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rec.games.trading-cards.jyhad

Bleed increase Q (LSJ

Jarkko Suvela

6/17/2010 8:41:00 AM



This should be a no-brainer ...but it never hurts to ask

Bleeding situation. When you cannot increase the bleed anymore?
Meth A's Siamese bleeds for 2,
Meth B declines to block,
Meth A doesn't increase the bleed,
Meth B's Serenna the White uses her special ability to reduce the
bleed by 2,
-Can Meth A play Aire of Elation on Siamese now?

As an impulse, you can play modifiers when opposing Metuselah plays
reactions, correct? But how it goes, when no card is played (like in
the example above)

Serenna's special text:
>>
Independent: Once each turn, if Serenna is ready, she may burn 1
blood to reduce a bleed against you by 2. Scarce.
<<

Thank you in advance!
5 Answers

Aeschere

6/17/2010 8:45:00 AM

0

I believe that using an ability or card text is considered as a
reaction to a certain event in which case you give the impulse to the
action player.
You can therefor still play the action modifier to increase the bleed
if Serena used her ability.

Jonathan_Sicari

6/17/2010 10:41:00 AM

0

On another note, reducing, unlike flicking, does not close the block
window so you should never declare nb when reducing unless
circumstances absolutely dictate it (in my opinion).

Jonathan Haynes

LSJ

6/17/2010 11:15:00 AM

0

On Jun 17, 4:41 am, Jarkko Suvela <jarkko_suv...@hotmail.com> wrote:
>  This should be a no-brainer ...but it never hurts to ask
>
>  Bleeding situation. When you cannot increase the bleed anymore?

When you pass and everyone else passes, leading to bleed resolution.

>  Meth A's Siamese bleeds for 2,
>  Meth B declines to block,
>  Meth A doesn't increase the bleed,

A: "pass"

>  Meth B's Serenna the White uses her special ability to reduce the
> bleed by 2,

B: "some effect".

>  -Can Meth A play Aire of Elation on Siamese now?

Yes.

>  As an impulse, you can play modifiers when opposing Metuselah plays
> reactions, correct? But how it goes, when no card is played (like in
> the example above)

The sequencing rules say "play the next card or effect". [1.6.1.5]


>  Serenna's special text:
>  >>
>  Independent: Once each turn, if Serenna is ready, she may burn 1
> blood to reduce a bleed against you by 2. Scarce.
>  <<
>
>  Thank you in advance!

Aleksi Nuora

6/17/2010 1:04:00 PM

0

On 17 kesä, 13:41, Jonathan_Sicari <jonathan_sic...@hotmail.com>
wrote:
> On another note, reducing, unlike flicking, does not close the block
> window so you should never declare nb when reducing unless
> circumstances absolutely dictate it (in my opinion).
>
> Jonathan Haynes

The problem with this, of course, is that it's almost always better to
play bleed modifiers after no blocks have been declared. If I'm
bleeding for one and get that reduced by two right away I will save my
Conditioning for the next bleed.

Rehlow

6/17/2010 4:24:00 PM

0

On Jun 17, 5:41 am, Jonathan_Sicari <jonathan_sic...@hotmail.com>
wrote:
> On another note, reducing, unlike flicking, does not close the block
> window so you should never declare nb when reducing unless
> circumstances absolutely dictate it (in my opinion).
>
> Jonathan Haynes

That doesn't really work against a smart bleeder.

Bleed for 2.
Reduce by 2.
Dang, now its for zero, do you block?
Pfff, not going to block a bleed for zero.
OK, now I play Aire sucka.

When a bleed goes to zero or negative it doesn't magically end.

If you have enough reduce to push a bleed negative you should probably
declare no block before reduce. After no block they will most likely
play their boosts (if they pass and you pass they can't boost) and
then you can reduce. If you reduce to negative they might just save
the boost for the next bleed, unless its really important that this
one succeed.

Later,
~Rehlow