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rec.games.trading-cards.jyhad

[LSJ] Pressing Flesh and Unique Allies

Kushiel

6/30/2010 2:42:00 AM

"...instead of what it used to be..." is a little vague to me. If I
use Pressing Flesh to bring a unique ally back into play, is it no
longer unique, or does it's zombie-ness only replace the ally subtype
it used to be categorized under?

Pressing Flesh
Type: Action
Requires: Thanatosis
+1 stealth action.
[thn] Choose an ally that was burned from play. Move that ally from
the ash heap to your ready region with this card and life equal to its
starting life. This ally is a zombie instead of what it used to be,
gets -1 bleed, cannot gain life, and may play cards that require basic
Fortitude [for] as a vampire.
[THN] As above, but with an additional life.

John Eno
4 Answers

LSJ

6/30/2010 2:45:00 AM

0

On Jun 29, 10:42 pm, Kushiel <invisibleking...@gmail.com> wrote:
> "...instead of what it used to be..." is a little vague to me. If I
> use Pressing Flesh to bring a unique ally back into play, is it no
> longer unique,

No, it is still unique.

> or does it's zombie-ness only replace the ally subtype
> it used to be categorized under?

Right.

> Pressing Flesh
> Type: Action
> Requires: Thanatosis
> +1 stealth action.
> [thn] Choose an ally that was burned from play. Move that ally from
> the ash heap to your ready region with this card and life equal to its
> starting life. This ally is a zombie instead of what it used to be,
> gets -1 bleed, cannot gain life, and may play cards that require basic
> Fortitude [for] as a vampire.
> [THN] As above, but with an additional life.
>
> John Eno

Kushiel

6/30/2010 5:25:00 AM

0

On Jun 29, 10:44 pm, LSJ <vtes...@white-wolf.com> wrote:
> On Jun 29, 10:42 pm, Kushiel <invisibleking...@gmail.com> wrote:
>
> > "...instead of what it used to be..." is a little vague to me. If I
> > use Pressing Flesh to bring a unique ally back into play, is it no
> > longer unique,
>
> No, it is still unique.
>
> > or does it's zombie-ness only replace the ally subtype
> > it used to be categorized under?
>
> Right.

Thanks.

John Eno

Jozxyqk

6/30/2010 9:32:00 AM

0

LSJ <vtesrep@white-wolf.com> wrote:
> On Jun 29, 10:42 pm, Kushiel <invisibleking...@gmail.com> wrote:
> > "...instead of what it used to be..." is a little vague to me. If I
> > use Pressing Flesh to bring a unique ally back into play, is it no
> > longer unique,

> No, it is still unique.

> > or does it's zombie-ness only replace the ally subtype
> > it used to be categorized under?

> Right.

And what about imbuedness?

Breaking it down, where some answers are obvious and some aren't:
If I play Pressing Flesh on an Imbued:
* Is it a mortal?
* Is it an imbued?
* Is it a zombie?
* Is it a monster?
* Does it continue to belong to a Creed?
* Can it use Virtues?
* Can it use Powers?

floppyzedolfin

6/30/2010 9:46:00 AM

0

On Jun 30, 11:32 am, Jozxyqk <jfeue...@eecs.tufts.edu> wrote:
> LSJ <vtes...@white-wolf.com> wrote:
> > On Jun 29, 10:42 pm, Kushiel <invisibleking...@gmail.com> wrote:
> > > "...instead of what it used to be..." is a little vague to me. If I
> > > use Pressing Flesh to bring a unique ally back into play, is it no
> > > longer unique,
> > No, it is still unique.
> > > or does it's zombie-ness only replace the ally subtype
> > > it used to be categorized under?
> > Right.
>
> And what about imbuedness?
>
> Breaking it down, where some answers are obvious and some aren't:
> If I play Pressing Flesh on an Imbued:
> * Is it a mortal?
Nope, it's a zombie. ("instead" keyword).

> * Is it an imbued?
Nope, it's a zombie. ("instead" keyword).

> * Is it a zombie?
Yes :)

> * Is it a monster?
Yes, since it's a non-mortal ally.

> * Does it continue to belong to a Creed?
Nope.

> * Can it use Virtues?
Nope.

> * Can it use Powers?
Nope.

http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/56c2cc...