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rec.games.trading-cards.jyhad

Card Ideas: Solution's for Sensory Deprivation

Pullen

6/12/2010 5:26:00 AM

So I'm not on the ban Sensory Deprivation band wagon, but the card is
quite powerful and can ruin some one's game, and it just way to hard
to get rid of the damn thing ( I think theirs a Valaren card and an
Obeah card) so maybe some versatile solution's could be brought into
play.

Surge of Pure Blood
Master: trifle.
Move up to 4 blood from your pool to a vampire that you control. For
every 2 pool moved, you may burn a card on that vampire that requires
Chimerstry, Quietus, Thaumaturgy or Vicissitude played by other
Methuselah.

Shrug It Off
Type: Action
Requires: capacity 8 or more
Cost: 2 Blood
Put this card on the acting vampire. During combat with a ally or
vampire with capacity below 6 this vampire may burn this card to
cancel a strike card as it is played and gain a press this round.
Alternatively, burn this card and tap during your Untap phase to burn
a non-master card played by another Methuselah o this vampire.

PS, please dot turn this into a ban hammer discussion
124 Answers

Lönkka

6/12/2010 9:18:00 AM

0

On Jun 12, 8:26 am, Pullen <mattp3...@yahoo.com> wrote:
> So I'm not on the ban Sensory Deprivation band wagon, but the card is
> quite powerful and can ruin some one's game, and it just way to hard
> to get rid of the damn thing ( I think theirs a Valaren card and an
> Obeah card) so maybe some versatile solution's could be brought into
> play.

Getting rid of those pesky Sensory Deps is already easy.

Remove the vampire who played the Sensory Dep from the play.
Acievable by a multitude of disciplines.
Hint: you might want to give, say, Potence a try.

Another way is to pack Intercept in your deck so that the Sensory
Deprivations are blocked in the first place.
Hint: Playing Sepsory Deps from Torpor is mighty difficult.


Currently cards are pretty hard to remove from a Vampire.
Fetching cards from the Ash Heap used to be that way too, but nowadays
it seems that everyone and their grandsire is able to do so.
Wouldn't want that happen to yet another part of the game.

-Janne / Lönkka

Ashur

6/12/2010 9:45:00 AM

0

On 12 Juni, 07:26, Pullen <mattp3...@yahoo.com> wrote:
> So I'm not on the ban Sensory Deprivation band wagon, but the card is
> quite powerful and can ruin some one's game, and it just way to hard
> to get rid of the damn thing ( I think theirs a Valaren card and an
> Obeah card) so maybe some versatile solution's could be brought into
> play.
>
> Surge of Pure Blood
> Master: trifle.
> Move up to 4 blood from your pool to a vampire that you control. For
> every 2 pool moved, you may burn a card on that vampire that requires
> Chimerstry, Quietus, Thaumaturgy or Vicissitude played by other
> Methuselah.
>
> Shrug It Off
> Type: Action
> Requires: capacity 8 or more
> Cost: 2 Blood
> Put this card on the acting vampire. During combat with a ally or
> vampire with capacity below 6 this vampire may burn this card to
> cancel a strike card as it is played and gain a press this round.
> Alternatively, burn this card and tap during your Untap phase to burn
> a non-master card played by another Methuselah o this vampire.
>
> PS, please dot turn this into a ban hammer discussion

I think both those suggested cards sounds nice and well balanced. Nice
versitile effects, should be no problem cycling.

I too think Sense Dep is a bit too strong - it is among those cards
(Parity Shift and Mind Rape are others) that has a bit too much impact
on the game, for a single action.

Henri K

6/12/2010 1:20:00 PM

0

On 12 kesä, 08:26, Pullen <mattp3...@yahoo.com> wrote:
> So I'm not on the ban Sensory Deprivation band wagon, but the card is
> quite powerful and can ruin some one's game, and it just way to hard
> to get rid of the damn thing ( I think theirs a Valaren card and an
> Obeah card) so maybe some versatile solution's could be brought into
> play.
>
> Surge of Pure Blood
> Master: trifle.
> Move up to 4 blood from your pool to a vampire that you control. For
> every 2 pool moved, you may burn a card on that vampire that requires
> Chimerstry, Quietus, Thaumaturgy or Vicissitude played by other
> Methuselah.
>
> Shrug It Off
> Type: Action
> Requires: capacity 8 or more
> Cost: 2 Blood
> Put this card on the acting vampire. During combat with a ally or
> vampire with capacity below 6 this vampire may burn this card to
> cancel a strike card as it is played and gain a press this round.
> Alternatively, burn this card and tap during your Untap phase to burn
> a non-master card played by another Methuselah o this vampire.
>
> PS, please dot turn this into a ban hammer discussion

I'd agree with Lönkka on this one. There are already several methods
to counter SenDep. (Secure Haven, sup Blessing of Chaos, being
infernal or my favourite, pre-emptive torporing of that Gabrin to name
a few.) If you really have bad experiences with the card and see it
often in your metagame, then build your deck so that it doesn't fall
to SenDep. Removing cards with effects like you're suggesting would in
my opinion leech a lot of "fun" from the game (Erosion, Blood Clots,
Seeds of Corruption, Scorpion's Touch etc. not even counting what your
"Shrug Off" would counter). The cards you're suggesting are not
terribly unbalanced but it would just mean that there would be 12-15
SenDeps in the deck instead of 8-10, since you can't play that many of
the counter cards anyway, because it is pretty silly to build your
deck on countering a single card. That being said, if it really pisses
you off, then make a deck with 10 Homunculus (You can even get them
with Agent of Power if you dislike Protean for some reason), infernal
wall/rush deck or Potence Weenie or something similar and mess up your
opponents game a few times. Eventually they'll get the message and
stop playing SenDep constantly.

Peter D Bakija

6/12/2010 1:51:00 PM

0

On Jun 12, 1:26 am, Pullen <mattp3...@yahoo.com> wrote:
> So I'm not on the ban Sensory Deprivation band wagon, but the card is
> quite powerful and can ruin some one's game, and it just way to hard
> to get rid of the damn thing ( I think theirs a Valaren card and an
> Obeah card) so maybe some versatile solution's could be brought into
> play.

I don't know that more kind of "silver bullet" cards would really help
out that much--cards that are of limited use in general, but are real
good at saving you from Sensory Deprivation aren't likely to see a lot
of play, unless you know that you are playing against Jim, who always
plays Sensory Deprivation.

I'd much rather just see Sensory Deprivation get tweaked--maybe make
it go away if the acting vampire goes to torpor instead of leaves the
game (which is a *significant* difference in terms of hurdles to get
rid of the card). Or something.

-Peter

Jeff Kuta

6/12/2010 2:59:00 PM

0

On Jun 12, 6:51 am, Peter D Bakija <p...@lightlink.com> wrote:
> On Jun 12, 1:26 am, Pullen <mattp3...@yahoo.com> wrote:
>
> > So I'm not on the ban Sensory Deprivation band wagon, but the card is
> > quite powerful and can ruin some one's game, and it just way to hard
> > to get rid of the damn thing ( I think theirs a Valaren card and an
> > Obeah card) so maybe some versatile solution's could be brought into
> > play.
>
> I don't know that more kind of "silver bullet" cards would really help
> out that much--cards that are of limited use in general, but are real
> good at saving you from Sensory Deprivation aren't likely to see a lot
> of play, unless you know that you are playing against Jim, who always
> plays Sensory Deprivation.
>
> I'd much rather just see Sensory Deprivation get tweaked--maybe make
> it go away if the acting vampire goes to torpor instead of leaves the
> game (which is a *significant* difference in terms of hurdles to get
> rid of the card). Or something.
>
> -Peter

SEE THAT! Freaking White Wolf apologist on their payroll! He's jumping
into this discussion where radical ideas are being thrown out to
change the game and trying to muffle dissent! THIS IS A FREE USENET
GROUP BUDDY! WE WILL NOT BE DENIED!

James Cass

6/12/2010 3:21:00 PM

0

On Jun 12, 1:26 am, Pullen <mattp3...@yahoo.com> wrote:
> So I'm not on the ban Sensory Deprivation band wagon, but the card is
> quite powerful and can ruin some one's game, and it just way to hard
> to get rid of the damn thing ( I think theirs a Valaren card and an
> Obeah card) so maybe some versatile solution's could be brought into
> play.
>

Just a simple question, what deck type are you playing that Sensory
Deprivation becomes a powerful card?

hg

6/12/2010 3:54:00 PM

0

Lönkka <lonkka@fantasiapelit.fi> writes:

> On Jun 12, 8:26 am, Pullen <mattp3...@yahoo.com> wrote:
> > So I'm not on the ban Sensory Deprivation band wagon, but the card is
> > quite powerful and can ruin some one's game, and it just way to hard
> > to get rid of the damn thing ( I think theirs a Valaren card and an
> > Obeah card) so maybe some versatile solution's could be brought into
> > play.
>
> Getting rid of those pesky Sensory Deps is already easy.
>
> Remove the vampire who played the Sensory Dep from the play.
> Acievable by a multitude of disciplines.
> Hint: you might want to give, say, Potence a try.
>
> Another way is to pack Intercept in your deck so that the Sensory
> Deprivations are blocked in the first place.
> Hint: Playing Sepsory Deps from Torpor is mighty difficult.


Hooray for the Finnish way! :-)


HG

Peter D Bakija

6/12/2010 3:59:00 PM

0

On Jun 12, 10:59 am, Jeff Kuta <jeff.k...@gmail.com> wrote:
> SEE THAT! Freaking White Wolf apologist on their payroll! He's jumping
> into this discussion where radical ideas are being thrown out to
> change the game and trying to muffle dissent! THIS IS A FREE USENET
> GROUP BUDDY! WE WILL NOT BE DENIED!

Skateboarding is NOT A CRIME!

Oh, wait. Wrong discussion...

-Peter

Peter D Bakija

6/12/2010 4:08:00 PM

0

On Jun 12, 11:20 am, James Cass <tjamesc...@gmail.com> wrote:
> Just a simple question, what deck type are you playing that Sensory
> Deprivation becomes a powerful card?

Wait, what?

Sensory Deprivation is a brutally devastating card to most decks. I
mean, yeah, it doesn't do much to weenie horde decks, but most decks
that rely on mid-large size vampires (that aren't infernal) are
totally hosed by Sensory Deprivation. And, as noted, it is really hard
to get rid of. Especially given that your good vampires that are
likely to be able to kill and destroy the guy who played the Sensory
Deprivations are, ya know, Sensory Deprived.

Sure, some decks don't really care about Sensory Deprivation--Infernal
decks, weenie hordes, Tupdogs, decks that have bonus untapping
technology (other than Freak Drive et al, which aren't that common or
effective, as most reactions that untap you require you to attempt to
block something, which taps you again. Although Rat's Warning
*totally* schools Sensory Deprivation :-| ). But most decks? You get a
guy or two Sensory Deprived, they are essentially out of the game till
either you are ousted or the Ravnos guy is ousted.

The Ravnos can play Sensory Deprivation cheaply and easily in any
number of ways (Carnival, Path of Paradox, Personal Pan Path of
Paradox; abundant stealth on non bleed actions, S:CE continue action
when blocked). If you want to build a deck that, say, Sensory Deprives
all of its predator's vampires quickly and easily? It can do so. Which
pretty much removes them from the game.

I don't think SD needs banning or anything. But it would be nice if it
got tweaked to be somewhat easier to get rid of. And if it isn't going
to be banned ever, it certainly should get reprinted at some point
(preferably with an updated text that makes it less brutal...)

-Peter

Amenophobis

6/12/2010 4:36:00 PM

0

On 12 Jun., 18:08, Peter D Bakija <p...@lightlink.com> wrote:
> On Jun 12, 11:20 am, James Cass <tjamesc...@gmail.com> wrote:
>
> > Just a simple question, what deck type are you playing that Sensory
> > Deprivation becomes a powerful card?
>
> Wait, what?
>
> Sensory Deprivation is a brutally devastating card to most decks. I
> mean, yeah, it doesn't do much to weenie horde decks, but most decks
> that rely on mid-large size vampires (that aren't infernal) are
> totally hosed by Sensory Deprivation. And, as noted, it is really hard
> to get rid of. Especially given that your good vampires that are
> likely to be able to kill and destroy the guy who played the Sensory
> Deprivations are, ya know, Sensory Deprived.
>
> Sure, some decks don't really care about Sensory Deprivation--Infernal
> decks, weenie hordes, Tupdogs, decks that have bonus untapping
> technology (other than Freak Drive et al, which aren't that common or
> effective, as most reactions that untap you require you to attempt to
> block something, which taps you again. Although Rat's Warning
> *totally* schools Sensory Deprivation :-| ). But most decks? You get a
> guy or two Sensory Deprived, they are essentially out of the game till
> either you are ousted or the Ravnos guy is ousted.
>
> The Ravnos can play Sensory Deprivation cheaply and easily in any
> number of ways (Carnival, Path of Paradox, Personal Pan Path of
> Paradox; abundant stealth on non bleed actions, S:CE continue action
> when blocked). If you want to build a deck that, say, Sensory Deprives
> all of its predator's vampires quickly and easily? It can do so. Which
> pretty much removes them from the game.
>
> I don't think SD needs banning or anything. But it would be nice if it
> got tweaked to be somewhat easier to get rid of. And if it isn't going
> to be banned ever, it certainly should get reprinted at some point
> (preferably with an updated text that makes it less brutal...)
>
> -Peter

I don't see Sensory Deprivation as problematic. Sure it is tough, but
the game doesn't end if you get one.
I think Pentex Subversion is much more tough.

- Pentex can be played in the Master phase - save Sudden of Wash,
there is no stopping it
- Sensory Deprevation is an action, so it's more likely to not pass
due to blocks or DI
- your minions can immediatly benefit from a pentexed vampire
- you need to spend actions first to SD a vampire, which makes it
somewhat slow
- with Pentex, you can't act of block
- SD lets you still react with wake-type cards
- playing Pentex requires no setup, just 2 pool
- playing SD needs considerable setup to play it successfully and in
any significant number

The requirements for SD are CHI, 3 blood and an effect that generates
at least 1 stealth (most CHI-cards cost blood, too). Sure there are
master to help, but again, this needs considerable setup, and you need
a couple of turns to start.

Pentex, on the other hand, is more often then not a brutal game
winner. (See EC finals 2009, won by Martin Weinmayer with 2!!! Pentex
being played due to a Wash, giving him the win.)
Most competitive players plan for Pentex accordingly (Sudden, Wash,
Contesting or crypt-design).

Making SD burn when the playing minion is no longer ready should at
least make the card cheaper by 1 blood. IMO, SD should be left alone.
I see no Ravnos decks running rampart with SDs on the tournament
level, cause it doesn't win you games and makes you a big target.