysium: Sforzesco Castle, but it costs a pool and isn't that
> great.
> What about Carvers? does cost a pool, can be a good weenie hoser, but
> it can keep my grotesques (and hatchlings!) in torpor which isn't that
> great (but it does turn them into a hunting ground which isn't too
> bad). Could possibly be contested. (I'd say you see it in about 1 - 2%
> of decks).
> Centralised Background Check? This seems to tick all the boxes, I
> gotta say. Free, unlikely to be contested, hoses magnum decks, hurts
> WWS decks, etc.
> I currently have an Academic Hunting Ground. Arcane Library is a great
> card but there aren't too many Tremere in my crypt and I might have to
> pay one to dig one out of my crypt just to start using it, which
> limits its usefulness.
> Any other ideas? I considered all the locquipment cards but they cost
> an action which is sad. I want my Grotesques to be either bleeding or
> making hatchlings, every turn.

Filchware's Pawn Shop. trifle location, plus a fun effect.
I have one deck where Grotesques run around with Jars of Skin Eaters,
and sometimes Potio Martyrium. the pawn shop worked nicely with that,
since I could recycle the Jars for 1 pool when needed, but nobody else
could use them due to clan requirements. plus I got to mooch from
other players' ash heaps to get a few leather jackets and even a
sniper rifle.

intercept locations can be a good choice, always useful.

multiple storage annexes might still be the best option, since it
can't be contested at a crucial moment. except by that one Lasombra
card that's rarely used.

James Cass

7/7/2010 1:31:00 AM

0

On Jul 6, 9:05 pm, Haze <headlessr...@gmail.com> wrote:
> On Jul 6, 7:33 pm, Dasein <dasein2...@hotmail.com> wrote:
>
>
>
> > So I'm currently in love with this guy:
> > Grotesque [HttB:U2]
> > Cardtype:       Vampire
> > Clan:   Gargoyle
> > Group:  6
> > Capacity:       3
> > Discipline:     for pot vis
> > Camarilla. Tremere slave: Non-unique. When played, choose a location
> > you control not chosen for a Grotesque. Remove this Grotesque from the
> > game if you no longer control the location. Flight.
>
> > He's just all kinds of awesome, for reasons which should be obvious.
> > But you need to put some locations in your deck for the funny little
> > creatures to live in. Now you might be thinking "there are some great
> > locations you can use that you'd probably want to put in your deck
> > anyway, like Barrens!". Well sure Barrens is great. but half of all
> > decks use it, so your pred / prey (or crosstable buddy if they are
> > feeling mean) can put one out, contest, and that will kill the
> > Grotesque right away. So you want locations that are cheap, preferably
> > useful in some way, not have stringent requirements, and either non-
> > unique, or unique but you are very unlikely to see them played by
> > others.
>
> > Storage Annex comes to mind. It is a free, non-unique location with no
> > requirements. However, it's not that useful a card. I've currently got
> > a few in my Grotesque deck but I'm trying to trim it down to one, and
> > am considering what other locations I can use.
> > What are people's thoughts?
> > I tried Elysium: Sforzesco Castle, but it costs a pool and isn't that
> > great.
> > What about Carvers? does cost a pool, can be a good weenie hoser, but
> > it can keep my grotesques (and hatchlings!) in torpor which isn't that
> > great (but it does turn them into a hunting ground which isn't too
> > bad). Could possibly be contested. (I'd say you see it in about 1 - 2%
> > of decks).
> > Centralised Background Check? This seems to tick all the boxes, I
> > gotta say. Free, unlikely to be contested, hoses magnum decks, hurts
> > WWS decks, etc.
> > I currently have an Academic Hunting Ground. Arcane Library is a great
> > card but there aren't too many Tremere in my crypt and I might have to
> > pay one to dig one out of my crypt just to start using it, which
> > limits its usefulness.
> > Any other ideas? I considered all the locquipment cards but they cost
> > an action which is sad. I want my Grotesques to be either bleeding or
> > making hatchlings, every turn.
>
> Filchware's Pawn Shop. trifle location, plus a fun effect.
> I have one deck where Grotesques run around with Jars of Skin Eaters,
> and sometimes Potio Martyrium. the pawn shop worked nicely with that,
> since I could recycle the Jars for 1 pool when needed, but nobody else
> could use them due to clan requirements. plus I got to mooch from
> other players' ash heaps to get a few leather jackets and even a
> sniper rifle.
>
> intercept locations can be a good choice, always useful.
>
> multiple storage annexes might still be the best option, since it
> can't be contested at a crucial moment. except by that one Lasombra
> card that's rarely used.

Therbold Realty if you are planning to influence out lots of
Grotesques.
Pier 13, Port of Baltimore if you were going to use Jar of the Skin
Eaters. Also handy with a Jar deck is Heidelberg Castle, Germany.
The Ankara Citadel, Turkey ... no explanation necessary.

Chantry is also a free location which might come in handy.

Dasein

7/7/2010 1:40:00 AM

0

On Jul 7, 11:31 am, James Cass <tjamesc...@gmail.com> wrote:
> On Jul 6, 9:05 pm, Haze <headlessr...@gmail.com> wrote:
>
>
>
> > On Jul 6, 7:33 pm, Dasein <dasein2...@hotmail.com> wrote:
>
> > > So I'm currently in love with this guy:
> > > Grotesque [HttB:U2]
> > > Cardtype:       Vampire
> > > Clan:   Gargoyle
> > > Group:  6
> > > Capacity:       3
> > > Discipline:     for pot vis
> > > Camarilla. Tremere slave: Non-unique. When played, choose a location
> > > you control not chosen for a Grotesque. Remove this Grotesque from the
> > > game if you no longer control the location. Flight.
>
> > > He's just all kinds of awesome, for reasons which should be obvious.
> > > But you need to put some locations in your deck for the funny little
> > > creatures to live in. Now you might be thinking "there are some great
> > > locations you can use that you'd probably want to put in your deck
> > > anyway, like Barrens!". Well sure Barrens is great. but half of all
> > > decks use it, so your pred / prey (or crosstable buddy if they are
> > > feeling mean) can put one out, contest, and that will kill the
> > > Grotesque right away. So you want locations that are cheap, preferably
> > > useful in some way, not have stringent requirements, and either non-
> > > unique, or unique but you are very unlikely to see them played by
> > > others.
>
> > > Storage Annex comes to mind. It is a free, non-unique location with no
> > > requirements. However, it's not that useful a card. I've currently got
> > > a few in my Grotesque deck but I'm trying to trim it down to one, and
> > > am considering what other locations I can use.
> > > What are people's thoughts?
> > > I tried Elysium: Sforzesco Castle, but it costs a pool and isn't that
> > > great.
> > > What about Carvers? does cost a pool, can be a good weenie hoser, but
> > > it can keep my grotesques (and hatchlings!) in torpor which isn't that
> > > great (but it does turn them into a hunting ground which isn't too
> > > bad). Could possibly be contested. (I'd say you see it in about 1 - 2%
> > > of decks).
> > > Centralised Background Check? This seems to tick all the boxes, I
> > > gotta say. Free, unlikely to be contested, hoses magnum decks, hurts
> > > WWS decks, etc.
> > > I currently have an Academic Hunting Ground. Arcane Library is a great
> > > card but there aren't too many Tremere in my crypt and I might have to
> > > pay one to dig one out of my crypt just to start using it, which
> > > limits its usefulness.
> > > Any other ideas? I considered all the locquipment cards but they cost
> > > an action which is sad. I want my Grotesques to be either bleeding or
> > > making hatchlings, every turn.
>
> > Filchware's Pawn Shop. trifle location, plus a fun effect.
> > I have one deck where Grotesques run around with Jars of Skin Eaters,
> > and sometimes Potio Martyrium. the pawn shop worked nicely with that,
> > since I could recycle the Jars for 1 pool when needed, but nobody else
> > could use them due to clan requirements. plus I got to mooch from
> > other players' ash heaps to get a few leather jackets and even a
> > sniper rifle.
>
> > intercept locations can be a good choice, always useful.
>
> > multiple storage annexes might still be the best option, since it
> > can't be contested at a crucial moment. except by that one Lasombra
> > card that's rarely used.
>
> Therbold Realty if you are planning to influence out lots of
> Grotesques.
> Pier 13, Port of Baltimore if you were going to use Jar of the Skin
> Eaters.  Also handy with a Jar deck is Heidelberg Castle, Germany.
> The Ankara Citadel, Turkey ... no explanation necessary.
>
> Chantry is also a free location which might come in handy.

Chantry is an excellent idea! Free and unique and due to requirements,
unlikely to be contested.
My tremere are never supposed to be in torpor, but sometimes strange /
unfortunate events can happen, possibly involving Shattering
Crescendoes *throws a mean glance at Nick M, heh*

Mael

7/7/2010 6:02:00 AM

0

On Jul 7, 1:33 am, Dasein <dasein2...@hotmail.com> wrote:
> So I'm currently in love with this guy:
> Grotesque [HttB:U2]
> Cardtype:       Vampire
> Clan:   Gargoyle
> Group:  6
> Capacity:       3
> Discipline:     for pot vis
> Camarilla. Tremere slave: Non-unique. When played, choose a location
> you control not chosen for a Grotesque. Remove this Grotesque from the
> game if you no longer control the location. Flight.
>
> He's just all kinds of awesome, for reasons which should be obvious.
> But you need to put some locations in your deck for the funny little
> creatures to live in. Now you might be thinking "there are some great
> locations you can use that you'd probably want to put in your deck
> anyway, like Barrens!". Well sure Barrens is great. but half of all
> decks use it, so your pred / prey (or crosstable buddy if they are
> feeling mean) can put one out, contest, and that will kill the
> Grotesque right away. So you want locations that are cheap, preferably
> useful in some way, not have stringent requirements, and either non-
> unique, or unique but you are very unlikely to see them played by
> others.
>
> Storage Annex comes to mind. It is a free, non-unique location with no
> requirements. However, it's not that useful a card. I've currently got
> a few in my Grotesque deck but I'm trying to trim it down to one, and
> am considering what other locations I can use.
> What are people's thoughts?
> I tried Elysium: Sforzesco Castle, but it costs a pool and isn't that
> great.
> What about Carvers? does cost a pool, can be a good weenie hoser, but
> it can keep my grotesques (and hatchlings!) in torpor which isn't that
> great (but it does turn them into a hunting ground which isn't too
> bad). Could possibly be contested. (I'd say you see it in about 1 - 2%
> of decks).
> Centralised Background Check? This seems to tick all the boxes, I
> gotta say. Free, unlikely to be contested, hoses magnum decks, hurts
> WWS decks, etc.
> I currently have an Academic Hunting Ground. Arcane Library is a great
> card but there aren't too many Tremere in my crypt and I might have to
> pay one to dig one out of my crypt just to start using it, which
> limits its usefulness.
> Any other ideas? I considered all the locquipment cards but they cost
> an action which is sad. I want my Grotesques to be either bleeding or
> making hatchlings, every turn.

The locations in my Grotesque/Skin Eaters deck are

1 Creepshow Casino
1 Filchware`s Pawn Shop
1 House of Sorrow
1 Monastery of Shadows
2 Secure Haven
3 Storage Annex
1 Palatial Estate
2 Ankara Citadel

I also had catacombs in there originally, and had considered Pier 13
but don't have space for it.
When possible I avoid linking a Grotesque to the Secure Haven (in case
it gets contested) or Ankara Citadel (because it's always peoples
first target for destruction).

Meej

7/7/2010 1:46:00 PM

0

On Jul 6, 8:33 pm, Dasein <dasein2...@hotmail.com> wrote:

> Any other ideas?

If you decide it's worth being Anarch for whatever reason, Poacher's
Hunting Grounds are both not unique, and kind of amusing. Garibaldi-
Meucci Museum and PB:LA are both probably useful and free, though
unique. Club Illusion is not free and unique, but could be good if
you're sure it won't be useful to other folks on the table.

But to be honest, I'm not quite sure I see *why* Grotesques are "all
sorts of awesome." Can you elaborate on what you think makes them
worth being double-hosed by both being slaves and being prone to
blowing up on you?

- D.J.

Dasein

7/8/2010 12:01:00 AM

0

On Jul 7, 11:46 pm, Meej <djchag...@gmail.com> wrote:
> But to be honest, I'm not quite sure I see *why* Grotesques are "all
> sorts of awesome."  Can you elaborate on what you think makes them
> worth being double-hosed by both being slaves and being prone to
> blowing up on you?

They cost 3 pool, and are non-unique, and have three disciplines.
Pretty simple really.
Actually they have four disciplines (flight is for most intents and
purposes a discipline; actually it's even better that it's not
technically a discipline, since it's not affected by a few gehenna
events that screw with disciplines). Actually they have five
disciplines (being a Gargoyle is kind of a discipline, insofar as it
lets you play Raking Talons, which is pretty much the reason to make a
gargoyle deck; the fact that it also lets you play strong cards like
Hatchling and Raw Recruit is gravy).
Slave can be a drawback but can also be a plus for getting my Tremere
out of trouble. Also there are fun non-D actions that slaves can take,
like making Hatchlings. Which aren't slaves.

I currently have a gargoyle deck that's doing pretty well. Has a few
small Tremere, a few smallish Gargoyles (Malachai, Rusticus), and a
bunch of Grotesques. Gargoyles can make hatchlings. Tremere can make
Created Gargoyles. I very rarely get bothered by the slave rule. Only
once have I lost a grotesque by losing a location, and I think I went
on to win that game anyway.

Meej

7/8/2010 1:17:00 PM

0

On Jul 7, 8:00 pm, Dasein <dasein2...@hotmail.com> wrote:
> On Jul 7, 11:46 pm, Meej <djchag...@gmail.com> wrote:
>
> > But to be honest, I'm not quite sure I see *why* Grotesques are "all
> > sorts of awesome."  Can you elaborate on what you think makes them
> > worth being double-hosed by both being slaves and being prone to
> > blowing up on you?
>
> They cost 3 pool, and are non-unique, and have three disciplines.
> Pretty simple really.

(snip even more justification)

Fair enough. Thanks! Not sure it balances out to me in my head, but
I guess it's worth trying... "In theory, there's no difference
between theory and practice. In practice, there is."

- D.J.