Vincent
7/1/2010 8:33:00 AM
On 1 juil, 06:49, Robert Scythe <tbel...@gmail.com> wrote:
> On Jun 30, 1:04 pm, Henri K <stealthw...@gmail.com> wrote:
>
> > Pulled Fangs can be played in this situation because nothing has yet
> > altered the default range, and nothing will, but the combat is already
> > at an end.
>
> By this reasoning a Vampiric Disease counter should be passed as well.
You get things mixed up.
Eric was pointing out that the VD counter should be passed before
range is determine (and that we could play Blood to Water etc.) The
answer is no, since range hasn't been determined yet.
As Henri points out, when the combat ends because of Outside the
Hourglass sending the opposing minion to torpor, we can check the
range since the "determine range" step is over. And since range is by
default close and hasn't changed, it remains close until the end of
combat.
But maybe you're asking what happens to a vampire with a VD counter
that is send to torpor by OtHG?
I think the Temporis minion should get the VD counter, since we're
still in combat and it's still close range.
Name: Vampiric Disease
Cardtype: Master
Master.
Put a disease counter on any vampire. Each time a vampire with a
disease counter is in combat at close range with another vampire, the
second vampire gets a counter as well. An afflicted vampire cannot
gain blood by hunting. When an afflicted vampire untaps, he or she
burns a blood or, if unable, burns the disease counter. A vampire can
have only one disease counter.